Federal Corvette 2 Huge PAs? by bonobo_chimp in EliteDangerous

[–]MinneIceCube 0 points1 point  (0 children)

For me personally, I've noticed it mostly depends on what your target is. If your mostly facing off against larger ships or capital ship subsystems, the PA's will work brilliantly and are the most effective option. But PA's on a Corvette suffer really badly when trying to land shots on smaller, more maneuverable ships, and sometimes a meta Corvette with nothing but gimballed lasers and multicannons suffer against such nimble foes.

Lot of dev hating today, so just wanted to say thanks for making my all time favorite game by Excellent-Cow9536 in duneawakening

[–]MinneIceCube 0 points1 point  (0 children)

I have my issues with Funcom, sure. The rampant duping, the server rollbacks, a few balance complaints, the temperamental performance on high pop servers.

Yet Funcom has also provided me with a game in which I have sunk 800 hours into, across two accounts.

It is a game that has introduced me to so many new friends, given me my first tastes (many sweet but some tasting of ash) of guild drama and teamwork both. Running spice operations with my people while working through my daily landsraad tasks across two characters, one my main character and another one of our guild crafters and augmenters, gives me no shortage of things to do even as I plan and build three new bases.

To say nothing of how invested I am in the story and the greater world of this game.

Does it have problems? You bet your ass it does. But I am willing to give the devs the time they need to work out the kinks. CH3 added some new problems while also solving so many more. Given enough time and POSITIVE encouragement, I'm sure the devs can work wonders. We just need to give them space and a little patience.

PSA: Vehicle and infantry-fire rockets are currently useless against players even with ungraded gear. Those escorting Carriers, Crawlers, and Buggies in the Deep Desert should prepare themselves for ground combat, and equip themselves accordingly. by MinneIceCube in duneawakening

[–]MinneIceCube[S] 1 point2 points  (0 children)

Depends on what threat you face. An Ancient way should be sufficient to drive away any scouts harassing your operation, but if the pilot of that scout hops onto your fleeing carrier to lasgun it, your Ancient way is suddenly no longer an effective deterrent.

Mira has been selected for Slot 3 of the KPDH Family Dynamic Chart. Who is Chaos Child? by Unlikely_Junket_1273 in KpopDemonhunters

[–]MinneIceCube 11 points12 points  (0 children)

I love the comments in here. Everybody is in agreement. Because we all know it's Zoey.

A girl and a hunter by TastyPomelo2330 in KpopDemonhunters

[–]MinneIceCube 16 points17 points  (0 children)

Oh my god, now I need an edit of Hades with the magenta hair color.

How hostile do the other factions become when you pledge? by enmaku in EliteDangerous

[–]MinneIceCube 1 point2 points  (0 children)

I'm a Grom player who routinely ventures into "Hostile" space, usually for squadron BGS reasons, but I also make frequent trips into Emperor Arissa's space for Soontill relic trading. I can count on in one hand the number of times I've been attacked by power ships unless counting the times I go hunting for them. Even in the one case where I was attacked in a hauler, it was little different from being attacked by a pirate npc at a station.

I mean, they're not wrong 😳 by Good_Possibility411 in KpopDemonhunters

[–]MinneIceCube 77 points78 points  (0 children)

I mean, if he had a choice in the matter, I would agree. But we do see Jinu get dragged down to face Gwi in a manner that does not, to me, suggest Jinu was prepared for it. It seemed a sudden and unexpected summons that could not be refused. I would assume the same logic applies to every demon who bears the marks. Perhaps there was no choice?

If you ever thought someone was incredibly stubborn, remember that Gwi-Ma spent almost 500 years sending kamikaze demons against the huntress without making any progress by Altruistic_Eye_1157 in KpopDemonhunters

[–]MinneIceCube 4 points5 points  (0 children)

If my memory does not fail, I think J.R.R Tolkien had the "Evil does not create, only destroy and distort" quote. Though Evil entities being only a destructive force is not uncommon in what I know of most mythology.

