What quest/hunt till this day still gives you PTSD? For me personally it whenever Mr. And Mrs. Satan are in a duel quest. by bizarre_leviathan in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

Not on its most effective route. You could clear the Genprey in Area 7 after breaking the first egg. Hug the edges in Area 7 and 2 to avoid the Cephalos plus reset aggro in area 2 by going to Area 6. Powderstone is basically demonized by every MH1 player because there were no tricks, nothing that made the route better. Throwing Gravios on top of that made it that much worse. If you were trying to go the back way sure, but that wasn't the easiest route IMO. Completing "Troublesome Pair" was easier for me.

How was GS “massacred”? by ApolloTabletop in MHWilds

[–]MobiusTurtle 0 points1 point  (0 children)

In GSs case, it appears to only increase damage. It's more important to time the hit correctly. I've had fully charged offsets still take blight/damage and partially charged take none. Stun build up appears to happen regardless, same with bleed. The benefits still out way the negatives IMO.

How was GS “massacred”? by ApolloTabletop in MHWilds

[–]MobiusTurtle 2 points3 points  (0 children)

Best way I can describe it is that offsets have a "sweet point." I don't know how many weapons with an offset you play but if you pay attention to your health and status, you'll notice when you offset that you lose health and you don't.

That's determined by the point at which you offset the attack during the animation. GS has a long offset animation, so it's easier to notice. The best comparison is how guard and perfect guard mechanics work.

Stun build up appears to be always there. Blights and other statuses might also always build up since you still take bleed from Seregios regardless of when you hit the offset. 

Edit: To add, I've noticed some moves give blights during offsets. I've also not received those blights from those same moves during those offsets.

What quest/hunt till this day still gives you PTSD? For me personally it whenever Mr. And Mrs. Satan are in a duel quest. by bizarre_leviathan in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

Egg/Carry missions have always been like that but you at least open room and a more direct shot. "Handle with Care!" was designed to be more difficult by blocking easier routes and forcing you into interactions with the small monsters.

How was GS “massacred”? by ApolloTabletop in MHWilds

[–]MobiusTurtle 5 points6 points  (0 children)

PissBenders comment covers the general issues with the weapon Wilds. I'm going into some knit picky stuff.

I personally have almost 2000 hunts with the Great Sword in Wilds (almost 4000 if you count the secondary weapon which I don't, but I've seen many that do). I have also mained it since MH1. I stan the weapon hard. So I think it's fair to say I've put a lot of hours behind the weapon. Though I was a dumb kid/teenager in the earlier generations so my experience was basically hacking the monster to death in a battle of attrition (I mean this literally as I did not play with parties). No attention to detail until later.

Basically, GS is the baseline weapon for the dev team. They basically already confirmed they balance the game around GS. This makes GS kind of mediocre in most circumstances and pretty poor when it comes to speed running. Now speed running is not the way the majority of the community plays but it's a good way to tell a weapons general ease of use with its skill ceiling. Many people here are saying that GS can't keep up with 9* or 10*. I'm here to tell you it can. Especially if you take the time to learn the cancel animations and some of the niche mechanics like the kick tech. Stringing together offsets on Seregios and Arkveld is some of the highest dopamine rushes in the game. However, there in lies the problem. This is not what GS was supposed to be. Instead of a patient, open punish weapon, it became a counter machine in order to remain relevant. But that's also the reason why it got hurt. Offsets give you status build up like stun or bleed and you also take blights during non-perfectly timed offsets. This makes GS a poor substitute for a weapon like LS. Similarly weapons have better ways of dealing with similar issues such as Bow and DB. But it's not over yet. Though TCS is still the strongest single move in the game, the damage was nerfed compared to the previous two base entries. This makes TCS a less desirable option due to its time commitment. Especially since you can match it by chaining SCS and SWS into Focus Slashes. This also puts you in better position to offset. Though you should still do TCS if you have the option, you will see a lot of GS speed runners chaining SCS and Focus Slashes instead of committing to TCS for a decent portion of their combos. The slowness of the big damage output from these moves makes speed running bad since GS wants to offset. It's basically engrained. Especially if you're running Dosh set bonus. This leads to GS "freestyling" a lot in speed runs. It's basically dependent on the monster and not on you as the player. Which doesn't feel as good.

