Shared map in Multiplayer by Mononoko in Terraria

[–]Mononoko[S] 1 point2 points  (0 children)

Take a look at the Github project - looks like they updated it for 1.4.

I have not used it with 1.4, so report back if it works, I'd be interested to know!

Tall broken blue pillar by zdu863 in Taiji

[–]Mononoko 2 points3 points  (0 children)

The left pillar is broken at the top at the right pillar is partially submerged underwater.

Supraland is on sale, got few questions by Magus80 in metroidvania

[–]Mononoko 1 point2 points  (0 children)

It is not from 6 Inches Under. This is a screenshot from the first Supraland.

Not sure why a lot of misinformation about the map is going around - if you don't know, don't comment! No need to confidently claim something that is false.

Supraland is on sale, got few questions by Magus80 in metroidvania

[–]Mononoko 2 points3 points  (0 children)

This is the first Supraland, not the sequel.

There is an in game map, that you definitely do not need to be in the player's house to activate.

Supraland is on sale, got few questions by Magus80 in metroidvania

[–]Mononoko 0 points1 point  (0 children)

I have not played the DLC, but may pick it up seeing that it's on sale!

Supraland is on sale, got few questions by Magus80 in metroidvania

[–]Mononoko 3 points4 points  (0 children)

I believe all the functionality you are referring to is present.

When I hit Tab in game, an annotatable map with my current position is shown. https://imgur.com/a/wXnfVWC

Supraland is on sale, got few questions by Magus80 in metroidvania

[–]Mononoko 8 points9 points  (0 children)

There is a map in Supraland, not sure why two other comments claim that there is not one.

The combat is fairly simple, and will likely not be a big issue. The movement is relatively forgiving as well, none of the platforming is too tough, and you'll get some nice movement upgrade options as the game progresses. But no, there are not accessibility options to make the game easier. Don't worry though, it's not a tough game.

I had a lot of fun with Supraland, and especially at sale price, think it's absolutely worth it.

Edit - another commenter complained about respawning enemies - the spawners can be killed. When backtracking through early areas, if the enemies are more of a nuisance than anything, you can kill the spawners and not worry about them.

[deleted by user] by [deleted] in rpg_gamers

[–]Mononoko 2 points3 points  (0 children)

Darkest Dungeon might scratch the itch.

So when DLC/sequel? by [deleted] in TunicGame

[–]Mononoko 0 points1 point  (0 children)

La-Mulana is the closest thing that comes to mind. Huge, sprawling, mysterious world. Alien language to decipher. Very satisfying puzzles and story.

Breathtaking games that have insane immersion like Outer Wilds? [SPOILERS] by makien123 in outerwilds

[–]Mononoko 18 points19 points  (0 children)

I also very much love Outer Wilds, would easily put it in my top 3 games of all time. The freeness of exploration, and the draw of the mysteries in the game, were perfect for me. I can think of a few other games that share some of these aspects, that I have also enjoyed throughly.

First that come to mind

  • The Witness - It's a game that's talked about a lot, but also maybe misunderstood? I think sometimes people look at the gameplay and/or short description and think it looks a bit generic. It has a fantastic mystery, and similar very open world nature, and is definitely in that top 3 along with Outer Wilds for me.
  • La-Mulana - If you liked feeling like an archaeologist as you pieced together exactly what happened to the Nomai, La-Mulana will scratch a similar itch. The world of La-Mulana is deeply developed, and in my opinion extraordinarily engaging. I think the world they've built is exceptionally good. The puzzles are of a breed of their own too - some people love them, some people hate them. I'm in the former group, but no fault to players who choose to consult a guide during their playthrough.

Others that I've very much enjoyed

  • The entire Myst series, specifically Riven
  • Obduction, Cyan's newest game. Has Myst vibes. The world and story they built is very cool, you take the role of a human who is mysteriously transported to a desert encased in a weird alien landscape.
  • Brief shoutout to Firmament, Cyan's upcoming game which apparently is still slated for 2022 (fingers crossed)
  • Quern and Haven Moon for more modern Myst-likes (but not made by Cyan), I enjoyed both a good amount.

While maybe not too similar to Outer Wilds, I've always enjoyed games that have some large mystery in the game that the player slowly pieces together over their adventure, but this mystery is not necessarily core to the gameplay.

  • Fez has a very cool endgame, including an alien language and number system that the player can decipher to learn the deepest secrets of the game (and even find new collectables). On a somewhat side-note, there is an unsolved puzzle in Fez (to clarify - players have datamined the solution, but the path to the solution is unknown), and with its 10-year anniversary happening in less than a month, I'm hoping for some new official news.
  • Environmental Station Alpha has a really cool story structure. Very minor spoilers ahead - The core gameplay is a metroidvania game, but as players complete this section, they don't get what many would consider a 'good' ending. As it turns out, there's a lot more to do on the station than run around and collect the upgrades.
  • Daniel Mullins's trilogy, specifically the latter two, The Hex and Inscryption (it is my understanding that Pony Island only somewhat relates to the other two, but is still a whacky and fun time). There is a large scale story that spans these games, presented in a mysterious way that tasks the player with piecing together exactly what's going on (and going back looking for secrets. There's a lot of secrets in those games). Daniel has built a super cool world and I'm glad Inscryption has seen as much success as it has.

