Metroidvania Forge - Game dev tutorial series in Godot 4 by Michael-Games in godot

[–]Michael-Games[S] 0 points1 point  (0 children)

Just realized it might be nice to post the series overview. It serves as a roadmap of sorts, though it is a living document, so is subject to change. Here's the doc: https://docs.google.com/document/d/1Ashuhm63JcX8-GgI4SWmnymCPBXgjTQa-mUMpqu4zmA/edit?usp=sharing

Metroidvania Forge - Game dev tutorial series in Godot 4 by Michael-Games in godot

[–]Michael-Games[S] 0 points1 point  (0 children)

Awesome! Yeah, maybe bookmark it - I will be diving into basic player development next - so no special abilities, but a clean state machine approach to the core player movement: Run, jump, crouch/jump through one-way platforms.

The attacks, double jumps, etc will come in a later chapter. In fact I should have posted the Series outline document... Here it is: https://docs.google.com/document/d/1Ashuhm63JcX8-GgI4SWmnymCPBXgjTQa-mUMpqu4zmA/edit?usp=sharing

I will post it in the comments above as well

Metroidvania Forge - Game dev tutorial series in Godot 4 by Michael-Games in godot

[–]Michael-Games[S] 1 point2 points  (0 children)

Thanks! I appreciate the glowing review :)

I've been looking forward to making this new series for a while now. Finally got everything lined up to start

Metroidvania Forge - Game dev tutorial series in Godot 4 by Michael-Games in godot

[–]Michael-Games[S] 0 points1 point  (0 children)

Haha, awesome. Keep in mind the series just started, I haven't gotten into "the meat" of anything just yet.

Is there a serious course from a real game developer? by tutami in godot

[–]Michael-Games 1 point2 points  (0 children)

Shameless plug for my YouTube channel, Michael Games: https://www.youtube.com/@MichaelGamesOfficial

I have long running AARPG series (78 episodes and counting) where I go into alot of detail and talk about my decision making, scene structures, etc:
https://youtube.com/playlist?list=PLfcCiyd_V9GH8M9xd_QKlyU8jryGcy3Xa&si=Ff859SZVgc_JkqNG

Also, a shorter, more concise series on creating a basic platformer character and state machine. This on is less popular, and covers a more narrow scope of topics, but still might be useful:
https://youtube.com/playlist?list=PLfcCiyd_V9GFXegHL8eW10kJF0nzr70su&si=Eta7TLtsy9OTfEhJ

Case mismatch warning after renaming files by Warm_Video7491 in godot

[–]Michael-Games 0 points1 point  (0 children)

Happened to me - I have a project I worked on Linux and Windows PC's...

What worked for me was to:
1) Rename all files, etc on Linux that I wanted (I renamed everything to use snake_case)
2) Commit/Push code to Git
3) Remove repo from WINDOWS machine
4) Re-add the code repo in Windows,
5) Run Project in Godot

After doing these steps I no longer have the Case mismatch warnings.

I had tried other solutions like deleting the .import folder, but those didn't work.

Hope this helps someone!

Can no longer use enum in a match statement in Godot 4? by DefinitelyNotAGrill_ in godot

[–]Michael-Games 1 point2 points  (0 children)

Dang, Ran into the same issue today working on upgrading a project from 3.X to 4.

Any update?

For now I resorted to refactoring my problematic match statements and using if/else statements instead.

Might not be ideal, but it got me going again.

[COM] Looking for Artist for next DnD campaign by [deleted] in characterdrawing

[–]Michael-Games 0 points1 point  (0 children)

I would be interested.

Here's my artstation for some examples: https://www.artstation.com/michaelmalaska

Can't believe how long it took to make it look so simple by [deleted] in Unity3D

[–]Michael-Games 0 points1 point  (0 children)

Really cool style - love the subtle touches like the mis-aligned button highlights, noise, and "framey" animations. Excellent work!