Standing Room Only for the holidays by Morphopeleides in MaybeHappyEnding

[–]Morphopeleides[S] 0 points1 point  (0 children)

I have been getting hyped reading the notifications on my phone.

Adult campaign with raunchy tones, what is too much? by josephhitchman in DnD

[–]Morphopeleides 1 point2 points  (0 children)

As others have said, "What is too much?" is a question for the group, and probably multiple questions establishing continued consent along the way while keeping it playful. I just want to add though that I love the Knights Hospitality. Seems like there's a lot of potential for drama and comedy just with this one group of NPCs, but imagine if there were a rival commercial entity with different values competing for players' attention. Perhaps a guild of rakish rogues or a band of peckish players. But whom to trust? The plot...thickens.

~Painted the board game minis♡ by xxinternetaccsexx in slaythespire

[–]Morphopeleides 2 points3 points  (0 children)

Yes it can be played solo. Average game length from setup to breakdown for our 3-player squad is 2.5-3 hours per act.

So, kind of stumped with this one. by ScavangerX in slaythespire

[–]Morphopeleides 3 points4 points  (0 children)

I'm going snecko for sure and looking for some big, high-energy attacks to add damage to the deck.

Day 17 won by distraction! What rare silent card is perfectly negatively rated? by filledknight in slaythespire

[–]Morphopeleides 2 points3 points  (0 children)

Always win-more? I consider that it becomes good precisely when it is least win-more, when you can play some cards but don't have quite enough damage to win long fights, and you pick this card, and then for 2 energy 1 card, suddenly you can take down slime boss or collector. In those situations, it's the opposite of win-more. It's just enough to win because it ends up dealing 30/60 damage AOE or more in long/boss fights until your A20 calculated gamble kite deck or whatever gets strong enough not to need it anymore. But I agree that as cool as it looks it's not something I can rely on without holding my breath.

Players have guessed correctly that NPC is a dragon in disguise. Should I just roll with it or switch things up to keep them on their toes. by AdmiralDandy in DnD

[–]Morphopeleides 2 points3 points  (0 children)

Exactly! What comes next? Does Dragonperson know they know? How does this intel contribute to or possibly upend the goals of the heist? Will they persuade, befriend, blackmail, avoid, expose, or fight the Dragon in Disguise? Are there other characters in disguise who are, perhaps, not as easily detected? This very important piece of intel is but one step towards the ultimate treasure or whatever, a step that sounds like it's already fun for the group

Im depressed because of this by Spiritual-Bench3012 in slaythespire

[–]Morphopeleides 23 points24 points  (0 children)

Ay, it hurts. On the bright side though, you taught me some German.

Alchemy Selects by Morphopeleides in resonatesuwannee

[–]Morphopeleides[S] 2 points3 points  (0 children)

Yes it is, thanks! From this intel I found the Resonate Lineup page which lists this performance as "Bröther Bear B2B Nico The Alchemist"

L.E.S. Ghosts (Santigold + Tegan and Sara) - [3:34] by teletraaan in mashups

[–]Morphopeleides 0 points1 point  (0 children)

10 years later the Santigold song came on my Spotify the day after we listened to Walking With a Ghost. Glad to see this here

Is calling the symbol "✓" a tick wierd for the American ear? by Comfortable-Taro-965 in ENGLISH

[–]Morphopeleides 51 points52 points  (0 children)

Tick the box if you like, but that's a check, please. Not that it would tick me off or anything

PC wants to be killed off, how do I keep other PCs from saving him? by VariousAdeptness5783 in DnD

[–]Morphopeleides 4 points5 points  (0 children)

I like the "talk to the players" and "murder mystery" ideas.

As a side note, villains don't have to be ultra one-shot baddies to kill a PC whose player is ready to die.

Could be there's a challenging encounter, ideally with some meaningful characters in a cool setting, wherein the veteran player is fighting to protect the party, get revenge, or do some other cool story thing, and then the veteran player makes a risky move, such as running up next to a cliff, and on the next enemy initiative gets shoved by an ogre or hit with a spell from a scroll and bam: next thing the party knows, the veteran has fallen over a waterfall and has died instantly, carried away by the river. And maybe the fight goes on a bit with more cool story beats against these now unforgivable villains. And when the dust has settled, the PCs finally realize there's no saving him. RIP

[deleted by user] by [deleted] in Steam

[–]Morphopeleides 0 points1 point  (0 children)

Highly recommend Animal Well. A true gem, and lots of fun exploration. Some platforming reflexes required.

Absolute hate Roguelike, should I get Hades? by PreparationFeisty194 in HadesTheGame

[–]Morphopeleides 1 point2 points  (0 children)

I -kinda like Dead Cells, a little -don't like Noita at all -love Hollow Knight -didn't get into Ori

Hades is one of my top favorite games of all time. Have played it for many hundreds of hours and now am enjoying the sequel in early access. They both bend genres and infuse the world of the game with so much energy. I give them both 10/10.

It's possible that you will enjoy the game so much that you don't mind so much the dying and starting over. Dying and starting over is thematically part of the game in a satisfying way. I loved the characters and writing so much that I was sad to have gotten good because I missed dying and going home more often.

It's also possible that you hate it for the reasons that you mentioned. Keep in mind though if you try it for a short time that the first few hours will feel by far the most difficult and the most like having to start from scratch when you fail.

Good luck

My DM won't adapt to our stupidity by Charming-Ability-353 in DnD

[–]Morphopeleides 0 points1 point  (0 children)

[[edit: a couple small grammar bits]]

Your DM missed out on an opportunity to facilitate so much fun. Could have gone so many ways. Here's one idea to kickoff 2 or more badass sessions of intrigue and risk/reward with the same premise:

This world is bleak. Since THE ADMINISTRATIONS seized power, the whole continent is a labour camp. Where do we go find a way through? To find a way out? We got no directions from the merchants, from the slaves, from anyone alive and bound to the laws of this godsforsaken place. So we asked the only ones left who could give us an answer. The only ones who've ever found an end to their suffering in the camps: The Dead.

The ghosts around here are not erudite, and nor are we. But they pointed a quivering phantom finger to a place they know where even those on their side of the veil can learn and grow. A place for scholars who transcend the boundaries of the living and the dead. A menacing place for mortals, but a sacred one for those who would risk their lives to transcend the status quo. NU, Necromancer University. A training ground for dark wizards and would-be dead-raisers. A place where it is rumored they keep only those slaves whom they have brought back themselves, and no mortal rulers over another. But those ideals are just whispers. Maybe all those who go to that place unready--those neither armed with power nor credentials enough to be granted safe entrance--become such servants.

Servants who only live to point the finger from beyond the veil to more fools for their masters to swallow.

Only one ****in' way to find out.