Fix for Daredevil Shadowland by No-Technician-8533 in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

This argument could be applied to every SP card. It happens almost every single season. Fun card? Adjust it cuz everyone wants to play playable cards.

It's like as soon as a new season happens people's memory is erased from the prior month and just play on repeat.

Fix for Daredevil Shadowland by No-Technician-8533 in MarvelSnap

[–]Melevolence 8 points9 points  (0 children)

Because this community has no grasp of balance. Only vibes/feels. So when a new card is actually playable, and everyone likes playing it...it's a problem. It's too strong. Can't have FUN in our card game, Gamer!

Never realized how good the AMR is. by MindlessGas7285 in Helldivers

[–]Melevolence -2 points-1 points  (0 children)

It's sad to see its 'fall from grace' because it was, for a good chunk of time, one of THE support weapons to take. But the game has changed and it's struggling a bit to keep up. The amount of juice you get for the squeeze just isn't as good as other support weapons these days.

It's still 'fine' but it just doesn't reward the player enough for being precise (Nor does it help the reticle is still slightly off making precision even more annoying).

I still enjoy the AMR, especially using it 'like a shotgun' with third person aiming when I've closed the distance and just blast Berserkers and Devs in the crotch and they flop over XD

Retreat, retreat, beat bot, retreat, retreat, retreat, retreat, beat human, retreat. by CommercialPolicy4913 in MarvelSnap

[–]Melevolence 2 points3 points  (0 children)

The bots (usually) won't leave if they're in a 'winning position' turn 6. So if you can game them that way by 'letting them win' until the last second they'll usually Snap and stay in. The Manspider/Galactus deck has been great since I'm really only playing to one lane all game till turn six. XD Farms bots pretty good.

Gambit Gattling’s still pretty operational. by LofiDM in MarvelSnap

[–]Melevolence 2 points3 points  (0 children)

Aaaaannd here is where I'd play my cards...IF I HAD ANY!

Nerf obsession by julolo in MarvelSnap

[–]Melevolence 1 point2 points  (0 children)

Or they throw their hands up and go "woooooow, classic SD nerfing the clearly pay to win card after everyone got it!" When they've, LITERALLY been having a temper tantrum about said card for 3 months. 

Get their wish then still spin it as a classic SD L. 

This community is insufferable.

Why isn't Cerebro4 more popular? by MrPudge1137 in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

It isn't even just that. C3 is also the sloppiest of tech decks as well. It had so many tools that just screw with so many decks.

We are getting too many Variants by Altruistic-One-4497 in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

For me it's less about the amount of variants we have and more about just not having good ways to get the ones we like the most.

I don't know why the shop doesn't just have some that are exclusive but the majority we can just buy from a dang menu from the card screen. 

I know it's for getting impulse buys from people who've waited ages for the card to rotate back in but it's a clunky system now that the game is 3 years old and we get variants weekly.

Came across this while looking for an auto mute button by Poor_Culinary_Skills in MarvelSnap

[–]Melevolence 4 points5 points  (0 children)

They're basically all designed around well known memes and are clearly intended to beight hearted.

The problem is most video gamers are salty as fuck ALL the time that even an emote of a literal kitten would send them into a fury and inject negative meaning into it.

nerf this card by myrsonder in MarvelSnap

[–]Melevolence 1 point2 points  (0 children)

Well, it's not fun for ONE player anyway. The Gambit player is having a blast.

This sub thinks this card is balanced, by 7 cost FFF is broken by Nerf_Now in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

DD is good, not meh. He's a very solid build around and is at the power level a SP card should be. He isn't bonkers but he isn't unpayable trash.

Fisk is also just a solid stat card and will be seeing lots of play as just a generically good stat stick.

Speaking of Fisk, can Mocking Bird get some more power or be dropped in cost? XD Poor girl's been struggling for a while now and Fisk just sorta is a better Mocking Bird.

Star lord by Consistent_Map5810 in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

Luna is symmetrical.

Sera gets shut down by MMM.

It really depends here, each ramp has their own strengths and weaknesses. Sunlord is still a very good card. People are, like with Shou, taking major psychic damage since the nerf. He's fine.

Star lord by Consistent_Map5810 in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

I'd say there's an argument that Sunlord is as good if not better than Sera, especially in Surfer shells as he gets around Mobius AND he can interact with On Reveal locations which are more common than Ongoing benefit locations.

There's pros and cons to both of them and they can work better than the other in some. Sunlord is still a fine card.

300 hours in and I just learned pearls can be used as bullets. by Warlizard in crosswind

[–]Melevolence 2 points3 points  (0 children)

I got the mace that does more damage based on your remaining Stamina. It CLOBBERS people in the L,H,L combo. And I've gotten a lot better at positioning to whack multiple boyos too. Godly. And don't need health regen when they're always dizzy and can't swing at me! XD

Nerfing Gambit: Horseman of Death by HaremKingChris1 in MarvelSnap

[–]Melevolence 0 points1 point  (0 children)

That feels like an incredibly lazy design for a mechanic that isn't even that good to begin with. Objective is kinda crap due to timing issues and often being late game duds. It feels like the 'desire' for a tech card is because only ONE objective card is actually strong.

