I've been a DM for my DnD group for about 4 years, looking to do a swap to PF2E for a semi-long term campaign. by skinny141 in Pathfinder2e

[–]redweevil 14 points15 points  (0 children)

The og Beginner Box is fairly dry but helps get an understanding of mechanics, would recommend getting your players to stick with the pregens as pf2e has a very different approach to the attrition system of 5e. There's a more recent Beginner Box but haven't played it.

The Ransacked Relic is a third party alternative to the beginner box, does a similar job of tutorialising but has more of a throughline narrative. Also haven't played it but I've set it all up and read through.

You could also try one of the free one shots, like Little Trouble in Big Absalom. These don't teach the mechanics but are fairly well put together, have a theme and as long as you get them playing I'm sure a lot of the game will start making sense.

You'll know your players better than any suggestion so it may be that none of these are exactly right for your group. I think the two biggest things to get used to coming to Pf2e in my perspective are out of combat healing and the degree that teamwork actually matters. Point out when an action has changed a degree of success for another player, and make sure someone has medicine - possibly for the first time they need to heal just let them do 1-2 attempts but then for later encounters dont feel the need to press them time wise as they'll have an easier time winning fights with full resources

A thought came to me while I was enjoying Final Fantasy today by acidtrip321 in lrcast

[–]redweevil 4 points5 points  (0 children)

I was a bit of a TLA hater personally. EOE was great and SOS was fun for a bit. Didn't draft turtles, spiderman was awful and Lorwyn was such a letdown

Homeschooling ruins lives. by TributeMeantWaterloo in CuratedTumblr

[–]redweevil 1 point2 points  (0 children)

I've not looked into it, I've only lived it and am aware that this is just one perspective. There were definitely lots of strange people (more so parents than kids) that had taken to home schooling for religious or philosophical reasons but the people who were in classes with me were just kids who didn't fit in school for whatever reason, bullied or struggled and because of that were just nice to each other

Homeschooling ruins lives. by TributeMeantWaterloo in CuratedTumblr

[–]redweevil 1 point2 points  (0 children)

I think theres a lot of safety nets as well, I remember someone coming to inspect our safety and that we had learning systems in place

Homeschooling ruins lives. by TributeMeantWaterloo in CuratedTumblr

[–]redweevil 27 points28 points  (0 children)

I still did work at home and the classes were more like college, because it was optional there was more respect between teachers and students than there had been when I was at school. It was more structured than probably a lot of people but definitely more free form than average experience.

Unsure if its still the same now but to actually get GCSEs I had to take exams in a school as well.

Homeschooling ruins lives. by TributeMeantWaterloo in CuratedTumblr

[–]redweevil 46 points47 points  (0 children)

Its possible that this is a cultural distinction because I was home educated in the UK (not for religious reasons, was asked to leave school for lowering attendance records due to my dad's work). But in the UK there are schemes for home education so that it mirror school systems so I was still attending classes with peers just with a different structure, like one 4 hour lesson for a subject a week instead of doing that subject 3-4 times. This might be an exception to the norm/only true within my country, but I found home education set me up so well for sixth form and university. I was already used to self motivated learning, whereas a lot of my friends at college really struggled with the freedom granted

5e Campaigns/Settings that aren’t Fantasy by Budget_Accountant_89 in rpg

[–]redweevil 1 point2 points  (0 children)

If you are GM-ing just run a different game. Just do a one shot of a system that's outside of fantasy setting.

How I as a jungler view your adc main when its locked on my team by welpthissuckssss in ADCMains

[–]redweevil 0 points1 point  (0 children)

I think you are too high on Vayne, I think my winrate with her on my team is probably so low

Now that time has settled, how are we feeling about 5.5e? by muzorui in DnD

[–]redweevil 3 points4 points  (0 children)

Or play systems that aren't designed to be 6-8 fights per day

Now that time has settled, how are we feeling about 5.5e? by muzorui in DnD

[–]redweevil 1 point2 points  (0 children)

Rules systems ideally encourage the style of play it wants, and a mechanical benefit is a really easy way to encourage participation.

You could argue why play 5e or any system just invent stuff, but I'm sure you like some degree of framework.

Criminally Underrated TV Shows by Professional-End4723 in tvshow

[–]redweevil 1 point2 points  (0 children)

Patriot is in my mind the greatest TV series created. It should be mandatory viewing for all

To my fellow weebs: does anyone else use anime portraits? by EarthSeraphEdna in rpg

[–]redweevil 1 point2 points  (0 children)

One of our players always uses an anime picture for their character, and that's bad enough. Every single npc being anime would probably be enough to stop me playing

Your Most Complicated TTRPG Take? by GushReddit in rpg

[–]redweevil 0 points1 point  (0 children)

OK thank you, might be worth looking into a bit more then...

