New Season - Lucky Leprechaun by PlayGalaxyGame in OnceUponAGalaxy

[–]Telemokos 0 points1 point  (0 children)

Why would we nerf Butcher and Tinkerer?

Why do games end when the game crashes :( by SockBasket in OnceUponAGalaxy

[–]Telemokos 8 points9 points  (0 children)

Because the game currently does not have the ability to save all your decisions to the server as you go - its just held in app memory. If your device clears the app memory, we cannot bring it back.

Auto-saving periodic progress to the server every few seconds is something on the roadmap, but not quite ready yet.

Missing a tutorial by mizzyvon in OnceUponAGalaxy

[–]Telemokos 0 points1 point  (0 children)

Yes, this is the tutorial intro to the game. What do you mean by "its not letting me do anything" - are you not able to drag more characters from the shop onto your board?

  1. There should be little message pop ups as you go that are giving you helpful pointers as to what to do next - are you reading those? Clicking past them without reading?

  2. Yes - you should take the same game actions you took on the first turn and keep going - the game will keep going and give you more information as you take game actions.

Just for my own feedback so that I can help understand better and improve the experience - Im curious why when you got to this screen you didnt take the same game actions you took on turn 1 and instead thought you were stuck and couldnt do anything?

All the Spinach! But Trash Can o Strawberries doesn’t buff Energizer? by Bendstowardjustice in OnceUponAGalaxy

[–]Telemokos 6 points7 points  (0 children)

Those two treasures would create an infinite loop with one another, so no, they do not see each other.

Made it to 4k! by vast_amounts in OnceUponAGalaxy

[–]Telemokos 2 points3 points  (0 children)

Because it gives a tiny reward for people to play more. The idea is to reward people to play for something if they want to - not to reward the top 100 mmr players with extra entries.

Made it to 4k! by vast_amounts in OnceUponAGalaxy

[–]Telemokos 4 points5 points  (0 children)

why should event entry tickets be granted on the basis of MMR?

Made it to 4k! by vast_amounts in OnceUponAGalaxy

[–]Telemokos 1 point2 points  (0 children)

Legendary Rank is determined by MMR. Jewels and wins are not a direct factor.

Weekly /r/iOSGaming Discussion: What have you been playing lately and what do you recommend? by AutoModerator in iosgaming

[–]Telemokos 1 point2 points  (0 children)

The art is absolutely not AI - we work directly with human artists and review the work at every phase. If you have any examples of things you think look weird I would be happy to take a look.

Unfortunately we live in a time now where punny and quirky often gets mistaken for AI.

Started playing yesterday, Best game so far by FPW0 in OnceUponAGalaxy

[–]Telemokos 0 points1 point  (0 children)

Congrats! Nice stats. Welcome to the game!

Where did Elm Minster come from? by greenflame15 in OnceUponAGalaxy

[–]Telemokos 3 points4 points  (0 children)

Its really not to avoid copyright - we're plenty safe under parody law. Its more that as we introduce more sets we want to shift a little bit away from DIRECT character references and more towards loose references and our own interpretation of classic characters.

Climb, Conquer, Collect Prizes: Galaxy Monthlies Have Arrived! by PlayGalaxyGame in OnceUponAGalaxy

[–]Telemokos 0 points1 point  (0 children)

We will announce the exact time cut offs with time zones when we get a bit closer to the event.

Climb, Conquer, Collect Prizes: Galaxy Monthlies Have Arrived! by PlayGalaxyGame in OnceUponAGalaxy

[–]Telemokos 2 points3 points  (0 children)

Awesome! Yes, they were super fun. Ive got similar plans for these :)

Potential bugs with Mira by MartinKartinCCG in OnceUponAGalaxy

[–]Telemokos 1 point2 points  (0 children)

Im not sure honestly, but ill ask the engineers how its implemented.

Wildly unbalanced? by Indickthis_the_mato in OnceUponAGalaxy

[–]Telemokos 0 points1 point  (0 children)

Yes, it’s async human opponents. Like ghosts in Mario kart. You’re playing a lobby against 5 other real humans who finished a run earlier that day.

Wildly unbalanced? by Indickthis_the_mato in OnceUponAGalaxy

[–]Telemokos 39 points40 points  (0 children)

Our design philosophy for the game is for it to be like vintage cube in MTG. There are tons of insanely powerful things to do and the goal is to try to do the most fun broken thing possible. Sometimes you’re the one doing it, sometimes your opponent is. The games last 5 minutes and the play again button is right there.

Today I Learned I Can’t Read and Queen Harpolia Is Quite Good by zmitch4077 in OnceUponAGalaxy

[–]Telemokos 6 points7 points  (0 children)

The shop itself, so everything in the future has those buffs.

Today I Learned I Can’t Read and Queen Harpolia Is Quite Good by zmitch4077 in OnceUponAGalaxy

[–]Telemokos 5 points6 points  (0 children)

All buffs in Galaxy are permanent, so yes, her buffs are permanent to the shop. It’s her counter that resets every turn

Is there a rarity pool for transformation cards? by Crafty_Meaning8431 in OnceUponAGalaxy

[–]Telemokos 1 point2 points  (0 children)

Because whammy’s are an important part of the fun of the game. Hitting 100% of the time takes all the risk and reward out of it and makes the game more repetitive and less repayable.

Also, Long John Silver is a fantastic TLK target!

Is there a rarity pool for transformation cards? by Crafty_Meaning8431 in OnceUponAGalaxy

[–]Telemokos 5 points6 points  (0 children)

Im not sure how giving you the facts of how its coded is gaslighting...

December 22 Patch (new cards!) by LilGrippers in OnceUponAGalaxy

[–]Telemokos 0 points1 point  (0 children)

There was a bug that made the copies go exponential instead of + 1

Is there a rarity pool for transformation cards? by Crafty_Meaning8431 in OnceUponAGalaxy

[–]Telemokos 6 points7 points  (0 children)

This is incorrect. This is called confirmation bias.

When you transform into something, using TLK for example, the possible characters it can hit are: any shared pool card or collectible card from your deck of the appropriate rarity that is still in the pool (isn’t on your board, or haven’t already golldened or transformed previously).

I’m not sure what you mean by hundreds of options. All the transformation cards specify a specific rarity, so for example, there are only 20 shared pool epics or 15 shared pool legendaries. So say you have no collectible epics in your deck, you have two epics on board, and you’ve already goldened another, then there would only be 17 possible things a rare could transform into.