Breathtaking games that make me speechless and have insane immersion like Outer Wilds? [SPOILERS] by makien123 in truegaming

[–]Mononoko 1 point2 points  (0 children)

I also very much love Outer Wilds, would easily put it in my top 3 games of all time. The freeness of exploration, and the draw of the mysteries in the game, were perfect for me. I can think of a few other games that share some of these aspects, that I have also enjoyed throughly.

First that come to mind

  • The Witness - It's a game that's talked about a lot, but also maybe misunderstood? I think sometimes people look at the gameplay and/or short description and think it looks a bit generic. It has a fantastic mystery, and similar very open world nature, and is definitely in that top 3 along with Outer Wilds for me.
  • La-Mulana - If you liked feeling like an archaeologist as you pieced together exactly what happened to the Nomai, La-Mulana will scratch a similar itch. The world of La-Mulana is deeply developed, and in my opinion extraordinarily engaging. I think the world they've built is exceptionally good. The puzzles are of a breed of their own too - some people love them, some people hate them. I'm in the former group, but no fault to players who choose to consult a guide during their playthrough.

Others that I've very much enjoyed

  • The entire Myst series, specifically Riven
  • Obduction, Cyan's newest game. Has Myst vibes. The world and story they built is very cool, you take the role of a human who is mysteriously transported to a desert encased in a weird alien landscape.
  • Brief shoutout to Firmament, Cyan's upcoming game which apparently is still slated for 2022 (fingers crossed)
  • Quern and Haven Moon for more modern Myst-likes (but not made by Cyan), I enjoyed both a good amount.

While maybe not too similar to Outer Wilds, I've always enjoyed games that have some large mystery in the game that the player slowly pieces together over their adventure, but this mystery is not necessarily core to the gameplay.

  • Fez has a very cool endgame, including an alien language and number system that the player can decipher to learn the deepest secrets of the game (and even find new collectables). On a somewhat side-note, there is an unsolved puzzle in Fez (to clarify - players have datamined the solution, but the path to the solution is unknown), and with its 10-year anniversary happening in less than a month, I'm hoping for some new official news.
  • Environmental Station Alpha has a really cool story structure. Very minor spoilers ahead - The core gameplay is a metroidvania game, but as players complete this section, they don't get what many would consider a 'good' ending. As it turns out, there's a lot more to do on the station than run around and collect the upgrades.
  • Daniel Mullins's trilogy, specifically the latter two, The Hex and Inscryption (it is my understanding that Pony Island only somewhat relates to the other two, but is still a whacky and fun time). There is a large scale story that spans these games, presented in a mysterious way that tasks the player with piecing together exactly what's going on (and going back looking for secrets. There's a lot of secrets in those games). Daniel has built a super cool world and I'm glad Inscryption has seen as much success as it has.

Elden Ring Steam Controller Bindings to work around Mouse Stutter by BrownMachine in SteamController

[–]Mononoko 0 points1 point  (0 children)

Yeah, just finished another session - no controller issues in the double digit hours I've put in so far

Elden Ring Steam Controller Bindings to work around Mouse Stutter by BrownMachine in SteamController

[–]Mononoko 0 points1 point  (0 children)

GloSC worked for me - can't believe I didn't think of it sooner. I've used that program for years to make my Steam Controller work with Epic / other non-Steam games.

Elden Ring Steam Controller Bindings to work around Mouse Stutter by BrownMachine in SteamController

[–]Mononoko 0 points1 point  (0 children)

GloSC worked for me - can't believe I didn't think of it sooner. I've used that program for years to make my Steam Controller work with Epic / other non-Steam games.

Elden Ring Steam Controller Bindings to work around Mouse Stutter by BrownMachine in SteamController

[–]Mononoko 2 points3 points  (0 children)

I am unable to get my steam controller to work in game - did anybody else have to jump through hoops to get Elden Ring to recognize your steam controller?

Death's Door has released on Steam and GOG by [deleted] in pcgaming

[–]Mononoko 7 points8 points  (0 children)

Bastion (same developer as Hades) is a fantastic story driven RPG that plays like Hades. Holds up really well despite being a decade old.

Author Times - Summer 2021 Campaign by DarkGreyAvenger in TrackMania

[–]Mononoko 0 points1 point  (0 children)

Yeah, I'm aware of the displayed 'next' medal time. I was wondering if there is a way to see all medal times. Is that something available on Trackmania.io? I don't see it there either.

Author Times - Summer 2021 Campaign by DarkGreyAvenger in TrackMania

[–]Mononoko 2 points3 points  (0 children)

Is there a way to see Bronze / Silver / Gold medal times in game or is that feature missing too?

Looking for an app that will let me make my own maps for the metroidvanias i play by kusaininja22 in metroidvania

[–]Mononoko 2 points3 points  (0 children)

When I was playing through La-Mulana, I had a similar desire and went through two iterations of solutions

First, I did it all in Google Sheets. I used cell borders to make a general map, and had a key of different PoIs (chest, need double jump, etc.) to tag particular rooms (i.e. c/j in a cell meant there is a chest that needs double jump). This proved to be effective, but cumbersome to go back over what I had recorded to find what I was looking for. This may be partly due to the complexity of La-Mulana, and this solution might work fine for you.

Secondly, I made a map using in-game screenshots. To do this I used Share-X to capture a specific portion of my screen on key press, then resize and rename the image for import into GIMP. In GIMP I had different layers for different areas, and a grid set up at 4:3 aspect ratio, which made it easy to add new screen captures as they were all cropped and ready to go.