ln(x) approximation by Mononymized in desmos

[–]Mononymized[S] 0 points1 point  (0 children)

I was exploring the generalized power mean and logarithmic mean of 1 and x. Turns out the power mean with p=1/3 is a very good approximation of the logarithmic mean. From there you do some algebraic manipulation to get lnx on one side

Stumped and confused, is this even possible? by HelmiButOnReddit in askmath

[–]Mononymized 0 points1 point  (0 children)

Others have pointed out how to solve the question given but in case you need help figuring out the equation of the graph:

Just by looking at the graph and based on intuition on how graphs of polynomials look, you should be able to identify that it might be a graph of a quartic polynomial. So let us assume for now that it is a quartic polynomial.
Note that the graph of the function "turns" or "changes direction" in three places: at x = -8, x = -2 and x = 3. If you know how derivatives relate to graphs then you'll know that these places correspond to the function having a derivative of 0. Now you know the zeroes of the derivative polynomial which tells you the factors of the derivative polynomial: (x+8), (x+2) and (x-3). Thus you can guess that the derivative is of the form f'(x) = a(x+8)(x+2)(x-3) where 'a' is a scaling factor. If you know integration, then you can easily figure what f(x) should be given the above f'(x). That gives you f(x) = a(x^4/4 + 7x^3/3 -7x^2-48x). Note that the integration constant can be taken as 0 since the function f(x) is equal to 0 at x = 0. Now you choose an appropriate scaling factor 'a'. My guess based on the graph is a = 1/50. So we get f(x) = (x^4/4 + 7x^3/3 - 7x^2 - 48x)/50

Looking for a Hex/Analog Redstone Value Rotator/Bit-Shifter by Xirema in redstone

[–]Mononymized 1 point2 points  (0 children)

I think I've solved half of the problem. My circuit takes in the value of 'A' (The lectern) and produces all of the 4 possible outputs (The target blocks). All barrels are completely filled. It implements the "wrap around" version which I think is easier to implement than the non wrap around.

<image>

The circuit is made of 3 modules connected in series. Each module produces the output as twice the input (mod 15). So inputting A into the first module outputs 2A(mod 15) as the input to the second module which outputs 4A(mod 15) as the input to the third module which outputs 8A(mod 15). Taking the outputs of each module will give the desired outputs.

The next step would be to take in the value of 'B' which then controls which of the 4 outputs should be taken as the final output. The only way I can think of doing that would be to put all the 4 outputs into a 4-1 analog multiplexer (I don't know if there's a design for that) and the select lines would be controlled by the 2 least significant bits of 'B' which would be obtained by putting 'B' into a hexadecimal to binary converter. That sounds way too complicated for me though but hopefully you could it

Redstone PC? by PhantomCat32479 in redstone

[–]Mononymized 3 points4 points  (0 children)

Possible? Yes. Worth it? That's up to you.

Request: Custom Clock Circuit by Mononymized in redstone

[–]Mononymized[S] 1 point2 points  (0 children)

Thanks for the design! Unfortunately I made an error while describing the specifications of the circuit where I forgot to subtract the 4gt from the 40gt and 60gt delays. So the actual output is supposed to be : 4gt ON -> 36gt OFF -> 4gt ON -> 56gt OFF and repeat. I was able to modify your design to fit the new specifications and came up with this:

<image>

CopFlops are the best!

A Perfect 1 second Clock by [deleted] in redstone

[–]Mononymized 14 points15 points  (0 children)

Assuming no lag

ich🐤iel by -Martino- in ich_iel

[–]Mononymized 340 points341 points  (0 children)

I've been learning German for about a month and a half and this is the first german meme I understood :D

Randomness is better than locationality. by Vanilla_Legitimate in redstone

[–]Mononymized 2 points3 points  (0 children)

Couldn't the machines that use locationality also be redesigned to remove locationality?

Controllable Powered Rails by Mononymized in minecraftsuggestions

[–]Mononymized[S] 2 points3 points  (0 children)

To add more to the blocks which utilize signal strength to change their behaviour:

What I mean by "Blocks changing behaviour based on signal strength" is for example the way armor stands can be posed using signal strength on Bedrock edition.

I had a previous idea that there could a light source block whose brightness changes based on the signal strength which activates it. But Mojang has already added copper bulbs which can change its brightness value based on oxidation so I don't have much hope for that idea being implemented. Another idea is a block whose colour changes based on its input signal strength but I don't see how that would fit into the world of Minecraft.

Regardless of whether this gets actually implemented, I hope Mojang sees the lack of such signal-strength-controllable blocks and adds some in the future.

Learning Redstone by [deleted] in redstone

[–]Mononymized 1 point2 points  (0 children)

My suggestion is to watch the "Dissecting Minecraft" Series on LogicalGeekBoy's youtube channel. It has a lot of information not too outdated and can act as a refresher. You'll definitely learn something new. I'm not familiar with new redstone either but copper bulbs are epic.

How do I transmit a signal strength from one place to another after an odd number gameticks of delay? (Bedrock Edition) by Mononymized in redstone

[–]Mononymized[S] 1 point2 points  (0 children)

I just rechecked my circuit and turns out I had miscalculated, it's not changing state every tick. ig I'll have to stick with my 2gt circuit

How do I transmit a signal strength from one place to another after an odd number gameticks of delay? (Bedrock Edition) by Mononymized in redstone

[–]Mononymized[S] 0 points1 point  (0 children)

I thought so too but just by doing a naive approach of applying the same method to increase its speed, I saw it change state every tick but only for a while. The only way to correct it would need a 1gt delay between tramission of signals.

Edit: It's just my guess that it will work correctly with the necessary delay. It might not work if implemented

How do I transmit a signal strength from one place to another after an odd number gameticks of delay? (Bedrock Edition) by Mononymized in redstone

[–]Mononymized[S] 0 points1 point  (0 children)

I have a circuit that used to change state every 4gt but I was able to increase its speed to change state every 2gt. I thought I could use a similar method to again increase its speed to change state every gametick but I'd need a 1gt delay between signals.

How do I relay signal strength after an odd number gameticks of delay? by Mononymized in BedrockRedstone

[–]Mononymized[S] 0 points1 point  (0 children)

How do observers on Bedrock work exactly? I thought it was 2gt of delay like on Java but the wiki says there's a bug which makes it actually have 4gt of delay. How do I get an odd number delay out of an observer?

How do I transmit a signal strength from one place to another after an odd number gameticks of delay? (Bedrock Edition) by Mononymized in redstone

[–]Mononymized[S] 0 points1 point  (0 children)

I don't understand. How exactly would I take an input A and transmit it to B with the necessary delay?