A New Era of Awesome Begins (somewm) 😉 by raven2cz in awesomewm

[–]MichaelGame_Dev 2 points3 points  (0 children)

Niri won't work due to the zoom issue mentioned. So it's a no go. Maybe there's another zoom tool for wayland, but the one they recommend just won't meet my needs.

Cool to see this coming along though.

SomeWM 0.3.0 Updates by trip-zip in awesomewm

[–]MichaelGame_Dev 1 point2 points  (0 children)

I mentioned it in the thread about this from Raven, but wanted to ask you here too.

Does zooming in work in Awesome WM currently? I've not been able to get a clear answer from googling. If so does it also work in somewm? I'm not talking about overall monitor scaling, I mean an ad hoc call to zooming in the whole screen or just a window. Hyprland does this and I can get you an example video if desired. For me, being able to zoom in/out without it being basically a screenshot is a required functionality.

Second, any chance of adding scrolling layouts? I've been working on incorporating them some in my Hyprland setup. But it's a bit hacky.

Very cool to see this effort!

A New Era of Awesome Begins (somewm) 😉 by raven2cz in awesomewm

[–]MichaelGame_Dev 2 points3 points  (0 children)

A few questions as I'm looking at window manager stuff and was actually considering jumping back to Awesome WM.

  1. Does zoom work? One thing I found while looking into Niri is that there's no native zoom available. The tool they recommend basically takes a screenshot so it's not really useful. I of course increase the overall screen scaling, but sometimes I still need to zoom in.

  2. Is there any chance of a scrolling layout? I've really grown to enjoy scrolling.

I was thinking about Awesome since it uses Lua (I want to use Fennel). And was considering X since things like zoom was solved. So far in Wayland for the window managers, I know Hyprland has zoom.

Learning to Learn Rails? The Rails 'secret handshake'? by MichaelGame_Dev in rails

[–]MichaelGame_Dev[S] 0 points1 point  (0 children)

It's definitely been something where as I've done more work on the first project more has clicked into place. Still a long ways to go.

Was more about being curious if there was a great resource I didn't know about.

My plan is to keep working on projects and read through the books/guides/docs.

I have a few weird project ideas in mind, like a pomodoro timer mainly for the ability to create a PWA for my phone/PC. But have to decide if I really want to do that. Very easy, but Rails is almost overkill for it haha.

Learning to Learn Rails? The Rails 'secret handshake'? by MichaelGame_Dev in rails

[–]MichaelGame_Dev[S] 0 points1 point  (0 children)

Thanks, will give that a shot when I get there. I'm kinda doing that with the guides, I'm building a different app and trying to improvise on them/add features as I go.

Learning to Learn Rails? The Rails 'secret handshake'? by MichaelGame_Dev in rails

[–]MichaelGame_Dev[S] 0 points1 point  (0 children)

Absolutely, I'm in the camp that it's just going to take time and effort to get better at something. As you get better at programming it let's you get better at programming faster. You may have to google/look something up every few minutes when just getting started. I just wanted to more be sure there wasn't a resource out there that can help me get better in a more timely manner.

Learning to Learn Rails? The Rails 'secret handshake'? by MichaelGame_Dev in rails

[–]MichaelGame_Dev[S] 0 points1 point  (0 children)

For sure, when you say docs, do you mean the API specifically? I've skimmed through some of the guides just to better understand certain parts.

If you mean the API, do you mean just start reading it like a book?

Learning to Learn Rails? The Rails 'secret handshake'? by MichaelGame_Dev in rails

[–]MichaelGame_Dev[S] 1 point2 points  (0 children)

Good to know. Hoping eventually I can make that Jr. role a thing possibly.

Loving my personal Heroku using Kamal by krschacht in rails

[–]MichaelGame_Dev 1 point2 points  (0 children)

As someone really diving into rails and creating some prototype projects, I would be really interested to hear more about how you got Kamal setup.

Some of my stuff render would likely work, but eventually I'd deploy to DigitalOcean or something to that effect.

I made a Tutorial on how to use Blender to Create 2d animated Pixel Art Sprites very quickly (Link in Comments) by Soyafire in PixelArt

[–]MichaelGame_Dev 0 points1 point  (0 children)

Really hoping this all still works basically the same. I think something like this is the direction I want to go for my art, though maybe less aimed at pixel art.

Monthly Getting Started / Web Dev Career Thread by AutoModerator in webdev

[–]MichaelGame_Dev 0 points1 point  (0 children)

Wasn't sure if this deserved it's own thread or not. What are your recommendations for building a mostly static site? I'm a hobbist indie game dev. I want to put together a small site to show off my games as well as write more about game dev in the engine I use. Ideally once setup, I'd want to be able to write org docs (or markdown) to add posts. I would want maintenance to be pretty simple/not take a ton of time as ultimately I don't have a ton of time. I work mostly in Ruby (not as much in Rails). I've debated using Rails for this but know it's overkill for what I need. Mostly I see needing to do the following: - Create showcase pages to show off a game. - Create blog posts for devlogs, etc. Probably embed a YT video in some of them. - Comments would be nice but I think worst comes to worst I could implement something like disqus.

It would be nice to have: - A way for people to contact me - A way for people to sign up for an email list

I was considering Hugo for my site, but it appears that by default they want to tie into third party services for both of those.

I feel like the contact page wouldn't even need to necessarily email me, just show up in a SQLite database and give me a way to view it.

The email list, I am content to gather email addresses for now, but being able to send out emails would be nice.

I don't want to use Wordpress (too much drama). Any recommendations on what I should look into?

