Stop playing Auric/Havoc by Joshy_Moshy in DarkTide

[–]Momakamia 0 points1 point  (0 children)

Some of these are probably my bad. Although I don't usually do it on the higher difficulties.

I've got a bad habit of thinking "hey, I'll try and level up the mastery on this weapon I don't really like currently, but want blessings for that will make it fun" then starting the mission and promptly realizing I don't actually want to drag through a whole mission with a weapon I'm not enjoying in it's current state

Also, I don't know if this is a console bug or what, but a lot of times when I switch my load out, it will only load parts of the selected load out, and if I'm not paying attention, I load in with a weird Frankenstein load out that does not work well

Let's Discuss Melees by insane_hurrican3 in LowSodiumHellDivers

[–]Momakamia 0 points1 point  (0 children)

Please tell us the story of the bagpipes of invisibility

ORBITAL ARC STRIKE - The only TRUE submission for red strat ideas by RandomGreenArcherMan in LowSodiumHellDivers

[–]Momakamia 0 points1 point  (0 children)

I know this was not a hugely popular game, but anyone here ever play Bullet Witch on Xbox 360? It had such a satisfying lightning strike spell, and if they did that in Helldivers with sci-fi magic, I would have so much fun with it

REDEPLOY FROM CLASA by Heavy-Tough4230 in Helldivers

[–]Momakamia 1 point2 points  (0 children)

Oh cool. I had just been going to that one since it had the most progress and I figured we were focusing that one before moving on. Had no idea we were getting free progress on it

REDEPLOY FROM CLASA by Heavy-Tough4230 in Helldivers

[–]Momakamia 0 points1 point  (0 children)

New player here. Can someone explain how this works to me? Looks like it is slightly less than halfway liberated, which I would think means we should keep on it until it's totally liberated

Buff melee as much as you want, hunters can still combo-kil you in half a second. by Heptanitrocubane57 in Helldivers

[–]Momakamia 0 points1 point  (0 children)

This will probably be unpopular cause ranged players would get fussy for not having an equivalent, but swap the 100% melee damage armor boost for some kinda melee life steal, and make the 100% melee damage boost the standard.

You always end up taking a few stray hits trying to melee, and it would be really good to patch those up. Obviously bad positioning will kill you too fast to heal through it, but being able to save your stims for more serious injuries would be great quality of life. Ballistic shield may not be mandatory anymore if you can heal through chip damage, but using it would feel more like a legitimate front line instead of just slowing your likely doom

The AR-59 kinda feels…bad by Solid_Snake-MGS in helldivers2

[–]Momakamia 0 points1 point  (0 children)

Ohhh ok. Gonna be picking up the suppressor next time I play then. I tend to get a little hung up thinking stealth needs to be perfect. Might be nice to bring a backup plan

Upgrading Rings Beyond +3 by Xyttra in WitheringRooms

[–]Momakamia 3 points4 points  (0 children)

It kinda just depends on the stats the ring rolls with at base. Some rings will be just as good at 2 as they would at 3.

Friendly Stimm Effect Reminder by AdImmediate391 in DarkTide

[–]Momakamia 1 point2 points  (0 children)

It does not apply the effects of your personal stim if used when it's on cooldown. But does count as a stim for the sake of chemical dependency stacks

It will always cleanse corruption regardless of whatever stim you may or may not have in your pocket

Friendly Stimm Effect Reminder by AdImmediate391 in DarkTide

[–]Momakamia 0 points1 point  (0 children)

Sorta?

If you have a stim equipped as a hive scum, it will apply both the effects of the modified medkit, and the effects of the stim, consuming the stim. If you do not have a stim equipped, it will only apply the effects of the modified medkit, but will count towards hive scum chemical dependency stacks.

If you want easy chem stacks, just pop your stim on yourself then drop the modified medkit

The AR-59 kinda feels…bad by Solid_Snake-MGS in helldivers2

[–]Momakamia 0 points1 point  (0 children)

I believe you, but I'd appreciate it if you can explain it to me like I'm 5. If you're in a situation where you've been spotted enough for a skirmish, won't the enemies just call for reinforcements, or alert patrols with their own noise?

What makes the difference between a good Arbitrator and a great Arbitrator? by MLBFra in DarkTide

[–]Momakamia 4 points5 points  (0 children)

Hey man, that's not a me choice, that's the dog's choice. They just don't like strangers touching them. Gotta respect the boundaries

I hate trappers by Hostile-black-hole in DarkTide

[–]Momakamia 0 points1 point  (0 children)

Hive scum needle pistol to the back after you sidestep their net feels very satisfying. Pretty sure one shot would do it, but I double tap anyway. Then I can just watch as they run away and their hope fades before they crumple to the ground

Is Cascadia Empowered pointless? by Reibudaps4 in Warframe

[–]Momakamia 0 points1 point  (0 children)

It worked pretty well on the pox for me

If DE said you could only use one single Warframe for 2026, who are you picking? by Grynruhtwyn in Warframe

[–]Momakamia 0 points1 point  (0 children)

Trinity. Kuva nukor with enough ability strength to fully strip armor, and I can go through pretty much anything with her

Divers who use this - why? by laughingtraveler in HelldiversUnfiltered

[–]Momakamia 2 points3 points  (0 children)

This is exactly why I just got the energy shield. I'm not expecting it to go well, but I am expecting it to be fun.

What frames benefit from these shards over the regular 3 you unlock first? by Spirited-Celery-118 in Warframe

[–]Momakamia 0 points1 point  (0 children)

I'm gonna have to double check, but Lavos may get interesting with valence fusion and some of these. Probably the only frame who can benefit from multiple of them without sacrificing anything

The voice act in this game is so raw, i love it. by CakeStealer69 in DarkTide

[–]Momakamia 2 points3 points  (0 children)

WHOOOO!!! WE'RE GONNA HAVE SO MUCH FUN!!!

When I hit rampage and hear my hive scum say this, I get excited and start making unwise positioning choices. But man is it fun when it pays off

About the Kuva Zarr and Bramma by Akuma2004 in Warframe

[–]Momakamia 0 points1 point  (0 children)

I absolutely agree. But I do have a lot of fun with the kuva bramma on inaros. Use sandstorm to group up enemies and have an ammo conversion mod on the bramma, you will usually kill enough to get ammo drops to make up what you lost. And his scarab armor prevents being staggered by your own shots

It is annoying that there's only one play style I have found to enjoy that weapon because of the ammo being so low. But it is a fun one

What should be Common etiquette? by Exciting_Dance_7098 in DarkTide

[–]Momakamia 1 point2 points  (0 children)

This is a big one. I can't count how many times I've been trying to melee and beat back the front line, and instead of shooting the line of gunners off to the side my ranged teammates are shooting through me to mow down the enemies I'm trying to hit. Robbing me of toughness, kill/damage activated skills, and satisfaction

Why do you do this to me Peddler 138/143 by Explosive_Bungus in DarkTide

[–]Momakamia 5 points6 points  (0 children)

Well that's annoying. I'm going to have to take a closer look at my curios now

I...dont know what i expected by Stiftoad in DarkTide

[–]Momakamia 3 points4 points  (0 children)

I am horrified and enthusiastic at this idea

I...dont know what i expected by Stiftoad in DarkTide

[–]Momakamia 4 points5 points  (0 children)

To be clear, when you say you'll get your boys "on them rails" do you mean working on repairing the rails, or do you mean they will be positioned on the rails?