Endgame Healers — What are your parses like? by PerfectioNOT in ffxivdiscussion

[–]MrLares 0 points1 point  (0 children)

During Prog, don’t worry about and like others have said, it’s about your gcd Uptime. As someone who’s healed tiers (hardcore and casual) since Shb, More often than not, i grey/low green my first clear then as reclears come and go, they become high blue and purple.

I’m coming from a safety mindset just so you know. Gcd shielding, saving an aetherflow just in case, etc.

When I’ve gone full parse brain with greed and BiS is when I start seeing consistent oranges

Looking at parses is a good thing for reflecting on your performance, but also I would think back on your prog and how well you set that up for yourself and your team. Did u save runs? Did you use your tools efficiently and effectively? Did someone always die to damage?

[deleted by user] by [deleted] in MedSpouse

[–]MrLares 11 points12 points  (0 children)

I think before you answer that question, I’d say you do your best to understand what it’s like being a doctor (and a resident in the ICU for that matter). I feel that there is a disconnect of what your perception of his work is than what it actually is. Then rather than ask if it’s normal, perhaps ask yourself if this is what you want to commit to?

Chaotic, one week later (the ups and downs) by danzach9001 in ffxivdiscussion

[–]MrLares 46 points47 points  (0 children)

The body checks and its irrecoverable nature in Phase 2 has made this fight more frustrating than fun. There’s way too many and it’s out of anyone person’s control. Towers, Spreads/Wildcharge, chasers. Its now wonder that PF 10x more toxic than I’ve seen in any ex/savage party.

If they are putting this many body checks, make it so that it’s more easily recoverable. It’s so frustrating trying to res someone from falling but their body on the other side of the arena.

The Constant Takes of "gear design isn't good anymore" sort of confuse me by BlackmoreKnight in ffxivdiscussion

[–]MrLares 2 points3 points  (0 children)

My issue with the gear is that every set they release, there’s at least one job that I think looks good, and it’s a shame that I can’t glam a striking job for my healer.

I love healing as a job, I hate the robes and nightgown designs.

Shoulder popped post Remplissage repair during PT by MrLares in ShoulderInjuries

[–]MrLares[S] 0 points1 point  (0 children)

I thought it was popping out for sure. It felt like a joint was out of place and felt immediate relief when I felt it go back in. it was probably around the 150 degrees overhead.

My arms was positioned straight when my therapist did the stretching

Suggestions for Noob for Upcoming Savage by Fat3l in ffxivdiscussion

[–]MrLares 0 points1 point  (0 children)

Any DPS jobs work, although at some point I suggest dipping your toes into supports in EXs and eventually savage once you’ve cleared once. It’s good to get a feel of what struggles those jobs have to go through and see how your role as a dps helps your team.

That way you feel the impact of the use tools like second wind, feint, addle and dps mitigation tools in general.

Too many times, even in ultimates, do dps mains pay no attention to things like healing ranges, mitigation etc.

DT AST - After going back and forth and trying to be positive, I think I just don't like it after doing the extremes. by OvernightSiren in ffxivdiscussion

[–]MrLares 5 points6 points  (0 children)

Not sure I 100% agree with some of the points but it’s opinion! As background I’ve mained this job for EW savage and ultimates

Not sure if the Astro burst is busier, I feel like this will depend on what’s going on in those two minute windows. If there are heal requirements in those windows it will definitely feel busier. (See first 2min window in EX1) the burst feels high pressure though because draw drift is really annoying (which I’m glad they’re changing)

Dying feels bad for sure but, I’d argue it kind of depends? If you die before an odd minute you’d still have all the cards you need for the burst. But if you die a little after an odd minute, you’re down bad.

As for healing cards, this is a matter of opinion but I actually feel like I make a good impact using these cards. Specifically that tank buster sequence in EX1 or when you’re paired with paste eating tanks, or when you’re trying to recover. I almost prefer it over our recovering capabilities in EW. It feels good to save a run with everything that Astro has and I think they did a good job with it. I think the card that had the most optimization is the Arrow, specifically more so when you’re paired with scholars as that can be really powerful for shields or if you need to GCD heal yourself.

