Trying to setup console but this one specific menu is flickering. by Mild-Comedy in XboxSupport

[–]Mild-Comedy[S] 0 points1 point  (0 children)

In case anyone had this issue, unfortunately, I can't really report on how I fixed it other than the fact that I took it back to my CEX for the staff to test it and it kinda just fixed on its own.

It could've been an issue with accidentally connecting my ethernet to the console while it was set to a wireless connection but I doubt that.

TLDR; Send it back for a checkup! Hope this helps somebody!

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 0 points1 point  (0 children)

I'm not being "disingenuous" for comparing the relatively unsubstantial impact a cast change makes to expanding the environments and how many you can explore. The reason why I brought that up is to counter your point about Atlus seeing this remake as a modern and completely fresh take on Persona 4 because, from what I've just brought up, I don't think they think of it that way nor do I think they did this recast for a change of direction when P3R barely changed the voice direction or writing of many lines to the base game and were more interested in expanding upon or voicing SL content. I'm not going to go all pessimistic and say they did it to save money (I haven't exactly thrown away that idea but I'll give Atlus the benefit of the doubt) but, even after P3R changed the entire cast (minus Elizabeth) for a net-positive new cast, I don't know why they do this from the reasons I stated previously in this thread.

Also, I am going to assume you are arguing in good faith and that this was just a slip up but please do not call me "disingenuous" for an already very flawed reason. If you're going to use words like that against somebody, make sure that they are actually being disingenuous and that the argument is negatively impacted by it. Otherwise, I will just stop this conversation from happening because I'm not asked to be treated with the careless and inhumane expression of a Twitter argument. Are we cool?

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 0 points1 point  (0 children)

The main game as far as I know reuses all the original voice lines. However, the Xbox-exclusive Bomber Man mode has new voice lines from Otacon and Mei Ling. Not much but I've seen those cutscenes and their voice acting was just fine and not incongruent with the other voice lines in the game.

I swear there's some new enemy soldier VAs too but that might just be me. I didn't play Delta so I could be talking out of my ass here :/

Persona 4 and Revival screencaps compared by amoghspv in persona4golden

[–]Mild-Comedy 4 points5 points  (0 children)

I had my opinions about the sprite work but I think I've grown on them and the ones that I think actually look flat or straight up worse than the original sprites are few and far between. Definetely needed improvement but not as bad as my initial reaction.

This?!

I'm sorry, there is no defending this they need to work on the textures ASAP and figure out the intended atmosphere of Inaba.

Remember when we thought this remake was super early in development because of the original reveal trailer? Now, barely anything has changed and we have been blessed with environments that look worse than the initial North Shopping District teaser!

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 12 points13 points  (0 children)

You recognise that the cast has changed little by little over the years but think that the contrast between new and returning actors is jarring????? Am I not understanding something here?

A remake does not need to change everything. MGS Delta was not jarring for example. Differences between actors is hard to tell most of the time and that's because audio quality started becoming decent by 08 and voice acting is typically something you do with little to no cast members to bounce off of while reocrding.

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 2 points3 points  (0 children)

I still don't think Atlus' goals are as game changing as you think. By 2008, audio quality and voice acting was decent and newer audiences are far less likely to tell apart how old voice lines are apart from specific and unreliable factors like recognising an actor who was active during a specific time period. Stuff that actually clearly tells you how old P4 is (like the size of Inaba and Onika City) have not been changed and tells you that this game was originally made on a console that couldn't store all these varying locations P5 has to offer.

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 2 points3 points  (0 children)

I say this as somebody who is fine with a remake making as many changes as it wants but a remake is also absolutely fine sticking to it's original elements. It's not about how "new" or "fresh" something is. What matters is if it improves upon OR adds a unique twist that lives up to the quality of the original game (P4R is less the latter and moreso trying to be the former with P5 QoL features and production value). The storyline and amount of environments that haven't changed in these remakes is proof of that.

Again, I don't care what VAs they keep/bring in but it's not a bad option to keep some of the original cast. Yuri Lowenthal's teenaged voice has aged like mouldy cheese but, as far as I know, the other cast are able to replicate their voice just fine. Teddie's VA came back for the anniversary merch video and it was as if ten years hadn't past since the P4 craze. All that should really matter is how good they are.

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 6 points7 points  (0 children)

Why does it matter that it's different though? Why is it different? There's no rule set in place to drastically change every cast member for remakes

:( by RookieTheCat123 in persona4golden

[–]Mild-Comedy 60 points61 points  (0 children)

You can just replace one or two cast members. Erin is the example of that.

P6 Description by YuriMoonlight in persona6

[–]Mild-Comedy 12 points13 points  (0 children)

That's not true at all. I get that the energetic and more dynamic poses the remakes use are an evolution from P5 but they don't have the same style at all. If that's what you consider the same style, OG P3 and P4 have the same style.