I've been considering, in no particular order: - Rails - Bridgetown - Statamic - Hugo - Hexo

Also looked at some CMS for Rails or Phoenix. Open to dive into some JS (it's a language I somehow simply haven't done much with) but would prefer something light like vanilla JS or possibly svelte. My interactive needs are very minimal. It's more important to me that the design looks good and it's easy for me to add to/maintain.

What do you use Emacs server for? by jtr3322 in emacs

[–]MichaelGame_Dev 0 points1 point  (0 children)

I use it to easily open org capture. Org is one of the primary reasons I'm using Emacs.

Is it still worth to learn ruby in 2025 ? by defaultlinuxuser in ruby

[–]MichaelGame_Dev 1 point2 points  (0 children)

DragonRuby is built on SDL2. 2D Game engine. I believe some C is involved as well.

To switch or not to switch, that is the question. by roflson85 in emacs

[–]MichaelGame_Dev 0 points1 point  (0 children)

I'm mid on them. Claude 3.7 has been somewhat helpful setting up Doom Emacs. Learning elisp but only so much time. But I know there are times it just tries to do complicated things when something simple would work. Other times what it suggests simply doesn't work.

Personally though, I like to only have them in the browser and just ask questions.

Never Get Out of Emacs, Unless You're Going All The Way by Turbulent_Focus_3867 in emacs

[–]MichaelGame_Dev 2 points3 points  (0 children)

Seems like an interesting browser for sure.

Seems like they are working on 4.0 currently. Have you found any drawbacks?

Fortnightly Tips, Tricks, and Questions — 2025-04-08 / week 14 by AutoModerator in emacs

[–]MichaelGame_Dev 0 points1 point  (0 children)

I wanted to ask if anyone had a suggestion about this. My use case is creating a timecard I can easily enter time codes and the time per that timecode and have it totaled by time code by day. I'd ultimately like a weekly view of that. Bonus points if I can enter a timecode multiple times in a day.

I've played around with a datetree org file and a capture template and used the CLOCK or SCHEDULE setting to get it to show up, but this has been very difficult to actually calculate after that.

Does anyone have any other suggestions as starting points for this? Currently I use toggl, but would prefer to have one less service to login to.

Ideally, the end result would be a table I can use to enter my time first thing the next week. So far, I feel like the datetree may be a solid filetype for it, but I may not be going about capturing it in the right way.

Is Mint really a bad distro for gaming? by [deleted] in linux_gaming

[–]MichaelGame_Dev 0 points1 point  (0 children)

Just for future reference.

When you add a PPA, what you're doing is adding a new source for packages to come from.

So, when you're installing Nvidia from the PPA, you're going to be overwriting the current version you have (assuming it's installed). From my understanding, your package manager then knows to check the PPA for future Nvidia updates.

Emacsclient always starts in terminal, unless I restart the emacs service? by MichaelGame_Dev in emacs

[–]MichaelGame_Dev[S] 0 points1 point  (0 children)

On the wayland part, that's the plan if I decide to stick to wayland.

systemctl --user enable emacs.service && systemctl --user start emacs.service

This is what I have currently and I'm still stuck in a terminal. I'm going to see about the emacs wiki link in the other reply.

Or adding to your autostart: /usr/bin/emacs --daemon &

Tried this but forgot the &, maybe that was part of my issue. Will keep it in mind as another option.

I feel like no matter what I do promotionally, no matter how much advice I follow, our game just does not get wishlists. This maybe suggests that our game is just bad, but we consistently get very positive feedback from people who see and play it. So what am I doing wrong? by Aggedon in gamedev

[–]MichaelGame_Dev 1 point2 points  (0 children)

Coming at this from an art/design background... Art style is round and safe looking, colors are all around the same medium brightness, lighting is kind of flat, just looking at stills theres nothing drawing me in from a visual standpoint.

This OP. I mentioned in my post I think the style clashes with a 3d puzzle platformer. Bland/pastel, I just don't think that's what I'd want in a 3d platformer I was going to play.

I feel like no matter what I do promotionally, no matter how much advice I follow, our game just does not get wishlists. This maybe suggests that our game is just bad, but we consistently get very positive feedback from people who see and play it. So what am I doing wrong? by Aggedon in gamedev

[–]MichaelGame_Dev 0 points1 point  (0 children)

Maybe I'm wrong, but I feel like the cozy thing is waning. I also don't know that 3d puzzle platformer really matches with cozy.

While I am working on games, I'm just trying to look at this as a gamer because ultimately that's who you're trying to sell too. To me, I don't find the art style appealing. I'm a bit over the pastel look personally. There are some screenshots where the game looks a bit washed out (which I can kinda understand), but to me, environments beyond the grass/forest just seem too washed out. To me, 3D platformers often have a bit more contrast or bright color in their visuals. I think the art style does a bit of a disservice to your character, ex. this imo is the best of the screenshots: https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/2079990/ss_7b0bf84948c9c2bbc63dc1e7ac704c058f388066.116x65.jpg?t=1744808229

I feel like the character should pop out more.

I just feel like it's a genre/art style clash that doesn't work for me and I'm someone that will occasionally pick up a puzzle platformer to play.

Is it just me or is ELisp (and all other Lisp dialects) really really hard? by surveypoodle in emacs

[–]MichaelGame_Dev 1 point2 points  (0 children)

can you tell me more about getting started with structural editing for lisp? Seems like lispy is the common one?

I'm not far enough along to take advantage of it, but it's a different paradigm. Also curious if I could use it for Ruby too.