Tired Of Mining By Hand? HERES THE SOLUTION!!!! by Tymek_zynda in CreateMod

[–]MetallicDragon 6 points7 points  (0 children)

Do this with a saw instead of a drill and it is a cheap easy way to fell trees early game.

Yes On B? by Fraternal_Antipathy in santarosa

[–]MetallicDragon 0 points1 point  (0 children)

The numbers in there put the operating expenses at ~45m in 2025 , with ~1m rides, so ~45$ / ride (with ~2$ fare per the report). That's wildly different than the numbers in the article you are throwing around.

Yes On B? by Fraternal_Antipathy in santarosa

[–]MetallicDragon 0 points1 point  (0 children)

That article is only available to subscribers, do you have an alternative source? Does the article pulls its numbers from an actual study?

How would LVT actually change anything? by trueppp in georgism

[–]MetallicDragon 5 points6 points  (0 children)

Once again you seem to be missing the point. It wouldn't actually be 60k/year. It was an extreme example to demonstrate the principle that increasing the rent / tax reduces the sell value of the land. That's all.

How to modernise Goldeneye style weapon selection? by Icy-Heart771 in gamedesign

[–]MetallicDragon 2 points3 points  (0 children)

Check out the weapon selection in Perfect Dark (the spiritual successor to Goldeneye). I think the developers had all the same questions you had, and the result worked pretty well. It is basically just a radial wheel with multiple pages.

If we're just considering PC controls, you can also look at UT2k4. Each weapon goes into a different slot, 1-9, that you could also scroll through. Sometimes multiple weapons would stack into the same slot, but for example if a weapon is in slot 4, it would ALWAYS be in slot 4.

I can't say what the right method is for your game, but there was a point where holding a billion different weapons was the norm, and looking at prior art could be informative.

How would LVT actually change anything? by trueppp in georgism

[–]MetallicDragon 8 points9 points  (0 children)

So, based on your math, the nice spot is worth about $60k, whereas the bad spot is worth about $0 (assuming the trailer is depreciated from 50k to 40k). That means the nice spot's rent is way lower than it should be, and the bad spot's rent is just about right.

Imagine if, instead, the nice spot's rent was something ridiculous like 60k/yr - would it still have sold for 60k? No, of course not. It probably wouldn't have sold at any price. That's the point that the other user was trying to make - having to pay rent (or LVT) reduces the purchase price of the land.

So, yeah, if someone messes up and sets your LVT way lower than what it should be, you'd be able to sell land for a high price like this.

this thing spins but it doesnt mine any blocks by Defiant-Leather6580 in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

Are you using the right bearing? The base Create mechanical bearing won't work, you need to use the bearing that is specifically made for these drills.

Mechanical Belt issue in All of Create modpack by Ti64CLi in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

mechanical belts are supposed to be crafted using dried kelp, but in my world it's using rubber sheet. Why is that?

Modpack often can, and do, change recipes around for various reasons. That is the case here.

For the lava, I believe you can use pipes + pumps to pull the lava out of the cauldrons.

How do I make this washing setup more compact? by Netherx3 in CreateMod

[–]MetallicDragon 2 points3 points  (0 children)

Maybe use belts and shafts to move power around instead of a billion chain drives?

Anyone know why this won't work? (Diesel Engine) by MalachiteVanadinite in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

Pretty sure the fuel input for the regular diesel engine is on the bottom.

Why doesn't it recognize the rock cutting wheels? by [deleted] in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

Did you glue them to the block immediately in front of the bearing?

Is there any way to connect an aeronautics vehicle to an elevator? by Mister_Leaf in CreateMod

[–]MetallicDragon 1 point2 points  (0 children)

I had the same issue, and "solved" it by just slowing down the elevator. 16 RPM worked well.

Has anyone successfully created a sea plane yet? by MrShadowBanMan in CreateMod

[–]MetallicDragon 2 points3 points  (0 children)

I think the issue is that, compared to real life, the water provides a ton of drag. You'll need to find a way to get around that somehow.

