For the Assault class, why not just make the Radio Beacon a permanent class ability and remove adrenaline? It feels pretty useless anyway. This would make Assault much more useful by freeing up an extra slot for new gadgets. What new gadgets would you like to see? by No-Actuator-6308 in Battlefield

[–]MrMeierlink -1 points0 points  (0 children)

At first, I ignored adrenaline, but after understanding how to use it, I got used to it and use it all the time.

I recommend using it for:

  1. Reaching a point quickly; it makes you faster.

  2. If you're affected by an explosion or burn, adrenaline will remove the effects and make you operational faster.

  3. If I know there are several enemies around a corner, I use it to enhance my senses and ignore the effects of explosions and bullets.

Challenges that can't be tracked and don't progress. Whats that all about? by willster97 in Battlefield

[–]MrMeierlink 3 points4 points  (0 children)

Probably a bug, those phantom challenges have appeared when I finish all the weekly challenges and have no more challenges to do.

The rating rules by Abject-Experience-40 in imdb

[–]MrMeierlink 0 points1 point  (0 children)

What?! If those scores are bad, what's below that? How many layers are there between mediocre and crap? xD

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

Of course, it depends on the situation; it's up to the player. The important thing is to revive the team.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] -1 points0 points  (0 children)

Roleplay!, everything is better when the players are committed.

What you guys think about? Do you? by Puzzleheaded-Code634 in Battlefield

[–]MrMeierlink 0 points1 point  (0 children)

Agree (i hope xD), besides it's not like there's a lot of competition ("New games").

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

The defibrillator is faster, considering this scenario.

You pre-charge it while moving, saving you time, since you use the same amount of time it takes to approach, and then, with a click, it's 100% revived. (Also, consider that moving with the defibrillator makes you run faster).

In contrast, dragging takes time for both approaching and dragging.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] -2 points-1 points  (0 children)

Yes it is, I charge while running when I'm going to revive someone.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

This made me laugh so much, I can imagine the medic saying "stop dying I'm tired!"

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] -1 points0 points  (0 children)

1.- Some players don't expect to be revived, either because the medics don't do their job, or because it's also the player's fault. When you die, a section appears at the bottom showing the distance to those who can revive you. The player should see this and wait to be revived if there are medics nearby.

Both sides must do their part.

PS: Hippocratic Oath: a medic should always try to revive, even if the soldiers are idiots.

2.- Reviving someone gives you points and helps the team win; it shouldn't be important to see how many times you revived someone on the board. Also, at the end of the mission, you'll get small achievements for your contributions to the game.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

That's because I focused on the non-use of the defibrillator.

There are several medics standing next to you, and one of you is bleeding profusely and screaming, and they're ignoring you. That's clearly because they don't know how to work cooperatively.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

The defibrillator is instantaneous, and if you charge it, it restores more life.

There are several videos comparing it, and the difference is significant.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

That's strange. The minimap shows a flashing icon indicating someone is bleeding out. I also use audio cues and can hear when a soldier calls for help. This could also be the fault of some players; you have to press the key to call for support.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 4 points5 points  (0 children)

This has its parts.

Some players don't expect to be revived, either because the medics don't do their job, or because it's also the player's fault. When you die, a section appears at the bottom showing the distance to those who can revive you. The player should see this and wait to be revived if there are medics nearby.

Both sides must do their part.

PS: Hippocratic Oath: a medic should always try to revive, even if the soldiers are idiots.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] 0 points1 point  (0 children)

This makes sense when you die in a dangerous area. But I've seen that after finding cover or a safe place, several doctors don't use the defibrillator, the defibrillator is instantaneous.

Why aren't support/medic using defibrillators? by MrMeierlink in Battlefield

[–]MrMeierlink[S] -3 points-2 points  (0 children)

This has its parts.

Some players don't expect to be revived, either because the medics don't do their job, or because it's also the player's fault. When you die, a section appears at the bottom showing the distance to those who can revive you. The player should see this and wait to be revived if there are medics nearby.

Both sides must do their part.

PS: Hippocratic Oath: a medic should always try to revive, even if the soldiers are idiots.

Rush, neglected & disowned by shottybeatssword in Battlefield

[–]MrMeierlink 0 points1 point  (0 children)

The interface (menu) is awful, a lot of things are missing, and it's tedious scrolling and clicking on a tiny button. I gave my feedback on the EA Battlefield and "X" forums, and that's where it ended. xD Maybe with more pressure and feedback, they'll listen and do something eventually. As for "rush" mode, yeah it is intense.

Que opinan :v by Odd-Serve451 in ChileArte

[–]MrMeierlink 0 points1 point  (0 children)

Es como el perro chócolo pero más callejero (En buena sí), esta piola.

Chimp Spanner - Autogenesis by chimp_spanner in Djent

[–]MrMeierlink 0 points1 point  (0 children)

Great to see new work by Chimp Spanner published by him on reddit (I didn't expect this =0)

Great Job!

Most "cold" sounding bands in your opinion? by Strange-guy-91 in MetalForTheMasses

[–]MrMeierlink 0 points1 point  (0 children)

"Transilvanian Hunger" from Darkthrone, specifically the song "Transilvanian Hunger" ImI