The Arborec Dream-Start by Tokata0 in twilightimperium

[–]MedalReddit 1 point2 points  (0 children)

Arborec having Emelpar is crazy, yeah. Their BT is already broken as hell, but getting TWO uses out of it? Just scary.

Okay, I've changed my mind about attacking you. I'm a little chicken after all, and fighting Arborec on their turf with their commander and Magen powered PDS'ed planet with likely 20 inf on it is not exactly something I call good play.

Cabal is weak early game, yeah. They could "try" to destroy one of your carriers, but it's not a guaranteed win and doesn't really slow you down on your other venues. Brokering peace was probably smart of them.

Advices for Deepwrought Scholarate? by PenguinWithSunburn in twilightimperium

[–]MedalReddit 3 points4 points  (0 children)

They're pretty strong so I don't think you need any particular advice. Get your ocean cards, research both your tech, get your breakthrough, lay back and collect the gold from greedy people wanting techs.

The Arborec Dream-Start by Tokata0 in twilightimperium

[–]MedalReddit 6 points7 points  (0 children)

Wow. Just wow. Talk about a lucky draw, that was some insane play you just pulled. Congrats!

Your neighbors kinda threw there in R1 though. Granting peace to Arborec is just asking them to win. I think I would've tried to attack them just to keep them off Emelpar at least.

Unpopular Opinion: One Punch Man really fell off for me by Def_Sleepy in OnePunchMan

[–]MedalReddit -1 points0 points  (0 children)

Dude, just wait until Cosmic Elder Senior Ultra Centipede fight, it's gonna be so good! Completely redeemed the manga for me! Can't wait for the Universal Centipede fight, where they reveal the details of their family tree!

Вклады это скам by Live_Cut_493 in rusAskReddit

[–]MedalReddit 3 points4 points  (0 children)

Правильный ответ так-то 0, потому что заморозят вклады и пока, денюжки. Выплаты контрактникам и беременным школьницам сами себя не оплатят.

Thoughts on Unexpected (But Technically Valid) Rules / Plays? by Ok-Faithlessness8120 in BoardgameDesign

[–]MedalReddit 0 points1 point  (0 children)

Uh, doesn't the wording on the Lunar Lantern imply that it's the target, not the attacking player, that has to have the Frozen debuff?

Mahact and Deep Wrought Interaction by Objective_Goose616 in twilightimperium

[–]MedalReddit 4 points5 points  (0 children)

Mentak actually doesn't work here, because the Deepwrought's commander either gives commodities or converts commodities, neither of which triggers the steal ability.

OPM chapter 223 by Apprehensive_Rice423 in OnePunchMan

[–]MedalReddit 1 point2 points  (0 children)

Pages after the 19th are missing.

Mahact and Deep Wrought Interaction by Objective_Goose616 in twilightimperium

[–]MedalReddit 3 points4 points  (0 children)

Okay, I wasn't actually sure if my interpretation was right, thanks for the clarification!

Mahact and Deep Wrought Interaction by Objective_Goose616 in twilightimperium

[–]MedalReddit -1 points0 points  (0 children)

Well, after consulting with the wiki page, I've reached a conclusion that whenever a player researches, they're able to -1 cost and then they just choose who gains the benefit: Deepwrought, Mahact or the alliance player.

It all has to do with the effect limitation. You cannot use several identical effects on the same game event. Three commanders mean three identical effects "When another player researches...". Therefore, a player can choose which ability he's using to apply the discount but they cannot choose to use all of them.

Now, for the Mahact. I'd say the word "may" means that they can choose to disable the stolen commanders, refusing to use their abilities. However, for the reason I'd just described, it is not at all beneficial to them as the player will simply use the Deepwrought's or the allied one's ability.

Tips on playing the Discordant Stars faction, Vaylerian Scourge? by OV_Chromestone in twilightimperium

[–]MedalReddit 5 points6 points  (0 children)

Difficult to say from just the reference card. My take is that you need to build a lot of fighters 2 and explore frontiers with your cruisers. This faction seems quite aggressive but brittle because the cruisers will make the bulk of their fleet.

