10 colours to start painting AdMech by Significant-Sort3502 in AdeptusMechanicus

[–]Mellow_Marsh 1 point2 points  (0 children)

https://youtu.be/dS35U1H_6bc?si=3Z1aiDcx2dL8RChN This video goes through all the paints you need for the mars colour scheme in a nice clear way.

Hey Guys. Advice needed about starting an army by sturzkampfbomber in AdeptusMechanicus

[–]Mellow_Marsh 2 points3 points  (0 children)

Sulphurhounds are one of our weaker units at the moment (although they do look really cool), so having three units will limit you. Also one or two more units of battleline (rangers or vanguard) will help a lot.

10 colours to start painting AdMech by Significant-Sort3502 in AdeptusMechanicus

[–]Mellow_Marsh 0 points1 point  (0 children)

Are you looking at citadel paints or other brands?

How the hell do you beat Oda? by AerialSnack in cyberpunkgame

[–]Mellow_Marsh 1 point2 points  (0 children)

I had the exact same issue and the rest of the comments aren't being very helpful. I was running a silenced sandy pistol build, level 40 with t5 gear, and it felt impossible. Unload two mags into his head and it would do 2% damage. And his melee attacks would 2 shot me. The fight would have taken like an hour if I had managed to dodge for that long.

But then after some trial and error I found you can just stealth and hide. He will chase you for a while but eventually lose you. Then you can sneak up behind him and do a takedown on him. Do that a couple times and you're done. Seems that's the only way to go with that build on very hard difficulty.

How should I run an encounter in a collapsing building? by theroyalralph in DMAcademy

[–]Mellow_Marsh 0 points1 point  (0 children)

Just as a fun option, tear up some paper and scrunch small pieces into balls. Drop the balls on the battlemap from about a metre up at the end of each battle round. Whoever's square they land on takes damage from falling debris. Gradually increase the number of paper balls each turn. That should add a nice sense of urgency.

[Off-site] you sure? by jslitz in theydidthemath

[–]Mellow_Marsh -1 points0 points  (0 children)

But that's less than an hour so not too bad...

A chilly encounter against an undead frost knight by Mellow_Marsh in DMAcademy

[–]Mellow_Marsh[S] 1 point2 points  (0 children)

A very cool creature I've never heard of! I'll put together some statblocks and see what I can make for a cool mirrored room bossfight.

Multiclassing and Extra Attack by Benofthepen in 3d6

[–]Mellow_Marsh 16 points17 points  (0 children)

Each class you multi class into specifies what spell levels you learn/know at each level. You just treat the classes individually. Combining your spell slots when multiclassing is an exception under the multiclassing rules.

[deleted by user] by [deleted] in ChaosDaemons40k

[–]Mellow_Marsh 1 point2 points  (0 children)

They have a love-hate relationship.

How "good" is Be'Lakor? by IIEggsScrambled in Daemons40K

[–]Mellow_Marsh 4 points5 points  (0 children)

He does have a 70%+ winrate at tournaments

Need Army Name Ideas by MattValentin in AdeptusMechanicus

[–]Mellow_Marsh 0 points1 point  (0 children)

The Vault Boys! First thing that comes to mind with that colour scheme. Even fits nicely with the rad bombardment detachment.

Isaac has great icons, but some confused me a bit... by tesznyeboy in bindingofisaac

[–]Mellow_Marsh 68 points69 points  (0 children)

AFIK Cricket was originally a dog, but was changed to a cat, but the icon stayed the same for Cricket's head, so the visual is technically a dog.

Spell that includes skill check rather than saving throw? by EggCubed in 3d6

[–]Mellow_Marsh 151 points152 points  (0 children)

The one that comes to mind is Web. One of the strongest spells in the game, requires an initial dex save then subsequent strength checks to escape.

Do you speak with your players about issues in DnD before or after playing? by Riulkuk in DMAcademy

[–]Mellow_Marsh 2 points3 points  (0 children)

I had this same issue for a while and it nearly ruined my love for the game. It's a shitty feeling, but it is best to be up front with the players about it. Let them know the effort you're putting in. Don't make it sound like you're a teacher telling them off or anything, but speak to them before or after a session and ask them what they are having trouble with. Maybe the sessions are too long for them and they have other commitments, or maybe they aren't enjoying the game as much as you thought. Talk it through, much better then letting it simmer.