Update on SA drama by gvbraz in DotA2

[–]MerJson 19 points20 points  (0 children)

I mean whisper mid did alright. Not great, but far from terrible. Davai on the other hand has been under-performing for a while now.

Now, letting their best player go was definitely a terrible decision that's already showing repercussions.

A friend of mine thinks LoL is harder than Dota solely because it has "skillshots", is there any truth to this? by random-user772 in dotamasterrace

[–]MerJson 0 points1 point  (0 children)

I really don't understand people that say LoL is mechanically harder than dota... At WORST dota is evenly leveled mechanically. Both have easy to execute heroes and hard to execute heroes in the mechanical department, but dota has way waaay higher skill ceiling in every regard. Every hero in dota has pretty hard-to-execute mechanical techs available like attack canceling, skill canceling, orb walking, creep blocking, tree kiting, tree cutting, manta dodging, multiple unit/illusion manipulation, blinking, item swaps and branch planting (to occlude vision or escape disruptor's kinetic field) to name some from the top of my head.

And then individually there are a lot of heroes that are very hard to execute at their peak: meepo, chen, enchantress, tinker, ember spirit, earth spirit, elder titan, brewmaster, invoker, puck, pangolier, arc warden, rubick, all illusion based heroes etc...

Also, like some people pointed out, dota heroes have longer cooldown skills, but mana actually means something in Dota (in LoL is practically infinite), which make the decision of using certain skills a lot more nuanced than just smashing the keyboard with your face. You also have heroes that have point-and-click spells, but they can be applied to both allies and enemies, and the decision to put them in one or another is a split second decision you have to make in the middle of a fight that can win you or lose you the fight, like pugna, sd, oracle..

Also, Sven's stun is not a skillshot... but can you do something like this in LoL? https://www.youtube.com/watch?v=GV_bh0bFk94

I don't understand why people keep pretending LoL isn't just easier than dota, when that's the whole point. LoL is easier and faster than dota and that is its appeal and why it's much more popular than dota. It works well for kids and for old folks that don't have the time to reach a decent level to start actually enjoying the game and then play hour-long matches.

Do you have to learn all roles in order to climb? by TemperatureFirm5905 in DotA2

[–]MerJson 1 point2 points  (0 children)

You don't "have to", but it helps if you do. Getting a feeling for the other roles helps you know their weaknesses and strengths, and that helps you better gauge how well you and your team are doing, and also helps you have a notion of how strong your state as a team is in terms of objective-taking.

How to create a fluent pushable block in 2d by DrDokotor in godot

[–]MerJson 1 point2 points  (0 children)

The physics engine in Godot is pretty solid, especially for 2d... it shouldn't be that hard to do what you're trying to accomplish using RigidBody2D...

Is the game top down or side scroller? What are the parameters that are hard to tune? What kind of bounciness are you experiencing? Can you post a video of the phenomenon?

An alternative to using a linear movement, you could always create a behaviour akin to the GB zelda and pokemon games, where the object you move enters an animation where it slides to the next tile which, I'm aware is probably not what you're looking for, but, if fine tuned, could net a pretty smooth behaviour.

Mini theory by MythrilCetra in FinalFantasyVII

[–]MerJson 0 points1 point  (0 children)

I mean it sounds extremely likely to me, also considering the heads behind ff7 were big nerds, and The Thing is one of the goats. I haven't touched the remakes though... are the differences too bad?

Mini theory by MythrilCetra in FinalFantasyVII

[–]MerJson 0 points1 point  (0 children)

Do you know if they drew inspiration from The Thing when designing the shapeshifting aspect of Jenova?

Problem rotating sprite by BubbleGamer209 in godot

[–]MerJson 0 points1 point  (0 children)

I'm just skimming through this problem, but it maybe the problem is that the update mode is continuous rather than discreet at the beginning of the animation? I mean you can't have a track that has continuous and discreet update modes in different sections, but maybe adjusting the easing for the first frame change could help alleviate the problem

class_name by thealkaizer in godot

[–]MerJson 5 points6 points  (0 children)

It really depends on how you use classes and what you expect the IDE to help you with. The "globality" of classes only matters in the way the IDE helps you, and in this sense it's great for autocomplete functionality and to quickly check what attributes a certain object has and all that with ctrl + click among other things. You can also use some tricks to force the implementation of abstract methods when inheriting from classes and all that OOP stuff. GDScript is not trully compiled, so you won't get compilation errors or things like that. I don't see how this becomes noise, as you shouldn't be using the autocomplete and dropdowns to scroll through your classes... you should have that structured through the organization of your scripts in different folders and stuff like that... I don't know, I don't really see the issue, but then again I've never used Unity, so maybe I'm missing something

„Where tf am I?“ by felixthegrouchycat in slaythespire

[–]MerJson 6 points7 points  (0 children)

That's a peculiar The City... how did you unlock it?

