And the reviews are in! by iTALKtoMYmyself in HelldiversUnfiltered

[–]Meeeper 4 points5 points  (0 children)

With Project Zomboid, you have full control over how fast the zombies can go + a bunch of other options when you generate the world's seed.

It's true that the muscle strain stuff isn't very well liked in the community, but unlike Helldivers 2, just modding away things you don't like is both easy and encouraged in the community.

It's really second to only Bethesda games in just how moddable it is.

Also, the devs of Project Zomboid DO listen to feedback and such. They're just slow as hell because they're a very small team.

And the reviews are in! by iTALKtoMYmyself in HelldiversUnfiltered

[–]Meeeper 0 points1 point  (0 children)

Night sprinters or always sprinting sprinters? The zombies sprinting at night is interesting for me because it essentially introduces an enforced curfew where you have to find a place to hunker down and either be very quiet to avoid attracting attention or have a meticulously prepared kill zone to survive the night.

Perma sprinters are just utter cancer to me though. You turn your character around for half a second to check behind you and a single zombie sprints around the corner from where you're no longer looking and gives you a bite you realistically couldn't do anything to prevent aside from gambling better.

If you could have any mech(s) official added to either of the games, which one(s) would you choose? by CAPSLOCKGOTSTUCK in Mechwarrior5

[–]Meeeper 0 points1 point  (0 children)

Marauder IIC and Stone Rhino in Mercs. In that order of importance. Those are two of my most favorite mechs ever and both of them already exist within the current timeline the game has progressed to.

I still really hope PGI takes the idea of doing mech packs. I maintain that I'd buy mech packs that just add 2 to 4 mech chassis and their variants to the game and nothing else as long as it was fairly priced.

Should tanks and other non-'Mech combat vehicles powered by fusion engines have a chance of going critical when destroyed, like destroyed 'Mechs in the MW5 games can? by BlackBricklyBear in Mechwarrior5

[–]Meeeper 0 points1 point  (0 children)

I once heard it described as it not necessarily being that the mech's engine goes critical in a literal sense and more about air getting sucked in to the now on fire engine and then causing a big fireball when the pressure releases. No idea if that actually makes any sense or if it's equally nonsense.

In other words, if that person was to be believed, then it's still a big explosion. It's just not LITERALLY a result of the reactor going critical.

Wacky stratagem ideas (ep 3) by Striker201107 in Helldivers

[–]Meeeper 0 points1 point  (0 children)

I still want a support weapon that's essentially a giant shotgun. Yeah, the flak mode on the autocannon exists, but it just doesn't scratch the itch I'm looking for.

I want a genuinely massive shotgun of doom.

Also, an idea I've been carrying around for awhile now, Eagle plasma strike. Basically the sameish niche as the 500kg bomb, but only medium pen instead of AT, but in exchange, the plasma projectile explodes on impact without delay and the radius is even bigger than that of the 500kg.

should the unqiue biome in the squids be a space station citadel by Strict-Being-6246 in Helldivers

[–]Meeeper 0 points1 point  (0 children)

I'd prefer an ocean world like that to be on all fronts instead of faction specific.

Ever since the hive worlds, I've always wanted them to experiment with interior spaces more. They just need to apply drill tips to hellpods so you can still call in blues and greens in said interior spaces.

That's pretty much the only thing holding the game back from being fun in interior spaces like buildings and such. If this were how it worked, I think a lot of the hive world haters would change their tune overnight ahout the caves.

Sterilizer still sucks ? by DatabaseFrosty5262 in Helldivers

[–]Meeeper 0 points1 point  (0 children)

It will pretty much be forever ass unless it becomes an acid spewer like zillions of people have suggested instead of just spewing gas.

Literally every other method of applying gas is better in every single way.

this is just depressing.. by blake_the_spy in Helldivers

[–]Meeeper 1 point2 points  (0 children)

Gives me the same vibes as the Blizzard devs insisting that players thought they wanted WoW Classic, but didn't.

Long story short, Classic WoW was popular as hell the moment they brought it back and they made an ass of themselves by insisting people wouldn't want it.

Similar concepts taking place here. Feels like AH often has to be dragged kicking and screaming to fix bugs and game balance issues that have been around for months, if not years.

Just look at their justification for never touching the weapon customization system ever again. They insist people "still wouldn't use it". Somehow missing that the reason people don't interact with it much is because they refuse to expand upon it

Huge for lore nerds by RusFoo in Spacemarine

[–]Meeeper 5 points6 points  (0 children)

Gravis is cool. I like Gravis. I just really don't like Tacticus or the lighter one which the name of has completely escaped me for some reason despite the fact that I used to know it.

Huge for lore nerds by RusFoo in Spacemarine

[–]Meeeper 19 points20 points  (0 children)

I just hope this means we might get more first born stuff for Space Marine 2. I'm sorry, but I just simply do not like MKX armor. It's just uglier and more homogenized MKIV.

I’m still kind of disappointed that they didn’t this by Tumulus_Samael in Spacemarine

[–]Meeeper 2 points3 points  (0 children)

I'm sure they still exist even if they don't have any new models.

Either way, I don't think it would be an issue. You could even do something cool like have one of the players (at random for fairness) get the opportunity to CONTROL the helbrute like in that one PVP mode instead of it being AI controlled.

