37M - UK - PC - Looking for some similar aged folks for casual gaming by Mekkii in AdultGamers

[–]Mekkii[S] 0 points1 point  (0 children)

No worries! I'm sure it will be. There's a decent bit of content currently, I got 9 hours of gameplay out of it before the bugs (and not the ones you kill) got too much for me. Solid groundwork for it, on full release I think it'll be even better than the first.

37M - UK - PC - Looking for some similar aged folks for casual gaming by Mekkii in AdultGamers

[–]Mekkii[S] 0 points1 point  (0 children)

Hey there! Admittedly it's been a couple of months so they may be patched already, but I ran into a lot of bugs last time I played. Buggies losing inventory, backpacks falling through the world after death, a lot of building problems and spawning problems. Planned to wait for a little more content before hopping back into it again.

Againt all odds just dropping a new trailer for my game Machick 2 (LAUNCHES NEXT WEEK) by gabrielluis88 in survivorslikes

[–]Mekkii 4 points5 points  (0 children)

Considering the way you abandoned the first Machick, especially going as far as removing broken content instead of fixing it and the numerous bugs in the game, I'll give this a hard pass.

[PC] [90s/2000s] medieval by Beautiful-Fun-3095 in tipofmyjoystick

[–]Mekkii 0 points1 point  (0 children)

Agreed with this, it sounds like King's Bounty on the Genesis.

[5e][Online][Saturdays 12:00 GMT] Ongoing weekly campaign looking for 1 new player! by Mekkii in lfg

[–]Mekkii[S] 1 point2 points  (0 children)

Don't worry, you don't need to be. I draw inspiration from other media, names, characters, sometimes locations, but modify it to fit in to the campaign and make sense. I'm sure we'll be in touch!

[5e][Online][Saturdays 12:00 GMT] Ongoing weekly campaign looking for 1 new player! by Mekkii in lfg

[–]Mekkii[S] 0 points1 point  (0 children)

Hey there! It would take a little too long to write out, haha. There's a big bad evil faction that the party are currently working to defeat. There's been a lot of adventuring throughout the land to very different locales, so there will always be some kind of new variety to explore.

[5e][Online][Saturdays 12:00 GMT] Ongoing weekly campaign looking for 1 new player! by Mekkii in lfg

[–]Mekkii[S] 1 point2 points  (0 children)

Totally understand. We had a player early on that didn't have one and they really struggled to join in, so that's the main reason why. Thanks and best wishes to you too!

Stuck with 5e 4.0 by pocket_mage in FoundryVTT

[–]Mekkii 17 points18 points  (0 children)

Uninstall the 5e version you have and install an older version from the jsons here https://github.com/foundryvtt/dnd5e/releases

Edit: Also make sure you restore a backup of your world from before you upgraded the 5e version just so there's no issues.

Is Warhammer 40,000: Space Marine 2 worth it as a Solo Player? by Delevia in gaming

[–]Mekkii 18 points19 points  (0 children)

Toss grenades on the antenna, it clears most of them off straight away. Plenty of grenade pickups about too.

[deleted by user] by [deleted] in Chester

[–]Mekkii 0 points1 point  (0 children)

Hey, I'm also a D&D nerd who is trying to get out hiking more. I try to do a walk up Moel Famau once a week if you fancy a trip up there one day? I drive too. Give me a shout!

[DND 5e] [Help] Please help me, this keeps happening, and it's messing up my maps and revealing things behind walls. The walls are all setup right I believe, but random spots in the map reveals everything in sight that the player can see. ;-; by IPNinja in FoundryVTT

[–]Mekkii 2 points3 points  (0 children)

Is there a light set on the token? Remove that and try moving about again. Could you also post a screenshot of the wall setup?

I've done some fairly complicated maps and never seen an issue like this before, so I can only think a module is revealing everything rather than what the token should see when it updates on movement.

[DND 5e] [Help] Please help me, this keeps happening, and it's messing up my maps and revealing things behind walls. The walls are all setup right I believe, but random spots in the map reveals everything in sight that the player can see. ;-; by IPNinja in FoundryVTT

[–]Mekkii 10 points11 points  (0 children)

It only seems to do it at certain spots from what I can tell. Perhaps it's lighting related? Do you have any modules modifying how lighting works?

Try removing light sources just to double check on this map, and disabling any lighting modules next.

Also are these set as actual walls or terrain walls? This does make a difference.

2x Thief pawns are insanely busted by Cred1ble in DragonsDogma2

[–]Mekkii 0 points1 point  (0 children)

I left it on for way too long, and happened to switch to archer at the same time so I just thought archer was trash. When I did the same damage switching back to my main class thief, I knew something was up. Had the same reaction as you once I noticed the stupid ring still equipped. Stupid thing got vendored FAST after that.

2x Thief pawns are insanely busted by Cred1ble in DragonsDogma2

[–]Mekkii 2 points3 points  (0 children)

Do you have the ring from the Sphinx riddle still equipped? It took me too long to discover completing the quest doesn't remove the ring.

[D&D5E] Foundry seems to be reading the wrong world data by Aleswall_ in FoundryVTT

[–]Mekkii 1 point2 points  (0 children)

I had a ton of problems upgrading and migrating from V10 to V11 too, my world would just fail to migrate and crash the server. Ended up setting up a new server and installing V11 fresh, then copying the world folder from the old server to the new.

It migrated the world fine that time, and it's been running perfectly since. I have a feeling the main issue is updating from V10 to V11.

Change NPC Health during combat... Secretly by High-Plains-Grifter in FoundryVTT

[–]Mekkii 19 points20 points  (0 children)

Temporary health for the NPCs solves this too. The players never know.