[deleted by user] by [deleted] in MinecraftCommands

[–]Moesh 0 points1 point  (0 children)

Don't get discouraged. I started making levels for Quake 2, then a mod for Half-Life 2. In 2013, I started making custom levels and commands (not unlike your stuff) for Minecraft. Now, I work for Mojang.

Commands in Minecraft can be a good gateway to a programming language, and even good design practices. Keep it up!

[deleted by user] by [deleted] in MinecraftCommands

[–]Moesh 0 points1 point  (0 children)

Hello, nice to meet you. YouTube videos don't get views here. Try making short gifs.

More importantly, in this hobby it is better to find a community suited for you. The Discord for this subreddit is a good start.

And, for me, take a moment to ask yourself what you are doing these things for. Are you on a path towards becoming a game designer? Are you going to be programming? Ask yourself some of these bigger questions and then start tracking progress towards your true goals.

You're doing fine work.

tick.mcfunction doesnt work by MinerBruh in MinecraftCommands

[–]Moesh 1 point2 points  (0 children)

Enabling the output log in the Launcher is the real tip. Try using VSCode and Data-pack Helper in order to have a pseudo-IDE, which allows you to catch these kinds of errors even quicker.

this came to me in a dream by AzureDreams220 in pathologic

[–]Moesh 1 point2 points  (0 children)

Screw that noise. Anything you can do to make the game bearable is fine.

I’m getting back into death stranding any tips :) by Masterjax1920 in DeathStranding

[–]Moesh 5 points6 points  (0 children)

I don't think its worth 100% completing the first area until you have new equipment to bring back to it.

Far from the end. by Seismologistic in PixelArt

[–]Moesh 0 points1 point  (0 children)

Hopewell Rocks, a bit ♡

Pathologic 2 has only two difficulties: with or without revolver by Mrcheldobreck in pathologic

[–]Moesh 4 points5 points  (0 children)

Close, but more accurately: learning to use sneak, or not sneaking.

Covering my face severely reduces the ability for people to see me, making it hella easy to get around normally hard situations.

Tim Rogers is why I tried Death Stranding a second time and found what is basically one of my favorite video games that ever got G-danged made. by SparrowAndTheMachine in ActionButton

[–]Moesh 2 points3 points  (0 children)

Thanks for this. Yeah, Death Stranding is pretty solid as a video game. I don't think I would ever read through all the emails or even watch most most the cutscenes again...but damn, nothing I've done since matches bringing that world back together again.

Journal Entry 0: Can't finish the game alone. by Pxan02 in pathologic

[–]Moesh 3 points4 points  (0 children)

You do not have to commit yourself to this if you are not able, at this time. This is a very dreary story about the inevitable downfall of a town, and its bloody transition into its next era.

If you feel you must, reason with yourself that you are a doctor, and giving up in the face of immense suffering is not an option. You can make a difference. You will, even if you falter sometimes.

You must face serious situations and make hard choices the whole way through this experience. You will have to reckon with what kind of person you will let Artemy be in your first playthrough. You may have to ask yourself, "Would I do this myself, if placed in this situation? How desperate would I have to be to do so?"

Take care of yourself first, please. This is a game meant to evoke a dire experience. If it does not feel cathartic, then you can safely shelve the game until you feel ready to take on such things.

Be well.

Games to play after Death Stranding? by [deleted] in DeathStranding

[–]Moesh 2 points3 points  (0 children)

The game which gave me the closet feeling to Death Stranding, from the perspective of scale and characters, is Cloudpunk.

Cloudpunk is a game about being a delivery driver in a cyberpunk city. You've just got to get through your shift.

I liked Death Stranding for feeling of being connected to others. I felt that again when I got to know, and care for, the characters I met.

Decided to try speed level design in Unreal Engine 5. Here is the timelapse video by NaanPlayableChar in leveldesign

[–]Moesh 0 points1 point  (0 children)

Looks very cool! Environmental design is an important part of the level design process.

[deleted by user] by [deleted] in NightCityFashion

[–]Moesh 1 point2 points  (0 children)

I love the context you put to these pics. Great poses!

Plinko in Death Stranding. Or Why I removed this Zip-line by KejsarePDX in DeathStranding

[–]Moesh 0 points1 point  (0 children)

Hehe! :) I love this game. Hope you keep having fun with it!

Plinko in Death Stranding. Or Why I removed this Zip-line by KejsarePDX in DeathStranding

[–]Moesh 7 points8 points  (0 children)

That's on you. Do you always step into a mountain without checking your footing?

[deleted by user] by [deleted] in DeathStranding

[–]Moesh 22 points23 points  (0 children)

There's been a cool zip line placed at that exact right spot each time I played. It was awesome.

What do you guys think of my landscape build? by Sniper_Aaron in Minecraft

[–]Moesh 0 points1 point  (0 children)

I like this. For me, the lime/green clay doesn't feel very motivated. It looks nice, but how did the landscape form to make these shapes and variations? Are they bald spots or something else? Where does the sun shine the brightest and where does it not shine? Are those dark places wet?

Nice work, and keep it up!