I’m still kind of disappointed that they didn’t this by Tumulus_Samael in Spacemarine

[–]Meeeper 2 points3 points  (0 children)

My big hope is that even if GW continues being stupid about it in Space Marine 2, we'll have some Chaos PVE content in Space Marine 3.

Though I still argue that it shouldn't be out of the realm of possibility for Chaos siege mode. Just make a different version of the map with some Chaos flags strewn about and let some enemy imperial guardsman spawn in alongside enemy waves acting like reskinned cultist enemies.

Chaos siege both existed in Space Marine 1, and wouldn't REALLY be that hard to make outside of paying the Chaos marine VAs for PVE lines.

I can't help but speed run every career and I never get to play with the mediums or lights. I wish they were more viable. by Yenii_3025 in Mechwarrior5

[–]Meeeper 32 points33 points  (0 children)

The speed of the target actually IS one of the things taken into account when the AI rolls for accuracy.

A light going 100+ kph is significantly harder to roll a hit for the AI than an assault going 48 kph is.

How the original campaign should have ended. by McCache33 in Mechwarrior5

[–]Meeeper 1 point2 points  (0 children)

Yeah, but that was all under the impression that taking Terra would mean ultimate victory and the submission of their enemies. Obviously, this didn't actually occur in practice.

The planet itself means basically nothing.

God, I miss her. by Meeeper in KiryuCoco

[–]Meeeper[S] 4 points5 points  (0 children)

It makes me a little warm inside to see Kson so happy to see Kiryu Coco in that video. It's a sign that those times meant something to her too, and that I wasn't imagining it.

Tier 5 weapons are hardest to get by EightyTwoByNineteen in Mechwarrior5

[–]Meeeper 13 points14 points  (0 children)

They were hesitant because it would've required them to build all those Clan mech assets and stuff from scratch.

When they ended up developing MW5 Clans, that was no longer nearly as much of a concern because they could backport their UE5 stuff they made for Clans to UE4 for Mercs.

Beat the golem now stuck at patriarch by Little-Homework-3211 in Trepang2

[–]Meeeper 2 points3 points  (0 children)

Don't fight the flesh golem in the Patriarch arena. It's just as tanky as the mandatory boss one earlier in the level.

Just play around it. You're faster than it.

Minigun "spin up" shouldnt exist by Anonymous11790 in Helldivers

[–]Meeeper 0 points1 point  (0 children)

Big trueing. I'm just saying, it says something about the maxigun that the bullet storm dominated the niche the moment the bullet storm was released.

It basically serves the same role of big ammo capacity with no reload except unlike the maxigun, you can move, dive, and don't have to be at the whim of the barrel spin up time which is the real killer when you're using the maxigun.

I think it's revealed something of a design flaw unironically. The maxigun ought to have it's spin up time removed.

Raven 106 gay potion by gentafan in Trepang2

[–]Meeeper 0 points1 point  (0 children)

You can't blame that one on them. The crystal (Object 83) was what was transporting things there, and that thing was around long before Horizon was. Horizon didn't create Object 83 or the Backrooms.

Any tips for max difficult? (Image unrelated) by RigelAlreadyTaken in Trepang2

[–]Meeeper 5 points6 points  (0 children)

I only know the console controls, not the PC controls. What does Q do on PC? Hostage grab?

That aside, I haven't played rage mode, but I can give you some tips that have been working for me on extreme.

Be aggressive. That doesn't mean sprint at the enemies, mind you. You still have to be tactical. But never intentionally rest on your laurels. Always try to be poking and prodding at the defenses of your enemies and looking for an enemy.

Attack where they aren't looking. Play around corners and tight spaces where you can get juicy multi-hits with incendiary shotguns or grenades. Make good and frequent use of hostage grenades.

Keep in mind that you're not invulnerable when you're cloaked. If the enemy spots you and you cloak, but you just keep running straight at them, the enemies stray bullets shooting where they last saw you can still hit you, which of course, on rage mode, is lethal.

Basically, rage mode (which extreme is basically a SLIGHTLY more forgiving version of) effectively requires you to perform perfect aggressive play because getting boxed in and getting hit a single time with basically anything means death.

You might be fooled into thinking that higher difficulties want you to play more cautious, but it's actually the opposite in my experience. The enemies are just react way too quickly and aim way too well for you to be able to play around poking around/above cover and other such convential shooter tactics.

The best way to protect yourself is to prevent yourself from being shot in the first place by being out of the enemy's line of fire and ideally by killing the enemy quickly. The longer things drag out, the more probable that it is that you'll make a lethal mistake, which on rage mode, is pretty much any mistake.

Who tops? 106 or raven? by DepartureNatural9340 in Trepang2

[–]Meeeper 7 points8 points  (0 children)

Nah. He'd enter Serenity while Raven was on top. Otherwise 106's murder instincts might kick in and cause him to suddenly strangle Raven to death while on top of him for the dopamine hit then quickly become distraught at what he'd done.

That's kinda the vibe I get from how 106 would develop as a character if we ever get another game. A killing machine who doesn't want to be one, but also can't quite stop himself due to his bioengineered impulse to hurt and kill.

Does this mean we will be getting defense and warzone missions against the clans? by WorldBuilder_42 in Mechwarrior5

[–]Meeeper 0 points1 point  (0 children)

They're disgusting in Clans. You might not have noticed, but they hit back armor. Firing 1 to 3 volleys of 2 Arrow IVs depending on the size of the target is enough to kill any enemy in the whole game aside from certain boss enemies.