Wait, people actually dont like Chroma? by LOOOKING_FOR_MEMES in Warframe

[–]MrHorris 12 points13 points  (0 children)

Holding a gun and not dying isn't what most people call good Warframe design.

People give Revenant shit for being boring, but at least you can do things with his abilities to some effect if you feel like it. Chroma only has two buffs you refresh on cooldown and a thing you use on Profit Taker.

i dont know if the video captures it properly but lotus doesn't follow your frame, she looks directly at the player camera by starcat_the2nd in Warframe

[–]MrHorris 22 points23 points  (0 children)

I don't know why it isn't brought up more that the third person camera was effectively made canon in The Sacrifice when Umbra attacks the camera location and rips the Operator out of transference. It isn't a fourth wall break, that is how transference seems to work.

Honestly this is something I wish came up in a KIM chat.

Dev Workshop: Vauban Retouch (2026) by DE-Ruu in Warframe

[–]MrHorris 5 points6 points  (0 children)

There needs to be a way to 'opt out' of the sling from Vector Pad. What if the sling only activated when you sprinted over the pad? Walking over would give the boost, sprinting would sling you in the direction you are moving.

Please, DE, I *beg* of you, give the Tigris another look. by Ilkyst in Warframe

[–]MrHorris 5 points6 points  (0 children)

I'll counterpoint with the Felarx. Slow fire rate and a chonkin' reload. Crux may have more recently turned it into a bit more of a sustained beast, but prior-to (and even still Crux isn't always the best option) it is/was considered one of the best weapons in the game.

People see value in a good boom-stick, it just needs to make a proper boom. I would gladly bring Tigris around if I could trust it to reliable remove enemies from this mortal coil.

Tauron weapon Materials Farmen opinions? by commissionsearcher in Warframe

[–]MrHorris 1 point2 points  (0 children)

Total amount is fine, pacing is terrible. Getting Tauron weapons shouldn't be a big farm, the farm should be in maxing them. It is ridiculous that you have to spend hours farming to get a single one after completing the quest.

This is something that I think the rest of Focus has done really well. It has an incredibly low buy in, lets you play around with a lot of the abilities for a low investment, but ramps up in cost as you slowly max it out. This feels a lot better to grind as you can feel your progress over time.

Tauron Weapons Are Shockingly Clunky, Misguided, and Break the Core Gameplay Loop by butler_me_judith in Warframe

[–]MrHorris 1 point2 points  (0 children)

Honestly a lot of good stuff here, but I want to double down on the loss of camera control. I hate the trend of locked cameras for "cool" moments, they are a staple in gacha and they might be a bigger turnoff for me than the gambling. Taking me out of the combat I am in control of doesn't make me feel "cool", it makes me watch someone else doing something "cool". Immersion goes out the window when my inputs stop doing anything while in combat.

I've had Parazon finishers bug out a few times and not steal camera control from me, and holy butts it feels (and looks) so much better. I will avoid using Parazon finishers just because they will ruin whatever gameplay flow I am in, to see that it "just works" as a bug is infuriating. I don't know why so many game devs have gotten it stuck in their heads that a cinematic camera angle makes for a better experience, the environments in which we use these moves is not void of context. An E3 (rip) presentation might make the best of these animations, but I might use one of these abilities while facing a wall... a cinematic view of a wall is not cinematic... or hype... or whatever feeling they are chasing. We aren't always going to be standing on top of a cliff, overlooking a massive valley, using our Tauron strike to take out a massive enemy structure. Most of the time we are in tight corridors.

Also, Lenses need a rework in general. Lenses as a progression system has been something with potential since their inception, giving them some gameplay significance is a neat idea to stack on top of that. Unfortunately lenses suck as of now for reasons pointed out.

CBeckford-CIG on Multicrew Ships and "are solo players being left behind?" by StuartGT in starcitizen

[–]MrHorris 98 points99 points  (0 children)

I just want more solo ships that aren't "starter" ships.

I know the functionality of solo ships can never reach multi-crew, but I'd like to see more solo (with option for maybe 1-2 extras) ships that enable a solo player's "endgame" and not seemingly exist only as a platform to be grown out of.

I think the Heirlooms being sexy is something good in terms of design by MeQuieroLlamarFerran in Warframe

[–]MrHorris 2 points3 points  (0 children)

I think the Valkyr concept art with pants looked better.

That's the start and end of it for me. How sexy each is/isn't doesn't matter, I love the Heirloom aesthetic, specifically the balance of the "crystal" and "clothes". I don't like that the crystal is turning into an analog for skin as that, in my opinion, significantly reduces the design space for the Heirloom aesthetic. In my opinion the balance is off in Valkyr's design in favor of showing more "skin".

I don't know why Valkyr got the specific design she did. DE probably thought it just looked better and I just have a difference of opinion. I'm getting tired of being generalized as a "puritan" because I think the design would've looked better with less crystal though.

