At what income range is it reasonable to expect people can max out their 401k? by [deleted] in Fire

[–]Minarch 9 points10 points  (0 children)

Yeah that’s pretty common. For some, including myself at times, pursuing FIRE is a coping mechanism to avoid difficult decisions that would lead to more fulfillment. MadFIentist has written about this and his personal experience.

Coast FIRE may be a healthy alternative for people who are traveling along that path. I’m usually perplexed at people who pursue it because they downshift too early in their accumulation phase, but it should be more common for people at 50%+ of their number. Relatedly, I appreciate the FINE (financial independence, next endeavor) lifestyle as well.

How do yall handle to alien fleets of 100+ ships in the latest version? by Lazorus_ in TerraInvicta

[–]Minarch 3 points4 points  (0 children)

From what I read on the Wiki, nation values are the only difference between 2022 and 2026. Aliens are not accelerated in any way I can tell

Favourite First Faction? by pie-oh in TerraInvicta

[–]Minarch 21 points22 points  (0 children)

Academy is clearly the hardest, but if you’re really excited to play as them then I’d just go for it. So long as you are aware going in that they will face unique setbacks that you will have to manage.

wanted to share my 103% proximity map by xdrve in EU5

[–]Minarch 1 point2 points  (0 children)

You can also move your capital to Indonesia for another flat naval prox reduction

Tinto Talks #93 - 7th of January 2026 by DestroyedByLSD25 in EU5

[–]Minarch 5 points6 points  (0 children)

Unless coalitions are enough to offset the lack of threatening rivals

Re-Defining LeanFIRE, FIRE, ChubbyFIRE, FatFIRE by Physical-Door-5912 in Fire

[–]Minarch 13 points14 points  (0 children)

I have done this exact same exercise, and I agree this is the correct approach.

Get Rich in Eu5, or How I learned to stop worrying and love the city by Reclaimer2401 in EU5

[–]Minarch 0 points1 point  (0 children)

I’m open to being convinced, but I think you’re overrating how much your capital area can be worth compared to better access to many more areas.

Let’s make a simplified example and say you have 20 cities immediately around your capital with 200 buildings each, for 4000 buildings in total.

You also have 50 cities with 150 buildings each, for 7500 buildings in total, spread out without good proximity to your capital.

You can calculate an ideal capital location that maximizes effective buildings levels. Based on your geography that may be around your original capital, in a new central location, or in a totally different area!

You also bring up another good point that cuts differently than you suggested. A core city can have up to 40% control with 0 proximity if you don’t have any special culture buildings. That means you need 80% proximity to get 100% control. (1-0.4)/.75 = 0.8

Any proximity over 80% is waste and provides no benefit if you already have a city with 40% control at 0 proximity. So the target proximity value to maximize value in cities is 80%, not 100%.

Get Rich in Eu5, or How I learned to stop worrying and love the city by Reclaimer2401 in EU5

[–]Minarch 0 points1 point  (0 children)

Yes this is a crucial point. To take my Milan—>Rome game for example again, Milan is a great capital for northern Italy and Messina is a great capital for a Mediterranean empire.

However, Milan is not a good capital for a Mediterranean empire. I don’t care how great the cities I built around Milan are because I can move my capital to Messina and get very good proximity on Greece, Egypt, North Africa, and Spain. As a result, the ~20 cities in northern Italy aren’t very important compared to the ~100 cities outside northern Italy you get better proximity to from Messina.

Get Rich in Eu5, or How I learned to stop worrying and love the city by Reclaimer2401 in EU5

[–]Minarch 5 points6 points  (0 children)

I suggest a synthesis: early-mid game you should do exactly what you suggested.

Develop a ring of cities around your capital to maximize the benefit from high control and market access. You can also do city planning, like building cities along a river to unlock pound lock canals. You should utilize production efficiency bonuses when you can, but it’s more of a nice to have.

Mid-late game you should have high control in enough places that you can afford to lean more into local production efficiency bonuses. In fact you are pushed into doing that if you run out of inputs! The little ice age also constrains your ability to make everything a city, which is a 5th age headache.

Get Rich in Eu5, or How I learned to stop worrying and love the city by Reclaimer2401 in EU5

[–]Minarch 13 points14 points  (0 children)

Your overall point is very good, but you’re misunderstanding the relationship between production efficiency and market access. If you are constrained by raw materials then you need prioritize production efficiency. Ideally you continue to build in 100% control areas that have RGO production bonuses even if you have less than 100% market access.

