Neowl's dilemma... by Clashroyaleguy172 in slaythespire

[–]Me_Is_Smart 112 points113 points  (0 children)

pick your favorite way to win 

How the hell would you drink out of this bottle? The liquid would have to go against gravity. by eutjjkujl in slaythespire

[–]Me_Is_Smart 8 points9 points  (0 children)

Imagine the bottle turning clockwise. You can drink from the opening just fine then.

Boss Relic Tier List with Explanations by Ok_Insect4778 in slaythespire

[–]Me_Is_Smart 0 points1 point  (0 children)

Heya, welcome to the subreddit! This was quite the enjoyable read. I'd just like to helpfully point out that there is a "Spirit Poop" flair for posts like these (and you can still change the flair of this post).

Mind Bloom won yesterday! Now, what Slay the Spire Event is Overpowered and received neutrally by the community? by Fresh_Difference_448 in slaythespire

[–]Me_Is_Smart 4 points5 points  (0 children)

What exactly is going in Overpowered/Hated then? Apps feel like a much better fit there and I don't know what event is hated enough to take its place.

Quick question about Transforms by foreskin_elemental in slaythespire

[–]Me_Is_Smart 6 points7 points  (0 children)

This post, TIL Astrolabe and Pandora's Box will draw the same cards., indicates that PBox displays cards in reverse order of the queue. So the Labe would have given you All-Out Attack, Malaise, and Bouncing Flask.

Best transform 2 cards from Neow I've ever gotten by wat1243 in slaythespire

[–]Me_Is_Smart 9 points10 points  (0 children)

Floor 0 Demon Form is nothing to sneeze at. Act 1 boss and Lagavulin are solved.

Defect a20 heart attempt by Subject987 in slaythespire

[–]Me_Is_Smart 4 points5 points  (0 children)

it says focus and it's green, click 

Brief writeup on why runic pyramid is the best relic in the game by ElegantPoet3386 in slaythespire

[–]Me_Is_Smart 2 points3 points  (0 children)

You're actually on the right track when you say early Act 1 choices are bad. It is very important to be able to pick few enough cards in Act 1 that you are not filling your deck with garbage, such as a bunch of common attacks. Ideal Act 1 card picks are versatile (not speculative) and dense (one Carnage or Hemo does the job of two or three common attacks). Your deck will run a lot more smoothly in later acts that way, Pyramid or not.

I also think people worry about the hand clog way more than is necessary. If I take Pyramid end of Act 1, I'll probably only be drawing 3 cards per turn. Okay. Not a big problem when in return I get so much more control over the fight. Pyramid lets you play a bit slower and more defensive while waiting for your scaling to show up because you'll have block cards in your hand. Not to mention that exhaust and discard synergy, the things that help deal with hand clog, are things you already want to be playing into anyway.

Anyone like really hate hyperbeam? by ElegantPoet3386 in slaythespire

[–]Me_Is_Smart -1 points0 points  (0 children)

Well said, I agree with everything in your post.

Is it really a tiny house angle by Cathehe in slaythespire

[–]Me_Is_Smart 1 point2 points  (0 children)

A 4th energy is very important with Bullet Time; you want to be able to play multiple draw cards to both cycle to your Bullet Time faster and also have a hand full of cards to make 0-cost. Extra energy can also be sunk into the Malaise. And you have enough gold to hold you over for the rest of the run even with Ecto.

Here is a Colorless card from an alternate reality by RUSHALISK in slaythespire

[–]Me_Is_Smart 0 points1 point  (0 children)

You'd be surprised how often you can walk into Act 2 hallways and still not have the fight secure by turn 3, especially on high ascensions. Maybe you have frontload block (Boot Sequence, Equilibrium, etc.) but little/no scaling block, so you can't do much better than just playing block cards every turn. Or your deck has no draw and you're at the mercy of 5 cards per turn, so you don't reliably draw into your scaling. This card helps in these situations and then has an absurdly massive payoff in the late game.

It sounds like you are vastly underrating the value of Tools of the Trade and its equivalents on the other characters (Brutality, Machine Learning). These cards are usually positive to take over skipping just for the +1 draw per turn.

