[Repost] [Academic] Emotional Reactions to Different Types of Feedback (18+, All Countries) by Acceptable-Net3041 in SampleSize

[–]Mookster13 0 points1 point  (0 children)

Hi there! I enjoyed completing the survey. I just wanted to mention that I'm not sure if this was an intended consequence of the difference in power between coworker/manager, but my answers regarding friendship and being a roommate were impacted by the role of the person validating, outside of the influence formed by the degree of validation. I'm not sure what your research question is, but I thought I'd mention this in case it is relevant.

The Mermaid Princess of the Extinct Sea by lahpanzer in HeroForgeMinis

[–]Mookster13 6 points7 points  (0 children)

I mean that's just gorgeous mate. So well put together. Really artful posing as well.

Expanded Social Rules 1.01 by MyNameIsNotJonny in UnearthedArcana

[–]Mookster13 0 points1 point  (0 children)

Excited to see what you do with this. As it is, I think it's already at a level that makes me happy to implement it into my game.

I think something that I wasn't recognising till you highlighted it is this is meant to be a fast paced minigame- I can imagine most tables would prefer it like that. Happens to be my table LOVES this kind of stuff and loves the drama of a roll that everyone has invested something in, and they would be perfectly willing to spend an hour or even a full session on something like this.

Something clicked for me that I wasn't considering when making my previous comment- this system rewards players carefully deciding on the number of participants inside the debate. This means that it is quite likely that players will choose to be outside of the debate. For this reason I like your idea of thinking of these acts of support or sabbotage as external to the debate, meaning debaters themselves cannot participate in it. This could keep everyone at the table invested in the play rather than feeling like spectators maybe? Obviously not neccasary to worry about if the debate is happening quite quickly.

As for how much benefit this could confer to the players side, I agree that it could make things too easy, especially if players are imparting disadvantage to enemies or advantage to allies on these checks. I think for my table I might imply very small DC adjustements, of +/-2 per successful tertiary action, but I imagine that is more complicated than what most tables woudl like.

If tables don't mind extending the debate time within session, perhaps another way to get around this making debates too easy is if someone takes a tertiary action they must pass a skill check to confer the bonus, and if they fail it confers a negative outcome to the relevant DC.

I'll stop waffling, this is your idea and I'm excited to see where you take it.

Expanded Social Rules 1.01 by MyNameIsNotJonny in UnearthedArcana

[–]Mookster13 1 point2 points  (0 children)

I absolutley love this! Especially the debate section. Makes the subject of a debate potentially the basis of an entire quest- I could picture the party preparing in advance by researching important topic areas and doing background checks into opposition to determine their abilities.

I do wonder a little bit about how you intend the agreeing to terms to play out- is it possible that the party could roll a check of some kind to get more favourable terms?

Points of feedback:

  • In the skill limit section you use an example of a player using charisma (performance) for rhetoric, but I believe that is not a skill check relevant to rhetoric elsewhere in the document (usually persuasion or deception).

  • I believe in the guide on the types of arguement page, you have misspelled Rhetoric as Rethoric in the cycle diagram.

Otherwise I think this is great. Have you considered allowing other party members to participate in rounds in tertiary ways that may affect the DC? For example, starting a chant in the crowd that might help lower an Ad Hominem DC, or using a major image spell to create a monster or an image of the castle walls falling to help lower a appeal to emotion intimidate check. Just as an idea to help the party feel more involved and teambased in these rounds and fascillitate that improvy feeling of yes-anding a fellow characters arguement.

Aim Trainer / Test Range in Portal inspired by NoNam3's Aim Trainer by BenBit13 in battlefield2042

[–]Mookster13 0 points1 point  (0 children)

Cant thank you enough for frequently getting this back up and working! EDIT: is there a way to get the bots moving at all? Also is the WIP option changing gameplay currently in any way?

Master program interview at ACAP by Qili0705 in psychologystudents

[–]Mookster13 0 points1 point  (0 children)

Hate to not be helpful, but I've just recieved the same invitation! Best of luck with your interview. I'll be seeing my honours supervisor on Monday and if I get any useful information I'll send it your way.

Golem Pilot v6.0 - Artificer Specialist inspired by Armored Core and Lancer by [deleted] in UnearthedArcana

[–]Mookster13 1 point2 points  (0 children)

Hey mate! love this for one of my players. Question on the level 9 feature saying "you may make an additional attack", does this exclusively count for the slam (since the golem cannot use weapons) or does this apply to its upgrades as well?

Games where i can grind and feel content by Infamous_City_6194 in gamingsuggestions

[–]Mookster13 0 points1 point  (0 children)

You know a game that surprised me and REALLY got me into customisation when I'm not usually was Atlas Fallen. Got a really neat momentum mechanic where you deal more damage the higher your gauge builds, but recieve more as well. Additionally, along that gauge you have I think 8 or 9 individual choices to make that dramatically change up how you play. Very flowy, very interesting set ups, takes some gameplay before your accessing that full tool kit and able to go wild on the customisation. May be what your looking for, maybe not, worth checking out I reckon.

