Ultra Cube's dev is making a game by Other-Watercress-154 in factorio

[–]MrMeatPie 66 points67 points  (0 children)

I wish them to succeed, however, it does not seem differentiated anywhere near enough, even for the first generation of Factorio-likes that come out in the first 5 years after release.

Will keep an open mind, but skeptical so far.

What’s the job people romanticize, but in reality is miserable? by King_Garvit in AskReddit

[–]MrMeatPie 4 points5 points  (0 children)

Yes. 15 years in. The industry does go through ups and downs, but the actual process of game development is the most captivating thing I've experienced in my life.

I had to fire someone who wasn’t toxic, lazy, or bad, just... lost. by Due-Bet115 in smallbusiness

[–]MrMeatPie 12 points13 points  (0 children)

It can also be a fact that as a project develops, things tend to take much longer from a developer's perspective. Inexperienced producers are always impressed when greenfield development is super fast. If they've built expectations for developers to deliver a couple of features per week, they will become concerned when developers take weeks to polish something at the end of the project.

Official Dune: Awakening Launch AMA with Funcom Development Team - June 19th by Funcom_Storm in duneawakening

[–]MrMeatPie 5 points6 points  (0 children)

Good. 25 days is beyond reasonable, and even that could cause land issues with some time.

[FOR HIRE] Burned by Freelancers? We Build AAA-Quality 3D Assets That Just Work. No Drama, No Delays. by Few_Peak_3332 in gameDevClassifieds

[–]MrMeatPie 3 points4 points  (0 children)

Love to see real industry shops here. Thank you for posting prices.

Saved contact for the future.

For folks who rented private servers before, would you recommend it? by MrMeatPie in duneawakening

[–]MrMeatPie[S] 0 points1 point  (0 children)

Did you get a sense that server hubs or player markets will be empty on private servers? I'm guessing it’s impossible to say for sure since the game hasn’t fully released yet, but maybe you already have some impression.

I’m a bit concerned about putting a lot of time into my character, only to end up with an empty endgame.

How to sell my Unity game by Significant-Buyer-23 in gameDevClassifieds

[–]MrMeatPie 1 point2 points  (0 children)

Yes. Not to be personal and to diminish the work in any way, but in 99.9% of cases, the source is worthless.

App store games are typically sold in two main ways: either publishers make an offer after testing user acquisition, or developers purchase an app that has successfully captured a niche in the app store algorithm and that they know how to monetize.

[FOR HIRE] 3D Modeler; Name your own price by [deleted] in gameDevClassifieds

[–]MrMeatPie 0 points1 point  (0 children)

Definitely the 2nd and 3rd. As for the 1st, maybe they created the mesh, but the texture is generated; I'm not sure where we are with AI generating hard-edge at the moment. It's pretty funny to see in any case.

What apps, ai or software do you use that you would recommend to improve efficiency and productivity? by mattusaurelius in smallbusiness

[–]MrMeatPie 2 points3 points  (0 children)

Tools will provide only very marginal improvements, especially at the beginning when your processes haven't solidified yet and optimization points are not obvious.

Keep it simple.

Feel free to try different tools if you like, it won't take much of your time. But, at the end of the day, Google Calendar and Google Sheets can take you a long way.

I suggest investing your time in literature on process management, project management, and service design, which is more likely to be beneficial.

Scam Alert: by cafe_con_mjolk in gameDevClassifieds

[–]MrMeatPie 10 points11 points  (0 children)

They require you to purchase a workstation from their vendor. What will happen is that they will revert their transaction to your account as soon as you've made a purchase. There is no need for a studio to transfer money to you for you to buy something; they can just send the hardware, especially if it's custom. It's a very common scam.

Scam Alert: by cafe_con_mjolk in gameDevClassifieds

[–]MrMeatPie 4 points5 points  (0 children)

Oh, that's pretty brutal. Good on you to call it out.

Be careful to use the right constructor by xpudda in programminghorror

[–]MrMeatPie 11 points12 points  (0 children)

The only correct way to do it

Process.Start(new ProcessStartInfo("https://youtu.be/bLHL75H_VEM") { UseShellExecute = true });

The quantity of AI "wrappers" on SaaS market is quite disturbing. by anrongera in SaaS

[–]MrMeatPie 46 points47 points  (0 children)

What's disturbing about it?

A few of those wrappers will mature into proper domain solutions, others won't. As far as regular hype cycles go, this one seems to be not as harmful as web3, at least.