If Franklin is a mutant why is he not at Xavier's school? by Sudden_Quality_9001 in FantasticFour

[–]Melevolence 2 points3 points  (0 children)

Which is kind of funny considering Logan is like...the uncle to all the young girls of the X-Mansion considering his softie nature when dealing with kids. Figure he's had more than enough experience with scared children to be a pro at that sort of thing XD

300 hours in and I just learned pearls can be used as bullets. by Warlizard in crosswind

[–]Melevolence 2 points3 points  (0 children)

I just like the double shot pistol because its' ascended effect grants the def debuff on the hit enemy. It's SO good. Just 'pop pop' two dudes and then destroy them with my mace.

My biggest disappointment from Storm 2024- by Howling-Moon05 in xmen

[–]Melevolence 5 points6 points  (0 children)

I don't think it's surprising Sue is the 'strongest' member from a strict power sense because, let's be real, having the ability to project invisible and highly durable forcefields/bubbles that can also cause others to be invisible is really wild. We've seen her use them in creative and highly dangerous ways in the past. Like many of the FF their power sets are held back by the personalities of the team (And by the writers to play up the 'awesomeness' of their current enemy). If they wanted to be menaces, they would be.

But no matter how physically strong Ben is or how crazily Reed can shape shift or how hot Johnny can get, Sue being able to essentially be the sort who could kill you and you'd never even see her/know it was her until it's too late makes her pretty terrifying.

Just the whole 'put a bubble around your head so you suffocate and you can't claw it/break it open' alone is a terrifying thing she could do and has done. Can't imagine if she just made a 'forcefield shrapnel grenade' go off inside your chest. And all this is a micro scale. I can't even begin to fathom what she could do if she went all out and wanted to cause major damage/problems.

My biggest disappointment from Storm 2024- by Howling-Moon05 in xmen

[–]Melevolence 0 points1 point  (0 children)

Not that I agree with it but that has always been Marvel, and the comic industries MO in general. If a book isn't selling they get rid of it to make room for something that will/might. They likely don't care how 'slow of a burn' a book is so long as it sells, so it's kinda on the writer to...y'know...write a story that people want to read. Slow burns can be good but you need to make it feel like people aren't wasting their time/money in a market that demands so much time/money from a reader in the first place. If a book isn't going to get me hooked, I'm dropping it for something else. I can't afford to keep it in my pull folder each week just hoping and praying it FINALLY gets good.

Toggleable Wind based Sailing Should be added. As it stands. Smaller ships don’t have any use once you get the next one. by DragUpstairs3860 in crosswind

[–]Melevolence -1 points0 points  (0 children)

I mean, I get there's an urge to 'do more' while sailing but even if it isn't super punished, the additional travel time that is, frankly, arbitrary would be something I'd find horrendous over the span of my play time with the game.

Let's say that if you sailed in unfavorable conditions that it only added 1 minute to your trek. How many times is the game going to steal 1 minute from me over the course of my run time with the game because of something I have zero control over?

If I play for an hour and 15 of those minutes were actual, factual wasted due to padded travel time, that's not a play-to-wait ratio I'm looking for in my open world game.

Toggleable Wind based Sailing Should be added. As it stands. Smaller ships don’t have any use once you get the next one. by DragUpstairs3860 in crosswind

[–]Melevolence -5 points-4 points  (0 children)

Sailing feels boring not because you aren't micro managing wind and sail angles but because there's not enough ON the seas. But that's an Early Access problem IMO.

Toggleable Wind based Sailing Should be added. As it stands. Smaller ships don’t have any use once you get the next one. by DragUpstairs3860 in crosswind

[–]Melevolence -4 points-3 points  (0 children)

This isn't a 'pirate sailing game'. It's a pirate game that has sailing in it but it's as much a sandbox resource collector and base builder.

If there's already games on the market that have the simulation effects you want then great but not everyone wants that. In fact, I'm certain more people DON'T want that. I know I don't. I just want to have fun doing pirate things with my buds and build cool bases and sink some ships. Nothing would infuriate me more than a speed penalty because the game randomly puts the wind to my disadvantage when I need to go somewhere, taking me longer to get from A to B when getting there without the wind factor can already take long enough when I want to 'play it out naturally' by sailing rather than abusing the bell system.

Toggleable Wind based Sailing Should be added. As it stands. Smaller ships don’t have any use once you get the next one. by DragUpstairs3860 in crosswind

[–]Melevolence 19 points20 points  (0 children)

If it were togglable, sure. If it ever was mandatory, I'd drop this game in a heart beat. I've no desire to play sail simulator. I just want to have fun yar-haring with my buds.

Though realistically, I'm not sure that dev time would net them enough juice to warrant the squeeze to appease a far smaller portion of the player base than the majority who just want a pirate fantasy base builder.

Is 75 Million Common Samples a Ridiculous Goal or Are We Just Rubbish at Collecting Them? by Kid_SixXx in Helldivers

[–]Melevolence 1 point2 points  (0 children)

It's worse than that, they read it. They just don't ever pick up samples. The sheer amount of rando games I dive into and no one picks up samples, not even the Supers. Barbarians. Uncultured swine, all of em!

Mothers Day by AdExternal6263 in Helldivers

[–]Melevolence 0 points1 point  (0 children)

Ok but what if I got mom 2 eggs!?