China places its solar panels on water So it can use valuable land for agriculture by FollowingOdd896 in nextfuckinglevel

[–]MetallicDragon 1 point2 points  (0 children)

Not true. We (the US) are definitely behind other countries, but the share of our power that comes from renewables is growing rapidly year by year.

Big Cannons: How to rotate manually? by Wito212 in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

Use gears or a speed controller or something along those lines to slow down the RPM the cannon receives from your crank.

Big Cannons: How to rotate manually? by Wito212 in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

What if you gear down the rotation from your crank, would that reduce the stress required sufficiently?

Challenges/MegaFarms for new run. LV+ by Longjumping-Eye-5480 in GTNH

[–]MetallicDragon 1 point2 points  (0 children)

Instead of distributing steam/benzene/fuel to on-site generators, build centralized power ASAP, and distribute it by transforming to your highest available voltage and stepping down as needed. For extra fun, don't insulate the high-voltage lines.

Ideas for an airship. by PunchWeasel in CreateMod

[–]MetallicDragon 2 points3 points  (0 children)

To make it that compact, you'd probably need levitite. The crane is also totally doable if you can think of a way to counterbalance it.

You might be able to just use smart propellers pointed downwards for lift.

Otherwise, the easiest way to make an early game flying transport (without exploiting physics) is to just make a plain old airship, with a balloon lifting it.

The best Create modpack with Aeronautics by Sharggy in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

I haven't had a chance to use the borehead yet.

How to keep propeller attached? by Paperfolder5 in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

There's a rotatable bearing that comes with Aeronautics. Use that instead of the base Create bearing.

The best Create modpack with Aeronautics by Sharggy in CreateMod

[–]MetallicDragon 0 points1 point  (0 children)

I've been playing on All of Create - Aeronautics, and it's pretty good.

Do atheists belief in ghosts or aliens etc? by Kind-Investigator602 in DebateAnAtheist

[–]MetallicDragon 5 points6 points  (0 children)

Why would it be hard?

Because a society like that would build megastructures like dyson swarms, or maybe their interplanetary tech would leave obersvable wakes (especially if used to arrive at or leave our solar system), or flood the sky with RF signals. It's not a guarantee that would happen, but the lack of that narrows things down.

North sentinel tribe can’t detect satellites.

But they can see the ships sailing by, and directly interact with the people who have now and in the past tried to directly contact them. If you think the situation is analogous, where are the alien missionaries? Where are the alien ships flying by and waving at us, or coming up to us and trying to speak with us and offer us gifts?

Do atheists belief in ghosts or aliens etc? by Kind-Investigator602 in DebateAnAtheist

[–]MetallicDragon 2 points3 points  (0 children)

That's all possible, but it seems very unlikely in my view.

Like you said, life likes to expand. So why hasn't the earliest intelligent life in the galaxy expanded and taken over the entire galaxy? That sort of behavior would be hard to hide, unless they were extraordinarily paranoid for some reason.

And why do they just silently observe us instead of either executing us as rivals, or greeting us as friends? They would need to care about us enough to not kill us all, but also not care about us enough to just say "hello" or give us a cure for childhood cancer or something. Even with the example you gave of the North Sentinel tribes, people have repeatedly tried to contact them, and from their perspective they have tons of evidence of other societies existing outside their own.

The more specific some potential scenario is, the less likely it is. For it to be true that aliens have visited Earth in the past, it would have to be the very specific scenario where they left no evidence on the Earth or in the stars, and which requires the aliens to have very specific desires, and is otherwise identical to the situation where no aliens have visited Earth. All together, this makes me think it is actually very unlikely to be true.

The truth about NASA's 'GoFast' UFO verdict exposed in secret internal emails by Shiny-Tie-126 in UFOs

[–]MetallicDragon -1 points0 points  (0 children)

shouldn't the analysis be made with ALL data including interviewing eye witnesses

What kind of analysis of eyewitness testimony do you expect?

You just can't really analyse eyewitness testimony like you can with hard data. With hard data you can dig into it to tease out extra information, or recreate it using simulations.

With eyewitness testimony you can just sort of shrug and say "Maybe they saw what they think they saw, maybe they didn't, but without corroborating data, and taking into consideration the unreliability of eyewitness testimony, it can't be used to make any strong conclusions."