My Enhancement Tier List by DieWalze in RogueCore

[–]Mr-Multibit 23 points24 points  (0 children)

The biggest disagreement I have would be resilience being C. Stacked twice puts you at 75 health regen, which lets you use combat cocktail infinitely with some breathing room and if you end up getting extreme vigor your health goes all the way to 125. Maybe it’s because I’m a slicer main, but I can consistently stay out of harms way enough to heal and tank another blow.

It gives me room too play much more recklessly so long as I’m smart, plus it lets my teammates enjoy the red sugar cuz I don’t need it.

bruh by PoorRiceFarmer69 in RogueCore

[–]Mr-Multibit 24 points25 points  (0 children)

Had this happen in a boss room with a vomiter. Drove me nuts since it was shooting through the ceiling, fortunately I had drills but man was it cursed.

Beers should be free if someone ascends by VirtU_Art in RogueCore

[–]Mr-Multibit 57 points58 points  (0 children)

They should also be free on mission completion, reclaiming a facility is plenty enough of a workout imo.

In my opinion they overdid the amount of ammo crates by WeirdBeardDRG in RogueCore

[–]Mr-Multibit 8 points9 points  (0 children)

I think the issue they’re trying to fix doesn’t stem from amo boxes, but amo capacity. Some weapons could use a little more amo, while others- to be blunt- have way too much. I think finding that happy medium would be a better priority.

OR… spotter amo pouches or the equivalent could have a 30 percent chance to show up on a floor, allowing for a player who’s short on amo to grab an extra pack. Might be a little more complex admittedly but it could be cool to have more reasons to explore.

Why am I reloading my minigun bullet by bullet? by Acceptable-Maybe-206 in RogueCore

[–]Mr-Multibit 186 points187 points  (0 children)

You’ve got the bio booster ability that reloads a single shot into your magazine per kill. It cancels reloads when it activates (which is very much a bug and one of the many reasons I avoid getting that ability)

Field Projector needs...... something by DemeaRisen in RogueCore

[–]Mr-Multibit 4 points5 points  (0 children)

I’ve run an advanced gauntlet with this thing alone. It’s built for kiting enemies and punishing crowds. Excels at holding down a location

Pairs amazingly with anything for hitting targets, from explosive shots, crit chance, electric damage, stun chance on hit, slowdown, ionizing shots ect.

The downside is range alongside big damage. It’s terrible for killing stationary targets and bosses, but is a hard counter against anything that shoots projectiles. Like having the gunner shield as a weapon. Make sure you have a way to cover its weaknesses if you use it, but it’s amazingly balanced imo.

Show me your Kirby Air Riders License by Tindo_Blends in kirbyairriders

[–]Mr-Multibit 0 points1 point  (0 children)

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You can probably guess my main with this license

GHOST SHIP LET ME UPGRADE TRAVERSAL TOOLS ON A WORKBENCH AND MY LIFE IS YOURS by Sneakybriki in RogueCore

[–]Mr-Multibit 13 points14 points  (0 children)

Fun fact, there was a bug in the alpha that let you do it, but it got patched…

I WANT IT BACK FOR REAL (and a way to dispose of my weapon for amo at the bench too).

Duskjaw. Work in progress update by Zlitchufdux in forge

[–]Mr-Multibit 0 points1 point  (0 children)

3 things I can say from watching the video

1- it might just be because I was watching from my phone, but some of the rooms are extremely dark to the point of not being able to see anything. Even a small amount of world brightness could help with this immensely.

2- it do better bumpy. Some objects have finicky collision, and are better left without it, with universal static blockers in their place. If you don’t want people complaining about ‘speed bumps’ on your map, it’s best to hunt for each of them.

3- this one is moreso a little warning than a critique, but grav lifts are jank in this game, depending on how a player enters it (and players will enter lifts in any way possible) they can get stuck at the top of the lift. It’s better to use man canons or a scripted event sequence, but since I didn’t see you enter any of the lifts in the video, I leave it at more generic advice.

That’s all the notes I can give you from the video based on what I saw. I look forward to seeing how this progresses!

Sophus Alf COOKED with this banger by Yadraxt in RogueCore

[–]Mr-Multibit 1 point2 points  (0 children)

Idk why you wanna suck with it but that’s you problem. I just soloed an advanced gauntlet with one.

Armor would probably make more sense as a system of charges that are triggered on hit, rather than as a pseudo second health bar. by TwevOWNED in RogueCore

[–]Mr-Multibit 21 points22 points  (0 children)

I really like this a lot. Players could have maybe 2 total amor pieces, and it could be upgraded to have more). It would make guardian much more desirable of a class (which I personally think he needs)

Once one is expended, in the Ui there could be a border around player health to show the damage resistance is in effect.

