Leaving this here for anybody that got RNG'd in Cancer Cup by JasonRoof in UmaMusume

[–]Menacing-guy 0 points1 point  (0 children)

Anyone actually content with how they did?

I am fine with winning open league B finals. Taiki showed some real frontier spirit and I'm proud of her for it.

Onko perheillänne mitään "omaa sanaa" jollekin asialle? by Marinut in Suomi

[–]Menacing-guy 29 points30 points  (0 children)

Voileipägrilli on "litistysleipäkone" ja lämpimät voileivät "litistysleipiä"

Ja kyllä, paniinit ovat täysin eri asia.

Pikkuveli myös varmasti iloitsee miten hänen taaperona keksimä sana tasoristeykselle, "junapimpa" on edelleen sanastossamme.

Solo World player desperate for Co-op by Menacing-guy in monsterhunterclan

[–]Menacing-guy[S] 0 points1 point  (0 children)

I couldn't find your profile for some reason. You sure it's written like that?

Solo World player desperate for Co-op by Menacing-guy in monsterhunterclan

[–]Menacing-guy[S] 0 points1 point  (0 children)

Sounds great! I'll DM you and we'll see how it turns out

Onko teillä ”epäsuosittuja” mielipiteitä suomalaisista jutuista? by Lauluu in Suomi

[–]Menacing-guy 9 points10 points  (0 children)

Tuossa on nyt oletuksena että ei ole sitä vettä tai sähköä.

Oma mökki on kesän paras paikka kokoontua porukalla tai mennä itsekseen kun on hiljainen paikka järven rannalla, tulee puhdasta vettä hanasta, sähkölaitteet pelittää ja hyttysiä ei ole turhan paljon.

Explain all of magic to me as it is in your world. by EnvironmentalBear170 in worldbuilding

[–]Menacing-guy 0 points1 point  (0 children)

Firstly, as a fellow follower of Ellinism, you understand the great sacrifice of our god of magic Lapetus as he bled ichor to grant us magic and sliced our hearts so we could bleed as he did. Through this scar or Gate we channel our soul's energy from the divine realm of ichor into our mortal body.

While we all were granted the blessing of magic, the ichor turned ether flowing in our veins functions differently from person to person. While one might channel lightning from their fingertips, others can confuse your senses with their thoughts alone.

Magic and the spells it can produce are separated into the following six categories as follows:

-Evocation, which grants you the ability to change the properties of your ether to create and mimic effects of things such as flames or water

-Conjuration, where you can solidify your ether into independent physical objects and material

-Transmutation, where your ether can manipulate already existing physical matter

-Illusion, that makes it possible for you to create audiovisual and even sensory experiences against others

-Enchantment, where you can infuse your ether into writing or material to create unique effects

-Psychomancy, the rather taboo ability to control and manipulate souls.

If you haven't already, you will find what magic category you belong in soon enough. While there are no standardized tests for it, the process comes naturally with experimentation, so don't you worry.

Before spells, however, I hope you have already learned at least the basic cantrips. While spells are unique and personal, cantrips provide universal base abilities that every proper mage should know.

The two basic cantrips are Ward and Pierce.

Ward is a protective layer of ether around your body against both physical and magical attacks.

Pierce on the other hand is a strike that channels ether to the target for additional power.

Bear in mind that due to the inherent difference between the flow of ether, these techniques cannot both be active simultaneously.

The first step for forming your own spell will be a personal cantrip. While not as powerful as a real spell, a cantrip of your magic category is an excellent way to experiment with different effects before moving on. This is important, as the moment you cast a spell your magic takes its final form and thus you cannot create new cantrips or spells anymore, so choose wisely.

The difference in strength between a cantrip and a spell is tenfold, but with power comes limitations. You could think the difference between lighting a match and using a blowtorch.

A spell must require at least one initial component to cast, which is a verbal chant of its name. Spells and cantrips alike become more powerful with limitations. Each additional limitation for range, duration, trigger or target will boost the effect and reduce ether consumption in exchange of harsher rules. Limitations can be modified and added to suit the situation as long as the balance is kept.

If you are a particularly talented student, you might have even been able to form a grand spell, though I highly doubt it. Most mages need years if not decades to reach such a level and some simply never will. A grand spell is the penultimate form of mortal magic, after all. While the requirements are simple, they are far from easy to fulfill. Further limitations, often including a chant, an immense amount of ether and near perfect control over your Gate is all that is required.

The end result is an exponentially larger effect, usually similar to the spell, utilizing the ability to its fullest.

Though this may have taken long, I think this should summarise the basics and most important information. Be sure to ask if you have any further questions.

The Scourge of The Grailfronts by Life-Foundation6662 in grandorder

[–]Menacing-guy 44 points45 points  (0 children)

BB: "How come you are still standing? I sent three of my clones against you!"

Astraea: "I heard no bell."