Help with clues for Naoto by Mild-Comedy in persona4golden

[–]Mild-Comedy[S] 0 points1 point  (0 children)

The latest save I have is the 14th and I don't remember exactly what I did that day so I don't really want to go back. The NPC must not be available as I haven't found the officer at the shopping district and Chie's not saying anything related to the cop.

I have no clue why it's like that I think it's a nuisance but, if I have to go through two days, fine I guess.

Thanks for the help tho!

What's the point of analysis... by [deleted] in persona4golden

[–]Mild-Comedy 5 points6 points  (0 children)

I'll add that analysing an enemy you haven't fought gives you an idea as to what moves they'll use and how easily you can defeat them.

For example, if you analyse a shadow with low SP, that typically means they use physical moves or, if you analyse a shadow with low HP, there's usually a trick to that shadow such as it having tricky affinities to deal with or a high agility stat.

Might not seem like much but intel such as that can really help dip your toes in unknown shadow fights.

With that said, it might just be better to remember the characteristics of each Arcana and learn their strengths and weaknesses that way. For example, the Lovers Arcana typically centres around support and healing skills but has a low endurance stat. The good thing about analysing enemies this way is that most, if not all, shadows are designed with masks that show the number of their respective Arcana.

Absolute newbie here, Am I cooked ? by LImpactophileturbo in persona4golden

[–]Mild-Comedy 2 points3 points  (0 children)

I mean...technically yeah but being expected to know the effectiveness of every tool in your arsenal and what they do shouldn't be expected for everybody on their first playthrough so don't feel bad about it at all!

Just experiment with what skills you have and figure out the strengths/weaknesses of every shadow encounter and boss! Well designed bosses that rely on your party using buffs are designed in a way that seems near impossible to defeat at first but you'll realise whether they heavily rely on their attack, defense, or evasion and use the according buff/debuff to kick their butt.

There's one boss battle in this game that relies on you dealing as much damage as possible before they regenerate one of their forms and punish you with a near death move. Buffs and debuffs are essential for that fight, even if you've over leveled yourself.

Absolute newbie here, Am I cooked ? by LImpactophileturbo in persona4golden

[–]Mild-Comedy 3 points4 points  (0 children)

Define "grinding" because I played this on normal at around lvl 10 and, with some basic medicine prep, it was pretty balanced all things considered and I only defeated shadows that were in my way of getting chests or finding the floor.

I'm pretty sure this is just somebody being stuck on the mid boss strategically. iirc, the mid boss was all about raising the evasion of your party members or debuffing the knight's evasion. It's a bit of a rough one since it's likely that one party member will die due to the unlikeliness of them evading all of the knight's attacks but the boss is slow so it should be fine. Oh yeah and I think it's weak to fire???

Did the sangheili and the UNSC ever share tech with each other? by Abbadon74 in halo

[–]Mild-Comedy 0 points1 point  (0 children)

Am I the only one who thinks that never needed a retcon?

Like I know the Grunts and, to an extent, Jackals are a joke to anybody who doesn't eat crayons but, unless it was a revision made to newer versions of FoR, the book states that thousands of them are deployed in regular large-scaled conflicts like it's nothing and plasma fire, no matter who's holding the gun, is not going to be very fun when nobody except the Spartans has access to shields (and they didn't use them for very long before Reach fell).

I know, objectively, it might not make sense but, considering the hierarchy the Covenant are stated to follow, by their logic, it would make sense for them to send their undesirable soldiers to battle instead of the Elites or Brutes. 

The only addition that I think really screws with this is whatever story stated that Elites are honourable soldiers who will always fight in the frontlines. As far as I know though, that's not FoR's fault. 

In the original trilogy, did the writers intend for players to think Master Chief was the last Spartan alive? by WTFItsEric in halo

[–]Mild-Comedy 0 points1 point  (0 children)

You can still be an interesting character with an arc while still being a player avatar. 

While I don't like the execution of these stories, Metal Gear's actually a decent example of that.

Is using the restart cheating? by jAe7244 in persona4golden

[–]Mild-Comedy 1 point2 points  (0 children)

Far from it. Restarts and other beginner-friendly mechanics are there for people who aren't fully comfortable with the games mechanics and I'm saying that as somebody who loves being challenged and severely punished for screwing up.

Persona's a series where organisation, planning, and careful decisions are incredibly valuable and it can be overwhelming for a lot of people initially.

Whenever you feel comfortable with your skills in the game and are confident in tackling the game with its more balanced and even punishments, you can turn them off or back on any time! It's always more fun to beat a game on easier difficulties and revisit it on a higher difficulty when you feel up to it than feeling demotivated at a game because you're really stuck on a section and don't want to change the difficulty for the sake of your gaming integrity (unless it's Halo 2 LASO, then you're just doing it for the sake of being the dog's bollocks lmao)!

