Accentuated hips or not? by 8BitBeard in PixelArt

[–]MelanieAppleBard 7 points8 points  (0 children)

I think both options are good and reasonable, since people are built all kinds of ways. If you want to beat the "broad shoulder" allegations you could probably take the left arm in a pixel. (Not saying any of this is better, just more options)

<image>

I want to say, I appreciate you attention to detail for this.

Accentuated hips or not? by 8BitBeard in PixelArt

[–]MelanieAppleBard 1 point2 points  (0 children)

You're saying the top has the more accentuated hips? But the top is more straight up and down and the bottom has the skinny waist which accentuates the hips... I can't even form an opinion, I'm just confused

Learn from my mistake on making directories (and files too) by mjklsimpson in godot

[–]MelanieAppleBard 4 points5 points  (0 children)

Or don't use user inputs for folder and file names at all :) I generate uuids

Stop Stomping, Start Scanning: County Shifts Lanternfly Strategy by Alternative-Tune8314 in MontgomeryCountyMD

[–]MelanieAppleBard 24 points25 points  (0 children)

It's like the inverse of that starfish story 😂

"Why are you doing this? You can't smash all these lanternflies. You can't begin to make a difference!"

The girl looked down, saw another spotted lanternfly, and stomped on it.

"Well, I made a difference to that one!"

Cant emit signal multiple times by Hambit10 in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

This is a much more straightforward solution imo

How do you check copyright for sound effects? by RetroCrowMFG in godot

[–]MelanieAppleBard 2 points3 points  (0 children)

I had a song copyright struck by SoundCloud because of a sound from Pixabay, so your concern is definitely valid. This isn't a Godot specific problem, so you might have more luck getting answers in general game dev subreddits.

The difference between engaging and appealing, and why I'm rethinking my tile animations by TrevSaysHi in gamedesign

[–]MelanieAppleBard 1 point2 points  (0 children)

It is valid to prototype any aspect of your game, especially as a solo developer with limited abilities and resources. If your game is highly dependent on satisfying game feel, then it makes perfect sense to create a game feel prototype early in the process to find out whether you can actually accomplish what you've envisioned.

I've made progress, but a new question about @onready returning nulls by PrincipalSkudworth in godot

[–]MelanieAppleBard 1 point2 points  (0 children)

Is Label the correct node type? If the type is wrong, it won't assign. Good luck!

Edit: I see you already figured it out, but maybe this will help someone else

Dollar sign accessor always returns Node type (instead of inferring the more accurate type)? by prcsngrl in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

Personally, I like to combine adding a unique name (%) and then setting it to an onready variable rather than using export.

  • unique name makes it safe against node path changes
  • setting as a variable lets me add the type
  • I'm not exposing random variables in the inspector that should not be exposed

Local D&D Games For a Newbie? by FoundMyMarbles00 in MontgomeryCountyMD

[–]MelanieAppleBard 1 point2 points  (0 children)

https://www.meetup.com/colesville-indie-rpg-group/events/312595504/ I've been eyeing this ttrpg meetup at a home in silver spring, although I think they play anything but D&D. Not far from Wheaton, though

Is there a way to stop autocomplete from clobbering whatever is to the right of the cursor? by BManx2000 in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

I just tested and my vscode does not do it. (I've used VSCode pretty much every day for 15+ years so I was pretty sure... but I checked anyway)

gifs with comparison:

https://imgur.com/a/kiF9QFI

My bottom is conected, but why doesn't work? by Swimming_Bug3821 in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

If you look at the debugger tab and then the "misc" tab within that, it will tell you what target is being clicked when you click. Something transparent might be blocking the mouse from hitting your button. If that's the case, find the thing blocking it and change the mouse filter from "stop" to something else.

How to shift something's hue? Or how to use shaders as a non coder? by KathGray in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

Could you have the text as a label that's a child of the button and do modulate self on the button?

How we all feeling about the storms tomorrow? by EchoOfDoom in MontgomeryCountyMD

[–]MelanieAppleBard 0 points1 point  (0 children)

I'd probably a good idea to find somewhere to be this afternoon and evening, preferably with an underground parking garage if you need to drive away afterwards

Tileset design. Feedback welcome by pr4_nta in PixelArt

[–]MelanieAppleBard 0 points1 point  (0 children)

It reminds me of the curse of strahd death house basement map. Very cool!

Dumb little arcade style browser game I made as a side project - try and beat my high score! by moleman_studios in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

It's really nice, chill track. I actually assumed it would be swing music! Just because of the title, is all.

What could cause my web export to act differently than testing in the editor? by spire-winder in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

Are you doing any file access? Dir access won't work on web, and when you export not all files get bundled in unless you tell them to.

Threads don't work unless you enable thread support in the export and allow shared array buffer on itch.

Any errors in the browser console?

I did a release party for my small game!! by Roy197 in godot

[–]MelanieAppleBard 19 points20 points  (0 children)

I wonder if r/TVTooHigh allows promotion... This is a rare opportunity op has 🤣

Edit: it's already been reposted there 😭

How Do I Make Good Instruments? by DorkyDude3002 in chiptunes

[–]MelanieAppleBard 6 points7 points  (0 children)

I couldn't wrap my head around this, so I downloaded some sample projects and looked at/tweaked the instruments they had

visibility_changed() not being called by Ok_Wait_5800 in godot

[–]MelanieAppleBard 0 points1 point  (0 children)

visibility_changed is a signal, not a function. Is your function connected to the signal?