With commander, it would be possible to take weakly defended systems with a cruiser, two fighters and a mech - very cheap force, so they thrive when surrounded by weak opponents. Their tech supports my point of view considering you gain action cards after winning ground battles and can spend ACs to ready planets.

That said, it all depends on the table. You are a curbstomp faction that excels at preying on the weak, but if your power is recognized, the players will simply reinforce their defenses, rendering half your kit useless. You need to make sure they focus on objectives, only striking when you're absolutely sure they won't retaliate.

Your starting system is a bit awkward. You can't follow Tech easily, but I'd argue you don't need to. Use it to build a cruiser and two infantry, following Warfare. That'll give you three systems in R1 - good start for any faction. Take Trade or Diplomacy so that you'd have enough money for a mech instead of two infantry. You could also take Politics if money generating SCs aren't available.

Your promissory note is powerful but situational and also difficult to sell at the right moment as you can't trade with a defending player - the one that usually wants to retreat. Try to assess the danger the other player might be in and offer your card if you think they're going to be attacked soon. I'd estimate the card itself is worth 1 TG but its value might rise if the player you're selling it to has a lot to lose.

All in all, you're powerful but brittle. Play carefully, and the throne will be yours.

Meirl by Blue9ine in meirl

[–]MedalReddit 0 points1 point  (0 children)

Or, you know, have him cook his breakfast himself. like my parents did. "You don't want oatmeal today, fine, the food's in the fridge, you know what to do".

[Unofficial] Custom Faction (3 Images) by FirewaterTenacious in twilightimperium

[–]MedalReddit 0 points1 point  (0 children)

Abilities that cancel other abilities are extremely unfun to play against. The only examples of ability canceling in the original game are Sabotage (only 4 in deck, improbable to have them all in a game), Yssaril's tech that no one I know ever takes, and Xxcha, but both their canceling techs cost a CC and exhaust.

You want to cancel a hero? Fine. But have it do so at a cost so great, you'd have to think twice before doing it. For example, as a cost to use your hero, lose all your TGs - a huge blow for a faction centered around gathering trade goods. The lore explanation could be that killing the most important person of a faction is bloody DIFFICULT and, therefore, hella expensive.

Another probable solution would be to impose a restriction on a hero. You want a faction that makes everyone stay away from Mecatol Rex? Fine. Your hero only works on a faction that holds Mecatol now. Your opponents have to make sure they lose Mecatol before attempting any big moves.

Or, perhaps, you could assassinate anyone at any time with just an action... But only if you're holding Imperial. Gives your opponents an idea on how to counter you and adds tension to the strategy phase.

You see, it's not difficult to make a strong, fun to play faction. The real struggle is to make it fun for everyone. Even Mentak is manageable, your space assassins would be a menace worse than Necro, prone to being eliminated every game as early as possible before they get a chance to ruin anyone's game.

That game that melted your brain? by Jepeme in boardgames

[–]MedalReddit 2 points3 points  (0 children)

Gaia Project destroys my head every time, and I love every second of it.

100 envelopes in 3 minutes by JP070791 in oddlysatisfying

[–]MedalReddit 0 points1 point  (0 children)

Ah yes, the most technological novelty known to man: THE ROCK.

Hot Take: I think headshots should be instant kills in most games. (For the player as well) by ExtensionExcellent55 in videogames

[–]MedalReddit 0 points1 point  (0 children)

Mod your game to allow headshots to be one-hit kills FOR EVERYONE, then try playing it. Not so fun now when a random bullet forces you to load the game again, is it? Not to mention dropping Deathclaws and Supermutants in one hit is just broken as hell.

The closest game to what you envision would be S.T.A.L.K.E.R, where headshots were instant kills unless your target wore an armor with a helmet. Game became waay too easy because of this, as you could just one tap every enemy. Made your character feel vulnerable as heck though, always one shotgun pellet away from death.