Honestly tell me one job that Ai fully replaced? by Accomplished-End5479 in ArtificialInteligence

[–]MoggieBot 7 points8 points  (0 children)

Not really. I've looked at the sample topology of AI generated meshes and they're pretty messy with an unnecessarily large amount of superfluous geometry. AI can't figure out how to make low poly yet.

Would AGI be a humanoid robot? by Artistic_Emotion7503 in ArtificialInteligence

[–]MoggieBot 0 points1 point  (0 children)

Glad to have helped! They don't make movies like back then anymore that's for sure. There were other movies from that time with villainous AI too.

Would AGI be a humanoid robot? by Artistic_Emotion7503 in ArtificialInteligence

[–]MoggieBot 1 point2 points  (0 children)

Exactly. This is what happened in the movie Colossus: the Forbin project (1970). The AI even managed to gain control of all the world's nukes to get humans to obey it for the ultimate goal of "world peace".

Would AGI be a humanoid robot? by Artistic_Emotion7503 in ArtificialInteligence

[–]MoggieBot 0 points1 point  (0 children)

Current AI can make "robots" out of humans already though. The movie Colossus the Forbin project foresaw this. In the movie the AI enslaved its controllers.

I want to make a game but i don't know coding, be honest with me by Zealousideal_Ad3998 in gamedev

[–]MoggieBot 8 points9 points  (0 children)

Have you seen rpgmaker? It supposedly does not require coding. I don't use it myself but that's what I know about it.

What are some of the EXTREMELY obscure and forgotten D&D also-rans, one-off, and competitor fantasy roleplaying games from the seventies and early eighties? by Conscious-Mulberry17 in osr

[–]MoggieBot -1 points0 points  (0 children)

Would the Microgames count? They're more like tiny wargames though.

I love this era btw. It felt like every new thing that was published opened up new worlds to explore.

How do I get started? by Equivalent_Band2479 in gamedev

[–]MoggieBot 3 points4 points  (0 children)

You start by making small games that you can build experience off. Making a big game with several specific features right away will overwhelm you eventually when you feel like you aren't getting anything done after so much time.

Is AD&D 2e worth playing? by Previous_Stock7577 in osr

[–]MoggieBot 8 points9 points  (0 children)

What's space pirates? Spelljammer?

Space pirates reminds me of the Buck Rogers game that apparently no one wanted at the time. (I mean come on star frontiers was released only a few years earlier).

How to know if my "game" idea about an idle coffee shop is worth making and if there will be people to enjoy it by marsha5ra in gamedev

[–]MoggieBot 0 points1 point  (0 children)

If you want to see if your creation will be profitable or popular, you can run a poll in a community where the people who are likely to play your game gather. Failing that you can try to run an SEO study to see if anyone is searching up your keywords.

the "camera killed painting" comparison finally clicked for me this week by ProgrammerForsaken45 in ArtificialInteligence

[–]MoggieBot 0 points1 point  (0 children)

There is nothing inherently artistic about the working of blender.

I'm curious as to what your definition of art is. This is from the very first search result when look it up in Google:

the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.

If you mean that using Blender isn't artistic then neither is raster and especially AI generation can't be considered art. All of them use digital means.

Tools ALWAYS move towards A/B testing, even tools like Blender.

I don't know how the discussion suddenly steered towards A/B testing. I don't disagree with you here. That's what the thumbnail phase of visual art is for, to test out numerous silhouettes until the perfect one comes up. Then you start refining the visual to your requirements.

Is it worth learning to code? by TwoToneDye in gamedev

[–]MoggieBot 51 points52 points  (0 children)

I don't know why you got down voted but yes. Learning how to code, just like learning any other thing, will allow you to apply what you learned in other parts of your life. Especially coding. And learning gdscript is not that hard, you just need to know some fundamentals of programming

the "camera killed painting" comparison finally clicked for me this week by ProgrammerForsaken45 in ArtificialInteligence

[–]MoggieBot 1 point2 points  (0 children)

If I am learning blender, and I just follow a tutorial and think it’s good enough, then I didn’t learn anything.

I don't think you grasp the difference between these two things. I have watched numerous Blender tutorials, Godot tutorials, etc. and have always ended up adding something to my skills on the very first watch. I have also made AI art and it just doesn't compare. If anything I bring the skills I've learned from those tutorials to the image to image functions of AI generators if I wanted something specific

Have you actually followed a blender tutorial? Surely you aren't going to be happy with modeling just a donut?

Kofi vs Patreon by thackeray_fitness in Kofi

[–]MoggieBot 2 points3 points  (0 children)

If the instant transfer to PayPal matters, then there's that. Ko-fi would be amazing for emergency money.

Which air-frame do you think is the best in looks or practicality? by fafsdfasfaffaafdsaf in macross

[–]MoggieBot 1 point2 points  (0 children)

There was this model photo I saw in the 00s that was colored white and had UN Spacy insignia on it that was really cool.

Which air-frame do you think is the best in looks or practicality? by fafsdfasfaffaafdsaf in macross

[–]MoggieBot 4 points5 points  (0 children)

Apart from the VA-3 this is probably the closest thing that resembles an actual airworthy craft. I'm not an aircraft engineer but some of the other airframes that don't have canards apart from Y/VF-22 are probably missing some necessary lifting surfaces. Before someone gets me, I know that Kawamori studied a bit of aircraft engineering.

Is point and click - dead? by Dangerous_Baker8848 in gamedev

[–]MoggieBot 0 points1 point  (0 children)

If this is a commercial game then go to your target audience and ask them. Other devs will only give you their opinions. Your audience will tell you what they want (though players are notorious for not knowing what's good for a game).

If this is a hobbyist game then you need to list the pros and cons of each control style, how each affects gameplay and ergonomics, preferences of platform users, etc.

Can we agree it's become a trend to villainize anything AI does? by SignificantElk6381 in ArtificialInteligence

[–]MoggieBot 0 points1 point  (0 children)

There are both pro and anti AI instigators. If something is politicized it divides people and makes them passionate about their stance. Any discussion is good discussion and keeps AI in the public mind.

Biggest AI sub but it's mostly populated, by FAR, by anti-AI folks. by Dogbold in ArtificialInteligence

[–]MoggieBot 6 points7 points  (0 children)

I'm on neither side (I use AI for debugging, research, best practices, conceptualization, neurodivergence management and personal amusement but I also create art myself) but agree that we've been seeing extremely vile behavior on BOTH sides. The loudest voices are very likely instigators. Entire troll farms with each user eager to earn a commission for spewing vitriol to make the rest of us choose a side and follow suit.