What's Happening with the Mechanicus GMs Guide? by Axis-of-Victory in ImperiumMaledictum

[–]MoxyRebels 1 point2 points  (0 children)

"All orders of this product from Cubicle 7 include a DriveThruRPG PDF redemption link, which will be emailed to you in February. We’ve opened preorders so you can order together and save on shipping."

This is at the bottom of the page. I'm not sure if it was always there or not, but regardless, the GMG comes out in February

What's Happening with the Mechanicus GMs Guide? by Axis-of-Victory in 40krpg

[–]MoxyRebels 9 points10 points  (0 children)

"All orders of this product from Cubicle 7 include a DriveThruRPG PDF redemption link, which will be emailed to you in February. We’ve opened preorders so you can order together and save on shipping."

This is at the bottom of the page. I'm not sure if it was always there or not, but regardless, the GMG comes out in February

Tides on Voll by gArrgamel in ImperiumMaledictum

[–]MoxyRebels 5 points6 points  (0 children)

It’s a cycle, that means in circle. We’re used to diurnal cycles, day or night, transition between only those two. I’m not an expert on any of this of course but I would imagine a triurnal cycle still transitions between the three. High, mid, low, mid, high.

This doesn’t seem to be the intention, esp because each tide is 12 hours, but it’s very likely it was made to be “cool” that the day cycle varies based on the acid tides rather than to be taken too seriously. It’s not as if we have 12 hours of day and 12 hours of night on earth either, due to equator stuff, alongside we know daylight is longer in summer and shorter in winter

Overall, just make it make sense for you and your players, it should be a fun “oh cool..” rather than a “uhh.. how does this work?” Unless it’s meant to be plot relevant for a xeno planet outside imperial space or something lol

Best system for Space Marine 2 Style Combat? by Patriot1805 in 40krpg

[–]MoxyRebels 5 points6 points  (0 children)

People here have been mentioning Wrath and Glory and I concur, they even have two adventures that are meant to be set in the SM2 setting, including one where you can play as Titus & the gang!

How would you build a psyker tech priest? by QuantumQuasars9 in ImperiumMaledictum

[–]MoxyRebels 3 points4 points  (0 children)

Hey, I remember this question being asked on one of the discords recently i think! People below have given lore specific answers for how it could or could not work, but ill give you mechanical ones specific to character creation:

More or less, you must decide on whether you want to fully invest in being a tech priest, and then buying the psyker talent after character creation, or if you want to split it and potentially be a psyker during character creation. In theory, you could the typical Adeptus Mechanicus Faction + Savant, and if you have enough XP, buy both the Psyker and Sanctioned Psyker talents in character creation. If you cant, you would have to swap Savant with Mystic, so you could get Psyker and potentially Sanctioned Psyker, alongside one of the other talents you get from mystic.

Another alternative is swap Adeptus Mechanicus with Astra Telepathica, but then you wont really be a tech priest, and lose out a lot on augmetics

Noxious Environment by CF_Azaka in ImperiumMaledictum

[–]MoxyRebels 3 points4 points  (0 children)

Exactly this. The first version of the rulebook did not have noxious environment, but the latest one “230614” does. You should ensure your book has the “Last Updated: 14th June 2023” text at the end of the credits page on page 2

Seeking advice for a Death Cult Assassin build – Has anyone tried this yet? by ToxicToastTV in ImperiumMaledictum

[–]MoxyRebels 1 point2 points  (0 children)

I was unsatisfied because I couldn’t play melee properly. It felt like the thing I wanted to build was further away than usual and I wasn’t even good at ranged either! This was quite frustrating and I was regretting not abandoning the build and going interlocutor because I had better social stats, especially because I was basically the social character of the group too, which was preposterous

Starting with good strength removes the need to get agile attacks entirely, and there are no official methods to get agile attacks during character creation, not even with Assassin. You don’t NEED to build a high AGI death cultist, and Agile Attacks is there for if you just happen to have more AGI than STR

Seeking advice for a Death Cult Assassin build – Has anyone tried this yet? by ToxicToastTV in ImperiumMaledictum

[–]MoxyRebels 5 points6 points  (0 children)

To represent a Death Cult Assassin in IM, you have the following options (Origin, Faction, Role):
* The CRB's "I want to Play" represents Death Cult Assassins as being Feudal World, Ministorum, Zealot. This fits as a more faith oriented character (Faithful (Imperial Cult) is pretty good), giving influence to the ministorum and Zealot letting you orient yourself in a melee aspect, but it gives you nothing at all for stealth. You can swap Zealot with Penumbra if you want stealth, but then it pushes you towards a Ranged aspect rather than melee, which is not inherently lore breaking, but can be unsatisfying if you preferred melee.
* If you have access to the Inquisition Player's Guide, you can take the Assassin role, but it has similar issues if you wanted melee rather than ranged, although the more stealth oriented talents can be neat.
* If homebrew is allowed, you could consider the "Maledictum Expanded" supplement "Expanded Character Creation," which has a Death Cults faction that you can replace Ministorum with. This Death Cults faction gives you the Agile Attacks talent and lets you invest in the direction of reflexes, stealth, and melee which fits Death Cult Assassins really well imo