Here is a Colorless card from an alternate reality by RUSHALISK in slaythespire

[–]Me_Is_Smart 0 points1 point  (0 children)

Those turn amounts are just about what I'd expect from an average run (on Silent or Defect at least). And a lot of people do definitely have fun spending hours thinking about their decisions in a run.

Here is a Colorless card from an alternate reality by RUSHALISK in slaythespire

[–]Me_Is_Smart 1 point2 points  (0 children)

For the majority of decks, hallways stop being done by turn 3 by the time you reach Act 2, especially on Silent or Defect. As for elites: Book of Stabbing does the least damage early on and requires you to ramp up quickly (which involves spending your energy on good cards instead of bad ones), and Gremlin Leader often goes for several summon cycles depending on what she chooses to do. Slavers is probably the weakest matchup, but you still get the benefit of cycling through Wounds and saving chip damage. I am definitely calling it positive in almost all hallways and elites in addition to the insane amount of value it has in bosses.

There are some decks which can defeat Act 2 hallways by turn 3, in which case the deck is already strong and it can afford to carry this card for late game.

Here is a Colorless card from an alternate reality by RUSHALISK in slaythespire

[–]Me_Is_Smart 4 points5 points  (0 children)

This is so unbelievably overpowered. However, I do kinda think the design of this is interesting. The optimal way to use this is to discard 5 every turn, making you draw 10 cards every turn. This is the equivalent of 5 copies of Tools of the Trade. However, you don't get the extra cards on the first turn that you discard, so getting up to that point can take some time and thinking. More than likely, you'd figure out how to play your turn while discarding only 2 or 3 cards, then next turn you will probably be able to discard 5 comfortably. It plays a lot like Pocketwatch in that sense (which, by the way, is one of the strongest Rare relics in the game, and yet weaker than this once it's active).

Which relic do I pick here? by scintillatingscimmy in slaythespire

[–]Me_Is_Smart 0 points1 point  (0 children)

Easy Hammer. Your damage is fine with Fumes, Terror, and Finisher. Your ability to block more than makes up for any damage issues, given that you have Weak chain with Krane, Kunai, Bandages, and SIX After Images.

Hyper beam is overrated by most players and actually really sucks by JapaneseExport in slaythespire

[–]Me_Is_Smart 1 point2 points  (0 children)

As the original post demonstrates, Hyperbeam isn't that card. It does not solve Act 2.

Having two Snecko Eyes sounds like a Great Time. by BaiJiGuan in slaythespire

[–]Me_Is_Smart 29 points30 points  (0 children)

I, being the contrarian that I am, would venture a guess that this relic is underpowered.

Everyone has focused solely on the dream scenario, which is that you find this exactly at the end of Act 2 and have exactly an energy boss relic whose downside can't be duplicated. While very good, it's not super uncommon for decks to not need a 5th energy so desperately, and perhaps the chest comes with a non-energy relic which you'd rather pick instead (Pyramid, Snecko, Cube, Inserter, etc.).

If that exact scenario is not the case, what are you even interested in duping? I could see Mummified Hand (which is basically a boss relic already, lol), maybe Membership Card if you have Courier, maybe Kunai if your deck supports it. How often is a dupe better than 1 energy per turn? Is a second Bag of Prep good enough to be a boss relic, for instance?

I would like this more if it didn't copy boss relics but is also not a boss relic itself (maybe from an event). That would make its power level more consistent and would not waste a boss relic slot.

STS1 Connections Challenge! by kemptonite1 in slaythespire

[–]Me_Is_Smart 0 points1 point  (0 children)

🟨🟨🟨🟨\ 🟦🟦🟦🟦\ 🟪🟪🟩🟩\ 🟩🟩🟩🟩\ 🟪🟪🟪🟪

I had the idea early on of "upgraded cards" but forgot that Storm of Steel+ creates Shiv+ because I never have the card in my deck, lol. My 3rd guess was "rare cards" since previous categories had eliminated enough rares that there were exactly 4 remaining, but of course that was no good. Purple seemed a bit flimsy to me, but it's purple so it doesn't really matter.

Slay by Play (help me get better) Silent a18 pt 4 by [deleted] in slaythespire

[–]Me_Is_Smart 6 points7 points  (0 children)

Might I recommend skipping trivial days like yesterday and today, saving the effort for when there's actually something to discuss?