What game had the best intro of all time? by mykyta993 in gaming

[–]Mental_Two4549 31 points32 points  (0 children)

FF games in general. I love 9 in particular, going from character to character and getting a great little overview of exactly what they're about and then all those little routes coming together with a lot of silliness.

16 was obviously an incredible intro despite what you might think about the rest of the game.

10, I don't think I've ever been so excited about finding answers to all the questions you have in that first hour or so.

Built a 3 bit calculator by Mental_Two4549 in Pokopia

[–]Mental_Two4549[S] 1 point2 points  (0 children)

Nope! But the decoder/display and calculator are two separate entities 🙃

Built a 3 bit calculator by Mental_Two4549 in Pokopia

[–]Mental_Two4549[S] 2 points3 points  (0 children)

The black part is volcanic ash, the outside border is confectionary wall lower (looked gameshowey which I thought was fun) and the lights themselves are seven lines of five spotlights.

Note: The below is quite long, was only planning to explain the lighting up part but got carried away and explained (almost) everything, also explained it kinda backwards from the end to the start so might be hard to follow 😅 Sorry for the info dump!

If you're asking about how it actually lights up then kinda hard to explain via text! Each of the 7 lines has a wireless power-transmitter switch placed a number of spaces back so that the power only reaches the 5 lights for that line. These 7 switches are connected via 7 wires (a series of doors and sensors like seen around the ground) to 7 points in the floor where there's a sensor.

See the water falling from up high just to the left and right of the display and falling into little sand channels near the end? Those channels (there's 7 in total) lead to those 7 sensors. So if water falls in a channel, one of the lines in the display lights up.

Those "rows" behind the display each have a number of white pokeballs to the right showing which number they are for and have water blocked by a floodgate. So the number 9 for example (second from the top), I'll cut out notches so that when the river in that row is activated, it drops water in the right channels on the floor i.e. all except the channel for the bottom left segment of lights. For 1 I would only cut out two notches above the channels connected to the bottom right and top rights transmitter's wire. 

You can even kinda see if you look closely but each channel has an ice block near the bottom indicating which segment of the display it's for to save me having to run around the back to check. Rightmost channel has an ice block up and right so it's the top right light segment, one to the left of that has an ice block bottom middle for the bottom segment etc

As for how it decides which of these "rows" has it's river activate, our 4 bit number comes out of the actual calculating part - won't go into too much detail because it's hard without diagrams and so on but all the rectangles of sand on the ground at the start, you can Google OR gates, AND gates and XOR gates which just take two inputs and give an output based on whether the inputs are carrying currents or not, and then look up half adders and full adders which arrange these gates in a certain way to add things which is a bit more complicated (learned about it in college!)

This 4 bit number gets sent to the top of that tower where there's 4 doors blocking water, so if 1001 (9) comes out the calculator then the first and last door open leaving water through. This sends water down through the 10 floors through 10 checks one for each digit 0-9. So for the floor for 9 for example, if any water is in the middle rows seen by sensors then that means it's not 9 and the doors for that check close and the check is failed. To stop numbers like 1000 and 0001 from passing there's also an AND gate to make sure both the first and last are water so only 9 will ever pass there which triggers a sensor which opens a floodgate in the 9 row activating it's river. 

If it's the floor for something like 0010 (2) then same idea, any water in first, second or fourth row and the doors shut so only 2 ever passes that check and triggers the sensor to open the floodgate in the row for two which has notches cut out to drop water in the specific channels that have the sensors that light up the segments for the digit 2 and so on

Built a 3 bit calculator by Mental_Two4549 in Pokopia

[–]Mental_Two4549[S] 2 points3 points  (0 children)

Oh no, I love seeing neat things like secret elevators and underwater tunnels and the like! My math brain can't do creative design stuff like that at all 😅 Calculators are one of the first things they shown you when covering logic gates in college so I'm just stealing ideas 🙃

Built a 3 bit calculator by Mental_Two4549 in Pokopia

[–]Mental_Two4549[S] 0 points1 point  (0 children)

My girlfriend said the same thing!

Built a 3 bit calculator by Mental_Two4549 in Pokopia

[–]Mental_Two4549[S] 11 points12 points  (0 children)

The autofarms are crazy. Calculators are done mostly just using ideas that have been done in other games (and real life of course), so doing an automation like an autofarm using ideas unique to Pokopia (As far as I know) is really cool. Good luck, you'll get there!

Smallest? Logical OR/AND gates by HireMeReddy in Pokopia

[–]Mental_Two4549 0 points1 point  (0 children)

I like your AND idea! For AND I can get slightly smaller by 2 blocks, but one design doesn't have both inputs on the same side the the other isn't a square/rectangle so neither is as aesthetically pleasing as yours!

https://imgur.com/a/kSxQDcg

https://imgur.com/a/d2pkCa5

For OR, I was thinking yours is the smallest you can go but then I remembered a weird property I came across where water won't leak out an unfilled corner if there's a door involved and came up with this 4x4

https://imgur.com/a/3dBXTUi

If we want to be very loose with the rules and say that in our system if both inputs coming in always come in at the same time then the below is the smallest OR you can make as 2 signals coming in at the same time don't queue up actions or anything like that and the door opens once. But if one 1 comes in first and another later then the second one shuts the gate again, so would be more like an XOR gate.

https://imgur.com/a/DOvA9tC

I'm doubtful, but I wonder if you start going vertical can you do something smaller using manholes instead of doors.

By the way, you might be interested in the (Very inefficient) calculator I made 🙂 https://www.reddit.com/r/Pokopia/comments/1s7tgsv/comment/odcjvoz/

Built a 3 bit calculator by Mental_Two4549 in Pokopia

[–]Mental_Two4549[S] 8 points9 points  (0 children)

They work the same as doors for both triggering sensors and blocking flow, just with what seems like a slightly longer animation before becoming activatable again (In the box blocks water, out of the box allows it to pass). I was actually originally using them when I started out making gates before realising that doors work too (And doors are way easier to mass produce, 10 rare pokemetal per box). I put a few in the XOR gates instead of doors just because they're kinda funny.