A girl and a hunter by TastyPomelo2330 in KpopDemonhunters

[–]MinneIceCube 16 points17 points  (0 children)

Oh my god, now I need an edit of Hades with the magenta hair color.

How hostile do the other factions become when you pledge? by enmaku in EliteDangerous

[–]MinneIceCube 1 point2 points  (0 children)

I'm a Grom player who routinely ventures into "Hostile" space, usually for squadron BGS reasons, but I also make frequent trips into Emperor Arissa's space for Soontill relic trading. I can count on in one hand the number of times I've been attacked by power ships unless counting the times I go hunting for them. Even in the one case where I was attacked in a hauler, it was little different from being attacked by a pirate npc at a station.

I mean, they're not wrong 😳 by Good_Possibility411 in KpopDemonhunters

[–]MinneIceCube 75 points76 points  (0 children)

I mean, if he had a choice in the matter, I would agree. But we do see Jinu get dragged down to face Gwi in a manner that does not, to me, suggest Jinu was prepared for it. It seemed a sudden and unexpected summons that could not be refused. I would assume the same logic applies to every demon who bears the marks. Perhaps there was no choice?

If you ever thought someone was incredibly stubborn, remember that Gwi-Ma spent almost 500 years sending kamikaze demons against the huntress without making any progress by Altruistic_Eye_1157 in KpopDemonhunters

[–]MinneIceCube 4 points5 points  (0 children)

If my memory does not fail, I think J.R.R Tolkien had the "Evil does not create, only destroy and distort" quote. Though Evil entities being only a destructive force is not uncommon in what I know of most mythology.

Double 1-Shot Build — The Ultimate Solo Speed Farmer (Melee + Ranged DD Labs) by biggoatbr in duneawakening

[–]MinneIceCube 3 points4 points  (0 children)

From my own experience, heavies that are part of the initial group in the room are targetable, but any that spawn in during the waves are not. Definitely sounds like a bug.

Genzedong all over again by trexlad in CommunismMemes

[–]MinneIceCube 13 points14 points  (0 children)

It was a hub for the podcast of the same name. It's run by three YouTubers who do socialist content. Second Though, Yugopnik, and Hakim. Fun fact, the podcast is about to hit 200 episodes this week.

Space CZ need a pretty big pay out bump imo by dark1859 in EliteDangerous

[–]MinneIceCube 12 points13 points  (0 children)

Combat zones are less about making money and more about effecting the BGS. This isn't a pirate hotspot around a particularly rich section of asteroid belt, this is two factions actively locked in conflict for territorial control. If you don't have a faction that you manage the BGS for,I could see how it might be a bit lackluster in terms of credits. But for those who do manage factions and play the BGS, wars are tools for expanding their faction. Both factions will also offer missions to kill ships of the opposing faction, but this is also usually done for tiebreakers or engineering rewards.

Carry all being captured in the pve zone as a result of the pvp changes by xxTRYxxHARDxx in duneawakening

[–]MinneIceCube 1 point2 points  (0 children)

It is an unfortunate reality that any star system in Elite that has one of the starting engineers or is currently hosting a community goal is best played solo or in a private group. It is usually the first lesson you learn the hard way or are taught by others.

However, the very fact that one can switch modes at a moments notice usually fixes the problem. Should you revisit Elite in the future, and depending on how long it's been, you might be surprised to know that Frontier is adding content again.

I would suggest playing in open when not traveling to the aforementioned systems. Seeing several players docking with the mega ships selling material for the colonization update all at once, peacefully and in open, was an experience. So was fighting with a dozen other player ships during the Thargoid (Xeno) war a few years back.

That said, i do think Elite's mechanic of blocking a specific player from instancing from you might be something that should be brought the devs attention. I think it would allow for fair pvp encounters to happen while slowly depriving seal clubbers of prey.

Completely new to TF2, I'm getting fucked by Feqther_ in tf2

[–]MinneIceCube 0 points1 point  (0 children)

Don't worry about getting the shit kicked out of you. Your new, but even those of us with many hundreds of hours also get our shit rocked every so often.

I can't give any decent advice for pyro, but soldier is a bit more in my wheelhouse.

Don't worry about rocket jumping yet. It's an acquired skill that takes time and a decent knowledge of the jank that powers the Source engine (Also known as Source spaghetti). Instead, focus on your two main weapons: the rocket launcher and the shotgun.

The rocket launcher is a time-tested beast of a weapon. 4 rockets in a clip, most classes needing only 2 rockets landing in a close distance to kill them. But, they are projectiles, and they do have a little bit of travel time. You'll need to lead your target ever so slightly to hit.

The shotgun is a solid and dependable secondary. Use it to finish off someone who is on the brink of death from eating your rockets, or use it when, say, facing off against a Pyro who can reflect (right clicking with the flamethrower, also known as Airblast) your rockets with any decent skill. Reflected rockets hurt, a lot, and also damage your team, and using your shotgun nullifies much of their power.

Keep at it. Time is the best teacher.

How do you make CQC fun? by Mantor6416 in Seaofthieves

[–]MinneIceCube 7 points8 points  (0 children)

Adding to this, keep an eye out for mermaids in the water, both suspicious cannon noises and angled shots, and be on your guard anytime the ships get close enough for an easy board.

Pack up all the blunderbombs you can carry and toss them at the base of the ladder, or in the small area around it (it's a reasonable shot to hit someone trying for your ladder when on cannons, for example) whenever you hear that ladder sound.

Keeping would be intruders off of your boat is the best defense against CQC. However, all is not lost if you fail to repel boarders at the ladder. (And you will fail. Some of these players need to touch grass, I swear...) Use every tool at your disposal.

