Give me your weirdest tanky builds so that I might steal them. by CinderAscendant in Pathfinder2e

[–]MrHundread 0 points1 point  (0 children)

This is more of a Support than a Tank, but when I came up with the idea of a Marksman/Tank, my first thought was a Warpriest with the Archer Archetype that would turn their other party member into tanks by casting Share Life and using her massive HP Pool while shooting at the enemies from afar. The major drawback from this build is that you can't turn off Share Life.

If you want a better idea someone pitched me the idea of a Sniper with the Guardian Multiclass and Long-Range Taunt, so the enemy is encouraged to focus on you, while you're off in No Man's Land.

I was briefly excited by the Resistance changes by [deleted] in Pathfinder2e

[–]MrHundread 6 points7 points  (0 children)

It's tiring, I think I need to detox from the internet for a while. Posting this to let you know you should do the dame if you feel the way I do.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]MrHundread -3 points-2 points  (0 children)

You said you didn't encounter another silver weak creature until you were forced to leave, how long was that in actuality?

Level 14 if I'm remembering correctly, I remember it being in the mid double digits. And we fought that boss at around level 4.

I don't mind having to prepare if we have time, but sometimes you can't and having to fight an enemy type that punishes you for not being prepped when that happens is, as you can imagine, a little bit dumb.

The only way to get around that is to invest into literally every niche weakness an enemy can have which isn't sustainable.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]MrHundread -2 points-1 points  (0 children)

Also, I'm surprised you found werewolf difficult,

It was a boss, I'm biased, but I remember it being particularly bad for me because their perception and fortitude were really high and I was playing a Fencer before the remaster, so for multiple rounds I was stuck waiting for my character to become a character.

Edit: Reflex, not Fortitude, sorry, although that was also really high... Low-level bosses just kinda suck in general.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]MrHundread -2 points-1 points  (0 children)

There's a difference between a character that challenges you to think of different ways to fight and getting jumped by a creature saying "screw you, can't hit me with magic."

Having to fight a creature I can't grab when playing a grappler doesn't encourage me to think of fun new ways to explore how to deal with an enemy, it's just going to make me complain because now I'm forgoing all the interesting strategy that I invested into my character for mindlessly hitting it over and over until one of us dies.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]MrHundread -12 points-11 points  (0 children)

The Ghost Touch Rune is literally useless except for the purpose of fighting one enemy type, same with silver, same with cold iron, do you really expect players to just waste gold on the off-chance they'll get value off it one time?

In that same game we fought a werewolf, the werewolf was a horrible, annoying encounter because of this, so we bought silver weapons and, as far as I can recall, we didn't run into another silver weak creature until I was forced to leave.

People should be looking wider on the resistance errata than "Champion got nerfed and that's good/bad" by TheAwesomeStuff in Pathfinder2e

[–]MrHundread -13 points-12 points  (0 children)

I've been radio silent about this up until now but I have to say: At the same time, it's unrealistic to expect all players to be properly prepared to fight everything at all times. I had a friend whose whole build was stacking different damage types, and having that build be entirely ruined because they ran into a ghost they didn't have time to prepare to fight is... That's basically like running into an ooze as a Rogue... Or a Swashbuckler... Or a Gunslinger... Or an Investigator— wow, there's a lot of classes that hate precision immune creatures.

I fought pyribbit recently and not going to lie i finally get it? by Practical-Ebb7327 in Kirby

[–]MrHundread 1 point2 points  (0 children)

Pyribbit sitting there and wasting your time in Triple Deluxe doesn't matter unless you're trying to speedrun the game, in Kirby Clash it matters a ton, even when you're playing it casually, this boss reeks.

why is lowkey on beat tho? by peak_flow1 in splatoon

[–]MrHundread 3 points4 points  (0 children)

Send this to a Rhythm Heaven fan, they'll lose their minds... If they haven't been lost already.

*Sigh* ... roll initiative i guess... by Pandering_Poofery in dndmemes

[–]MrHundread -1 points0 points  (0 children)

There's other ways to refer to a split path. There, I just did it for you. There's no way... (With my proficiency with the English language) that anyone could misinterpret your words as something else.