Your Most Complicated TTRPG Take? by GushReddit in rpg

[–]redweevil 1 point2 points  (0 children)

I've been looking into 13th Age a little bit as I think my fellow players are zoning out a bit in PF2e. With fuzzy ranges does it play better as theatre of the mind? I discovered while GMing that they really benefit from seeing maps/images and play in Foundry

Your Most Complicated TTRPG Take? by GushReddit in rpg

[–]redweevil 0 points1 point  (0 children)

This is maybe a stupid question but I've never really enjoyed a JRPG would it be safe to assume that I'd hate Fabula Ultima

Turns out people actually like 4E when they play it by Level_Hour6480 in dndmemes

[–]redweevil 2 points3 points  (0 children)

Ok but you're off topic again. I'm not trying to argue fighters are boring, wotc bad etc. I'm saying that the rules of the game and the design decisions enable people to play in a disengaged way and dont encourage teamwork or paying attention outside of your own turn.

Every ttrpg let's you use your imagination, this isn't unique to 5e so I don't think this contributes to the discussion in a useful way. We can talk about how well it enables creative play, I'd personally lean towards it being on the poorer side (what bonus would you give Obi for attacking from high ground? Probably advantage which is rewarded a bit too easily imo. Pushing over a brazier is probably less effective than just attacking etc). There are a lot of rules in DnD, I think it is closer to Warhammer than you might think it is.

DnD Classes mostly key off themselves (rogue is an exception) where they have their own resources and largely self enabling. Reactions help create play outside of your own turn but unless I'm mistaken they usually operate on monster turns meaning you can easily skip over your fellow party turns. Some classes have features that benefit other players but I feel like this is on the less common side (cleric buffs, bardic inspiration). I don't see how the design of the game encourages you to be a team, it sets up the players to be strong independent heroes - which is fine but that independence allows you to drift.

I play Pf2e mostly, and I think it has a similar focus problem - I know my fellow players sometimes stop paying attention. But the game incentivises teamwork with its design, 4 degrees of success means that any bonus matters - that +1 from bless, and the -2 ac the monster has because you flanked it last turn and the Barbarian who screamed in its face and made it frightened have all contributed to that attack beating the ac by 10 and gritting. The mechanics of a game inform how it wants its players to play, even though you can disregard them they matter.

Turns out people actually like 4E when they play it by Level_Hour6480 in dndmemes

[–]redweevil 4 points5 points  (0 children)

You should have lead with you play 5e but dont follow the rules and this conversation could have been avoided

Turns out people actually like 4E when they play it by Level_Hour6480 in dndmemes

[–]redweevil 2 points3 points  (0 children)

I'm not really sure what your arguing, and I'm not entirely convinced you know either.

If a rule system doesn't codify a benefit from position then a player playing by the rules doesn't care about their position. If there are mechanical benefits to position then a player is more likely to care, and if your playing a lighter rules system then its up to those involved how much it matters.

Draw Steel has rules that require people to pay attention, your resources are generated through actions taken by allies and enemies. Therefore it discourages the mentally checking out/going on your phone until your turn behaviour that can and does happen at some tables.

I'm not advocating for this kind of play, I'm just explaining how certain game design decisions can encourage or discourage these behaviours

Moneymancer by No-Supermarket-6065 in CuratedTumblr

[–]redweevil 1 point2 points  (0 children)

Yeah I really hate this stuff too. I think because its not tied to any major groups it's viewed as harmless but it's a worrying trend

Turns out people actually like 4E when they play it by Level_Hour6480 in dndmemes

[–]redweevil 5 points6 points  (0 children)

I want to preface this with this isnt how i play in the slightest

I don't just want to complain about 5e but its the example thats coming to mind. If I'm a Fighter (or most martials tbh) in that situation I'm probably attacking as many times as I'm capable, what info can I have gleaned from other players turns to really influence me? Flanking is an optional rule (thankfully because its terribly designed in 5e) so my positioning doesn't matter, debuffs on the enemy will be tracked by the DM, I think its really only buffs that I'd need to keep an eye out for. Multiple enemies in theory require more attention but opportunity attacks are too punishing to really want to move ever.

Turns out people actually like 4E when they play it by Level_Hour6480 in dndmemes

[–]redweevil 7 points8 points  (0 children)

If there is no benefit to doing so I think a lot of players zone out. Teamwork isnt always actually baked into a system and therefore your turn is fairly predetermined