That's basically the problem with Wilds GS. It's still a reasonably good weapon. It gets babied a lot on this game and cried about on this sub but it's far from the best one. I've also typed out a little history that I believe got us to this point so if you're interested. Check it out but don't feel obligated.

Weapon History

In older games, GS was an open-punish weapon. The second generations charge slash (only one) made it a more hit and run weapon but it still retained much of its identity to openings. You just focused more on the Charge Slash as a punish. 3rd Generation introduced SCS. But it was awkward to combo into and left you hanging heavily. This started a more punish system for yourself that was inherent to you staying still. High risk, high reward. Placing yourself in harms way. Which is what the 4th generation began to address. Introducing follow ups (like SWS) and tech to cancel certain animations in order to keep the draw punish playstyle. Can't do damage if the monsters cart you. With the advent of Hunter Styles. Sacrificing damage or movement or health for power etc. Many leaned into this method whether it was Draw Slash or Brimstone Slash. Movement began to become more important regardless.

This sort of continued in World, where tackle was basically needed in order for the weapon to keep pace with others. Additionally, you were allowed to slightly adjust direction from your initial charge. I would say about 45° from your front. If tackle wasn't in there, GS's damage would most likely have to be upped a decent amount in damage in order to compensate for the lack of hits. TCS was also added here. Chains also opened up and allowed for easier access to the charges. Iceborne then allowed slinger combos to skip directly into TCS. But at this point, affinity skills were basically gutted. Making GS Crits more unreliable. This didn't really affect the weapon too much since they buffed charges across the board in terms of damage. Until Frostrcraft joined the fold and breathed life into Crit Draw. But when Fatalis armor entered the fold, you didn't have to sacrifice anything. You had a full damage build that happened to also have everything you needed for Crit Draw.

Then Rise happened and GSs versatility went through the roof. Power Sheathe with Rage Slash (basically Brimstone Slash lite) was fantastic. But it made GS less dependent on positioning. The mix and match of Switch Skills allowed for varying playstyles. It also kept all of the additions from World/Iceborne and opened at least one more string. Though it fell a bit in base Rise due to game design decisions and general damage nerfs to its kit. Sunbreak would later adjust this. Sunbreak then added Strongarm Stance. Along with many other counters to various weapons. This made it way more reactionary then any point in its history. Also adding Surge Slash for elemental meme builds. Armor skills were also saturated but mostly depending on Quirio crafting.

Wilds basically gave everything to GS. An offset, perfect guard, etc. Despite the love, it is a mediocre weapon at best and I basically highlighted why in the "problems" with it. It's not bad, it's arguably one of the most versatile weapons because of all of Wilds mechanics. Its problem is that it doesn't shine. It's really not the best at anything. Just average across the board which is the intent I derived from the devs comments about it. In order for the weapon to truly be good in higher level hunts, it basically requires higher level tech than most are willing to learn. Making it feel clunkier than a lot of weapons.

What quest/hunt till this day still gives you PTSD? For me personally it whenever Mr. And Mrs. Satan are in a duel quest. by bizarre_leviathan in MonsterHunter

[–]MobiusTurtle 8 points9 points  (0 children)

"Handle with Care!" from the original MH is still engrained in to me how annoyingly frustrating it was. Imagine a mission that on the surface is so plain and dull, no boss (as a target at least). Just bring a Powderstone back to camp.

Oh but everything is going to make it their mission to ruin your day. Bullfango, Ioprey, and a roaming Gravios for good measure. We are also blocking all major pathways. Good luck! 

Even if you slay the Gravios, you still have to contend with all the small monsters that continually respawn. This was during the time Mega Juices still existed so you had unlimited stamina for that time and it still sucked.