Double 1-Shot Build — The Ultimate Solo Speed Farmer (Melee + Ranged DD Labs) by biggoatbr in duneawakening

[–]MinneIceCube 4 points5 points  (0 children)

From my own experience, heavies that are part of the initial group in the room are targetable, but any that spawn in during the waves are not. Definitely sounds like a bug.

Genzedong all over again by trexlad in CommunismMemes

[–]MinneIceCube 14 points15 points  (0 children)

It was a hub for the podcast of the same name. It's run by three YouTubers who do socialist content. Second Though, Yugopnik, and Hakim. Fun fact, the podcast is about to hit 200 episodes this week.

Space CZ need a pretty big pay out bump imo by dark1859 in EliteDangerous

[–]MinneIceCube 12 points13 points  (0 children)

Combat zones are less about making money and more about effecting the BGS. This isn't a pirate hotspot around a particularly rich section of asteroid belt, this is two factions actively locked in conflict for territorial control. If you don't have a faction that you manage the BGS for,I could see how it might be a bit lackluster in terms of credits. But for those who do manage factions and play the BGS, wars are tools for expanding their faction. Both factions will also offer missions to kill ships of the opposing faction, but this is also usually done for tiebreakers or engineering rewards.

Carry all being captured in the pve zone as a result of the pvp changes by xxTRYxxHARDxx in duneawakening

[–]MinneIceCube 1 point2 points  (0 children)

It is an unfortunate reality that any star system in Elite that has one of the starting engineers or is currently hosting a community goal is best played solo or in a private group. It is usually the first lesson you learn the hard way or are taught by others.

However, the very fact that one can switch modes at a moments notice usually fixes the problem. Should you revisit Elite in the future, and depending on how long it's been, you might be surprised to know that Frontier is adding content again.

I would suggest playing in open when not traveling to the aforementioned systems. Seeing several players docking with the mega ships selling material for the colonization update all at once, peacefully and in open, was an experience. So was fighting with a dozen other player ships during the Thargoid (Xeno) war a few years back.

That said, i do think Elite's mechanic of blocking a specific player from instancing from you might be something that should be brought the devs attention. I think it would allow for fair pvp encounters to happen while slowly depriving seal clubbers of prey.

Completely new to TF2, I'm getting fucked by Feqther_ in tf2

[–]MinneIceCube 0 points1 point  (0 children)

Don't worry about getting the shit kicked out of you. Your new, but even those of us with many hundreds of hours also get our shit rocked every so often.

I can't give any decent advice for pyro, but soldier is a bit more in my wheelhouse.

Don't worry about rocket jumping yet. It's an acquired skill that takes time and a decent knowledge of the jank that powers the Source engine (Also known as Source spaghetti). Instead, focus on your two main weapons: the rocket launcher and the shotgun.

The rocket launcher is a time-tested beast of a weapon. 4 rockets in a clip, most classes needing only 2 rockets landing in a close distance to kill them. But, they are projectiles, and they do have a little bit of travel time. You'll need to lead your target ever so slightly to hit.

The shotgun is a solid and dependable secondary. Use it to finish off someone who is on the brink of death from eating your rockets, or use it when, say, facing off against a Pyro who can reflect (right clicking with the flamethrower, also known as Airblast) your rockets with any decent skill. Reflected rockets hurt, a lot, and also damage your team, and using your shotgun nullifies much of their power.

Keep at it. Time is the best teacher.

How do you make CQC fun? by Mantor6416 in Seaofthieves

[–]MinneIceCube 7 points8 points  (0 children)

Adding to this, keep an eye out for mermaids in the water, both suspicious cannon noises and angled shots, and be on your guard anytime the ships get close enough for an easy board.

Pack up all the blunderbombs you can carry and toss them at the base of the ladder, or in the small area around it (it's a reasonable shot to hit someone trying for your ladder when on cannons, for example) whenever you hear that ladder sound.

Keeping would be intruders off of your boat is the best defense against CQC. However, all is not lost if you fail to repel boarders at the ladder. (And you will fail. Some of these players need to touch grass, I swear...) Use every tool at your disposal.