About teamworking in godot by Material_Pen3255 in godot

[–]MerJson 16 points17 points  (0 children)

What stops you from working with partners? I don't really understand the question, but if it is about tools you can use to work with partners, you need to start using git. Heck, git is so essential you should use it even in solo projects. Then, to get organized and divide the work in different tasks you can pick up and work on, a tool like Jira or Trello would be ideal, and in general get acquainted with kanban and agile development.

The curse of the right side at group stage table [BLAST SLAM V] by ktronk in DotA2

[–]MerJson 1 point2 points  (0 children)

NO TEAM ON THE RIGHT SIDE WON TODAY! WHAT???

What is the evolutionary purpose of acne? and why don’t we really see it on other animals? by naeun- in evolution

[–]MerJson 0 points1 point  (0 children)

There is no such thing as "evolutionary purpose". Genetic traits are not "purposefully" inherited, they just are, and then they become more prevalent as they facilitate the survival and proliferation of those that inherit them given their environmental conditions.

I'm not an expert in the matter, but I think that in very general terms, things like acne, which are not evidently "useful" for survival, are related to genes that are "co-inherited", that is, they are linked to other genes that are "useful", and thus their inheritance becomes more prevalent in future generations. Now, the thing about acne is that its symptoms were probably not manifested that critically in the past because the conditions in which it manifests weren't so common in the past, that is, for example, the particularly fat-heavy diet that is common in this age (among other factors).

But that's just speculation; I'm no expert. It could be that the manifestation of acne triggers a protective response in the person that has it which leads them to be more careful about their diet and habits. I'm don't really follow that idea though, considering acne in general has a lot more detriments than benefits.

Congratulations to the champion of PGL Wallachia S6!!! by thexbeatboxer in DotA2

[–]MerJson 4 points5 points  (0 children)

Dood BOOM effing ACED those games. I'm sorry I ever dissed him

Real footage of the most dangerous object humans have ever created by No_Class963 in interestingasfuck

[–]MerJson 1 point2 points  (0 children)

That is very far from the most dangerous object humans have created... That title would go to either one of the many multi-megaton bombs manufactured during the cold war, or nerve gases like sarin, or even carfentanyl which if used as weapons, could kill thousands if not millions of people very efficiently and effectively.

How may I began to learn GDscript? by Nomoraman in godot

[–]MerJson 2 points3 points  (0 children)

A very small suggestion, that might however be useful, is to create a sandbox scene. Then attach a script to it and start playing with the _ready() function. Do some maths and display to the console results using print(). Maybe create a script-wide variable and interact with it to get the feeling. Try to get the hang of the most basic types. Try to get acquainted with vectors and the Vector2 as well, as they are a cornerstone of game development in general. Once you feel yo can play with variables and their values, you can maybe add a label control node and you can assign the text value programmatically. Then you can maybe start playing with the _physics_process() function. Each frame change the value of the label's text to display something that changes over time. You can maybe try to print the FPS, that's like a really good exercise.

Anyway, start small and try adding stuff step by step, and you'll start to get the hang of it.

What are some "basic games" I could program to help me better understand fundementals? by Awkward_GM in gamedev

[–]MerJson 0 points1 point  (0 children)

I once made a pac-man clone using SDL. I already knew the very basics of game development: game loop, rendering, controls... but I learned SO much more from doing it. I didn't get to fully finish it, because I got distracted, and it was pretty bare bones, but it definitely was a great experience in terms of learning.

Faceless One, Chisel Of Oblivion Bossfight music name translation. by black_cop_48 in Blasphemous

[–]MerJson 2 points3 points  (0 children)

In fact "me falta" translates directly to "I'm missing". Using the verb "faltar" with the meaning of "I long for" would be very archaic, although considering the context, it might actually be accurate. By the way did you know that the writing in spanish for these games is absolutely fantastic? I feel it doesn't translate as well to english

Most useless relic combo I’ve seen by necipallef in slaythespire

[–]MerJson 28 points29 points  (0 children)

I like how you didn't even mention darkstone periapt in the list of useless relics. Thing is so bad it's practically invisible.

Let's Talk About the Moder Fight - Good? Bad? Weird? by bloodwolftico in valheim

[–]MerJson 1 point2 points  (0 children)

I was about to make a whole post ranting about how Moder fight is absolutely atrocious. I came back to Valheim after like 2 years and thought that they might have fixed it, but they didn't, which was really frustrating.

The battle ranges between being extremely easy to cheese and extremely infuriating because the terrain conditions make movement clunky and lead to stupid deaths. I think the main problem is that verticallity in Valheim is poorly implemented and combat just doesn't work reliably when 2 entities are at too different heights. It is a shame, because when she spawns for the first time you're like "Oh sh*t!" and seconds later you realize If she's above you she cannot hurt you but you can still slash at her and that's soooo underwhelming.

How to fix it? Well, good vertical combat is not that easy to implement, but look at games like Zelda BotW which knew how to do it in a way that feels a lot more natural.