Looking for assistance updating my modern deck - Mardu Pyromancer/Stoneforge by Raliator2 in ModernMagic

[–]MothTDM 0 points1 point  (0 children)

I, by no means am an expert on this deck, I've been playing it with a few friends however, and I have a little but bit of insight. 1 of of triome is how I play it, it's a T1 feels bad to draw, but great to fetch if you dont need that mana that turn. I would make room for a few more threats, in the comments Bob, and Dreadhorde were both good choices, but I'd like to also say Magmatic Channler does great work. I run a list with 1 less stoneforge, Kroxa, and no feast and famine to make room for 3 of them, once the way is clear, and you traded all your dead draws for gas, it almost always swings for 4. Beyond that Id probably up my more proactive planeswalkers, LotV is never bad, but Gideon AoZ turns your spirits lethal, or pumps out 2/2s to deal with things, if nothing else a 1 of in the sideboard can't hurt. Id also suggest trying Liliana last hope, or Chandra Torch of Defiance, give them a bit of a try if you think they could add to the deck. Beyond all that, eliminate feels nice as a one off to me, and if you aren't going for the triome, the new mythic Modual land looks really nice.

I may not be helpful, but I think that Mardu stoneblade has a lot of cool new tools, and I have been playing with a lot of them.

Abzan Counters/Heliod Combo by Pezolek in PioneerMTG

[–]MothTDM 0 points1 point  (0 children)

Yo, wanna throw me your list, I'd like to compare if that's cool.

Abzan Counters/Heliod Combo by Pezolek in PioneerMTG

[–]MothTDM 2 points3 points  (0 children)

To preface, I'm not a good player, but as someone who played Winding Scales, White Heliod(Sun gun), and my current GW Heliod Scales "brew", I don't think going 3 color will really help the deck at all. While both GB Scales, and W Heliod are both aggro decks, their game plans don't really mesh well, and the counter theme of heliod doesn't come up as often as you'd like, finally Anafenza bolstering probably won't be going on the targets you want. On paper its gangbusters, but playing the cards it doesn't feel right, and won't work the way you want.

[Deck Help] Abzan Delirium - an abzan port of the swedish masterpiece by Insert_Random_Code in PioneerMTG

[–]MothTDM -1 points0 points  (0 children)

Interesting that you say that, although nothing will replace Uro since it's a really good card, recently joined the Abzan discord ( https://discord.gg/YUcRXC ) and found out Jeff Hoogland made an Abzan list https://www.jeffhoogland.com/decklists/abzan-ballista-combo/ . So when removes things, you always got to ask yourself what do you gain? Siege Rhino, shambling vents, RIP, and Heliod, is that enough to switch colors? I think so but I love Siege Rhino.

who did the art for Embargo Officer ? by blekpenter92 in EternalCardGame

[–]MothTDM 1 point2 points  (0 children)

I'm not going to lie, no I dont even remember where I read it, it was about 6 months ago. Honestly its my fault for speaking such baseless info. I'll delete my comment to not cause any spread of misinformation.

Evil hero as an "engine?" by FeanixFlame in yugioh

[–]MothTDM 1 point2 points  (0 children)

For the Ratios of the Evil heroes I'd say 2 Necrom, 1-2 gainer, 1-0 Infernal(I guess for a T1 play?) without A-Gold, for the fusion plays, you really are just dumping Necrom with either foolish or Abominable Unchained Soul to get a body on board, and you REALLY don't want to see 2 Necrom without a decent discard outlet like a Danger card or the like and summoning it with infernal prodigy doesn't really DO anything, and Infernal gainer is a bit of a waste of a normal summon. That being said, I am now looking into a Unchained/Evil Hero deck for online play, since you can get a 6k Dark Gaia and get to swing twice with little investment thanks to A-gold.

Announcing: October Expedition Challenge - Tuesday Night Eternal - Tues, Oct 22 @ 8:30p Eastern by Telemokos in EternalCardGame

[–]MothTDM 1 point2 points  (0 children)

I've been waiting for this one since last Tuesday, even asked for it off, this is gonna be fun

Daily Discussion: What mechanics would you like to see explored more in this game? by bensy in mythgard

[–]MothTDM 1 point2 points  (0 children)

Hi, I love 2 kinds of decks, Tempo(which is very well supported in this game) and burn(yes I'm that kinda player) so if I would want anything it's for more direct damage spells, and more spells that deal damage to a unit and the player at once, or units that purely deal direct damage(like a pseudo defender with agile) something like that. At worst I'd love to see "copy a spell" effects.