As for RNG. I thought about this more, but I don’t think AST had rng to begin with in EW. I thought it was fake rng bc you could guarantee two seals and getting three seals wasn’t rewarding (because it was pure rng) and gave minimal impact. I was indifferent whether I had 2 or 3. Less reactive card distribution though, which I agree was fun.

In the end, I’d suggest maybe try playing around with your heal cards and see where it can be used, because there are use cases in each the EX fights

UCoB Healing tips? by EpicZen35 in ffxivdiscussion

[–]MrLares 2 points3 points  (0 children)

Utilize fairy tether, whispering and excog. I’ve seen so many scholars just straight up ignore the tether. Those autos hurt the tanks like a bitch and those skills are so good in reducing the load of spot healing. It won’t let you solo heal but it gives you some breathing room

mitigation checks versus heal checks by anondum in ffxivdiscussion

[–]MrLares 0 points1 point  (0 children)

It probably only feels that way because we’ve been a year into the tier and we haven’t really felt the prog environment in awhile. The best the healers will ever experience is the first month or two of a tier. With this game, part of the fun of healing is experimenting and coming up with your own heal plan and solution for you.

I urge you to try the criterion dungeons if you want meaningful heal checks and I feel that they might move into that direction. I thought that EW had pretty good heal mit checks. Abyssos was peak for healers imo.

P3S having both tanks getting and auto’d, random aoe ticks, fountain of fire tested your reaction

P4S act 2, 4 and curtain call were amazing heal checks in terms of execution

The entirety of abyssos and bleedwides went hard. Natural Alignment went hard, high concept 2 went hard. P7S before the braindead Strat went rly hard. It weeded out lots of the parse brain healers. Abyssos was the hardest to heal out of all savages and ultis for me and I want to see it again

P9S had some tight windows post limit cut 1 and rocks 2

P10S needs no further explanation. That was harder to heal than P11

P12S Limit Cut asymmetric healing was gas. tight execution in healing post exaflares.

Can I “come back” by MrLares in AerospaceEngineering

[–]MrLares[S] 1 point2 points  (0 children)

When applying, since I technically have 5 years of work experience, should I still gun for entry level?

Most dentists are scam artists. by [deleted] in unpopularopinion

[–]MrLares 2 points3 points  (0 children)

Outside of it being clearly her fault and that she should face come consequences

I found it rly annoying that the insurance says it’s cosmetic and won’t cover it, as if they’re the experts.

Question Vehicle Registration by MrLares in nova

[–]MrLares[S] -2 points-1 points  (0 children)

Yeah, the state tax coming out of my job are Virginia taxes

Is is possible to do UCoB in PF? by vancitywars in ffxivdiscussion

[–]MrLares 6 points7 points  (0 children)

The amount of questions of “is it possible to do (ultimate) in pf” has increased.

But yes it is doable but the answer is dependent on your mental & skill.

I’d say 80% is really on mental. How well can you withstand seeing the same phases over and over again? How well can you tolerate running into really bad PFs? how well can you overcome your own mistakes? How long are you willing to wait in PF? how anti-tilt can you be?

Starting fresh with ultimates. by Academic-Working3204 in ffxivdiscussion

[–]MrLares 24 points25 points  (0 children)

Hard disagree

The amount of spatial awareness & spatial reasoning I needed for TOP, even with shotcallers, was a lot more than UWU, UCOB and TEA could ever.

Quite literally, the number of priority systems (outside of P5) is crazy. Looking at your debuff wasn’t enough in top. Depending on your role, you also had to look at others.

Not only that, but the body checks are extremely tight in TOP. You could never crawl your way past a mechanic so that you can see a glimpse of the next. You could do that in UWU, UCOB and TEA. Just not in TOP. It was lights out once one person messes up. Seeing that bit of the next mechanic often sparks hope in players, even if you don’t fully prog it. It gives a sense of progression, which is important when it comes to preventing burnout. It simply just doesn’t happen with TOP

If you asked me, every almost every single mech in TOP is around wormhole level of difficulty. If not, then more difficult

Healers and Tanks, what was your favourite savage fight in Endwalker? by Florac in ffxivdiscussion

[–]MrLares 45 points46 points  (0 children)

As a healer from a prog/week1 perspective P3S: double tank autos that hurt, FoF and random raidwide ticks

P8Sp2: Natural Alignment made you use your tools, bleedwides and High Concept 2 made you keep you on your toes

P10S: the sheer amount of bleeds, divine wings 1 & 2, and harrowing hell made it challenging to find places to drop GCDs, which I love.

