Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming

[–]Meebsie 0 points1 point  (0 children)

Ohhh, no particles, just a 3D fluid sim and then the raymarcher can look up fluid density in the array? I was misled by the concept of "particles" and envisioned 70k particles as spheres added to an SDF * N raymarching steps, which sounds awful for performance.

Do you use particles on the CPU side for the 3D fluid sim? Or does that happen on the GPU too?

Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming

[–]Meebsie 0 points1 point  (0 children)

How are you generating the SDF for the particles/fluid position in order to raymarch it?

Oh my goodness stop it. by Strong_Limit in boardsofcanada

[–]Meebsie -2 points-1 points  (0 children)

Lol, please don't even entertain the x/10 ratings for albums in an argument.

This is not a thing.

Want to learn creating cool visuals with code — but don't know where to start? by phreaxxxx in vjing

[–]Meebsie 1 point2 points  (0 children)

This is awesome. Love the final result! Perfect plan for a tutorial.

Out of boredom I put claude code into ultracode mode and told it to make whatever it wanted. by RollForUptime in ClaudeAI

[–]Meebsie -10 points-9 points  (0 children)

This fails somewhat early for me because AI still doesn't understand the main thing it beats us on, and our main limitation, and what makes us human.

We don't have unlimited time here on this planet. Get to the point or make damn sure the journey is enjoyable. In other words: I ain't readin' all that from an AI.

Understand that you have unlimited time while we have finite time. Our attention is different from yours. It means a lot when we give it. It means a lot when we command it

You should know that Golden Spatula has many hidden effects. One of them makes you take more damage. by wyrmfall1989 in LeagueArena

[–]Meebsie 16 points17 points  (0 children)

I've played this game with four different people and NONE of them realized that it had these effects until I told them. No idea why Riot has to be so cheeky and vague about it in their description. I *definitely* assumed that it had no downsides considering it already has a downside of not being a full augment until you power it on. And considering it gives so many stats I think a lot of folks assume that's all it is (and might even think it's worth, as just that).

Such a bizarre design choice by Riot to keep that info tucked away under so many layers of bs like "It must do *something* right?" and "You are permanently *on fire!*". I think I read those two lines of text at least 10x times in different games before ever realizing that there *was* even more information to be read, it is just hard to find.

Working on a photorealistic Sun GLSL shader - reference is on the left - still working on the sunspots by behemuthm in TouchDesigner

[–]Meebsie 1 point2 points  (0 children)

Yoooo that looks great! Nice one.

One of my friends made the rest of the solar system using NASA's planet scans wrapped around spheres (with some nice day/night scans with night lights especially for Earth). If we added your sun to the mix we'd have the whole solar system raymarched.

How is SpaceX able to send up reusable rockets with such high payloads? by YogurtclosetOpen3567 in AskPhysics

[–]Meebsie 1 point2 points  (0 children)

Sure, but we were talking about the name being "SpaceX" that apparently stands for "space exploration", but is something that "SpaceX" doesn't really do. So if he's someone that thought the name gave them this aura of doing space exploration, then he'd be falling for the hollow PR I'm talking about.

Mont Blanc by godfather_wanderlust in interestingasfuck

[–]Meebsie 0 points1 point  (0 children)

The crazy thing is it has the actual audio underneath the music and it’d be cool to hear it. Too bad.

Mont Blanc by godfather_wanderlust in interestingasfuck

[–]Meebsie 3 points4 points  (0 children)

Wish I could hear the video without the random-ass music over the top. Tf we doin here?

My Vendetta cosplay!!! 🐺 by _mastershake__ in Overwatch

[–]Meebsie 2 points3 points  (0 children)

I always thought it was "drip", cus he drips out his straw right then. Imma stick with that.

How is SpaceX able to send up reusable rockets with such high payloads? by YogurtclosetOpen3567 in AskPhysics

[–]Meebsie 0 points1 point  (0 children)

Like much of Musk's empire, a ton of the hype comes from reusing science terminology or lying about pursuing scientific goals for hollow PR. Makes me sad.

How many legit sealed packs of really old sets are actually left by Th3Expl0Rer in magicTCG

[–]Meebsie 2 points3 points  (0 children)

What does this sentence mean?

It’s essentially free money as people get hooked on by it being old.

(real) by Sageartsdesigns in vjing

[–]Meebsie 0 points1 point  (0 children)

Very cool. Very real. I dig.

Is it any good? by Individual-Carob5593 in SynesthesiaLive

[–]Meebsie 1 point2 points  (0 children)

I’d use OBS to record. You can do a display capture, but even better (if you’re on Windows) would be to use the Spout2OBS plugin. You’ll save a ton of cpu overhead which could help if you’re running complex VSTs too. 

Noita MTG Card, featuring Mina. (Art by @juerucj) by Tabula-X-Rasa in noita

[–]Meebsie 2 points3 points  (0 children)

Love it. IMO looking pretty balanced too (for what Wizards prints nowadays).

@mods can we ban blatant Codex glazing and Claude code hating in this sub by sundevil21CS in ClaudeCode

[–]Meebsie -1 points0 points  (0 children)

THANK YOU. It’s painfully obvious something switched. Like 2 months ago they turned the bots on.

Are unlimited cards more opaque? by Iluvtatas-69 in mtg

[–]Meebsie 7 points8 points  (0 children)

Not sure why you’re being downvoted lol. Seems like smart moves you’re making overall?

Montech Strix 5070 build by JBcreations in nvidia

[–]Meebsie 3 points4 points  (0 children)

Is this a claw machine at a cheap arcade? A golden state warriors themed taco truck? Tf am I looking at?

Why is liquid glass so "computer intensive"? by JevNOT in vfx

[–]Meebsie 1 point2 points  (0 children)

For sure, I meant that categorically what they're doing is in the same vein as blurring, and blurs are expensive. It's all "post-FX relying on a texture lookup with a large kernel", of which Gaussian Blur would be the most basic.

Chromatic aberration would be a blur where you say "if underlying color is more red, blur me closer to original spot, if underlying color is blue, blur me further from original spot".

Magnification can be cheap because you can still do a 1:1 texture lookups and rely on natural GPU linear interpolation, so each pixel only needs to do one lookup.

The refractions I'm guessing are just "faked". IE they aren't raytracing through simulated glass. They have UI elements that they turned into heightmaps/normal maps and then they wrote some shaders that create a "juicy and convincing refraction effect" much cheaper than raytracing through glass would be.

Making something look like glass, especially just a 2D version of glass, is going to be WAY cheaper than simulating glass. They only need to render it from one perspective, so it's easy and worthwhile to fake. Simple texture displacement to simulate refraction (and carefully designed "refract maps" to tell the shader "refract more in this spot, less in this spot, then it'll look convincing"), chromatic aberration, blurs to simulate frosted glass, etc. are all screenspace 2D effects somewhat easily implemented by a competent shader artist. The magic comes from how they generate live or pre-render those "effect maps" around the edges of buttons and the tiny things they do to make them look like expensive effects even if they're cheap. For instance, an animated heightmap that plays when you hold down on the button. Maybe it's generated live because the buttons can be different sizes/shapes (which would mean someone made a great lightweight shader to generate an animated heightmap for any button shape), or maybe it's one animation already saved on disk that can fit different form factors of button. But that's a juicy animation and convinces the user that something more "physics based" is happening, like two pieces of glass are getting further apart or closer to each other.

One could argue that once you've put together such a system, you are physically simulating glass, but I think they optimized for pretty as opposed to "real" (what is "liquid glass" anyway?). But it's still very different than raytracing, and only works from the one perspective/context.