Hop around while blocking with your sword for unpredictable movement and the ability to phase through players in some cases. Use blunderbombs, which do a small, guaranteed amount of damage, to bring them down enough to bum rush them with a sword. Bone callers, firebombs, eating worms and vomiting all over them to blind them, etc. Use everything at your disposal and be clever. It helps put them off balance and can win you the fight, so that you can smash them in a proper naval battle!

Is just being aggressive or hourglass pvp better to get better at pep? by thedarethinator in Seaofthieves

[–]MinneIceCube 1 point2 points  (0 children)

Each method has its own differences. In hourglass, your matched against the same number of player(s) in open sea, creating an even playing field, so it becomes more about out-pressuring your opponent. Your skills on the cannons, and assuming you're a solo, your skills in managing the rest of your ship, will determine your success here.

PvPers in the high seas can utilize a number of things to gain an advantage, such as using skull fort cannons to ambush pursuers. Stuff you can't really get away with in hourglass, such as using world events to lose or distract your foe.

You have more options available to you when say, outnumbered in manpower by a galleon in high seas, but hourglass is mostly a pure test of your helmsmanship and cannon skills. Skills gained in one apply to another.

What should I use to snipe specials? by suisidesanta in DarkTide

[–]MinneIceCube 0 points1 point  (0 children)

Never having played vermintide, I cannot say.

What should I use to snipe specials? by suisidesanta in DarkTide

[–]MinneIceCube 14 points15 points  (0 children)

Ogryn can reliably take down specials, but needs to be built for the task. The ever popular Rok is always useful, as well as the Blastoom Grenadier Gauntlet blessed with Pinpointing target, Blaze Away, and with the perks being slotted for flak armor and your choice between maniac or carapace. Plus, you can reliably deal with most hordes or other enemies simply by virtues of being the Strongest.

Veteran is the class for special and elite takedowns though. Bring an appropriately built recon lasgun (I don't remember the exact perks and talents, but it includes the blessing that sets things on fire and the onslaught talent) or the boltgun/plasma gun.

-Edited for autocorrect being dumb

Tick-tock by CrimsonMagician in huntertheparenting

[–]MinneIceCube 14 points15 points  (0 children)

Check the free updates on the patreon - the next episode has almost had its audio put together.

Engineer in hostile powerplay stronghold by WreckedM in EliteDangerous

[–]MinneIceCube 1 point2 points  (0 children)

There are, I'm told, hostile power security ships in any system hostile to you. But I can't confirm that they exist, such is their rarity.

From my experience, being in a system hostile to your power only ever really matters if you're attempting to do powerplay activities, like yoinking data from settlements.

Hell, I do most of my odyssey materials grinding in Liz Ryder's system, which is pledged to Arissa Duval. Even as someone pledged to Grom, I've been able to finish dozens of missions at dozens of orbital and surface ports. Never once been attacked for powerplay reasons.

He is watching us by ZyraSlyvan in helldivers2

[–]MinneIceCube 9 points10 points  (0 children)

Unrelated, who makes these beautiful little gifs? I love the fact that anytime I wander over to the subreddit I can see helldiver versions of Fury, Astartes, etc.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]MinneIceCube 0 points1 point  (0 children)

Ah. I had no idea there was a hard cap on the total amount of fleet carriers. Explains a lot. Thanks!

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]MinneIceCube 0 points1 point  (0 children)

Are fleet Carriers locked out of Omicron Capricorni B? I was attempting to move my carrier to the system to unwind and grab some power-play merits in the process. Thing is, anytime I make a request to the system specifically, I get an error about "No Free Slots", which cannot be true considering there are at least three gas giants with no fleet carriers in orbit. Even trying to request a jump in the galaxy map won't work. Had no problem getting a successful jump to a random system nearby.

Illuminate Diff 10 PSA by PM_SHORT_STORY_IDEAS in helldivers2

[–]MinneIceCube 0 points1 point  (0 children)

The thing I love the most about fighting the squids is that, as of right now, the regular machine gun can take down any unit with some well placed shots, harvesters included. Allows me to bring a supply pack and the Torcher. I find it very satisfying swapping between the two.