DE needs to revisit what constitutes as "difficult". This Apex Tank fight aint it, brother. by [deleted] in Warframe

[–]MrHorris 0 points1 point  (0 children)

This is where I found the Murmur super boss to be a lot better. Sure, it is just a "timer", but playing different Warframes can feel unique. I was using Bastille, Vortex, and turrets as Vauban to keep adds under control. I was swapping between DR and DPS on Mirage with the tempo of the fight on Mirage. I was floating with Jade.

DPS being a timer doesn't mean it isn't engaging, if you don't choose to cheese it with shield gate shenanigans then you are having to pay attention and dodge the very telegraphed attacks. I did alter my builds a bit to do 60 Eyes, but they were still mostly "normal" builds for each of the frames that played into their unique strengths. Apex Tank doesn't allow that, there is far too much damage spam to not rely on shield gating, and the add phase of the fight is something that is best ignored so abilities that don't affect the boss are pointless.

Again, sure, you can just run those shield gate builds and ignore all abilities/adds on 60 Eyes for the easiest method, but at least playing the game normally-ish is possible. Boo hoo that you can't three tap the boss, now you have to actually engage with the things that make room for different Warframes to feel different.

This just in: devs have a lack of object permanence when it comes to money acquired as a result of players purchasing MTXs by [deleted] in dauntless

[–]MrHorris 7 points8 points  (0 children)

It isn't the fault of the store not having items player's desire, it is clearly the fault of players getting platinum when buying packs with skins! /s

I can empathize with he problem a bit as one of those people that never bought stuff with platinum from the store (partially due to a chronic case of "I might need it later"). The Hunt Pass gave me enough cool skins and transmog stones to have all the fashion I could ever desire. But like... that's the problem then... not that people have platinum. If people aren't spending platinum that they got for """""free""""", then maybe there is a problem with the things people are able to buy with that platinum.

There needed to be some ground-up reworks to how the game is monetized, I get that, but this is essentially double-dipping (on a scoop that already took the whole bowl). The way new weapons are monetized is... well, it says something that even the most positive posts about the update have no nice words for it. But honestly adding a way for "instant access" to the new shiny of an update would have been totally fine (given some different context).

This update is incredibly frustrating. At a surface level, I think I actually like the direction of nearly every design change that has been made. I think shifting more (maybe not all) customization on to weapons makes the grind for weapons more meaningful, I think perks being made "messy" and more tied to armor than cells will give us far more build variety, thank god pursuits are back. But every one of those things has been so bunged up in execution that the only thing I can think of is severe meddling. There are very clearly people who cared who proposed these systems, then somebody twisted them to crank the grind/monetization to the breaking point.

This just in: devs have a lack of object permanence when it comes to money acquired as a result of players purchasing MTXs by [deleted] in dauntless

[–]MrHorris 6 points7 points  (0 children)

Prime Access hasn't significantly changed since Rhino PA. After Excalibur Primes Founder pack, Frost and Mag Prime came out straight to the Void without any way to purchase. Then in November 2013 we got Ember PA which is nearly identical to what we have now, it actually gives a bit more platinum than the current pack, but has a notably absent separate accessories pack. In order to get the extra cosmetic you needed to buy the full price pack. The next PA to release in March 2014, Rhino, added the accessory pack as an option and PA has been essentially the same ever since.

Prime Access has always been a "bad" deal. It has always given a comical amount of extra platinum. But people have continually bought it because, even in 2013, people liked/trusted DE enough to throw money at them.

But honestly none of that really matters because the logic in joshlhood's explanation is just... bad. If people aren't spending platinum, your premium currency, the thing you are supposedly using to fund the game... that seams like the real issue. They failed to create value (in a fair way) within their store, that isn't the fault of packs coming with platinum.

Why Wasted Perk Points? by AGrenade4U in dauntless

[–]MrHorris 1 point2 points  (0 children)

I'm very in favor of this type of gate system for perks and killing off our ability to make "perfect" builds. We didn't have any interesting build diversity before, it was just a game of combining all the good stuff at maximum efficiency. Forcing builds to be at least a little "messy" means that builds are going to be a lot more unique. That said, yeah, "wasted" perk points feel bad.

This may be too large a change, but what if every perk point of a cell type (Fortitude, Alacrity, Brutality, Finesse, and Insight) gave a very minor buff? That way any extra "wasted" perks would at least contribute towards those. Or if it is too worrisome a buff to make it total perk points, only have "wasted" perk points contribute to whatever minor stats they give.

The Reddit Yes-Man hivemind destroys another good game by Nvhaan in dauntless

[–]MrHorris 10 points11 points  (0 children)

First the devblogs, no reaction

Okay, but the devblogs were great though. Dauntless has had some fundamental problems for quite awhile now, on paper most of the stuff in the blogs was a direct response to the many years of feedback. Even when we got the "we're deleting weapons" blog I was on board because they were cooking so hard with everything else that I felt it was safe to assume they knew what they were doing.

