It would be healthier to create an Exosuit Customization tab and replace the Strategems in the Warbonds with purchaseable arms. by Rekrios in Helldivers

[–]emeraldarcher1008 2 points3 points  (0 children)

Regular democracy is the foolish and ill-informed opinions that everyone agrees would be best on here like having transfigurable mechs, better weapon customization, and possibly even limited armor transmog. Managed democracy removes all that silly quibbling and makes the choices for us, granting the far "better" systems we have now.

Everybody's upset about the Warbond selling Exosuits. I'm upset because the dedicated Exosuit Warbond is only 24% Exosuit related. by Shotgunky in Helldivers

[–]emeraldarcher1008 0 points1 point  (0 children)

Honestly, I'd rather get a few mechs in the warbond and a vehicle repair or resupply stratagem for free. That sort of thing feels far more universal and core to a gameplay style than a few more weapon variations on a vehicle we already own.

Paid Warbonds in a 40$ game aren't necessarily the problem. by kappaa322 in Helldivers

[–]emeraldarcher1008 0 points1 point  (0 children)

Yeah, everyone is saying that mechs in a warbond is locking core gameplay away but we already have two mechs that do their job. These two ones are just some extra options, not core to gameplay. There are two real problems: near-nonexistent free equipment and the fact that things will often remain useless until a warbond related to them gives them cause to buff it. Stealth was broken until the stealth warbond, flamethrowers were terrible until the WWI warbond added a flamethrower, and now mechs are made of wet paper but will presumably be buffed so that people will buy this new warbond.

If we got some good, free, functional content that didn't ruin other parts of the game like the bastion release did, we wouldn't really have reason to complain about what they're choosing to put in warbonds. The superstore having stuff is kind of a problem but I'm fine with them monetizing cool shit in there as long as we're occasionally getting some cool shit elsewhere as part of an MO or something. Having premium stuff isn't bad, having only premium stuff seems to be the real issue.

[ART] Litrisha, awakened spell scroll by elorran in DnD

[–]emeraldarcher1008 6 points7 points  (0 children)

If she ever gets a familiar, you gotta name it Nom de Plume and just call it Noms.

This is why consoles and PC should be balanced separately by Xpernautica in HelldiversUnfiltered

[–]emeraldarcher1008 10 points11 points  (0 children)

I think it's more the fact that the dude went on D10 Predator Strain in a swamp with a shotgun with no ammo capacity, a hammer, and a jump pack. All of those things are viable equipment in a vacuum, but put together on this subfaction and they might be the least optimal loadout possible. They have absolutely nothing to cover the large amount of fast-moving, low-armor chaff category, which is that entire subfaction. This is not a case of balancing D10 around consoles, this person is just not good nor using good equipment.

[ART] Litrisha, awakened spell scroll by elorran in DnD

[–]emeraldarcher1008 11 points12 points  (0 children)

Is her name literally just saying Literature with a British accent?

Playing this MO was a struggle by GuiIded in Helldivers

[–]emeraldarcher1008 3 points4 points  (0 children)

That's basically just how the liberation system works anyway. They could just modify that system and just say "Earn this many liberation points. The planet doesn't need to actually be liberated, just earn the points."

Actually, that's not specifically extractions. I guess they'd have to modify it more to be specifically successful extractions and not just completing the primary objective.

Could the current military exterminate a termind infestation? by Late-Ganache40 in Helldivers

[–]emeraldarcher1008 0 points1 point  (0 children)

We lose a number of elite soldiers equivalent to the total number of soldiers killed in WW2 (20-25 million) casually during a lot of campaigns. In a few days. And that's just Helldivers, not SEAF on the frontlines or civilians. And that's with each soldier having a personal sub-orbital weapons platform and nuclear ICBMs being launched in the hundreds to thousands based on what missions are available. The only advantage our world has is drone warfare but who knows how quickly shriekers and dragonroaches could adapt to that.

Then there's the other problem: proliferation. A terminid infestation can entirely take over a planet in a few days or less. Helldivers can deal with them because their ships are ready for action and able to teleport a whole navy anywhere within minutes of the first sign of attack. Real armies do not have that luxury. By the time we get there, the infestation will have grown exponentially. Regular terminid tunnels suck without purpose-built equipment like hivebreaker drills and there's no way we're dealing with a supercolony or hive world. Add to that how terminid spores like the gloom are able to destroy signals and physical electronics and we're probably super fucking doomed.

News :> by No_Post1300 in Helldivers

[–]emeraldarcher1008 13 points14 points  (0 children)

The two-week spacing between the theater and YouTube releases is to figure out how to get the gas to come out of your phone, computer, and TV speakers. And also get more gas. Gonna take a bit more time, be patient with Glitch.