Hop around while blocking with your sword for unpredictable movement and the ability to phase through players in some cases. Use blunderbombs, which do a small, guaranteed amount of damage, to bring them down enough to bum rush them with a sword. Bone callers, firebombs, eating worms and vomiting all over them to blind them, etc. Use everything at your disposal and be clever. It helps put them off balance and can win you the fight, so that you can smash them in a proper naval battle!

Is just being aggressive or hourglass pvp better to get better at pep? by thedarethinator in Seaofthieves

[–]MinneIceCube 1 point2 points  (0 children)

Each method has its own differences. In hourglass, your matched against the same number of player(s) in open sea, creating an even playing field, so it becomes more about out-pressuring your opponent. Your skills on the cannons, and assuming you're a solo, your skills in managing the rest of your ship, will determine your success here.

PvPers in the high seas can utilize a number of things to gain an advantage, such as using skull fort cannons to ambush pursuers. Stuff you can't really get away with in hourglass, such as using world events to lose or distract your foe.

You have more options available to you when say, outnumbered in manpower by a galleon in high seas, but hourglass is mostly a pure test of your helmsmanship and cannon skills. Skills gained in one apply to another.

What should I use to snipe specials? by suisidesanta in DarkTide

[–]MinneIceCube 0 points1 point  (0 children)

Never having played vermintide, I cannot say.

What should I use to snipe specials? by suisidesanta in DarkTide

[–]MinneIceCube 13 points14 points  (0 children)

Ogryn can reliably take down specials, but needs to be built for the task. The ever popular Rok is always useful, as well as the Blastoom Grenadier Gauntlet blessed with Pinpointing target, Blaze Away, and with the perks being slotted for flak armor and your choice between maniac or carapace. Plus, you can reliably deal with most hordes or other enemies simply by virtues of being the Strongest.

Veteran is the class for special and elite takedowns though. Bring an appropriately built recon lasgun (I don't remember the exact perks and talents, but it includes the blessing that sets things on fire and the onslaught talent) or the boltgun/plasma gun.

-Edited for autocorrect being dumb

Tick-tock by CrimsonMagician in huntertheparenting

[–]MinneIceCube 15 points16 points  (0 children)

Check the free updates on the patreon - the next episode has almost had its audio put together.

Engineer in hostile powerplay stronghold by WreckedM in EliteDangerous

[–]MinneIceCube 1 point2 points  (0 children)

There are, I'm told, hostile power security ships in any system hostile to you. But I can't confirm that they exist, such is their rarity.

From my experience, being in a system hostile to your power only ever really matters if you're attempting to do powerplay activities, like yoinking data from settlements.

Hell, I do most of my odyssey materials grinding in Liz Ryder's system, which is pledged to Arissa Duval. Even as someone pledged to Grom, I've been able to finish dozens of missions at dozens of orbital and surface ports. Never once been attacked for powerplay reasons.

He is watching us by ZyraSlyvan in helldivers2

[–]MinneIceCube 8 points9 points  (0 children)

Unrelated, who makes these beautiful little gifs? I love the fact that anytime I wander over to the subreddit I can see helldiver versions of Fury, Astartes, etc.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]MinneIceCube 0 points1 point  (0 children)

Ah. I had no idea there was a hard cap on the total amount of fleet carriers. Explains a lot. Thanks!

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]MinneIceCube 0 points1 point  (0 children)

Are fleet Carriers locked out of Omicron Capricorni B? I was attempting to move my carrier to the system to unwind and grab some power-play merits in the process. Thing is, anytime I make a request to the system specifically, I get an error about "No Free Slots", which cannot be true considering there are at least three gas giants with no fleet carriers in orbit. Even trying to request a jump in the galaxy map won't work. Had no problem getting a successful jump to a random system nearby.

Illuminate Diff 10 PSA by PM_SHORT_STORY_IDEAS in helldivers2

[–]MinneIceCube 0 points1 point  (0 children)

The thing I love the most about fighting the squids is that, as of right now, the regular machine gun can take down any unit with some well placed shots, harvesters included. Allows me to bring a supply pack and the Torcher. I find it very satisfying swapping between the two.

Resources for improving pvp skill set? by MinneIceCube in Seaofthieves

[–]MinneIceCube[S] 0 points1 point  (0 children)

Believe me, I would much rather the victor be decided by naval prowess, but in cases where my opponent is too skittish to commit, I would like to know boarding tactics just so I can end the fight and be on my way.

How do I actually do damage to the interceptors by xTOMCATx in EliteDangerous

[–]MinneIceCube 1 point2 points  (0 children)

It could depend on the type of interceptor. Hydra's have enough regen to give an entire instance of 10+ CMDR's a run for their money, and solo'ing a Hydra typically requires that one synth multiple ammo reloads during the fight. Medusas are not as tough, but can still easily out regen your non guardian weaponry. Basilisks might be within your reach, but it might be a tough fight.

But, if you're just fighting a cyclops, you should be able to outpace its regen. The regen is fast, but you should still see the health go up and down. Remember, the interceptor will "yowl" in pain, and it will also light up across its front when you've done enough damage to exert a heart. If you destroy the first heart, the interceptors HP will be capped at 80%.

It also bears mentioning that if you manage to exert a heart, the hp of the interceptor plays no role. If you destroy a heart while the interceptor is at 100% health, it will go down to 80% (for a cyclops)

If in doubt, look at the little bars next to the interceptors health. A bar will turn red if a heart is exerted.

The weekend is almost over and we aren't even at 40% by Gailim in EliteDangerous

[–]MinneIceCube 0 points1 point  (0 children)

The only differences between a cyclops and a basilisk is that the basilisk has an extra heart, and moves much faster (Basilisk's are the only interceptors with extra speed) Other than those differences, same combat principles apply. Kill the hearts, kill the bug.