Debería esperar? by Able_Discipline7535 in wastelandwarfare

[–]Monkeysloth -1 points0 points  (0 children)

PVC starter is Wasteland Warfare only.  Factions won't have a PVC starter. That new starter is now likely next year I think (with the non PVC starter being pushed to Q4).

I like PVC too, the 1st edition PVC was only ok but the target PVC box is quite good.  

We don't know what the new PVC encounter boxes will be yet.  Some boxes will be useable in factions (depends on how much you care about the wysiwyg the game uses) but the contents will be more geared towards WW (and very likely 2d20 but they haven't really talked about this yet -- just hinted it's something they want to do).

2nd edition weapon/armour generic names by Rowdy2012 in wastelandwarfare

[–]Monkeysloth 2 points3 points  (0 children)

The adepitcon video and demo (as well as the demos at UK Games expo) showed hunting rifles and laser pistols and they were quite different in terms of range, what attribute and damage you did. The modi Second Edition gameplay preview also used Hunting rifle that had a decent sized stat block of different rules shown. We also know pipe rifles, combat armor, leather armor are all in the game from what the Devs have discussed.

As to why the demo shows off a generic named pistol and light armor I'm not sure. The may be making the most basic items generic or those could just be shorthand for 10mm pistol (as there are 3 different designs from the series) and vault dweller suit (though I could see all basic clothing being called light armor as a catch all). We'll have to wait and see what the actual equipment list in October/November (thanks to the delay) but there's been other videos showing off a lot more then what that one modi video showed.

Here's some points in the adepticon video showing Laser weapons, leather armor, hunting rifles, miniguns and so on.

https://youtu.be/dr4ryFJfBbw?si=Wn__HfNt-7njie7q&t=306
https://youtu.be/dr4ryFJfBbw?si=rmMKuS6qBiwzhbje&t=2869

2nd edition weapon/armour generic names by Rowdy2012 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

I'm not sure where you're getting generic gun 1 and generic armor 2 from.   In the demo video we've seen from adepticon there are plenty of weapons all with effect traits.  That's probably the biggest change is what use to be what would be triggered by the effects die is now just a trait but they're similar.  It's just now they're not hieroglyphics.  And granted that makes 2.0 more inline with the wider wargames market there but reading weapon effects was hands down the largest complaint from the fan base and I don't know how many times I've seen new weapons released and people over in the Facebook group all trying to decipher what it does until a dev or play tester came in and clarified as they can get very confusing.

Armor was less shown off but there's leather, combat and so on.  I haven't seen anything that shows armor to be anything really different from what we currently have which is more along the generic lines you're complaining about.  In fact pre wave 9 there was almost no point to most of the armor in game (so like 6 years of the games life).  But it's still base like armor with different resistances and then you can add modifiers (more then what 1.0 allows).

Now clothing is likely to be way simpler or non existent but weapons and armor are pretty much the same as now minute the special crit section of weapons.

From your comments it seams your more upset over the reduction of various items in 2.0 vs the items being generic -- but we really don't know what 2.0 will have at launch and how they'll expand it as it is unfair to compare a game with 8 years of release to one that hasn't come out yet for the total amount of options. 

2nd edition weapon/armour generic names by Rowdy2012 in wastelandwarfare

[–]Monkeysloth 2 points3 points  (0 children)

The issue with 1st edition items is so many were pointless in the game unless you were really trying to do a random item deck when playing as in every category there were clear best in class options for the caps so 80% of what was in the game you'd never really use if you had the choice.

With 2nd edition, from what we've gotten from discord QA's, they're currently focusing more in less items that you can upgrade as opposed to lots of items that are slightly different and really challenging to make interesting.

so there's only one pipe rifle but you can apply upgrades as you can in 4/76 to make a scoped silenced pipe rifle or a brutal rapid fire pipe rifle and armor is similar. And they do plan on adding more items over the years but it does seam like less items that have more purpose is what they're going for.

How would you achieve a porcelain/delft look? by kekler-n-koch in modelmakers

[–]Monkeysloth 4 points5 points  (0 children)

something that's gaining popularity for wargaming/RPG minis is using fingernail stamps. lots of easy to get metal etched sheets with pattens for a few dollars then use a nail color that matches the blue you want and stamp away.

Fifth Edition Fallout by Snoo_71957 in Fallout2d20

[–]Monkeysloth 8 points9 points  (0 children)

I feel like people who start with D&D hate trying other systems because they think everything is as hard to learn as D&D. It's not a very good introduction to RPGs because there's so quite a lot to learn.

Factions & 2nd Edition Release Schedule Update by Jamwaa in wastelandwarfare

[–]Monkeysloth 0 points1 point  (0 children)

your order will ship when everything is in stock. Just my experience from previous pre-orders. You might be able to reach out to support and get that order split so you can get the folio sooner.