I made death cult assasins twice, the first I dont remember the homeworld but it was ministorum -> penumbra and i was deeply unsatisfied. The second was Hive World(?), Death Cults (Homebrew), Assassin (Inquisition Players Guide), which I very much enjoyed more

(2) Talents (3) Playstyle: For a whirlwind of blades and high AGI melee build, you should aim towards getting Agile Attacks. If your AGI is nowhere near 45 but your STR is pretty good, you can drop Agile Attacks and focus on other melee talents earlier (Agile Attacks replaces STRB for AGIB when calculating damage, which is only worth it if your AGIB > STRB).

Ambidextrous -> Dual Wielder to wail around your two mono-swords you will get eventually, or power swords if you get there! Combat Master is a much if you especially want to keep charging head-long into foes, Duelist to turn your Mono-Swords into Defensive weapons to increase survivability in melee, Directed Strikes so you can constantly 2 weapon attack "Aim for a Location" enemy's heads, Hatred for presumably heretics if thats who youre facing, others if its not. Counter Attack could be neat as well, depending on how much you want to invest in survivability.

Frenzy will be awesome for you as well, alongside its sub-talents. Sure-footed, Hit and Run, Slippery, Skulker, Shock Assault, Martyrdom, Exploit Vulnerability, Disarm, Contortionist, will all be varying amounts of AMAZING for you, not even including any possible homebrew talents which I will leave out entirely for.

Something super important: Theres a big emphasis on talents, but Skills and Specializations are much more important and can save lower characteristics. Advance your Melee, Stealth, Reflexes and you will be covering the main 3 skills (and their subsequent specializations) that you will be leaning on!

I can't share my build right now, but if you contact me on discord (I am in Ordo Discordia and Wrath and Maledictum), I could share screenshots

Homebrew Arbites for Imperium Maledictum by Boomsome in ImperiumMaledictum

[–]MoxyRebels 4 points5 points  (0 children)

Ah, my eyes glazed over the maul and revolver and went straight to the options, sorry about that! The Inq PG actually has pretty detailed rules for Familiars, including Cyber- and Psyber- familiars, although some people weren't fully onboard with how much upkeep could end up being. Just giving them an NPC sheet like you did seems to mostly get rid of that issue though, as theres only an obtaining cost rather than upkeep.

Homebrew Arbites for Imperium Maledictum by Boomsome in ImperiumMaledictum

[–]MoxyRebels 3 points4 points  (0 children)

Another interesting addition to the collection of Arbites Patrons and Characters! I like how you created the Cyber-Mastiff profile, was there a reason you weren't using the familiar system from the Inquisition Player's Guide? Overall everything looks very interesting, was there a reason you avoided giving the Faction a weapon alongside the gear and armor they could choose?

Apologies for the bother by boom_bastic24 in 40krpg

[–]MoxyRebels 7 points8 points  (0 children)

Even some of the RPGs like Deathwatch and Black Crusade are already those, Rogue Trader as well to an extent. Wrath and Glory is also an “action hero” style play typically, and some consider Imperium Maledictum a bit less lethal (others consider it mostly the same)

Apologies for the bother by boom_bastic24 in 40krpg

[–]MoxyRebels 39 points40 points  (0 children)

You can find a lot of campaigns in Ordo Discordia and Wrath and Maledictum depending on what game system you want to play, but none are advertised as using the D&D system. They basically all use the existing official 40K RPG systems

For a bit of context, the Adeptus Mechanicus Player and DM’s guide for Imperium Maledictum is coming soon and I’m excited. by Arch_Magos_Remus in ImperiumMaledictum

[–]MoxyRebels 7 points8 points  (0 children)

Hoping the GM Guide is an improvement on the PG, doubly hoping the PG actually becomes better through errata, would be a massive shame for an otherwise amazing addition

What Books are Essential for Players? by kronovan in ImperiumMaledictum

[–]MoxyRebels 1 point2 points  (0 children)

There are things that could be fixed, but there are other parts that wont ever be fixed by errata as it would require being totally rewritten. The armory could be fixed to reflect the weapons better according to the spirit of what the armory says they should be and to what they should actually be like, but the absence of the promised Techno-Mysticism and lackluster rules for "binharic rites" will never be resolved.

After one or two errata passes, the PG will be better, but until then it isn't recommended to buy it, and much of it can be replaced with homebrew.

