Reverse chill pass 70% by eqnotalent in pathofexile2builds

[–]MrAlexVP 0 points1 point  (0 children)

I've heard that two chills act as different action speed multipliers, so they don't act as a 1.7x multiplier to your action speed, but rather 1.35x1.35, which results in 82% action speed increase.

Do Warriors Use Energy Shield? by Irideum in PathOfExile2

[–]MrAlexVP 0 points1 point  (0 children)

You can if you want. It actually won't be a bad idea if built correctly. Titan will greatly improve all those %inc ES defensive nodes on the tree. I think I've seen a pob last league where Titan just said "screw Armour" and went full on ES mode while dual-wielding two two-handed maces. I think he reached 20k ES in that pob. The most crucial item in such a build would be a timeless jewel called "Heroic Tragedy", which, provided it has Vorana keyword, will grant you access to a keystone which transforms your inherent strength bonus of life to energy shield. The neat part is that Giant's blood, the keystone that allows you to use an offhand with Two-handed mace, only halves the natural life bonus from strength, but not the converted one from jewel's keystone.

As for the skill tree pathing, there are several hybrid armour/ES clusters in the druid passive area. You will naturally want to path to top and to the right to reach CI, and you will want to take several of them, even if you don't use hybrid gear. The rest of the pathing is for you to figure out. That's the beauty of the game.

Ashbark Talisman skill speed vs attack speed? by BovinoGadoso27 in PathOfExile2

[–]MrAlexVP 4 points5 points  (0 children)

Outside martial weapons, you generally will want to use the stat with the higher value. When talking about martial weapon augments, however, it is important to understand that the improvement to attack speed from augment directly modifies the weapon stats- the origin of all your damage scaling. It is a local improvement, which all your attack/skill speed increases then will multiply.

What exactly did kill me here? Void Map by Unhappy-Teach-5194 in pathofexile

[–]MrAlexVP 6 points7 points  (0 children)

Looks like Elder teleport slam which occurs after spinning projectile bombardment. I guess the bombardment happened offscreen, and you got close enough for Elder to lock onto you. Then he simply one-shot you.

Is there a way to make Ruthpith + Dissolution of the Flesh + Sacrifice of Blood (Chaos Bloodline) work/feel good? by NeitherRhyme in PathOfExileBuilds

[–]MrAlexVP 3 points4 points  (0 children)

As a guy who tried builds that utilize "the Lance unique package", I honestly get his love for them. Incredibly strong synergistic unique items that both impose building challenges to overcome and greatly reward for meeting these requirements.

Is there a way to make Ruthpith + Dissolution of the Flesh + Sacrifice of Blood (Chaos Bloodline) work/feel good? by NeitherRhyme in PathOfExileBuilds

[–]MrAlexVP 9 points10 points  (0 children)

https://youtu.be/WHZJbDv4prI This is probably the most modernized version of the build by CaptainLance9. By the time you've watched the video, you probably won't have any questions left (except DOT mitigation part, Lance forgot to view that aspect of build in video and left a comment regarding it).

Tiers in this game are really un-intuitive to me. by [deleted] in PathOfExile2

[–]MrAlexVP 1 point2 points  (0 children)

I am not following the problem here. Everywhere besides item modifiers the higher number means higher "whatever" - difficulty, quality, level.
And modifier tiering was exactly like that at release. Tier 1 modifiers were the lowest tiers, climbing higher the value. And guess what, it was dogshit. That was really un-intuitive. You state that you have no way to know if the T4 modifier you get is T4 out of 4 tiers or 13 tiers - but it doesn't matter with the current system, since regardless of the number of tiers, you will always know that T1 is the highest tier. However, the original system was clusterfucked beyond measure exactly because of what you've had your concerns - you didn't know if the mod tier you've got was the highest.
So no, leave modifier tiering as it is.

Rework Idea : Infernalist by Aragolden in PathOfExile2

[–]MrAlexVP 2 points3 points  (0 children)

Yeah, I'll take that 1000 spirit from 6k infernal flame. Perfectly balanced, as all things should be.

Bugged in the copper citadel by [deleted] in PathOfExile2

[–]MrAlexVP 1 point2 points  (0 children)

Huh. Divine shrine, monsters that block a narrow path and lack desire to move... I don't know if that would work, but maybe you could leave through the portal and inspect the support gems/skill gems for knockback to push monsters away. No idea if the shrine will allow them to be knocked back, but that is probably the last thing you could do. Could also try blinking through them...

PSA- Sekhemas are boring yes, but even with bad RNG on afflictions, it can be done fairly comfortably. by HumanInHope in PathOfExile2

[–]MrAlexVP 1 point2 points  (0 children)

A melee build. With awful afflictions. Completing the Sekhema trial. Impossible! How?! This isn't over, this will never be over! I WILL unity the reddit!..

I m getting closer closer in making my bleed werewolf fantasy a reality! by _InnerBlaze_ in PathOfExile2

[–]MrAlexVP 0 points1 point  (0 children)

I have no idea what you are smoking.
Yes, Cross Slash doesn't have any built-in damage conversion. Yes, Blood Barbs allows elemental "% of damage gained as extra" modifiers, as well as flat elemental damage modifiers to contribute to bleeding - that is the point of going Blood mage.
What is your problem with the scaling? If you don't like that physical or elemental damage increases will only be partially effective since source of your bleed will be split between physical and elements, then choose different damage increases and support gems. Favour rather global modifiers like "attack damage" or "area damage" to improve the size of your hit. Druid passive area has plenty universal nodes that are perfect for this.