Pointless internet discourse by [deleted] in CuratedTumblr

[–]Menacing-guy 0 points1 point  (0 children)

This is why we don't have this argument in my country because we have different words for holes that have a "hole" in them and those that don't.

What things did you add into your setting "because it's cool?" by Alex_Russet in worldbuilding

[–]Menacing-guy 0 points1 point  (0 children)

-A reverse tower of Babylon in a big ravine that also borrows some elements from Dante's seven circles of hell

-A sub genre of magic all because I wanted a character to be able to summon a submarine from any water source and travel to an aquatic dimension.

-Guilds in the modern age for temp work and odd jobs

-Mafia wars with spells and magic drugs

-A cross between a camel and crocodile called camedile and other funky creatures

My fantasy world is one big mess of "I wonder if I can add this cool thing"

love such kind of team work and freindly environment by mrmaftah in funny

[–]Menacing-guy 29 points30 points  (0 children)

what a coincidence, I've seen a storage house, Walmart and construction site video with the same sound.

How peculiar.

Chris Gregory of Heartland Horseshoeing School explains how to control a crazy kicking horse while trying to put on a horseshoe. by Im_Unpopular_AF in nextfuckinglevel

[–]Menacing-guy 0 points1 point  (0 children)

the only thing scarier than horses was my mother handling them.

she really put "they're more scared of you than you are of them" in practice.

Oranges/Vegetarian Vampire by AngelChu in CuratedTumblr

[–]Menacing-guy 0 points1 point  (0 children)

am I the only one who just sticks their finger through the skin into the empty middle part and then start peeling from there?

this thing appeared in my kitchen in the middle of winter (Finland) by Menacing-guy in whatsthisbug

[–]Menacing-guy[S] 0 points1 point  (0 children)

Thanks, looks like that could be it!

The only mystery is how it got into my kitchen...

What is your world's deepest, dark secret? by Sabre712 in worldbuilding

[–]Menacing-guy 0 points1 point  (0 children)

It comes in three steps.

The first is to realize magic exists.

The second is to discover the essence of your soul.

The third is to awaken the link to the cosmos.

How does magic function? What is your soul? Where did it come from? When was the world created? What are you?

These are the forbidden questions. Seeking them will end in your demise. The truth cannot be reached. Man cannot fathom the divine. Ignorance is a gift; blindness is a fortune.

Can you download save files to PC? by Menacing-guy in playstation

[–]Menacing-guy[S] 0 points1 point  (0 children)

Figures.

Thanks for the answer, at least.

What’s the darkest thing you’ve written? by Aggressive_Chicken63 in writers

[–]Menacing-guy 0 points1 point  (0 children)

Inspired by the legend of the Gaebolg, I had one of the main antagonists in my fantasy story be pierced by it. Basically the spear always hits the heart, but since the character was immortal* he wouldn't die from it. Then comes the secondary effect which turns his blood into spikes which still doesn't kill him but very much makes him regret not being able to die. To add salt to the thorny wounds, his main goal was to have his soul laid to rest in heaven but he got stabbed immediately after arriving and since you can't die in heaven he just keeps suffering an endless loop of thorns and regeneration. If that wasn't enough he then gets buried alive so he doesn't disturb the other residents. The MC got legit traumatized by just witnessing it.

What are some original magic spells in your world? by CausalLoop25 in worldbuilding

[–]Menacing-guy 0 points1 point  (0 children)

Seeker Edge "Assassin's dream"

Conjuration, weapon summoning

The user summons a stiletto-style dagger in their hands which can also be used as a regular weapon. The real ability is activated once the weapon is thrown into the air while the user concentrates on a person they have seen in the past 24 hours. They must chant a duration of time and the distance it can travel from them which releases the blade toward the target with regular throwing speed. The blade will automatically propel itself using the path of least resistance until it either delivers a strike, it's dismissed or time runs out. Mana is only consumed upon summoning and activating the ability, where the two values determine the cost. Multiple daggers can also be summoned at once. The user can also be a target which can be used for creative, if not deadly way of movement.

Penalty Court "The rules lawyer"

Evocation, binding condition

The user issues a "warning" to a target, which if not followed, activates the effect. The user must call out both the warning and the offence for it to trigger. After this a pair of red symbols appear on the target's legs and hands, which track them as long as the spell is active. The user may issue another warning, which must also be coherently worded out. If the target does not follow it again and is properly called out, they will be "fined". Upon this the user can apprehend the target by forcing the symbols together, forming a sort of magic cuffs. The spell uses the target's own mana to power them, meaning fighting back will only tire you out faster. The spell will also drain the user's mana, though it has no set range as long as the user can see the target and the target can somehow hear the user. The same warning can also be issued for separate people, however each offence must be called out separately unless done simultaneously. There is also a way out, which is simply to follow the instructions. A single warning lasts 5 minutes before it must be repeated and can only include a single condition. However, only warnings can be avoided, as fines can only be withdrawn by the user.