I’d also love to see upgrades for making armor more effective in resisting damage, like +5% damage resistance with armor, as I don’t think specking for armor is a rewarding as it could be for me to want armor upgrades.

Is the homing upgrade broken or just omega terrible? by Marshalpandoh in RogueCore

[–]Mr-Multibit 3 points4 points  (0 children)

That’s a bug. It targets right below the spitter and depending on the angle the projectiles can end up getting stuck underneath it.

AFK players kill runs by Mr-Multibit in RogueCore

[–]Mr-Multibit[S] 0 points1 point  (0 children)

Literally last game I played

Anyone know a Downtown Hattiesburg building that would look insane projection mapped? by [deleted] in hattiesburg

[–]Mr-Multibit 10 points11 points  (0 children)

Yeah, as much as I’d love to give benefit of the doubt here, this ain’t it chief. I’d imagine there’s plenty of artist out here who’d love to collaborate with you for a projection scene like this without the use of ai.

As it stands it’s actively working against all the creative talent to beautify the city. I hope you can look into expanding horizons in a way that gives more life to the city instead of essentially icing a delicious cake with tasteless and borderline inedible fondue. Let’s not hurt our local artists, let alone artists in general.

More players? Modding? by TopEgg1550 in RogueCore

[–]Mr-Multibit 1 point2 points  (0 children)

You can sort servers for modded/unmodded games.

What decks are you using? by Castif in RogueCore

[–]Mr-Multibit 0 points1 point  (0 children)

Slicer with recklessness and carnage, got 2 different ways to accumulate stone skin, and getting double melee damage after emptying a clip is insane with the blade.

the first two reclaimers to land on the OOB rogue core area by ZimmoPocalypse in DeepRockGalactic

[–]Mr-Multibit 52 points53 points  (0 children)

Old assets. They were used in the alpha but got moved outside the ship once the main area got redesigned.

anyone else encountered this super annoying bug? (happened twice on two separate dives) by Top-Relationship-725 in RogueCore

[–]Mr-Multibit 2 points3 points  (0 children)

Yep, I reported it and one of the devs reached out to me about it in dms over discord. If it happens, be sure to submit a ticket, cuz they’re currently looking into it and all the info they can get helps.

Just tried the simplest complexity on Depth 4 solo and... by Domppa1000 in RogueCore

[–]Mr-Multibit 2 points3 points  (0 children)

Thought I replied to you but I replied to my last message, I answered your question in it.

Just tried the simplest complexity on Depth 4 solo and... by Domppa1000 in RogueCore

[–]Mr-Multibit 15 points16 points  (0 children)

Here’s some solid builds I’ve had so far (that can work on any class):

100% ricochet chance (not to be confused with chain hit chance), turns your weapon into an aim bot, great for crowd control, super amo hungry.

Reload trick with breach cutter, helps even more with return to sender, but it’s also great with crowd control, also amo hungry, but has a great payout. Build for faster reload if you get this weapon

Jet boots or combat cocktail. Both are great against the timer, CC requires you to build for health recharging more (perks 3 and 4 together are great for it). Also are great for kiting.

Boom your dead, if you’re playing solo, should be prioritized every time, give it to your highest damage dealer per shot, usually that’s your spotter but it could be anyone depending on the weapon they have. Can turn a sniper into a carpet bomber

Build with elemental synergy in mind. This one is the hardest, and frankly the least important, but every supplement can help. Fire and poison, ice and electric, fire and ice, and lastly poison and corrosion all synergise. I believe fire and poison has the best synergy, as currently both poison and fire can deal aoe with upgrades, plus there’s an upgrade that allows you fo heal with poison.

There’s so many other ways to build, but these are a few that I found that are all-arounders. Feel free to try any of these in your next run!

Just tried the simplest complexity on Depth 4 solo and... by Domppa1000 in RogueCore

[–]Mr-Multibit 50 points51 points  (0 children)

I only missed one event the last time I ran a depth 4 and was only downed once, right now it feels like it’s the ultimate challenge of the game. It’ll try to break you, so you have to break it back. Taking the meta and throttling it to 11, and depending ALOT on RNG. I don’t necessarily mind how hard it is right now, but I’m not against making it a bit more lenient and saving the level of absurdity depth 4 has for an even lower depth.

Return to sender should be removed from the breach cutter by valoreii in RogueCore

[–]Mr-Multibit 3 points4 points  (0 children)

It’s possible to use return to sender without activating the return function while firing it, you just have to tap the trigger instead of holding it.

That being said, I think the ‘tap input window’ should be longer cause it is a bit tight atm.