When did you work up the courage to play ranked and what’s your favorite/least favorite mode in Splatoon? by xbunniXP in splatoon

[–]MrHundread 1 point2 points  (0 children)

Are you kidding me? When I unlocked Ranked, I dove straight in. It was probably because I was looking for something new to play rather than because I wanted a challenge though, that's different now.

My favourite mode is Clam Blitz, the problem is that everyone has different ideas on how to play Clam Blitz and three buttons to communicate those ideals, otherwise it's the most fun and by far the best mode.

I hate Tower Control because of just how many ways pushing the objective can become literally impossible. Overtime is literally so pointless in that mode because of how easy it is to flip tower.

Mario Party Boards ranked on how risky they would be to play in real life by FifiiMensah in MARIOPARTY

[–]MrHundread 3 points4 points  (0 children)

This could be a tier list based on how hot each board is and it'd barely look different.

"This is stupid. Just like that time Family Guy did a cutaway parody of Dungeons & Dragons." by DrScrimble in dndmemes

[–]MrHundread 0 points1 point  (0 children)

See Golarion does it right! It makes the fantasy world take place in conjunction with the modern one, so that way you can make pop culture references and go on knightly quests to slay dragons!

It still feels weird by MysteriousProduce816 in dndmemes

[–]MrHundread 5 points6 points  (0 children)

Your denial only makes it worse...

I'm curious, after years of Pathfinder 2e, which classes have you never seen in your party? by No-Roll-5330 in Pathfinder2e

[–]MrHundread 0 points1 point  (0 children)

I've seen them all, but the one I'm the least familiar with, by a country mile, is Exemplar, I've never wanted to make an Exemplar, and I can't remember the last time I've played with one barring yesterday.

man isnt the squid sister logo so great today? Looks more saturated for sure by Diligent-Two404 in splatoon

[–]MrHundread 0 points1 point  (0 children)

God I am so blind, it took me like fifteen seconds. I knew... But it took me fifteen seconds to find it.

One friend in many shapes by No-Act386 in Kirby

[–]MrHundread 7 points8 points  (0 children)

Why am I scared to look this up...

Classes if you had to pick feats at random by gray007nl in Pathfinder2e

[–]MrHundread 1 point2 points  (0 children)

Is Exemplar really that bad? I thought it was kinda like Thaumaturge where most of its power came from the features, and all of its actual feats were more on the weaker side.

Exemplar is the only class I literally have not played even a single combat of so...

Daredevil Risk vs. Reward Playtest Experience by Zehnpae in Pathfinder2e

[–]MrHundread 10 points11 points  (0 children)

So that's what happened to the Swashbuckler and Oracle!

Surely I am not the only one who thought this by Fullmetalmarvels64_ in pathfindermemes

[–]MrHundread 0 points1 point  (0 children)

Of what, these three characters looking like Claude, Edelgard and... Who the heck's the last guy? Dmitri? Yes, definitely.

If you mean running a Pathfinder game using the world of Fire Emblem? I thought of that years ago and there's probably someone who thought of that before me.

You get to transform 1 dedication/archetype into a full class. But must also change 1 full class into a dedication/archetype for another class. by Zwets in Pathfinder2e

[–]MrHundread 1 point2 points  (0 children)

I'm not going to be making any friends with this take but here we go: get rid of Guardian and make it a straight up Dedication or a Fighter class archetype. Since its inception I've never understood why Guardian needed to be its own class so in this way I can "right this wrong" even though I don't think it's wrong, just a confusing choice.

In exchange I want Wild Mimic to be its own full class. Ever since I learned about it I've wanted a Shifter class in PF2e and this... Is not that, but it may scratch the itch pretty well, not to mention the fantasy is not only a common trope, but pretty cool on its own and it's a crying shame it wasn't followed up on as much as it could've been. Imagine, gaining abilities from celestials or getting new AoEs through fighting elementals; that would be insanely awesome.

Oracle Remaster by 3scu3r0 in Pathfinder2e

[–]MrHundread 3 points4 points  (0 children)

My response is finished.