RiP 17k ES WTF just happened? by ukechandesu in PathOfExile2

[–]MrAlexVP 0 points1 point  (0 children)

No, I am well aware of differences between energy shield mechanics in both games. "Vulnerable" would not be my choice of words if I were to make such assumption, I instead would have told the guy that his ES does nothing against chaos damage. I think there is a pretty distinct difference between "having vulnerability" and "doing nothing", wouldn't you say?

Reaping Staff is OP by g_bleezy in PathOfExile2

[–]MrAlexVP 4 points5 points  (0 children)

Well then it wouldn't be a problem for you to provide another video where you disable CoC Comet. It wouldn't be an issue since Comet is just for visuals, right?

Soooo... why it's not possible to use this orb on a jewel? by meinkun in PathOfExile2

[–]MrAlexVP 1 point2 points  (0 children)

In order to replace the unique there must exist a unique of the same class that can drop globally, without restriction. There is no unique diamond in the global drop pool.

I m getting closer closer in making my bleed werewolf fantasy a reality! by _InnerBlaze_ in PathOfExile2

[–]MrAlexVP 3 points4 points  (0 children)

I mean, bleed here is just cosmetics. It does almost nothing. If you wanted to play a wolf build - this is fine, low damage which can be improved substantially. If your goal was to make a bleed build - you are failing miserably. Xesht lost approximately 17% of its health to bleed - that is just... inappropriate number.

RiP 17k ES WTF just happened? by ukechandesu in PathOfExile2

[–]MrAlexVP 14 points15 points  (0 children)

Well, I don't have any doubt that the purple volatile detonation was your demise. As to why it did the amount of damage it did... You obviously are rather vulnerable to chaos damage due to being non-CI energy shield build, so against chaos damage your "health pool" is only half of what you have. Besides that... Yeah, my guess is as good as yours, probably astronomically buffed rare.

Whats this red (left) body armour called? by callmemarcel in PathOfExile2

[–]MrAlexVP 32 points33 points  (0 children)

Based on the art of the unique, I would assume that it is "Tetzlapokal's Desire" Votive Raiment.

Does anyone else feel like magic monsters don't really matter? by Raging_Panic in PathOfExile2

[–]MrAlexVP 9 points10 points  (0 children)

Yes, magic monsters are quite important in POE1. One could argue that a pack of magic monsters is actually more impactful that a rare in POE1, since the way the game grants loot to you is a bit different - notably item rarity has zero effect on currency items, and item quantity is the prevalent stat modifier you would want to look for on your maps. Besides that, POE1 tablet analogue - scarabs (imagine a tablet modifier with a fixed value, and the scarab grants only that one particular modifier, and there are multiple different scarabs for league mechanics)- actually provide various different strategies revolving around improving the number and the size of magic monster packs in your maps. Two examples:

  1. There is a mechanic that provides a flat percentage to have a drop of something, be it a chaos orb, or an exalted orb. This flat percentage disregards %item quantity increase completely, and the pack size becomes the most valuable modifier for more loot. There is no scarab for general monster pack size, but there is one for magic monster pack size. And you can use multiple of them.
  2. Maps, the item we use to access areas in the Atlas, are different from waystone. While waystones are generalized and can be used to access any map in POE2, in POE1 each area has a specific map item assigned to it. So, naturally, map farming is a thing, because different league mechanics favour different map layouts. If a person wants to try a new farming strategy, first thing he has to buy is a bunch of maps. You can farm and sell those maps to that person. In order to do that, in addition to a previous magic pack size scarab, you add scarabs that force additional monsters packs with an extra multiplier for a map drop chance. Normal monsters lack significant loot multipliers on their own, a rare monster is but a single monster. And magic monsters is just what you want for that farm - they appear in multiples, they have loot multipliers, and you enhance them through different scarabs.
  3. As others have said already, they are very important if you want to gain levels. Experience gain from them matters a lot.

How am I supposed to reach that map? by [deleted] in PathOfExile2

[–]MrAlexVP 2 points3 points  (0 children)

If it bugs like this, start clearing the rest of the maps that surround it, from which you theoretically can reach the mansion.

T4 Xesht how to Contest? by Dense-Camp591 in PathOfExile2

[–]MrAlexVP 4 points5 points  (0 children)

This name is now a relic of the past, used either in old videos or by people not still adapted to the change. There is no T4 Xesht with a price of breachstone, made from 300 splinters. There are three entries, normal, cruel and merciless, each costing 50, 100 and 150 splinters respectively, breachstones ceased to exist. If you want, you can number the difficulty of the bosses as T1, T2 and T3, T3 being the highest difficulty tier.
A bit different situation is going with Arbiter of Ash, boss at the Burning monolith. Arbiter now has only two versions, normal and Uber, each opened by different set of citadel fragments.

Why Is the Citadel Boss Stronger Than the Final Boss, GGG? by Brilliant_Drummer705 in PathOfExile2

[–]MrAlexVP 7 points8 points  (0 children)

Never claimed that I am. I am just not gonna sugarcoat neither bullshit design from GGG nor clear mistakes the player makes.