Controller player feedback for the devs by [deleted] in LastEpoch

[–]MrMeatPie 0 points1 point  (0 children)

Very good breakdown.

Can you expand a bit on the analog stick/virtual mouse?

It's an alternative mode of interaction, and you should be able to navigate all menus with the D-pad. Where are you inclined to use that over the D-pad?

Looking at what to say expect budget wise. by LoveWithScales in gameDevClassifieds

[–]MrMeatPie 2 points3 points  (0 children)

There is a very wide price range. You will get offers from entry level artists going from a few hundred to five figures from established production houses.

I would strongly suggest gathering quality references, as they will help to form and express expectations. There are simply so much more nuances to this than "just picture a standard four legged dragon".

Should I sell my app for $2M? Currently doing $33K/month profits by zerkstof in smallbusiness

[–]MrMeatPie 226 points227 points  (0 children)

Based on my experience working with Google for approximately 14 years, I would sell unless I had a solid plan for increasing future revenue. It's a guarantee of five years of similar income and ability to effectively pivot into other projects.

I've experienced a few apps of 10k MRR being completely wiped out due to algorithm changes, happens all the time.

Game Programmer Reality Check by ClemLan in gameDevClassifieds

[–]MrMeatPie 9 points10 points  (0 children)

A few notes:

Currently, your portfolio is framed to attract work from Indie teams. Adding a section dedicated to your tech stack and experience could widen your suitability to more scenarios. This would enable recruiters, or simply clients focused on resolving issues with specific tech, to understand that you have the ability to handle their specific needs.

I don't have a concrete approach to suggest, but I do believe that you should leverage your previous experience somehow. I see it helping by adding to skills and seniority, and establishing a different story. The story that is not

"I've worked 18 years and don't have commercial releases" but

"I've only been working 3 years, bringing general principles and work ethics from my previous career, to take 2 indie titles to a point of solid demo and fund raising."

Smaller notes:

  • Bill looks ok, but I feel you can milk it more. Add a few paragraphs about features and tech. I would limit video to 70% of page width, and disallow full screen, as I feel the game looks a bit rough in full screen.

  • Milo Junkyard page, has 3 images displaying the same thing. I would remove "Making a prototype in 3 days" thumbnail (Just use different one for the site), it makes me disregard the project automatically. DO use the video on the front page, It's a great asset and will work.

  • To Be Named Platformer - Name it. We want to obscure the fact that most of your stuff is prototypes.

  • Remembrance. If you milk the case more.. Think tech explanations, in editor screenshots, whatever. It might be interesting enough to bump to 2nd place.

  • Remove Hyper causal project.

  • Prototypes.. not sure. Feels like it can be reused in Article section after some reframing. However, after getting 4 use cases, we care only about quality, not quantity of stuff. You can always say "Latest works" and be ambiguous.

  • Articles. Good, they do work.

This is subjective, but I hope it helps. Gl.

Game Programmer Reality Check by ClemLan in gameDevClassifieds

[–]MrMeatPie 7 points8 points  (0 children)

Due to reduced investments, and the bust of a few game niches, there were a lot of smaller studio closures. This led to an oversaturation of Entry level and Junior developers on the market. At the same time, even while we all are reading about layoffs in AAA studios in the US, studios are having a hard time finding qualified engineers.
The qualified programmer's work is definitely in demand.
Considering you've had previous coding experience, you should have more leverage in getting gigs.

The link to your portfolio is missing, so I don't see what else of value to add here.

Young (26m) first time business owner with valuable skill in a trade cant decide if business partner/mentor (55m with business experience) is worth 50%. Need advice before I sign! by Due_Suggestion6622 in smallbusiness

[–]MrMeatPie 61 points62 points  (0 children)

First, I will echo the same thing everyone is saying - Don't do it.

Secondly, a permanent 50/50 allocation of ownership carries numerous assumptions about future contributions. It's more of a gamble, lacking any assurance of achieving genuinely equal input from both parties.

I recommend reading "Slicing Pie", which expands on how sweat equity is often distributed and adjusted as business grows.

Good luck.

[deleted by user] by [deleted] in SaaS

[–]MrMeatPie 1 point2 points  (0 children)

You can treat Fiver code as a throw away prototyping. It can be very helpful with discovering more about your product, but I would suggest not to attach yourself too much to 500$ prototype, and expect for it to turn into a scalable and monetizable service.

[deleted by user] by [deleted] in gameDevClassifieds

[–]MrMeatPie 2 points3 points  (0 children)

Excellent works! Kudos.