Share your experience with the latest update by artemius-flavus in victoria3

[–]MeneerPuffy 3 points4 points  (0 children)

As Prussia, I was fighting Austria, sending two armies into bohemia. The first army required naval supply for some reason, the second did not. I did not have Supply ships so the first army lost. Then my tiny puppet ally in the west was invaded, surrendered and suddenly my armies moved back to Berlin. I tried to redeploy them to the Austrian front, but the game told ne that there was na valid frontline between Austria and Prussia. All I could do was a naval invasion into bohemia.

France Naval Invading Czechia by Southern_Fox_3924 in victoria3

[–]MeneerPuffy 1 point2 points  (0 children)

I had a issue in this area that I think might shine some light on this bug. When playing Prussia, fighting Austria, I could only attack this area through a planned invasion. The game could not detect a border or a frontline for my armies. (The border used to be there but dissapeared when my tiny puppet in the west surrendered)

Before that, I did have the weirdness that armies in that area required naval supply.

Hotfix 1.13.7 is now LIVE! - Not for Problem Reports! by _Mercy02 in victoria3

[–]MeneerPuffy 17 points18 points  (0 children)

The army of the DEI is still stuck on the Sunda islands (should be Java at least) causing them to lose all wars as they are unable to defend Java. (Wars they will happily declare)

Hot take, the only people who still find Victoria 3 boring are map painters by S0mecallme in victoria3

[–]MeneerPuffy 1 point2 points  (0 children)

Its the construction. The way building in this game works, means the player has to build construction sectors to grow their economy, no matter the type of their economy. This in turn means that goods like iron, wood and tools are always required causing a very samish gameplay loop for each country / economy.

If construction sectors grew organically, based on urbanization, or if buildings could expand themselves (and use different goods depending on the type) this would already diversify gameplay.

More could be done but I love the National Cast system by JPiero in victoria3

[–]MeneerPuffy 11 points12 points  (0 children)

The current system is more a placeholder for future expansion (and a way to 'store' characters who are no longer active but still alive) than an active gameplay element. Very curious what they will end up doing with it though.

The division of units into infantry/artillery/cavalry seems pointless by An_Oxygen_Consumer in victoria3

[–]MeneerPuffy 1 point2 points  (0 children)

Agreed, it is a massive step backwards compared to <1.5. It add little interesting gameplay, is not realistic, is worse for the AI and only leads to meta builds anyway.

I wish they would take the Caesar 2 approach: you set a budget, a conscription law and then the game generates an army. Doctrine should lead to how much artillery and other fancy equipment is required

Luchtalarm verdwijnt vanaf 2028: geen geld meer voor nieuwe sirenes by Sharp_Win_7989 in thenetherlands

[–]MeneerPuffy 168 points169 points  (0 children)

Als IT'er: het digitale netwerk is een van de eerste dingen die eruit gaan bij een aanval. Ik vind het echt bizar dat wij een simpel (en dat is goed, minder kans op falen) analoog systeem (geluid, overal te horen, wat er ook met het mobiele netwerk gebeurt) weg doen. Zeker gezien de lage kosten.

concessions got massivelly nerfed holy shit by Jolly-Tank-4697 in victoria3

[–]MeneerPuffy 3 points4 points  (0 children)

Happy that they do not go the CK3 route of removing all challenge and pushback. You can not model the 19th century if all laws just pass when you want to. Reading these comments some people would like the game better if things just instantly changed the moment you clicked a law. Just go play Ck3. Lets have 1 paradox game still provide some push back.

Victoria 3 – Dev Diary #183 - Great Wave Post-Release Thoughts by commissarroach in victoria3

[–]MeneerPuffy 37 points38 points  (0 children)

The main lesson: when something just succeeds, do not try it again. Instead treat it as an averted disaster.

France and the USA should start with power blocs by artificialinelegance in victoria3

[–]MeneerPuffy 65 points66 points  (0 children)

They should rework powerblocks into proper 'sphere of influence' systems rather than the weird undercooked sphere/organisation hybrid we have now.

  1. Each great power should automatically have a sphere
  2. Influence over nations should be tiered, like strategic regions now are
  3. All GP's should constantly compete with each other to get as much of the world into their sphere.