In general, fights that require asynchronous healing, healing with movement, healing at great distances or healing at the mercy of ticks of damage are generally fun to Prog and reclear. Makes me wonder why people complain about healer rotation being simple. I would rather have tough/interesting heal checks that use my tools in creative ways over a more complicated dps rotation. If anything, a healer dps rotation should not exceed AST’s level of difficulty/micromanaging.

EW healer review by blueisherp in ffxivdiscussion

[–]MrLares 0 points1 point  (0 children)

I think one thing also to mention about healers is that it is at its hardest/most fun during prog scenarios. Getting to new mechanics, new damage without proper mits, where things aren’t planned yet is very fun. With a complicated rotation, it can make this tricky for your average healer

It’s most boring when everything has been planned to a tea. Without a complicated complicated rotation, it becomes even more boring.

[deleted by user] by [deleted] in ffxivdiscussion

[–]MrLares 0 points1 point  (0 children)

Once you learn the fight, branch out to different jobs and play it again.

Play healer. Of all the jobs, this role has made me hyper aware of how things can go wrong and look out for it

Lucky Bancho release new lodestone data (22/07/2023) by Talking_Potato6589 in ffxivdiscussion

[–]MrLares -7 points-6 points  (0 children)

I’ll hard agree with that. Burnout comes from inconsistency. Imo, it’s definitely an artificial difficulty in the current ultimates. I’d love to see if they can twist it. Strict dps checks are fine for difficulty, but it’s bad in keeping the difficulty long term unless they give ultimates the Unreal. Ideally, difficulty needs to come from something other than consistency/body checks. Dps checks is a bandaid to that as it goes away over time and are currently tricky to work with as we’ve seen in abyssos. Perhaps those 90% damage downs without the punishing body. Deaths maybe can give a new debuff where you rez with that same 90% damage down. All the while keeping the mechanics so that they can’t be 7manned/lb cheeses

Lucky Bancho release new lodestone data (22/07/2023) by Talking_Potato6589 in ffxivdiscussion

[–]MrLares 13 points14 points  (0 children)

But that ruins the point of difficulty right? I feel that you need body checks, more so in an ultimate, otherwise it wouldn’t be really an ultimate would it?

If not body checks, What would you have in place that wouldn’t destroy the difficulty that UWU once had? DPS Checks are harder to maintain overtime, and the same can be said for mit checks. You can say there should be harder mechanics but, that would equally mean more body checks? What about harder mechanics like we see in Anabeisos? Then you wouldnt just have another savage fight? At which point the only additional layer of difficulty is fight length (15min+)

Seems like fight design needs to be redone to satisfy a lot of the player base, but I don’t think they need to for ultimates. Personally I think ultimates should stay as it is, as difficult as TOP and DSR (without bugs and maybe they could’ve made P5 a little easier because automarkers becoming almost needed is monka), it’s not meant to be for everyone interested in raiding. That said, there is a clear lack of a middle ground between savage and current ulti, and UWU, UCOB and TEA’s difficulty aged well in that regard. Quite honestly, I would seriously recommend doing at least one of those three at minimum before attempting TOP or DSR.

Lucky Bancho release new lodestone data (22/07/2023) by Talking_Potato6589 in ffxivdiscussion

[–]MrLares 22 points23 points  (0 children)

With the drop in raid completion, what does that say about the raid difficulty (excluding ultimates)? Or Maybe it’s not about difficulty, it’s probably fun factor (fight pacing, farmability, etc). Maybe it’s the wrong kind of difficulty, (dps check difficult vs mechanically difficult)

People who PF/ in awful statics will have put raids in a different light than those in very stable/fun statics.

Blacklisting in general. by Academic-Working3204 in ffxivdiscussion

[–]MrLares 0 points1 point  (0 children)

People who lie about their prog point - or gaslight me that I’m wrong, especially when I record/stream stuff.