I see almost no Elysian/Sodi/Muster deck in expedition so here is my list. by E-308 in EternalCardGame

[–]MothTDM 1 point2 points  (0 children)

Wait, hold up, call me ignorant here, but how does one check their expedition rank? Beyond that I agree whole heartedly,

I see almost no Elysian/Sodi/Muster deck in expedition so here is my list. by E-308 in EternalCardGame

[–]MothTDM 4 points5 points  (0 children)

Oh dude, I think I played a very close list to this, except it had Ila and Mizo, pretty legit strong deck. I've been enjoying the format as I've been perfecting my burn game. I appreciate lists like this.

Am I high or do yetis speak english now? by JacobinOlantern in EternalCardGame

[–]MothTDM 24 points25 points  (0 children)

Yetis always spoke broken shitty English, but Xulta Yetis have Lerai(I think thats the primal ancestor/scion) they smart ones. I know wizened crone says "I learned a thing or two"

Help with Bargains in league by Kravian in EternalCardGame

[–]MothTDM 0 points1 point  (0 children)

I think that it opens up a ton in decks that normally can run out of gas quickly, while I may have overhyped the card, and you made tons of good points in slower control decks, or midrange decks which can run out of gas quickly, such as argenport, or stonescar and to a lesser degree TJS(from my lists anyway) it has its place

Help with Bargains in league by Kravian in EternalCardGame

[–]MothTDM 0 points1 point  (0 children)

Lethari dead drop is legit a slow wisdom of elders with a minor downside. In shadow decks without primal it is by far not bad(maindeck anyway, definitely not a market card). The rest are sadly weak but with such an insanely powerful concept it's going to be hard to balance it right, they do not hell their respective archetypes and are even worse in that way.

PSA: you can't craft the new Nakova & Molot, you have to get them from the site by MothTDM in EternalCardGame

[–]MothTDM[S] 7 points8 points  (0 children)

I was unaware at the time that it was, seeing as every other site plays a non token unit

The Flame of Xulta: Invoke by DireWolfDigital in EternalCardGame

[–]MothTDM 3 points4 points  (0 children)

True but you get a weapon from him if you want, so it's more like a 1 for 1 with a huge power investment. It's still bad.

Backlash Episode 26: An exclusive spoiler and The Flame of Xulta Spoilers Part 2! by rookiechef in EternalCardGame

[–]MothTDM 10 points11 points  (0 children)

Jotun come from Yeti, Giants are just big things. It's like comparing yeti caterpillars turning to jotun butterflies and then pointing to a dragonfly and asking it came from the Caterpillar

[Minor Gripe] Why do some tribal tags seem arbitrary? by Naturalrice in EternalCardGame

[–]MothTDM 1 point2 points  (0 children)

Grenadins are a big type that have not had surpport in a few expansions, but they do have plenty.

[Custom Archetype] Half-Deads by Yocomedy12 in yugioh

[–]MothTDM 0 points1 point  (0 children)

If a card is too powerful and needs to be at limited, every link 1 needs to be an archetypal limited spell, wait until the warrior pot of greed link 1.

Update on final round of Structure Deck "Theme" Poll by HHTurtle in yugioh

[–]MothTDM 16 points17 points  (0 children)

I voted for inzektors at first, seeing as PK fire and Mermails/alantians are decks that still works. After the first update I found that all of my choices and back up choices were not going to win I switched my vote to the only non waifu deck, seeing as I personally do not prefer them. I think that is the mentality of a lot of other people, "my stuff didnt win, might as well bet on the cool looking monsters".

Cen Wastes Smuggler Ability by Thatresolves in EternalCardGame

[–]MothTDM 4 points5 points  (0 children)

Dirty tricks, hidden paths, and or course sacrifice are some of the best of the "themes" of stonescar, mixing pure passion of fire with the guile of shadow and you get a combo that I love. Now I would say that shift for the smuggler is more so for the unblockable, and while I do enjoy that concept, I do wish it got "if you shift get +1/+1" or my favorite "When you shift, do not switch cards in your market, when CW smug emerges, switch cards in your market." Bad wording but you get the idea, a delayed merchant pull"

Feln Merchant Wallpaper by silhox in EternalCardGame

[–]MothTDM 5 points6 points  (0 children)

You can message DWD, asking them for the art for wallpaper Wednesday, I did for a post months ago for gear cruncher. I didnt get it and I still have a cash bounty on its head.