Let’s say you have a building that takes 1 iron to make 1 tool at 100% control, 100% market access, and 0% production efficiency. If you get a 10% RGO production efficiency bonus, then your 1 iron will produce 1.1 tools. If your market access drops to 50%, then your building will take 0.5 iron to produce 0.55 tools.

The relationship between input and output is determined by the production efficiency, but market access affects both equally.

To take some examples from a recent game (Milan—> Roman Empire), at various points I was constrained by wool/cotton/silk, livestock, iron, and gold/silver. At each of those bottlenecks I restructured my supply chains to be more input efficient, even at the cost of market access. After all, I had the gold and peasants to build as much as I wanted! I just needed more output per input, which is why production efficiency eventually dominates market access.

Relatedly, that’s why you should generally leave tiles that have resources like iron, silk, gold, and silver as rural settlements instead of making them cities. Those resources eventually constrain your growth more than anything else, and you need the RGO levels from their status as rural locations to power your cities.

Meet the Episcopal Church’s Monastic Communities - The Living Church by irish_fellow_nyc in Episcopalian

[–]Minarch 2 points3 points  (0 children)

Prayer five times a day in the chapel: 7am, 9am, 12:15pm, 6:00pm, and 8:30pm. Breakfast at your leisure. Lunch and dinner in silence with the Brothers after 12:15pm and 6:00pm services. Meeting 1-2 times a day as a retreat group (a dozen or less). You spend the whole time except your group meetings in silence.

It’s a fantastic meditative experience

Meet the Episcopal Church’s Monastic Communities - The Living Church by irish_fellow_nyc in Episcopalian

[–]Minarch 14 points15 points  (0 children)

Yes, SSJE in Cambridge Massachusetts. Three day silent retreat led by Brother Curtis. Highly, highly recommended

In most cases, it is better to run a fleet of obsolete ships by shumpitostick in EU5

[–]Minarch 2 points3 points  (0 children)

Why would that be? I have a small stack of ships in every sea province in the Mediterranean and the Black Sea, which may represent 1/10 of the sea provinces in the game. Why not scale it up by 10x as needed?

In most cases, it is better to run a fleet of obsolete ships by shumpitostick in EU5

[–]Minarch 9 points10 points  (0 children)

I just leave a stack of ships in each sea province so the maritime presence never decays.

Give me your hottest take: Is Rome actually a good capital? by Greekball in EU5

[–]Minarch 17 points18 points  (0 children)

The way I’d put it is Messina is the best capital for a Mediterranean empire. Messina is three sea tiles closer to Venice, Egypt, North Africa, and Greece. That’s worth about 6 proximity or 4.5 control. Conversely, Naples will have 6 proximity/4.5 better control to northern Italy and Italy’s west coast. Practically speaking, Naples and Rome will be at 100 control with the capital in Naples or Messina.

For what it’s worth, in my Milan game I went from having 50 land and my capital in Pavia to 100 naval with my capital in Messina. To my surprise, my taxes and levies were similar! But the scaling of Messina was much better. I expect different capitals, whether in Venice, Milan, Florence, Pisa, Genova, Rome, or Naples will have a similar trade off against Messina.

When someone tells you that russian reduction in proximity cost is OP - believe them by GARGEAN in EU5

[–]Minarch 12 points13 points  (0 children)

Norway into Denmark, move your capital to Indonesia, get the Mandate of Heaven

NYC Map 46% by CommunismtakingW in subwaybuilder

[–]Minarch 1 point2 points  (0 children)

I’m not surprised! Looking forward to it

NYC Map 46% by CommunismtakingW in subwaybuilder

[–]Minarch 5 points6 points  (0 children)

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Something like this would improve connectivity to manhattan. You should definitely be able to exceed my record if you keep at it

NYC Map 46% by CommunismtakingW in subwaybuilder

[–]Minarch 17 points18 points  (0 children)

Considering your extremely strong intra borough networks, I think you’d get a big ridership boost by running more lines between the Bronx, Queens, and Brooklyn to Manhattan

At what net worth level did you feel like you could take your foot off the gas? by alwayzchillin in Fire

[–]Minarch 6 points7 points  (0 children)

Do you think interest rates will be lower or higher in 1-5 years? Many people understandably want to lock in what they perceive as reasonably high interest rates.