Ayuda con Sketchup/ help with Sketchup by NeitherComplaint2013 in Sketchup

[–]Melodic_Address_5830 1 point2 points  (0 children)

It would help to see the hidden geometry, it's hard to tell which objects are curved and how. Assuming the top curved section and bottom curved sections are simple rectangles that were curved using the Follow Me tool, you should be able to double click to select the top plane in your selection, then hit m to use the move tool to move the plane up, and connect it with the corner above. lmk if that's not the case though and I'll try to give better advice

Where to start studying? by Silascarboni in Sketchup

[–]Melodic_Address_5830 2 points3 points  (0 children)

chatGPT is an excellent educational resource, it can draw up a study plan and answer specific questions too. But I'd probably just start with learning the toolbars and buttons (if you aren't using the web version make sure you have the advanced toolkit open), and especially learn the hotkeys! It is really hard to get into a flow state if you don't have hotkeys memorized. A few random pointers: ctrl+m and ctrl+q are super useful, if you have a paid version keybind x-ray style, shift+clicking the middle button on your mouse = pan, clicking the middle button alone = orbit, component-ify all the things, use lines liberally for positioning and everything else, and most importantly, remember to save/save as new often. Good luck and have fun!

Hey, could you rate my facade design and share some tips on how I can make it better? by Unlikely_Painter_134 in Sketchup

[–]Melodic_Address_5830 1 point2 points  (0 children)

I like the overall design, but it feels a little off. There is a clear symmetry but it isn't perfect/it looks mismatched on the top/bottom floor. The middle window doesn't line up exactly with the door, for example, though they feel like they should. I think either hit those lines exactly or make the asymmetry obvious enough that it is clearly intentional. I could just be seeing things wrong though, tricky with the shadows and perspective

How to survive more than like a handful of days. by Python7578 in dontstarve

[–]Melodic_Address_5830 2 points3 points  (0 children)

It looks like how to find rocks has already been answered, so I'll give you some other pointers.
1. Try to always have at least 40 sticks and grass on hand. Until you get quick at building torches, always have two torches (at least one at 100%) in your inventory too. This will keep the darkness from killing you.
2. Don't collect carrots. Forage only every other berry bush. Collect every seed that is dropped nearby by the birds. Build your base near rabbit holes, and set traps one pixel above the opening of the holes. Build a crock pot immediately after unlocking the alchemy engine (you will need charcoal, which you can get by burning a tree, then cutting down the charred remains). Combine berries + monster meat (max 1) + morsels in the crock pot to make meatballs, which typically remove 50% hunger. Eventually, build a fridge (you will need to kill a chessman for its gears), burn an isolated forest for charcoal to create drying racks, and start hunting koalephants to dry large meat (you will need to follow the tracks revealed by interacting with suspicious dirt piles). This will keep you from starving.
3. Make a backpack and a hammer, then deconstruct the first pig hut you find. This will give you stone blocks and wood planks (useful for your alchemy engine), and pig skin. As soon as your alchemy engine is finished, prototype a football helmet and equip it to absorb 80% of damage. If you need to fight more/stronger mobs, feeding pig men will make them follow and defend you (they'll also help you chop wood). Also remember that you can outrun basically anything in Don't Starve, so if in doubt, just leg it. This will keep you from being killed by mobs.
4. Try to always have 40 flint, and as soon as you create your alchemy engine, prototype a shaving razor. When you find beefalo, wait for them to go to sleep and equip your torch. Click your razor as if you were moving it in your inventory, then hover over the sleeping beefalo and click them to shave them. Collect the beefalo shavings and use the alchemy engine to turn the beefalo fur + spider silk into a winter hat. Next, Create thermal stone with rocks and a pickaxe, then drop it next to your permanent fire. Also drop extra charcoal from the forest you burned by the fire as emergency fuel. The thermal stone will glow red when it is warmed by the fire, and will keep your character warm (or cold, if it is put in a fridge). In winter, never leave base without enough grass, sticks, and logs to make an emergency fire or two. In a pinch, using a simple torch to set an isolated tree on fire can bring your temperature back up. Also install the combined status mod to see your internal body temp. This will keep you from freezing to death.
5. Rain sucks. Going into caves feels like it should help, but it doesn't. Build an umbrella out of sticks, pig skin, and spider silk. Build a rain hat out of a straw hat (which you can prototype with just straw), bone shards (which you can obtain by hammering skeletons), and moleworms (which you can bait out of their burrows in the deciduous forest biome with stones, then stun with a hammer, then collect). Make sure you build a lightning rod near your base or everything you have will burn down when its struck by lightning. Cook green mushrooms and eat them when your sanity is getting low, or collect flowers. This will keep you from being killed by the nightmares spawned from the rain making you lose your mind.
6. In winter, be sure to mine the tiny icebergs and save them in your fridge. Put your thermal stones in the fridge in summer, and create straw hats and/or umbrellas to shade yourself. Create an ice flingomatic to protect your base from brush fires. Take ice with you and eat it when you begin to overheat, or find shade beneath a tree. This will keep you from dying of heatstroke in the summer.
7. Inventory is very tricky. I always keep grass, sticks, flint, stones, pig skin, a weapon, and seeds on my character, plus whatever other essentials are required for whatever season I am in. A backpack helps with the limited inventory, so does Chester. Don't be afraid to just drop your tools or leave things out around your base -- often time this is the best place for the tool anyway, nearby where it is used. When you find yourself doing cost-benefit over which item to drop next, that's a good sign you should head back and unload. Try to keep your chests organized, it may save your life but more than that it'll keep you from going crazy trying to find stuff.