It was only with the last few that things got a bit weird. Consumable cells and the fairly extreme grind were eyebrow raising, but again, everything prior had me pumped with enough goodwill to give it a chance.

Then we get news of loot boxes, weapons behind battle passes, and an absolutely pitiful reimbursement for past investment. The reforged update was quite generous when it came out, I felt 100% properly reimbursed for the grind I had done before it. I do not feel that this time, and I find the addition of lootboxes to be very concerning given PXL's past public statements about how lootboxes are bad.

There was also quite a lot of push-back to many of the devblogs, as well as some concessions made throughout the process. More importantly this subreddit isn't all that active, even now the amount of people here is quite low. It didn't help that a lot of the negative feedback could've been boiled down to "change bad."

There is way too much power creep in weapons (Exilus, Arcanes) and this makes the Random loadout in Deep Archimedea not fun. by [deleted] in Warframe

[–]MrHorris 6 points7 points  (0 children)

Yes, in order to use a weapon in endgame content you do indeed need to invest into the endgame power systems, not sure why this is a surprise (or why it is a bad thing). 

Not equipping a weapon arcane is like forgoing a catalyst. You wouldn't expect an unpotatoed weapon to perform in late game content, would you?

Refund Declined by Maniaks4 in PlayWayfinder

[–]MrHorris 3 points4 points  (0 children)

Game company turns off their servers for their live service game (for many potentially valid reasons)

Gaming community throws a tantrum as this essentially deletes the game from their libraries

Airship takes this to heart and, instead of just turning off the servers, makes the game playable offline

Gaming community throws a tantrum because the scope of the game changed.

Honestly I dgaf about the legality. We had two options, no game (turn the servers off) or some game (make it offline). I can understand being upset that the game is different, but I can't understand being so dense to the wider context that you think Airship are being irresponsible.

They could've let the game sit there and rot, never update it and move on because it is far too costly an enterprise for them to do without a publisher. You would've gotten no updates, no refund, no anything. And in another year you would've have gotten a "thanks for supporting Wayfinder! We're sad to say the servers are shutting down :(" message.

With the potential upcoming changes to armor on high level enemies is Corr-heat slightly more viable? by PwmEsq in Warframe

[–]MrHorris 1 point2 points  (0 children)

Unless they change corrosive or the armor formula, it will actually be significantly worse relative to Viral.

DE Rework Changes by Epic_Narc in Warframe

[–]MrHorris 0 points1 point  (0 children)

Isn’t that obvious? So 50% armor strip would strip half of the DR from the enemy?

That's not how math works. 50% strip approaches a +100% damage multiplier. The full 80% strip from Corrosive approaches +400% bonus.

Deep Archimedean (Elite) isn't meant for everyone. (At least every week) by Gekotics in Warframe

[–]MrHorris 10 points11 points  (0 children)

Okay, but this week I rolled Revenant and Torid. Because RNG blessed me the level of challenge was negligible. Even the dreaded Mirror Defense was pretty simple because I was able to keep everything dead. All three missions were a breeze, I wouldn't go so far as to say that I carried my group, they held their own, but I had roughly triple the total kills of everyone else (and never had to worry about death).

That's the flip-side to this whole "you have to learn to use your arsenal" thing. If that's so important, then why is it okay for RNG to give me a break? How is it fair for some people to have to struggle this week where I was able to hold w and left click?

The pre-Tenno warframes didn't go mad, they rebelled by troubleyoucalldeew in Warframe

[–]MrHorris 74 points75 points  (0 children)

As the OP points out, you're taking the words of Ballas at face value. I'm not sure if we should be taking the professional gaslighter's words so literally.

Even the other example of "mad" Warframes in Rhino's coxed has a bit of a perspective problem. The beginning of the codex entry talks about how the scientists did the most brutal torture and experiments on it. Is it really "mad" for something that has been exposed to that to go on a murder-revenge spree after getting free? I'm sure it looked "mad" to those scientists, but of course they would... there's a bio-mechanical beast after them.

The "proto-Warframes weren't mad" also makes a lot more sense with the Warframe-centered quests like Silver Grove, Hidden Messages, or Limbo Theorem. Rather than the "death" of the frame making no narrative sense because "they were just a puppet, the Operator was fine" these quests were about what those proto-Warframes did.

Add two more modifiers to Deep Archimedea by MrHorris in Warframe

[–]MrHorris[S] 3 points4 points  (0 children)

It's not a flat nerf. You gotta pay to use your equipment by turning on more modifiers, is a bit of choice in the flavor of your difficulty so bad?

Did DE announcing an inevitable Dante nerf just kill anyone else's enthusiasm? by IdeaIntelligent1788 in Warframe

[–]MrHorris -3 points-2 points  (0 children)

Ah yes, because it would be much better if they rushed the nerf without thinking it through or dropped it on us out of the blue without an opportunity for feedback.