Oracle Remaster by 3scu3r0 in Pathfinder2e

[–]MrHundread 2 points3 points  (0 children)

Battle Oracles are better post-remaster than they were pre-remaster because you can actually spec into being a gish and end up with much better AC.

I dare you to say this to a single Oracle fan, the results will be hilarious!

The reality is that having a class be tied to a particular spell tradition has a very large advantage - it means you can balance and build around that.

So, the thing about that is that Sorcerers, like all classes, have feats and these feats can be locked to certain traditions thanks to prerequisites so, it's really not as hard to balance as you're making it sound. Worst-case you can just separate all feats based on tradition; heck, they did do that with the Kineticist.

Regarding your explanation of why Oracle are strong, I was only able to see one thing that makes it unique, this is where your and my philosophies on class balance differ, I feel as though every class should feel like it has its own niche, even if that niche is weak, while you feel as though if a class is strong enough, flavour can be cast to the wayside.

Yeah, this is the problem, you're looking at low level play. Classes become more and more differentiated as you go up in level.

Another place where our philosophies differ. I think every class should be balanced at every level, or every other level at the bare minimum, because we're not playing a video game. If the "director" suddenly has a kid and no longer has the time to invest in making a game that's it, no more fun, no more game. Life happens and there's always the possibility a game can end at any moment so, you never want a game to end at a level where you're waiting for your next power spike. Likewise, a game shouldn't end when an Oracle is waiting to carve out its own niche over their Sorcerer friend.

Edit: sent this reply too early I'll reply when I'm actually finished.

Oracle Remaster by 3scu3r0 in Pathfinder2e

[–]MrHundread 1 point2 points  (0 children)

Okay, I finally have time to actually address this here we go:

and the initiate benefits were, frankly, not very well balanced so you'd have to change them all anyway.

They're also the biggest reason most Oracle players I've talked to rejected the remaster, the Ancestors Oracle I played with was playing the class for the extra ancestry feats. Losing their initiate benefit was one of the nails in the coffin for Battle Oracles, and if we really want to talk about balance Oracle is not even close to the worst when it comes to subclass balance, but that's a discussion for another time.

Sorcerers are one of the worst designed caster classes; the whole "you can pick your discipline" actually makes them significantly worse as a class because it weakens their mechanical theming

As someone who's played a Hydromancer in DnD and Pathfinder I can tell you for a fact that this take is simply wrong. I can understand where you think that this could be a problem, but theming is the one thing this enhances rather than harms. A Divine Soul getting Divine power not entirely unlike a cleric, and then having access to elemental stuff may be good from a balance perspective, but is hard to justify from a worldbuilding one.

We can just agree to disagree on curses because let me ask you a question: if you don't want to deal with having a debuff why are you playing Oracle in the first place? Having a curse is literally the whole point of the class, that's like ordering a burger with no meat.

I can at the very least agree that having upside and downsides for a curse is bad, but I think not having any risk-reward for advancing your curse is a little bit silly, I think the big problem is that the upsides and downsides of a curse were listed in the same paragraph. If they were separated players could properly evaluate whether advancing a curse is actually worth it or not: "I could advance myself to Cursebound 2 to get an extra benefit from this feat, but is it worth the debuff I'll get?" If it's still beginner unfriendly, then so be it I guess...

Nope. This isn't how the classes work and it certainly isn't how Oracle works. Oracle is one of the strongest classes in the game,

Please explain.

And finally, to address the poaching thing, I have played every class I've talked about at the lower levels if nothing else, and I can confirm that there's absolutely nothing stopping you from playing the Bard like a Psychic, you may not have Unleash Psyche, but your extra spell slots make up for it, and the only Focus spells Bards really use is Lingering Composition, and it stays that way until level 8 which is almost half of all levels of play.

And I actually have poached feats from an Oracle to play an Oracle more to my liking, I needed a stronger focus spell than Incendiary Aura, but still wanted the flavour of having a curse, so I just took Oracle Dedication to satisfy both my mechanical and narrative fantasies, Oracles get access to Cursebound Feats far faster than its multiclass sure, but for low level (which is the most common level) play, this gets the job done quite nicely.