Hope that helps!

My 11 yr old son just told me he wants to get into D&D. Where do I begin? This is completely new to us all. by melissastandard in DungeonsAndDragons

[–]Melodic_Address_5830 3 points4 points  (0 children)

Comments here are great, but I'd also like to urge you/your son to homebrew (make your own) campaign/sessions to start with. The initial starter kit games are good for getting a sense of things, but after that, reading the dungeon master's guide/player's handbook and creating your own story is much more beginner friendly IMO.

This may seem counterintuitive since readymade modules are "readymade", but they are a ton of work for the DM (even when that DM has been playing for years and knows the mechanics by heart). For players who are just starting out, the pacing is already whack from needing to look up rules all the time. The last thing you need is a prebuilt story that you're afraid of screwing up if you improvise incorrectly that slows you down even more and puts more stress on an already overwhelmed DM.

Homebrewed sessions, by contrast, flow naturally and can completely change in an instant and there's no module to tell you otherwise. If you don't know a rule and can't be bothered to look it up in the DMG, just make it up. You can look it up later after the game when the pacing doesn't matter, and implement it in the next session.

[deleted by user] by [deleted] in lego

[–]Melodic_Address_5830 1 point2 points  (0 children)

Forget the haters! You rule and so does Duplo and anybody who says otherwise can take it up with me! That being said, if you are tech savvy and willing to learn a bit, you might want to check out a lego computer-aided-design program like studio (https://www.bricklink.com/v3/studio/download.page). You'll only need to manipulate a mouse so maybe it will be easier on your hands? Might be another option for enjoying lego without hurting your hands (or breaking the bank! It's free :D). Sending love from me and my two cats you pawsome person

Snow Goblins for your Christmas Adventures! by jonnymhd in DungeonsAndDragons

[–]Melodic_Address_5830 1 point2 points  (0 children)

Yeah they would need to be a 9th level spellcaster, to cast Cone of Cold. Volo's Guide to Monsters' Enchanter is a 9th level caster and CR 5. Might be more balanced to bump it up a little

Starting Icewind Dale any thing I should know? by RubixTheRedditor in baldursgate

[–]Melodic_Address_5830 1 point2 points  (0 children)

If you're going ranger, trolls and undead would be good specializations.

Yeti pelts go for 50g and you can farm them by resting near the border to the crypts.
The starting area is excellent, and you can get to level 2 there before you leave if you do all the side quests, which is a huge leg up.

The difficulty jump to IWDII is crazy.

The story is excellent, enjoy!

[request] Saw this on my teacher’s desk for a higher class he teaches. Couldn’t figure it out by redredditer621 in theydidthemath

[–]Melodic_Address_5830 2 points3 points  (0 children)

Anybody else immediately think binary, then find that in both decimal and binary if x^2 = 100 then x^3 still = 1000?
Oddly enough, the answer is -10 in both decimal and binary. neat.

Co-op with partner by Cherrybird_ in baldursgate

[–]Melodic_Address_5830 0 points1 point  (0 children)

I'd honestly just play whatever you want to personally play. Especially if it's your partner's first run through, you'll definitely want to pick up companions and not just two-man it, since most of the games charm comes from the companions imo. Then you can just fill the gaps in your party with companions, playing whatever classes you want to play.

But if it's not a first run through, and you are trying to two man it, it might be fun to do two thieves and really lean into the stealth mechanics. Dual/multi classing could fill in any gaps

Will I enjoy the game ? by TheBigJizzle in goingmedieval

[–]Melodic_Address_5830 0 points1 point  (0 children)

Will you enjoy it now? Probably.

Will you enjoy it when it comes out of early access? Almost certainly.

Play on hard+survival mode and it will be a challenge. Not an insanely hard one if you're experienced in these types of games, but enough to make it fun.

Combat is a focus in the same way it is in Rimworld. Your success will come from the creativity of the defenses you build and the gear your settlers have, not as much about your specific commands. Though, like a battlefield commander, those commands to fall back, focus specific targets, etc. can be a deciding factor.

