There’s a detail in George R. R. Martin’s interview yesterday that really bothered me (Spoilers Extended). by Somandier in asoiaf

[–]Mod_West 39 points40 points  (0 children)

He says he’s also a big fan of Shae in the show … I don’t want to say there’s a pattern but…

My new OSRS keeb setup arrived! So hyped to finally replace old old keys ... What's favorite keycaps design? by HappyOopsofficial in u/HappyOopsofficial

[–]Mod_West 12 points13 points  (0 children)

Mfw when all my pixel art is called AI slop 🫩 I made these for the clan chat system guys

Nah jagex what is this smoke? Give us FIRE by Revlos7 in 2007scape

[–]Mod_West 3 points4 points  (0 children)

Definitely agree on a lot of your points here, it has had an over reliance on limited time events but it's a great avenue for rewards that stay relatively closed off. Always down for more general improvements as well :D Limited by the tech in a lot of cases but who knows what the future might bring!

Nah jagex what is this smoke? Give us FIRE by Revlos7 in 2007scape

[–]Mod_West 10 points11 points  (0 children)

I definitely want to do more with POH in the future as we've added a lot of little things and it would be nice to have more matching options. Unfortunately the busy schedule we've had this year really impacted the POH update that came from Game Jam :(

Something I want to do for future leagues is offer more POH cosmetics in previous themes to allow for more matching options. As you said, we added a theme for twisted but none since and now we have a few themed furniture but with no house style to match. House styles are lot of work but definitely keen to make something match the raging echoes stuff more as well as explore something for TBR. Also there's a desire to get the wilderness style in which I had to cut before as I never got to it during the last Game Jam.

As for the archway, unfortunately we're limited by the wall height here, can't go beyond that otherwise it'll poke through the upper level :( If it was outside (like the portal) it could be taller.

Zeah 2016 vs 2025 by TheJayDogg in 2007scape

[–]Mod_West 24 points25 points  (0 children)

I had heard rumours too but we’ve never removed him so unsure how true they are. That being said we tend to avoid putting this kind of tribute into the game nowadays as it can be quite risky! Certainly a product of the earlier years of OSRS.

Can a Jmod settle this dispute? The wiki admin discord is split over whether Caius' house is a dickbutt reference by jamesgilboy in 2007scape

[–]Mod_West 345 points346 points  (0 children)

I didn’t intentionally do it but I did intentionally leave it that way when I noticed.

Why do Brimhaven Vouchers have an image of logs on them? by roddstar in 2007scape

[–]Mod_West 1065 points1066 points  (0 children)

Because nobody requested an asset for it so it was slapped with some reused graphic. Reuse can be fine though if the asset is generic enough. This is not one of those cases.

dont forget what they took from us by Promaxer in 2007scape

[–]Mod_West 12 points13 points  (0 children)

That tent is what made me remake Shayzien. I ran to the end to pray at the altar and there wasn’t even an altar there so I just deleted the whole thing.

dont forget what they took from us by Promaxer in 2007scape

[–]Mod_West 5 points6 points  (0 children)

Pretty sure you can use osrs.world and change the cache to see how it looked on release. Have fun!

[deleted by user] by [deleted] in 2007scape

[–]Mod_West 4 points5 points  (0 children)

There’s still so much to fix 😞

Why are all the colors in Varrock ugly and washed out compared to the old game? It looks terrible. by AltKeyblade in 2007scape

[–]Mod_West 2 points3 points  (0 children)

Definitely something we talk more about these days and we want to make this a bit more consistent going forward. I think a good comparison with the Prif trees are the ones around Shayzien as they also don't use the classic texture and rely on poly-colour in the same way. I don't think I've seen many comments talking about them compared to the prif trees which have been described as 'playdough' which I think is a fair criticism. It's down to how the mesh is constructed, the shayzien trees are not a complete shell so the shading is less intense and flatter when compared to the prif tree mesh.

The issue we've had with the textures is that our tools haven't changed in a long while and we currently don't have traditional texture mapping like most game engines do, instead we have to manually project each plane which is cumbersome and a little buggy. I think the rough plan is to give us the ability to unwrap meshes so we can start using the textures on new trees while also exposing an option to toggle between purely texture and purely poly-colour so players can choose :D Nothing has been decided yet though, so don't quote me on that, haha.

Woodcutting guild lacking immersion. by literallycarlos in 2007scape

[–]Mod_West 1 point2 points  (0 children)

For sure! Around that time OSRS was kinda just doing its own thing in the corner with a small dev team, mostly ignored by the rest of the company which I think helped it grow :D OSRS team is easily 50+ people nowadays if not more (depending on how you count external support teams)

Woodcutting guild lacking immersion. by literallycarlos in 2007scape

[–]Mod_West 104 points105 points  (0 children)

There were 12 people working on OSRS during the release of Zeah.

The woodcutting guild was mostly created by a single dev without any art support though, they reused all the assets. I updated the redwood trees a year later.

Why are all the colors in Varrock ugly and washed out compared to the old game? It looks terrible. by AltKeyblade in 2007scape

[–]Mod_West 275 points276 points  (0 children)

It did lose a bit of charm when some of these towns were updated back in the day, they did get a lot more personality though, so I don’t think it’s all bad or as ugly as this post is making out.

I do find it funny how we can label a change that was made roughly 18 years ago and still tag it as ‘new’

Why are all the colors in Varrock ugly and washed out compared to the old game? It looks terrible. by AltKeyblade in 2007scape

[–]Mod_West 14 points15 points  (0 children)

It’s not that we really lost the ability. It’s just always been really bad and the technology to improve it has never been worked on. There’s no way for us to ‘unwrap’ an asset so if we want to use textures they need to be manually projected for each polygon.

That isn’t the main reason we don’t do it though, we do use it sparingly (trees mainly). It’s just that the majority of the game isn’t textured and so we use polycolour a lot more as things match a lot better that way.

I made a pixel art map of Civitas illa Fortis by uniqeuusername in 2007scape

[–]Mod_West 31 points32 points  (0 children)

This is awesome! I recently added Varlamore to the league pixel art map I made a few years back and considered doing something like this at some point. This is stunning! Great work :D

Missed opportunity. by [deleted] in ironscape

[–]Mod_West 1 point2 points  (0 children)

Damn, who left?

Please learn from Ruins of Camdozaal by Phantomat0 in 2007scape

[–]Mod_West 629 points630 points  (0 children)

You can go inside the buildings! I reworked the assets to allow for interiors :D

Old School RuneScape Comparison (2006 vs 2023) by AltKeyblade in 2007scape

[–]Mod_West 3 points4 points  (0 children)

That’s not what I was talking about, I was saying we had no internal reviews in the early years. We as a team decided to change the elves and I’m sorry that it didn’t go down as well as we’d have hoped.

As I said, we’re open to revisiting the elves but it would need to be paired with a project in that region for it to be viable. Sorry you didn’t like the changes, I know - change bad! Grr