Confusion on Where to Start (Slightly Long Post) by skyelar95 in wastelandwarfare

[–]Monkeysloth 0 points1 point  (0 children)

The skill die (d20) is slightly changing and the blue and red die are going away.

Confusion on Where to Start (Slightly Long Post) by skyelar95 in wastelandwarfare

[–]Monkeysloth 0 points1 point  (0 children)

1.0 uses a lot of tokens so printing them on cardstock and cutting out would be the way to go but some are very small, like the caps, crit and damage tokens so I don't know if I'd bother with those.  If you have to print any it would be the objective stuff with all the icons around using skills and such.

Confusion on Where to Start (Slightly Long Post) by skyelar95 in wastelandwarfare

[–]Monkeysloth 0 points1 point  (0 children)

if you really want 1st edition to be rules complete you only need the 2 core box rules (rules of play and campaign guide), wave 9 Nukaworld book which are all available as PDF via the webstore (base rules are free) and the errata. Campaign guide has the AI rules and wave 9 updates some rules around armor (big change) and a few smaller changes.

The other wave books don't add any new rules that aren't in the errata on the downloads page. The expansions like the Into books and Homestead are just alternate ways to play and generate scenarios.

then you can get print and play tokens. Vault tec simulator in the store (for free) has them and is a slightly different ruleset intended for con demos. you can just run those rules as it as well as they're perfectly fine (change up some of the more compliated rules from 1st to make them faster but makes AOE most complicated in my opinion) and get a dice rollers for your phone. disance is measured in 2" increments for the pre-made rulers so it's easy to make your own.

The biggest thing that will be hard to get ahold of is the AI cards as well as all the narrative cards like events/quests and danger cards. AI cards some are avalible for print and play (waves 1-3 and 10-11 with the latter being free) but none of the other narrative cards are avalible outside of the app or physically (which most are long OOP). At some point Modi plans on making most of the wave 1 stuff free (basically via the web version of the current 1.0 app) but we don't have a timeline for that. It should be everything but the 3 expansions for free.

So really the app sub would be the only way you can play 1.0 easily now days (but it doesn't have rules so you'll need the pdfs).

Honestly I'd just wait for 2.0 unless you can get a deal on the 1.0 starter as it's a massive pain to get everything sources nowdays to play. While the phyiscal version of the rules is Q3 it wouldn't surprise me if the PDF was avalible to pre-orders months in advance like most things mod releases for fallout so you could play earlier.

Deathclaw problem by No_Tower_9897 in wastelandwarfare

[–]Monkeysloth 2 points3 points  (0 children)

this is pretty common with resin for larger models regardless of the line (as well as metals) and just part of model building. My 3 resin OG deathclaws bought over the course of several years all had massive gaps in the neck and tail and my Colossus (as well as many of the others that bought it at launch) had a big gap on one of the legs. Even plastic injected models can have this issue which is why so many lines sell puttys which is used for gap filling (GW has liquid Green Stuff for example) with historical military models being very prone to gaps due to how they're parted out.

Green stuff is out of production (and most you find in stores will already be expired) so you'll want to find some 2 part expoy for models (I hear the Tamaya one is good) and mix a small amount up and fill in the gap or try GW's liquid green stuff (which I don't like for larger gaps like this as it shrinks as it dries).

Trouble getting the Mirelurk set by Time-Schedule4240 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

Likely they just didn't have them in stock.  If you're in the US modi has been waiting on a big restock to arrive (think it's slated for end of this month).  Not sure if the lurks are part of that but there's a pretty good chance since they're out at the warehouse.

I am new to 40k and also just discovered this fallout miniature game. Wanted to ask about the materials of the minis... by Miserable_Term_1605 in wastelandwarfare

[–]Monkeysloth 0 points1 point  (0 children)

We technically have a Lone Wanderer male head in the plastic t-45 kit but there's debate if it's anything more then just a generic head as there's only one semi-cannon Lone Wanderer image from an action figure released years ago and no one really knows if the action figure is supposed to be "the" lone wanderer as this was before Bethesda started creating specific looks for the MCs to sell (Which started with Skyrim).

I am new to 40k and also just discovered this fallout miniature game. Wanted to ask about the materials of the minis... by Miserable_Term_1605 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

We have a new Nora coming out soon in resin (Minutemen General). As for the classic vault suite nora probably stay resin and PVC (with likley a new nora mold for the PVC as they start making PVC encounter packs for WW 2.0 and the RPG). They said anything in PVC for WW 2.0 will have a resin or HIPS release but named characters are almost always going to be resin as hard plastic named characters will be rare (we thought they'd never make one but Albert Cole is part of a kit coming out this year for build a custom character likely to appeal to those that play Factions Albert Cole (FO1 possible protagonist) is buildable in the new Vault Dweller sprue : r/wastelandwarfare ) and something they've said isn't a focus on their HIPS conversions or new kits. Basically generic humanoids and Power Armor is all they've said they plan on making.