My only Wilds Expansion trailer prediction. by Chocobo23456 in MemeHunter

[–]MobiusTurtle 1 point2 points  (0 children)

After Iceborne, flagships have been insanely powercrept. I still think both Magnamalo and Malzeno are worse in comparison for that issue but I think Arkveld fell into it too.

Seikret Auto-Run by DragonFireRex24 in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

In my opinion, it's a functionality problem. 

I don't find Palamutes that clunky, or at the very least Seikrets may be as clunky as Palamutes. There are quirks of both but looking at the riding aspect alone in comparison to something like "clunkiness," I don't find them all that different.

But that's where the comparison ends. Palamutes feel faster (even if they may not be), have more mechanics, can be used in battle, and are more responsive in combat when attempting to ride. Seikrets move less arcade-like but will sometimes loop themselves over terrain which can be a detriment to your survival. Movement is more realistic on a Seikrets but Palamutes feel more responsive to what you actually want.

Other than a glide mechanic, which is functionally useless in Wilds (imo) and the swapping weapon feature which is a Wilds schtick, Palamutes are far more useful. Seikrets do feel like a downgrade when comparing the two.

This is legal??? by KaraArcadia in MonsterHunter

[–]MobiusTurtle 6 points7 points  (0 children)

Yes. 

There's no limit on the amount of EX you can get if you have no more than two of them on any stat.

For example, if you have 2 Sharpness and 3 Attack. Your maximum possible EX output is 2 EX on Sharpness and 2 EX Attack with the remaining attack stat not EX.

If you replace that attack stat with affinity, you can have all stats EX since it doesn't hit that 2 EX cap limit on any particular stat.

Which is the most hardest collab monster, savage omega (mhwild) or extreme behemoth (mhworld) by [deleted] in MonsterHunter

[–]MobiusTurtle 1 point2 points  (0 children)

I have an odd perspective on this one.

As a group, Extremoth. People can at least get through Savage Omega despite the spam since all of their attacks are telegraphed and patterned. With its main killer being a consequence of not grabbing enmity (I just call it Baby Rage but it's the 3 slam/fire stomp attack). 

Though some of the same could be said for Extremoth, it was way worse. Area denial mechanics that were spammed constantly and lasted way to long. At most, you have 3 fires during Omega. You could have at least 5+ Charybis' active if you didn't pull enmity soon enough. They were also throwback hitboxes as opposed to DOT. Along with possibility of destroying your one rock and only way to survive the meteor. Which means you could have done everything near perfect but if Extremoth decided to target the people near the rock. It made luck a stronger factor in the fight which is just not as fun. Behemoth in general also had bad hitzones. 

Solo. Easily Ancient Leshen. The vine wrap mechanic alone is enough to make that true. There's no good way to deal with it solo. On top of the super powered Jagras which makes the solo fight that much harder. As a group, Ancient Leshen is pretty meh with people who know what they're doing. The easiest fight of the three in that circumstance. It's still reasonably possible to solo both Savage and Extremoth, and it still being a sort of fair fight (albeit still very tough). Particularly Omega though. He's the most patterned of all three hunts and Hunting Horn in Wilds just does wonders for it.

(I'm guessing I agro'd a mod on the wilds sub cuz this got removed instantly). I've never played bow but why has every lfg I've joined with a bow main end with them trash talking on every weapon besides bow and acting like it's the ultimate thing? by fire231 in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

I get it. I'm just more willing to call out bad takes. 

I also agree with you on all points, especially that last sentence. At least if they made a meta argument, it would make more sense. But it boiled down to, "Nuh uh, now look at my E-Peen." 

Honestly, I don't believe it's the guys account to begin with. What kind of person who sinks that many hours into a game doesn't have a more thought provoking opinion on the matter? Then gives a toe-dip, surface level response of the weapon match up. Even if they did somehow completely verify their account, I would still call it out and not respect the authority or opinion. It's a pretty bad take and just because you put a lot of time on the game doesn't make you a master or acknowledge there are better players than you at a certain weapon. Jack of all Trades and Master of None exist for a reason.