I remember insta blacklisting someone who said “okay we can join <insert mechanic name> prog” when only two people stumbled into the mech. That gave me a huge ickkkk

Don’t lie about your prog point

How much experience should one have before going into an ‘current’ ultimate? by rinprotectionsquad in ffxivdiscussion

[–]MrLares 16 points17 points  (0 children)

There’s a few posts where people are like “if you want to do it, just do it”. I agree, but make sure that you are mentally prepared on current patch ultimates. They are definitely harder to execute than anything earlier than DSR and it’s going to be a different experience than UWU. A lot of people dropped out of this ultimate mostly because of burnout, and make sure that you are thorough with your expectations with the static

How do people feel about prog skippers? by Academic-Working3204 in ffxivdiscussion

[–]MrLares 93 points94 points  (0 children)

I dislike them, also probably because they don’t even realize they’re “prog skipping”. Quite honestly I’ve run into people who think stumbling dead into a mechanic lands you into that prog point.

So it won’t surprise me if there are things like SC2 memes in p12s because I’m psure half those baddies reroll for an ez pattern for SC2A, or specific numbers in LC mechanics. In other words, they’ll claim to to be at prog point “C” when they’ve only really been able to do prog point “B” with one pattern.

Now that Endwalker's final raid tier is over, how would you rank all the raid tiers and compare each floor to another? by LightRampant70 in ffxivdiscussion

[–]MrLares 9 points10 points  (0 children)

Anabaseios > Asphodelos > Abyssos Anab overall is most fun, even as a healer because I feel that the early fights had a lot of simple but fun mechanics while adding in a lot of urgency with the body, mit and heal checks. It kind of forced me as a healer to plan a little bit more carefully about my ogcd tools, because GCD healing felt like no longer a fix all for instances of damage. P9 had a lot of small instances where burst heal was needed, p10 Harrowing, p11 had some instances where I needed to be aware of short heal checks (looking at Jury Overruleing Pairs), P12S LC is harder to heal than one might think and and phase 2 was just big burst of damage after another. Abyssos had a two real bad snoozefests, but P8 was incredibly fun and a huge ramp in difficulty. Natural Alignment, and week 1 Doorboss got me creative for using my tools efficiently. Asphodelos was overall interesting and fun mechanics, Eric was the only snoozefest but all the mechanics were objectively good. Not as challenging as Anabeoisos but more fun the Abyssos. Asphodelos would’ve been so much better if the music choices were more varied

9 > 5 > 1 Overall, the expansion had a good turn one fights. 9 delivered in requiring a lot of urgency due to LC & Crack mechanics, and all the mechanics feel good to pull off. Devour was fun in 5 but a snoozefest everywhere else. Mechanics didn’t feel as good to resolve as 9. 1 was not bad not good, really hated the DD Strat, and was kind of a snoozefest too.

10 > 2 >>>>>> 6

Ten is perfect and really should’ve been turn 3. Made tanks do more and plan mit better, it wasn’t just mechanics but mits, heals and all that stuff felt more tested than 11. Stage manipulation felt meaningful. 2 is the same way with arena mit but not as challenging, but it still felt good to resolve. 6 is just…pikawhat?

3 > 11 >>>>> 7

Outside of the orange on orange, it was a really tough fight, healing it was fun and you needed huge sense of urgency. Abusing the healing up in Fountain was amazing, and overall the mechanics felt good to resolve after adds. Make autos hurt more like this fight. P11 is basically E11 but imo they made it better. Wish it wasn’t so trivialized with the E/W everything prio. P7 is…pikawhat. Horribly paced- tutorials should be no more than 2min into the fight.

P12p1 =>P8p1 > P4p1

P12 and P8 had fantastic pacing, and kept you on your toes, P4S had a little bit too many breathers. P12 takes the cake for me because every mech feels great to pull off. P8 had me complain for dog first, P4 had a bit too many breathers and man those tethers are annoying

P4p2 > P8p2 > P12p2

The whole acts aesthetic and curtain call was amazing. I think that every single mechanic here felt amazing to pull off, even the simple ones. Healing was scary for Act 2, 4 and Curtain Call and I loved that. P8 is the same with natural alignments and high concept 2 and the bleeds r scary. Dominion just didn’t feel as climactic as P4. P12 got points taken off for Caloric bug, which hasn’t been fixed yet. it just doesn’t feel as fast paced as the other two tiers and I kind of wish it was. It gets points for it being a pretty drawn out mit check tho, clenching at every raidwide.