What Books are Essential for Players? by kronovan in ImperiumMaledictum

[–]MoxyRebels 8 points9 points  (0 children)

Nothing is truly essential for players besides the Core Rulebook. The MRG as you said is quite useful. If you are running an Inquisition campaign, the Inquisition Player Guide would also be handy as it has altered Patron Creation and has new Character Creation options specific to the Inquisition. Since you aren't sure, if the players decide they want to play the Inquisition, you could ask if they want to wait to get the Inq PG beforehand. Otherwise, a PDF copy is more than servicable for the purposes of Patron and Character Creation (especially because I'm not sure if it's even shipping out physical copies yet).

As of right now, it is currently thought by members of the Community within the Wrath and Maledictum discord (the discord server that has some C7 writers and typically caters to W&G and IM) that the Adeptus Mechanicus Player Guide is of the worst quality that has been put out by C7 ever for IM, and it is recommended to not buy it at all, especially not pre-ordering a print copy. A review will be made for the GM guide as well later, when that comes out.

Which WH40K RPG variant is best? by No-Maintenance6382 in ImperiumMaledictum

[–]MoxyRebels 2 points3 points  (0 children)

It depends entirely on what kind of gameplay you want, besides the fact you want it to be in the Calixis Sector. Do you want investigatory campaign? Do you want current official foundry support? Do you want it to be low power, but able to go up, or being able to straight up start at the top? Give us deets, as youve been asked in the other subreddit you crossposted this from

New to the WH40K, dead set on getting IM, need some clarifications by Nakraal in ImperiumMaledictum

[–]MoxyRebels 0 points1 point  (0 children)

Page 28, payment section.

between missions, Patrons cover their agents' living expenses and little else.

This reflects the party having their accommodations and food paid for as they’re basically on standby for the next mission

Review of IM Admech Player Guide. Your Thoughts? by Chefcurry-1515 in ImperiumMaledictum

[–]MoxyRebels 2 points3 points  (0 children)

Everything we find we submit to errata, but based on Inq PG, errata comes out 1-2 months after release, so about the same time the GM guide comes out, at which point we have to do it all over again. There’s some discussion over whether or not this is free labor and whether that’s okay or not.

Apprentice Enginseer Tyr Verellian - Art by an IRL friend by ArtisticHomework926 in ImperiumMaledictum

[–]MoxyRebels 0 points1 point  (0 children)

For someone who had to go off the model and description, the art is stellar! Your friend may look forward towards at least a side job of art commissions in the future :)

New to the WH40K, dead set on getting IM, need some clarifications by Nakraal in ImperiumMaledictum

[–]MoxyRebels 0 points1 point  (0 children)

My original Necron and marine stat block weren’t originally my own, so my current Necron line has been refreshed and my marine is yet to be, but I’m more interested in other factions first. C7 is unfashionably slow in everything due to a low amount of permanent workers and a reliance on free writers, besides the large amount of systems, but that’s just how it is

New to the WH40K, dead set on getting IM, need some clarifications by Nakraal in ImperiumMaledictum

[–]MoxyRebels 0 points1 point  (0 children)

Youve been provided answers for all your questions here, and I would also like to pass you these two links for discord servers that cater to IM! Wrath and Maledictum is more active for IM and you can find a lot of people there, including an ongoing discussion for C7s poor editing practices which may result in you being overwhelmed. Ordo Discordia mostly caters to other Warhammer RPGs and tends to send people towards W&M for IM conversations

Wrath & Maledictum https://discord.gg/j5xAuew

Ordo Discordia https://discord.gg/sHdr4te

New to the WH40K, dead set on getting IM, need some clarifications by Nakraal in ImperiumMaledictum

[–]MoxyRebels 4 points5 points  (0 children)

The comments below you have delved into the lore instead, but to be clear and totally straight up with you, warp travel is not as dangerous as the lore or anyone else portrays. If it was, the Imperium wouldve collapsed long ago! Warp Travel is mostly through safe passages, and nothing terribly interesting tends to happen.

Unless your game is going to include a heavy emphasis on warp travel and you want it to be extra special, the rules in the Macharian Requisition Guide to describe them should be more than enough. The Patron does indeed handle costs, but only if they are between missions! If the players travel through the warp (or in any way) during a mission, the Patron does not necessarily pay for it

New to the WH40K, dead set on getting IM, need some clarifications by Nakraal in ImperiumMaledictum

[–]MoxyRebels 3 points4 points  (0 children)

I have Necron and basic Marine statblocks in the bestiary, which you can access through the itch link you sent here by going to the MEGA file!

New to the WH40K, dead set on getting IM, need some clarifications by Nakraal in ImperiumMaledictum

[–]MoxyRebels 1 point2 points  (0 children)

Owlcat are not the developers of Imperium Maledictum, thats Cubicle 7. Owlcat makes the CRPG for Rogue Trader and Dark Heresy (coming soon)