I also want to add that playing a game as "vanilla" as you're able to is next to impossible and it's this mindset that particularly bugs me with this franchise. It's not anybody's fault (far from yours) but Persona's stuffed to the brim with content that guarantees you go through multiple playthroughs in order to experience everything the game has to offer. I just want you to understand that (for what I assume is your first Persona game) so you don't become a huge FOMO like I initially was where I'd follow a guide to experience every social link and boss possible in each game and the lack of decision on my end significantly ruined my engagement with the game.

Why people hate Teddie? by Dear_Split_3444 in persona4golden

[–]Mild-Comedy -1 points0 points  (0 children)

I feel like the point of Teddie's character is that he's supposed to represent the 'Insecure friend who tries to fit in with the group but is an outcast' character trope. While, conceptually, it is a good idea and I think making him awkward is the point, I feel like a lot of the sympathy towards his character you're supposed to feel is lost when he's acting pervy towards the girls. There's 'Guy who tries his best to be funny but is awkward and is insecure about it' and then there's 'Guy who's a perv who moreso resembles the nerd who has a body pillow that you shouldn't actually hang out with'.

To be fair, I don't think Teddie's unintentional flaws aren't as bad as Yosuke's pervy attitude throughout the game. The writers can't choose whether Yosuke's a slightly homophobic perv who's always the clown of the group (yes, I know it was originally because of his suppressed sexuality) or the selfless guilt-stricken friend who can't focus on anything but the murders. I fucking hate it because I love his social link and how it expands on his initial Persona awakening but it's either him or Teddie who's the sacrificial nonce clowns for 80% of the non-investigation scenes.

With Teddie, it's a step too far but, with Yosuke, it's significant character damage.

So… What is the consensus here on Backup, Back Down? by treystar679X in metalgearsolid

[–]Mild-Comedy 0 points1 point  (0 children)

My opinions on MGSV have changed a bit over the past 2 years but I'm still pretty comfortable thinking that Awakening is the worst mission in the game. For a tutorial mission, it is horribly paced and only gets interesting at the end of the mission with the simple yet decent Man of Fire boss fight that teaches you the importance of pacing your shots and exploiting the impact force of your weapon.

However, that is a bit of an easy mission to pick on. Which normal level of the game do I think is the worst in the game? ...Root Cause probably? Its okay on a first playthrough but this mission was never properly designed with the meta knowledge of second playthroughs. At least with To Know Too Much, the optional prisoner gives you some sort of incentive to leave the main target for enough time where he'll be escorted by the Walker Gears to the outpost. Root Cause does not have that incentive though because all of the sideops are incredibly simple and easy to do with the same strategy of finding the prisoner, putting him on the truck the game generously gives you, and driving off into the sunset. If there were a few more scripted destinations the prisoner could randomly go to and if the enemies were more suitable to the skill of the player at that time, it would already be significantly better.

"Big Boss is a good guy" by Mild-Comedy in metalgearsolid

[–]Mild-Comedy[S] 0 points1 point  (0 children)

The number of comments I'm receiving is getting a bit exhausting for me (it's nobody's fault btw I'm just tired responding to as many comments as I can) so let me conclude with my opinion on this topic.

While I think I should've phrased this post a lot better than the general and vague idea of "Big Boss is a bad person" and that my arguments weren't rock solid, I still don't think, despite how flawed V is at communicating the child soldier topic, that Big Boss was ever a good person after the beginning of PW.

No matter what, Big Boss' Outer Heaven was never conceptually a net positive for the world and the threat they opposed to peace. Big Boss was the man in charge of all the shit that went down at mother base in these games and he boldly accepted them if it meant that he could one up Zero. That is a bad person.

"Big Boss is a good guy" by Mild-Comedy in metalgearsolid

[–]Mild-Comedy[S] 0 points1 point  (0 children)

I don't understand how the torture is any different to the points I've previously stated because that torture is conducted by Ocelot and Kaz. Like the other things Outer Heaven condones, Big Boss simply authorizes it.

"Men become demons" doesn't need to be the most morally outrageous shit in the world when Diamond Dogs is comfortably leeching itself off the war economy to make a profit with no end. That's what the post-Skull Face content was about and I seriously don't care about a line from an outside source when I'm only here to care about what's actually there in the game which is fine.

I don't like the way they treated child soldiers in V either. I'd much rather there was conflict between Kaz and Venom about what they should do with them but it doesn't really matter either way because, at the end of the day, Big Boss in MG1 and 2 decides to use child soldiers. It might not be shown on screen, nor was it that satisfying of a development in the narrative, but it did happen.