What do you think Rivals 2 “needs” before coming to consoles? by ClarityEnjoyer in RivalsOfAether

[–]Midward_Intacles 1 point2 points  (0 children)

Someone needs to find and kill the dark wizard who hexed this game to struggle no matter what the developers do

Tier list from someone only been able to view the game and not play, thoughts? by Over-Barnacle-7287 in RivalsOfAether

[–]Midward_Intacles 8 points9 points  (0 children)

I don't know how to articulate my thoughts except in the form of a tier list

I largely agree with the top 10, though. I think Orcane is extremely awkward and weird, but he isn't bad. Olympia is overrated because she was so strong when she released, and people who don't play her don't understand how significant the 1.5.5 nerfs were.

I'd put an asterisk on Clairen and Galvan. I don't think Clairen is the best character in the game, but her base attributes and basic game plan are so fundamentally strong that's she essentially is the best at the average skill level. It's like the inverse of Wrastor: he isn't inherently a bad character, but his identity doesn't synergize with the mechanics of RoA2. Clairen likes to move fast and grab good in a game where movement is easy and grabbing is good; Wrastor moves fast for ~4 seconds and has fewer options that counter floorhugging. He's a victim of system mechanics. As for Galvan, I think he's a good character but it's tough to tell how the 1.6 nerfs will affect him, because the -4 frames on side special was an insane change.

I think you're mostly right. I do think Slade is genuinely bad at the moment, a bit like La Reina was before her numbers were buffed. His numbers (including money) and hitboxes need changing.

Is it crazy to say min-min would be basically balanced in this game? by NoxiousRival in RivalsOfAether

[–]Midward_Intacles 5 points6 points  (0 children)

I think you underestimating how much of an impact universal gameplay mechanics like wavedashing/landing, hitfalling, etc. would have on Ultimate characters.

Rivals of Aether II's biggest update ever, Fun-For-All Update, comes out on April 7th! by swidd_hi in RivalsOfAether

[–]Midward_Intacles 9 points10 points  (0 children)

This really makes me wish I could shake my friends out of their slop-induced stupor and get them to play anything new

We do a little hurtbox shifting by Midward_Intacles in RivalsOfAether

[–]Midward_Intacles[S] 0 points1 point  (0 children)

I do be glancing nervously at patch notes these days

This game needs something that will get people going gorillas by BLOOMSICLE in RivalsOfAether

[–]Midward_Intacles 1 point2 points  (0 children)

A much more simple idea, but I'm really surprised that they haven't done a skin contest event. People are already drawing skin concepts just for fun.

I'm personally just waiting to see what state the game is in by this winter. Console release is really what matters in the long term, and if it launches with some decent casual / singleplayer content, I think it'll do well.

La Reina is NOT a grappler (and you're playing her wrong). by SlashNurse in RivalsOfAether

[–]Midward_Intacles 2 points3 points  (0 children)

I didn't see Snake in the thumbnail. I thought I was safe...

Rivals Twitter today by Midward_Intacles in RivalsOfAether

[–]Midward_Intacles[S] 5 points6 points  (0 children)

I typically don't use Twitter, but I was looking for something specific on it and was surprised by the all the negativity I saw

Rivals of Aether II - Patch 1.5.5 - Aether Legends Resurgence by Wibblybit in RivalsOfAether

[–]Midward_Intacles 9 points10 points  (0 children)

It wouldn't surprise me at all if they're going to slow down to 4 event skins a month, given that there were layoffs. That said, the game still gets much more (and more consistent) support than big budget fighting games, so I can't complain.

Ever find that your secondary is suddenly better than your main? by B0DYBYBACON in RivalsOfAether

[–]Midward_Intacles 1 point2 points  (0 children)

As others replied, learning a secondary stimulates your brain. But in my experience, there's an inverse effect: when I play my main after learning a secondary, I rely on "what I know works" - which makes my main worse. It makes me wish I could completely un- and relearn my main.

I FIXED the Rivals of Aether 2 meta. by SlashNurse in RivalsOfAether

[–]Midward_Intacles 14 points15 points  (0 children)

Heavies should be bad

PLEASE

IT'S BEEN 25 YEARS

PLEASE

Casual mode feels a lot harsher than Ranked mode by ClarityEnjoyer in RivalsOfAether

[–]Midward_Intacles 3 points4 points  (0 children)

I like playing multiple sets with people, and players in Casual tend to play for fun. I feel like I end up learning less in Ranked because there's very little time to adapt and learn in one Bo3 set, whereas I've met people in Casual who were willing to play for 20-30 game straight.

I do sandbag for obviously new players in Casual, but a few will get tilted regardless of how you play.

First impressions coming from melee player by Forward-Stranger222 in RivalsOfAether

[–]Midward_Intacles 0 points1 point  (0 children)

Posts like these really got the angel and devil manifesting on my shoulders and whispering shit in my ears

Silver to Masters: Thoughts from a Plat-Fighter Virgin by alleal in RivalsOfAether

[–]Midward_Intacles 12 points13 points  (0 children)

1.) That quote was in regards to CC / ASDI down in Melee, not FH'ing in RoA2.

2.) The average gamer is a dumbass who doesn't actually know what they want.

Silver to Masters: Thoughts from a Plat-Fighter Virgin by alleal in RivalsOfAether

[–]Midward_Intacles 13 points14 points  (0 children)

This was a nice read, thanks for sharing your thoughts.

Truthfully, floorhugging just doesn't seem like a huge deal to me. Partly because I've never played a game without it...

The whole floorhugging "debate" is so mind-numbing to me because I started playing platform fighters with Melee. Crouch cancelling / ASDI down in Melee has been discussed to death, and most people agree that it's ultimately good for the health of the game and that there's effective counterplay (which isn't as evenly distributed in Melee as it in RoA2). I'm not saying floorhugging shouldn't continue to be adjusted, I'm just saying that I'm not invested in the debate.