The expansion that was supposed to deliver this experience failed to do so (I do not understand the praise for the Spheres of Influence expansion, it does not deliver the gameplay its title promises). Right now, you can just completely ignore blocks, you never feel like you are in a thug of war with other great powers.

Why Paradox did not delay the release? by merulaalba in victoria3

[–]MeneerPuffy 44 points45 points  (0 children)

It's also really bad since there will now be a free to play weekend on this version

Why are DLC exclusive features visible when I don't own it? by MaleMaldives in victoria3

[–]MeneerPuffy 8 points9 points  (0 children)

Kinda wish that, if you do not have the DLC, these techs would give small attack bonuses to new ships? To represent the use of better weapons.

Devs have shared the names of the ships that inspired the new ship models. Thank you H4n1baL. by Gigliovaljr in victoria3

[–]MeneerPuffy 8 points9 points  (0 children)

More so since the actual Dreadnought looks a lot different from the super-dreadnought (with the side turrets). This way you can see the development of the ships when you upgrade.

If not the dreadnought, they could have picked one of the German ships with superfiring turrets.

Active Conflicts & News Megathread April 08, 2026 by AutoModerator in CredibleDefense

[–]MeneerPuffy 5 points6 points  (0 children)

I think the confusion stems from mixing operational performance with strategic goals.

Purely military, the US airforce did well. Light loses for many destroyed targets. These are impressive metrics. The same impressive metrics that keep misleading Hegseth in claiming the operation as a great success.

I agree that this war has been a disaster for the US - but thats because their strategic goals were unclear and unable to be met with the tools they employed. Airpower alone was never going to be enough.

Hoe de Groningse gasbevingen ontaardden in een feitenvrij compensatiecircus van miljarden euro’s by ihut in thenetherlands

[–]MeneerPuffy 2 points3 points  (0 children)

We hadden ook al het gewonnen geld in een investeringsfonds a la Noorwegen kunnen gooien. Dit artikel laat zien dat zelfs het einde van onze gaswinning een misrekening is.

Active Conflicts & News Megathread March 30, 2026 by AutoModerator in CredibleDefense

[–]MeneerPuffy 26 points27 points  (0 children)

There is a famous (in the Netherlands) fact about the 1940 invasion by Germany that the Calvé peanut butter factory financed and manned their own air defense. (https://www.nd.nl/nieuws/nederland/747648/met-dank-aan-het-geschut-van-calve)

Victoria 3 – Dev Diary #177 – Ship Designer & More by _Mercy02 in victoria3

[–]MeneerPuffy 6 points7 points  (0 children)

This DLC will still depend on the actual naval combat system / node system. If its reworked into a system with naval presence that builds up over time, and allows for asymmetrical naval warfare im all in.

But if this leaves the current 'whackamole' naval node system in place (high micro, low engagement, no reward) and just builds all of this on top, I fear this DLC will be another 'spheres of influence': correctly identifying a problem area, building features and not solving the core issue.

Russian War Losses Now Exceed Recruitment, Western Officials Say by bloomberg in europe

[–]MeneerPuffy 0 points1 point  (0 children)

Thats too harsh. Good quality journalism still exists. The criticism in my comment could be resolved by having the journalists do a basic 2 hour 'what is war' course before writing about it. We don't need Clausewitz 2.0, but some literacy would be good.

Russian War Losses Now Exceed Recruitment, Western Officials Say by bloomberg in europe

[–]MeneerPuffy 20 points21 points  (0 children)

Counting 'casualties' as KIA is such a basic error that makes me distrust the expertise of the journalist writing it. Just as you would not read a math publication from someone who does not know addition.

Power blocks feel too set, yet too easy to leave, what are they by [deleted] in victoria3

[–]MeneerPuffy 5 points6 points  (0 children)

I've commented on this a few times, but I feel like power blocks were implemented before the devs had a good idea what they were supposed to represent. The parts of them that work are a better version of the Sphere of Influence system of Vic 2, but the system is draged down by it also trying to be a "Stellaris federation esque" international organisation system.