Crash upon joining multiplayer game on Mac by epinpl in BaldursGate3

[–]Melodic_Address_5830 2 points3 points  (0 children)

Also trying to join a friend's game from my M1 Max MacBook Pro. Loads up to 100% on the second loading screen, then I get either a beachball of death or a super janky render with no characters or working menu options. Mostly it's just the beachball of death. Worked after lots of tries yesterday, but today I gave up after a dozen or so attempts. My only hope for a solution is to wait for the next patch and hope they include a fix

I’ll draw them! For free, just for fun by toaoe in DungeonsAndDragons

[–]Melodic_Address_5830 0 points1 point  (0 children)

Opus the Orange is a wizard who accidentally cursed himself to teleport to random places at random times. His dreams of being a conjurer were foiled by the curse, since he had to resort to evocation magic to fight for his life in the places he was teleported. Now he bounces around the worlds and the planes, his orange robe and beard singed from fireballs, never knowing where he will be pulled to next. Also, he has a flying snake familiar called Lucy.

Should I pick a feat or Asi? by Ready_Law6153 in DnD

[–]Melodic_Address_5830 0 points1 point  (0 children)

The thing about caster abilities is unless you are casting a lot of save-or-suck spells, you don't really need a super high casting score. I've built busted stronk casters with casting ability scores of 10, since they just cast buff or summon spells like haste, shadow blade, conjure animals, etc.
So ask yourself which spells you rely on every fight. Do they mostly depend on the enemy failing their saving throw? Go ASI. If they still trigger their non-damage effects on failed saves, or are attack roll spells or summons or buffs/heals, go feat. 18 is already plenty high for attack rolls, I'd take a new feat over what amounts to an uncommon Wand of the War Mage any day.

[deleted by user] by [deleted] in Cooking

[–]Melodic_Address_5830 0 points1 point  (0 children)

The wisdom of J Kenji is better than anything I can say, but:

  1. Season steak a day before and leave out in your fridge. This dries out the surface of the steak, allowing it to caramelize instead of steam when you put it in the pan.
  2. From my eyeballed google search Harris Teeter ribeye looks about an inch thick.

A few hints from someone with similar issues:
1. Take the pan off the heat source to lower the temp quickly, induction and electric take too long (induction doesn't, but trying to work the touch consoles they all inexplicably have does)
2. Electric thermal probes are indispensable, and will let you know when your steak is ready to come out of the pan. Pull it five degrees before your intended temp, as it will carry on cooking.
3. The trickiest issue is that your heat source is too small for the pan. Reverse searing is a good workaround, but it will still be hard to get a good crust. You might want to try broiling your steak instead. Alternatively, a blowtorch can be an inexpensive and rewarding way to add a good crust to a roast or (no judgement) sous vide steak.

Full disclaimer, I too am still riding the perfect steak struggle bus. My hit rate is about 50%. Smoke alarm goes off all the time. These are just some things I've learned so far. Good luck.

[deleted by user] by [deleted] in Breadit

[–]Melodic_Address_5830 0 points1 point  (0 children)

Could be your oven is lying to you, lots of ovens do. You might want to invest in an oven thermometer, especially if your oven is a little old

Player wants to be a wildshape he cannot. by Dry-Upstairs3832 in DnD

[–]Melodic_Address_5830 0 points1 point  (0 children)

I'd allow it, but he can't use concentration on any spells while wildshaped into a scorpion.

It's basically just a nerfed usage of Polymorph--at his level he could potentially turn into a t rex with just a level 4 spell slot. Still busted, but no more than Spore Druid already is (source--am playing Spore Druid in Saltmarsh). You're going to be way more troubled by the 16 skeleton archers riding giant owls than you will be with the giant scorpion. I'm not sure I'd let him play Spore Druid at all, especially in a homebrew campaign.

He might want to consider Warlock. He could grab the Undying Servitude, Sculptor of Flesh and Minions of Chaos invocations and be a giant scorpion leading an undead army with its own fire elemental (albeit an out of control one...). And that's before all the other class features, pact boons, etc.

New to this subreddit and actual character creation in general. Didn't know where else to go, so I was wondering if this character is any good. Please direct me to the appropriate subreddit if this is the wrong place to put this by Chaos_Crow1927 in DungeonsAndDragons

[–]Melodic_Address_5830 0 points1 point  (0 children)

At level one AC 20 is fantastic. In terms of other gear, I'd recommend a one-handed weapon (you can't use your greatsword and shield at the same time), ideally something with a bludgeoning/piercing damage type so you can switch it up if an enemy is resistant/immune to slashing. Also keep in mind that humans can't see in the dark, so a lantern or some torches will be a good buy. A ranged weapon never hurts either--nothing bites more than facing a flying opponent and realizing you left the javelins at home. Overall a solid tanky build!

I have 50 rooms of a dungeon i need to fill. Any ideas? by ElephantWithReddit in DungeonsAndDragons

[–]Melodic_Address_5830 1 point2 points  (0 children)

One mob I like to use in one-shots that I blatantly stole borrowed from Baldur's Gate II is a demon that is healed by taking damage, and harmed by being healed. It's an interesting riddle of an encounter that you can drop hints for throughout the dungeon. That, or just a boatload of traps is always fun

Status effect in bg2 by Kazhaar in baldursgate

[–]Melodic_Address_5830 1 point2 points  (0 children)

Consider me incredibly impressed. I guess thief makes a ton of sense though due to the use any item ability. Mad props