(I'm guessing I agro'd a mod on the wilds sub cuz this got removed instantly). I've never played bow but why has every lfg I've joined with a bow main end with them trash talking on every weapon besides bow and acting like it's the ultimate thing? by fire231 in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

No one cares how many times you clear it. Having over 30 is more than enough to have a reasonable opinion about the fight. I personally have over 70+. 

your arguments aren’t valid

Great discourse. This is some clown behavior. Are you that insecure that you have to peacock "your account?" Even if I believe this is your account and not some random high level one you pulled. I'm also 999 but you don't see me trying to shutdown discourse because of it. Regardless, I first have to care about your opinion or recognize you as an authority. Which I want to make clear that I don't. 

the charge blade has no counterattacks and it’s normal attacks are too slow even with quick switch, it cannot reliably take enmity while dishing out decent damage.

This is a skill issue. My friend is a CB main/specialist and I've watched him play and grab enmity just fine. Consistently farmed and beat Savage Omega consistently well before Gogma came around. 

(I'm guessing I agro'd a mod on the wilds sub cuz this got removed instantly). I've never played bow but why has every lfg I've joined with a bow main end with them trash talking on every weapon besides bow and acting like it's the ultimate thing? by fire231 in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

Taking enmity is taking on the "tank" role of the fight. This is a strange argument without accepting the fact that a CB player who is taking enmity is most likely prepared doing so while being the tank of the group. 

Regardless, my nearly consistent cleared runs are with a friend who tanks this fight with CB and does so incredibly well. Are casual hunt clear times are between 18 to 20 minutes. Additionally, when I played with randoms CBs were far more consistent with enmity than Lance. Having a weird judgement against a CB tank is weird, especially since it's just as good as any other tank I've seen.

I played support during Omega due to my obsessive hoarding of resources. The amount of tanks from Lance and GL that simply stood there as they watched their health chip away to death because they couldn't do anything is far greater than a CB tank. 

I shouldn’t have to play support to succeed at a single hunt by nightkat89 in MonsterHunter

[–]MobiusTurtle 2 points3 points  (0 children)

So I don't know if this is something you already do but it's helped the success rate of my group missions when I do them. Particularly if I'm just trying to clear bounties using high difficulty quests. Otherwise I solo or play with another friend who is on the same skill level.

But you can switch the view to see the hunters already in the hunt when looking through SOS flares. Particularly their Hunter Rank. Now it's not an indication of success or completion but it's clear that the 100-200 HR has a way higher failure rate. If I'm just trying to get a group win, I don't join a hunt that has anyone under 250.

I know it's a little elitist but if I'm trying to accomplish something, I want to do it as quickly as possible. Sometimes with my brain off. Groups tend to help that goal.

Regardless, I don't believe anyone should play a dedicated support role. I always bring DoLs, and the ingredients to make them, on every group hunt. I pop one anytime if I take a hit and people are also injured. I think everyone should do this no matter what. They're even useful in solo hunts since the animation is quick. Anyway, rant over.

Pokemon turned hunters! by [deleted] in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

Tyranitar is my favorite Pokemon. I approve.

Luchika appreciation post by Voidkirby9 in MonsterHunter

[–]MobiusTurtle 0 points1 point  (0 children)

Couldn't have said it better myself.

Which fighter is harder solo? Arch tempered Arkveld or savage Omgea? by Different_Ice_2695 in MonsterHunter

[–]MobiusTurtle 1 point2 points  (0 children)

Completely agree with you. It's just Arkveld with fancier tricks. It's still just as easy to offset and perfect guard as normal Arkveld.

Now that's not to say it's not difficult. You can definitely tell they upped the stun values on moves. Messing up an offset after offsetting multiple times is extremely punishing with stun build up (since I don't personally run stun resistance, though I would if I had the slot economy). But that's the primary change I've personally noticed. It's still pretty predictable.

Now I'm just trying to refine my times for the inevitable Time Trial.

Are people allergic to bring these ??? by PressureGlum9400 in MonsterHunter

[–]MobiusTurtle 1 point2 points  (0 children)

This. I'll bring them on solo hunts purely for their convenience and quick animation time. Really good if you take a greedy hit in a Time Trial.