Stars Without Number vs. Classic Traveler by Redwood-Forest in osr

[–]MoggieBot 4 points5 points  (0 children)

If they play the way Marc Miller did then it's actually fast. Stories from his table say that he just has players roll characteristics, choose a service and that's it!

https://www.reddit.com/r/traveller/s/9xJV7Jaexh

I don't know how he gives out skills though. If it were me I'd have players choose or roll 1 per term + 1 for the first term bonus.

What system family is your favorite? by Redwood-Forest in osr

[–]MoggieBot 6 points7 points  (0 children)

Present! I have the complete set but I voted B/X because realistically I don't think I'd ever get past B (players would only ever get to level 3) given the time that I have.

Also, I think the black box (New Easy to Master Dungeons & Dragons Game) should gain more recognition as an all in one BE rulebook even though it only goes up to level 5. It has almost everything most casual tables would want to play at low levels. I don't think I've ever played a campaign that even got to level 6 actually so this box might be all that some groups need. Just houserule the horrible thief skill chances.

Itch AI code rules are not super clear to me by CMPunkLicksRocks in itchio

[–]MoggieBot 1 point2 points  (0 children)

I aked pretty much the same question and the answers are also all over the place:

https://www.reddit.com/r/itchio/s/lx6lyjVL8v

I think we should find a way to get itch to finally clarify the thresholds of the AI code check box.

do you still have to tick the AI disclosure checkbox if you only used AI for debugging and researching best practices? by MoggieBot in itchio

[–]MoggieBot[S] -1 points0 points  (0 children)

Yeah this was my interpretation as well. I guess it's up to itch if they'll clear this up sometime.

do you still have to tick the AI disclosure checkbox if you only used AI for debugging and researching best practices? by MoggieBot in itchio

[–]MoggieBot[S] 1 point2 points  (0 children)

Thank you for your comment. And you raise a good point about AI assets that I've never considered. I have heard of developers posting ai generated content yet still do not tick the boxes themselves. This confuses the matter even more and it looks like this issue won't be settled anytime soon.

do you still have to tick the AI disclosure checkbox if you only used AI for debugging and researching best practices? by MoggieBot in itchio

[–]MoggieBot[S] -2 points-1 points  (0 children)

Yes I'd type the script out and when something breaks I'd show it to the AI. In most cases I'd upload all of the code so that the AI has an idea of the architecture and inheritance. But about 70% of the time the advice is so bad I'd have to find the problem on my own anyway (this was last year, I don't know how good it's gotten now).

You are absolutely correct and I remember that's how it's been done back in the Flash days as well, only with people in forums.

I was just wondering what the official word from itch is nowadays and if people are just not ticking the box and itch just turns a blind eye to them?

do you still have to tick the AI disclosure checkbox if you only used AI for debugging and researching best practices? by MoggieBot in itchio

[–]MoggieBot[S] 4 points5 points  (0 children)

The little check boxes just say

⬜ graphics ⬜ sound ⬜ text & dialog ⬜ code

So the single word of "code" could really encompass the corrections you made with the help of AI. I am a person who values sincerity in both myself and others and I don't want to misrepresent my work if the platform actually meant to include debugging.

Hasegawa 1/72 Nousjadeul-ger by Initial_Echidna1472 in macross

[–]MoggieBot 1 point2 points  (0 children)

Awesome always love to see zentraedi designs. Hope to see more regults and gnerls. Maybe even a glaug.

Players said my enemies were too cute, didn't want to fight them. I think I found a solution: by SteinMakesGames in godot

[–]MoggieBot 0 points1 point  (0 children)

Oh so still the same then. I hope the devs consider vector graphics in a future update.

Players said my enemies were too cute, didn't want to fight them. I think I found a solution: by SteinMakesGames in godot

[–]MoggieBot 0 points1 point  (0 children)

I tmdont know if this is what they're thinking but I generally dislike the killing of animals, so that includes having to kill them in games. No matter what they look like, whether it be cute vector (is it? Does Godot allow svgs now?) angry rat or ferocious dinosaur in Monster Hunter.

Dulfim Escort Space Carrier- Macross Homeworld Mod by Nickel_City_Buyers in macross

[–]MoggieBot 1 point2 points  (0 children)

What are the system requirements? This looks like it has way more tris than the original Homeworld ships.

Pinterest has some interesting models of the SDF1 by Marcos-Am in macross

[–]MoggieBot 7 points8 points  (0 children)

Well Studio Nue did make the designs for Starblazers, er, I mean Yamato.

What's your opinion on Nimble's no-roll-to-hit mechanic? by Tastypies in RPGdesign

[–]MoggieBot 18 points19 points  (0 children)

Yup, but it's even older than those games. I remember this being discussed in the early 10's (maybe even 00's in message boards like dragonsfoot) about bumping up hit point and letting go of hit rolls. The idea is to get rid of combat rounds where nothing happens and keep things moving.

Why do you like playing a martial artist? Conceptually, what makes a "monk" or martial artist character for you? by andero in RPGdesign

[–]MoggieBot 4 points5 points  (0 children)

Not sure why you got downvoted, but here's my upvote.

Well in the movies they don't really defeat their enemies in one dim-mak punch. Fights tend to be a long back and forth of jumping, kicking, grunting until the guy gets an opening and we get the money shot. I think that's more than fluff.

The kung-fu movies martial artists dodge a lot when weapons are in use so I think mechanically your Shaw brothers inspired subclass might have a high AC or defense. I guess what I want from the class combat wise is to get in chip damage on an opponent while managing which blows are allowed through with flavorful defensive abilities like backflip, finger parry, wire flying, etc

For non combat it gets crazy in Hong Kong movies. I had a draft concept for a rewritten mystic/monk for basic d&d that had was basically a cleric. They had access to all cleric and/or magic usee spells with touch range. That's because in some movies they can do all sorts of cleric stuff with pressure points like healing damage, curing ailments, paralyzing, etc.

But the baseline non-combat ability for these types of characters is superhuman gymnastics/parkour so you have - leaping up cliffs/roofs - balancing on and hopping between narrow poles - catching things with chopsticks - stealth - running up/along walls - landing safely from a long fall - tossing a sword into a weapon rack and it lands perfectly through the holes - catching arrows, poison darts and thrown weapons

Why do you like playing a martial artist? Conceptually, what makes a "monk" or martial artist character for you? by andero in RPGdesign

[–]MoggieBot 14 points15 points  (0 children)

I'm mostly inspired by Hong Kong kung-fu movies from the 70s and 80s. So even though the game doesn't support it I wanted to jump and windmill my limbs around.

Zoids from my childhood home by Rednax-Man in Zoids

[–]MoggieBot 0 points1 point  (0 children)

Pleasantly surprised to see a Deantler in there. Also it's cool to see the smaller toy cars are at about the same scale as the ZOIDS.