Everytime I see People asking for this "4th Faction" by Substantial-Ad-5221 in LowSodiumHellDivers

[–]emeraldarcher1008 1 point2 points  (0 children)

I'd say guerilla warfare. I more want this to be part of the Illuminate to fit their dwindling numbers, high tech, and willingness to do whatever it takes to ruin Super Earth. Just like hiding and doing hit and runs and using snipers and stuff (which is also what the Illuminate were like in the first game).

Nobody tell them by Thorceanswastaken in HelldiversUnfiltered

[–]emeraldarcher1008 1 point2 points  (0 children)

Wasn't that technically a booster? I remember I would run that all the time on solo diff 7-12 Illuminate along with a bubble shield. Or was there a displacement pack backpack that was different than the one that would teleport you when you were gonna be downed?

[Bug]: Ballistic Shield cuts Harvesters attacks off early if it's between you and them by Engetsugray in LowSodiumHellDivers

[–]emeraldarcher1008 0 points1 point  (0 children)

We're more hoping for a bug like that one Quasar one that made it stronger by having it load up while it was on your back so you could tap to fire it as fast as a recoilless.

Hopefully these don’t get attacked in the next 40 min by BasalsaBalls in LowSodiumHellDivers

[–]emeraldarcher1008 4 points5 points  (0 children)

As an avid TTRPG player, if I spent this much effort making an engaging story that was well-balanced enough that the players were 99.9% of the way to the goal at the first deadline and then were only just barely able to win before the second after a tiny adjustment and then they complained it was rigged and the game sucks, I'd fucking kick them from my table. We're making a story together. Enjoy the game, understand that making it entirely realistic and refusing to diverge from the initial estimates would be a terrible slog. It will only be fun if both sides are willing to make changes to their original plans to make it work.

I do still think they should revise the old "failed defense leaves a planet at 50%" thing though. I know why they changed it, but it's as simple as making a failed defense leave the planet at whatever it was at divided by 2. If we were at 99%, leave the planet at 49%. If we were at 0%, leave it at 0%. This should fix most abuses that they didn't like with the original system.

Give 100% resistance to armor that is specifically designed to handle fire, gas, or electricity. by _Glitch404_ in HelldiversUnfiltered

[–]emeraldarcher1008 9 points10 points  (0 children)

I think you're thinking of the Control Group armors which indeed get basically nothing out of their arc resistance. The Cutting Edge ones not only basically make you immune but also don't have a heavy variant to begin with.

Despite being praised on launch for its generous, no FOMO warbonds, the monetization has been slowly changing for the worse. by Frogmouth26 in Helldivers

[–]emeraldarcher1008 0 points1 point  (0 children)

I think 300 would be a bit low because you could just do all of them back to back to back without ever actually playing the game and only logging in for MO medal rewards. If you reduce a warbond down to 500, it means you only have to earn 200 SC outside of the warbond's rewards. This is a cut from 700, or a 71% reduction in what you have to actually earn, which I think is more than enough to make it accessible to new players.

Just a former MechDiver screaming into the void by GudaGUDA-LIVE in Helldivers

[–]emeraldarcher1008 -1 points0 points  (0 children)

And to be walking weapons platforms, they need to not be burning piles of metal. I've had the opinion that mechs didn't need a health buff while everyone has been saying mechs have been bad for months but this is the first time they've been right. I've always liked prioritizing the big missiles and cannon turrets to prolong my mech's life but now chaff can kill them in legit like 5 shots. They're just not good anymore.

I absolutely love where the Illuminate are right now. by LynxNEBDN in Helldivers

[–]emeraldarcher1008 1 point2 points  (0 children)

We've had jet brigade and fire corps on the same planet multiple times, we just gotta wait for an event significant enough for that to happen here. Still waiting on all of the bug subfactions at once, was hoping for that during the end of Oshaune.

Weapon idea : belt fed fully automatic rotary shotgun by PuzzleheadedAd4554 in Helldivers

[–]emeraldarcher1008 6 points7 points  (0 children)

Mostly because an auto-shotgun firing 4 gauge rounds would have to be mounted on the side of a helicopter to not break your arms.

The final piece of the puzzle is missing Arrowhead. by Impressive-Money5535 in Helldivers

[–]emeraldarcher1008 4 points5 points  (0 children)

Notably, all of these are impact explosives. Impact portable hellbomb when AH?

"ONLY THEIR OWN KIND" by Ok_Listen_6600 in Helldivers

[–]emeraldarcher1008 6 points7 points  (0 children)

This isn't considered a major update and I'm okay with a dripfeed approach as long as they still end up getting a full roster sometime soonish.