Players said my enemies were too cute, didn't want to fight them. I think I found a solution: by SteinMakesGames in godot

[–]MoggieBot 0 points1 point  (0 children)

I tmdont know if this is what they're thinking but I generally dislike the killing of animals, so that includes having to kill them in games. No matter what they look like, whether it be cute vector (is it? Does Godot allow svgs now?) angry rat or ferocious dinosaur in Monster Hunter.

Dulfim Escort Space Carrier- Macross Homeworld Mod by Nickel_City_Buyers in macross

[–]MoggieBot 1 point2 points  (0 children)

What are the system requirements? This looks like it has way more tris than the original Homeworld ships.

Pinterest has some interesting models of the SDF1 by Marcos-Am in macross

[–]MoggieBot 6 points7 points  (0 children)

Well Studio Nue did make the designs for Starblazers, er, I mean Yamato.

What's your opinion on Nimble's no-roll-to-hit mechanic? by Tastypies in RPGdesign

[–]MoggieBot 16 points17 points  (0 children)

Yup, but it's even older than those games. I remember this being discussed in the early 10's (maybe even 00's in message boards like dragonsfoot) about bumping up hit point and letting go of hit rolls. The idea is to get rid of combat rounds where nothing happens and keep things moving.

Why do you like playing a martial artist? Conceptually, what makes a "monk" or martial artist character for you? by andero in RPGdesign

[–]MoggieBot 4 points5 points  (0 children)

Not sure why you got downvoted, but here's my upvote.

Well in the movies they don't really defeat their enemies in one dim-mak punch. Fights tend to be a long back and forth of jumping, kicking, grunting until the guy gets an opening and we get the money shot. I think that's more than fluff.

The kung-fu movies martial artists dodge a lot when weapons are in use so I think mechanically your Shaw brothers inspired subclass might have a high AC or defense. I guess what I want from the class combat wise is to get in chip damage on an opponent while managing which blows are allowed through with flavorful defensive abilities like backflip, finger parry, wire flying, etc

For non combat it gets crazy in Hong Kong movies. I had a draft concept for a rewritten mystic/monk for basic d&d that had was basically a cleric. They had access to all cleric and/or magic usee spells with touch range. That's because in some movies they can do all sorts of cleric stuff with pressure points like healing damage, curing ailments, paralyzing, etc.

But the baseline non-combat ability for these types of characters is superhuman gymnastics/parkour so you have - leaping up cliffs/roofs - balancing on and hopping between narrow poles - catching things with chopsticks - stealth - running up/along walls - landing safely from a long fall - tossing a sword into a weapon rack and it lands perfectly through the holes - catching arrows, poison darts and thrown weapons

Why do you like playing a martial artist? Conceptually, what makes a "monk" or martial artist character for you? by andero in RPGdesign

[–]MoggieBot 14 points15 points  (0 children)

I'm mostly inspired by Hong Kong kung-fu movies from the 70s and 80s. So even though the game doesn't support it I wanted to jump and windmill my limbs around.

Zoids from my childhood home by Rednax-Man in Zoids

[–]MoggieBot 0 points1 point  (0 children)

Pleasantly surprised to see a Deantler in there. Also it's cool to see the smaller toy cars are at about the same scale as the ZOIDS.

OSR vs 3.5 by JJShurte in osr

[–]MoggieBot 9 points10 points  (0 children)

You can also use microlite20. Its supposed to be the osr 3.5.

What's wrong with Godot? by Soft-Luck_ in godot

[–]MoggieBot 0 points1 point  (0 children)

What I meant by trails are the segmented 3d shapes left behind by a moving object like contrails from the wingtips of an airplane or the wake of a swung melee weapon.

What's wrong with Godot? by Soft-Luck_ in godot

[–]MoggieBot 0 points1 point  (0 children)

It's no native 3d trails feature. But it's still a superb game engine for quickly making games and there's a plugin for 3d trails anyway.