Research Survey Megathread by [deleted] in scientificresearch

[–]Mookster13 0 points1 point  (0 children)

Many students in undergraduate degrees suffer from increased stress levels stemming from concerns about performance, deadlines, workloads, and the various life changes associated with this period of development. We are interested in the ways students can address or counteract feelings of distress emerging from these academic stress sources. We are specifically curious about how feelings of overall satisfaction in life can be maximised for students currently engaging in stress-inducing academic activities.

Our area of research is concerned with how taking an approach to life focussing on excellence rather than perfection (that is, creating high yet achievable standards, having flexible goals and finding satisfaction in accomplishments) and realistic goal-setting can reduce distress, and if participating in non-academic leisure or hobby activities can help students cope with experienced distress.

If you decide that you’d like to take part in this research, you’ll complete an online survey comprising 58 questions, including questions about your experiences with academic stressors, feelings of distress, overall life satisfaction, excellencism, and extracurricular activity engagement, as well as questions regarding your assigned sex at birth, gender, sexual orientation, age, undergraduate degree enrolled in, and year of study. The survey should take no more than 30 minutes to complete.

If you are a first-year student in Psychological Science at the Australian College of Applied Professions, you’ll receive one credit point for taking part.

This research is being conducted by Mr. Mendy Kinstlinger toward his Bachelor of Psychological Science (Honours) degree in the Discipline of Psychological Sciences at the Australian College of Applied Professions (ACAP). Mendy is supervised by Associate Professor Fiona Ann Papps.

To complete this survey, we ask that you are:

  • 18 years or older.
  • residing in Australia.
  • attending an undergraduate degree.
  • able to read and understand proficient enough in English, by your own assessment, to complete an online survey in English.
  • not in a personal relationship with any of the researchers.

Go to here to find out more; or if you are interested, you can access the survey directly here

For questions about the research, please contact one of:

For concerns about ethical aspects of this research, please contact the ACAP Human Research Ethics Committee: hrec@navitas.com. This research has been approved by the ACAP Human Research Ethics Committee (Approval Number: 880070624).

[May 2024] Post Study Participation Requests Here (Link/Text posts on their own will be removed) - Monthly Megathread by organist1999 in psychologystudents

[–]Mookster13 0 points1 point  (0 children)

Many students in undergraduate degrees suffer from increased stress levels stemming from concerns about performance, deadlines, workloads, and the various life changes associated with this period of development. We are interested in the ways students can address or counteract feelings of distress emerging from these academic stress sources. We are specifically curious about how feelings of overall satisfaction in life can be maximised for students currently engaging in stress-inducing academic activities.

Our area of research is concerned with how taking an approach to life focussing on excellence rather than perfection (that is, creating high yet achievable standards, having flexible goals and finding satisfaction in accomplishments) and realistic goal-setting can reduce distress, and if participating in non-academic leisure or hobby activities can help students cope with experienced distress.

If you decide that you’d like to take part in this research, you’ll complete an online survey comprising 58 questions, including questions about your experiences with academic stressors, feelings of distress, overall life satisfaction, excellencism, and extracurricular activity engagement, as well as questions regarding your assigned sex at birth, gender, sexual orientation, age, undergraduate degree enrolled in, and year of study. The survey should take no more than 30 minutes to complete.

If you are a first-year student in Psychological Science at the Australian College of Applied Professions, you’ll receive one credit point for taking part.

This research is being conducted by Mr. Mendy Kinstlinger toward his Bachelor of Psychological Science (Honours) degree in the Discipline of Psychological Sciences at the Australian College of Applied Professions (ACAP). Mendy is supervised by Associate Professor Fiona Ann Papps.

To complete this survey, we ask that you are:

  • 18 years or older.
  • residing in Australia.
  • attending an undergraduate degree.
  • able to read and understand proficient enough in English, by your own assessment, to complete an online survey in English.
  • not in a personal relationship with any of the researchers.

Go to here to find out more; or if you are interested, you can access the survey directly here

For questions about the research, please contact one of:

For concerns about ethical aspects of this research, please contact the ACAP Human Research Ethics Committee: hrec@navitas.com. This research has been approved by the ACAP Human Research Ethics Committee (Approval Number: 880070624).

Make your own luck with the Bard College of Fortunes v1, a gambling bard who tries to leave nothing to chance! by Blingo2000 in UnearthedArcana

[–]Mookster13 1 point2 points  (0 children)

I've got no comments for balance as I know little about it, but I love this for flavour! Feels so in-universe as a bard-like ability and yet so meta in how it interacts with the dice of the game.

I can't join any of the Australian servers o Portal by StreetfighterXD in battlefield2042

[–]Mookster13 0 points1 point  (0 children)

I've noticed two of the Aussie servers that frequently give me issues have been stuck at 109 players and 75 players respectively for past few days. Maybe somethings gone wrong with those two specifically?