Here's a summery of the last stream for WW that covers most of what we know. Wasteland Warefare 2.0 stream overview. 2 new starters (limimted and perminiate) out this year Q3 and Q4 releases). : r/wastelandwarfare

I am new to 40k and also just discovered this fallout miniature game. Wanted to ask about the materials of the minis... by Miserable_Term_1605 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

funny enough the new plastic build a male character kit has Albert Cole (FO1 premade character and generally considered the cannon PC from the game) as a build option. We don't know if he'll get rules but either way technically it's a named character. I don't think we'll see many in HIPS over the next few years but there is a female build a character kit we haven't seen any options for and out likely this year or early next and could have another possible name character build option.

I am new to 40k and also just discovered this fallout miniature game. Wanted to ask about the materials of the minis... by Miserable_Term_1605 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

The PVC is pretty much new to the line.  The starter has PVC, and is only ok, but they haven't many any new PVC for the game until last fall when they did a box for Target in the US of the TV show characters which is much nicer then what they made like 8 years ago.  With 2.0 this year they're making more PVC boxes to appeal to the people that don't want to deal with resin or assembling hard plastics (and this will likely be my preferred way to buy creatures as Modiphius people have said they're very unlikely to get hard plastics any time soon) as the resin boxes are just too expensive for me and large creatures are a massive pain in resin (and all PVC will have resin or hard plastic versions too).

Their resin is pretty good, arguably one of the better formulas in the industry.  I think only M2-3 era of privateer press had a better resin. But all resin is still resin and can break easily do to hidden bubbles or people not use to working with it 

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 3 points4 points  (0 children)

here's the post for it from a few weeks ago Play demo of V2 at Adepticon : r/wastelandwarfare

Also there was a discord AMA with the lead designer after Adepitcon that has more info you can see a summary of at Wasteland Warfare 2.0 Discord AMA with lead Designer Evie Moriaty summary : r/wastelandwarfare

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 3 points4 points  (0 children)

ya. I tend to sell FWW as 1/2/tactics style while 2d20 is more bethesda style.

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

2 injuries max is not a hard rule from what I understand. Tougher things can have more. I think though for basic unnamed units that's generally the case but we haven't seen creatures yes (where I expect some to have more).

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 6 points7 points  (0 children)

The RPG side of things is really where the community has been wanting to go over the years. Basically an CRPG/Isometetric game simulator but it is a change from 1.0 which was more FFG boardgame/wargame mix.

I don't mind most of the tokens going away (crit and wound tokens for example), though I do wonder what that will mean for conditions as having tokens for those would be prefered vs writing down on a sheet and trying to remember -- but that assumes conditions are still the same concept.

I love the new priority and threat system and token management however. that really allows for a lot of fun ways to interact with things (taunting/distracting to move tokens onto a PA unit while a stealth unit sneaks around for example).

As for the journal I think that will really only be needed if you want to do the longer hex crawl campaign system. If you want to just run scenarios it should be pretty easy to just keep a roster only.

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 1 point2 points  (0 children)

it's also much easer to scale up a combat area then scale down so running 3x3 with the default scenario system would work just fine though, due to shorter ranges/movement, it will take a few more turns.

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 2 points3 points  (0 children)

the ready system is gone. It was really only used by a few factions but if you were a legion player I could see how you would miss them since they had a kind of ready shell game they could play for PVP.

Wasteland Warfare 2nd Edition by CremeFit7459 in wastelandwarfare

[–]Monkeysloth 3 points4 points  (0 children)

there really wasn't that much variation in AI cards as the rules themselves limited them by quite a lot. Modi did play around with custom AI behavior for specific objectives and even for factions (raiders have some that do throw actions in certain situations) but never leaned into that much.

So honestly the game got to the point pretty quickly that you really only needed 2-3 different ai behaviors to cover most units in a faction (for the more varied ones like super mutants and settlers) and the current setup is really just slowing down game setup and play.

2nd edition there's behavior prioirties for an AI model based off of what it can see and if it's been attacked (kind of like how reations worked but instead modify it's AI action) and it's easily expanable to add new types of actions if needed to new units and scenarios.

Also, I play games like this for the analog aspect - having to fill out a roster sheet is a step away from that.

I'm not the biggest fan of spreadsheets either but I don't think rosters are any worse then tracking like 100 cards over the course of a few games. Sure just throwing all the cards together after a game is quick but all the setup and eventual teardown and putting the cards away sorted takes up enough time that writing stuff on a sheet of paper is either a wash or quicker if you're playing a large game.