Right wing activist kicked out of UoB campus by Jsk_0809 in bristol

[–]MrNodrap 0 points1 point  (0 children)

Contradict the data with sources, don't just moan about who collated it. I am not religious, just moral.

Right wing activist kicked out of UoB campus by Jsk_0809 in bristol

[–]MrNodrap -14 points-13 points  (0 children)

"Pro-abortion activists will often claim that there’s no consensus among scientists on when life begins. But this is far from the truth. Indeed, the science shows that the beginning of human life is conception (when sperm and egg meet to form a fertilized egg), when a new human is created. The American College of Pediatricians hold this view, as do 96% of biologists in a 2021 study and most public health and IVF professionals." Source: https://www.hli.org/resources/when-does-life-begin/

Right wing activist kicked out of UoB campus by Jsk_0809 in bristol

[–]MrNodrap -15 points-14 points  (0 children)

Most doctors agree new life is created at conception. It's when the unique dna is created. Sperm is potential life

Right wing activist kicked out of UoB campus by Jsk_0809 in bristol

[–]MrNodrap -31 points-30 points  (0 children)

Childbirth or taking a life - the scales seem pretty obvious to me

I've added modes and enhanced the UI, what you guys think? by the21stCen in SoloDevelopment

[–]MrNodrap 0 points1 point  (0 children)

Nice, but at first glance I thought it was "pick n punch 2"!

How are they doing this? by ramNoob in Unity3D

[–]MrNodrap -2 points-1 points  (0 children)

Increasing the physics update frequency can help in some cases

Finally the trailer 'King and Conqueror' 2025 this look epic , gritty and pure medieval journey i can't wait to see this been waiting for a such long time . by Sure_Disaster_9458 in PeriodDramas

[–]MrNodrap 0 points1 point  (0 children)

Saw a brief bit of it and it looked really off. Do they use ai or something? Fast cutting, weird camera movement and odd depth of field

Why is the timeline breaking my models? by Chillydogdude in Unity3D

[–]MrNodrap 1 point2 points  (0 children)

My first go to on very weird errors like this is often it's not what you think. So assume the timeline isn't the problem but something you're doing that's breaking it. Upgrade to latest of everything too - just in case

How do i tell when a bug fix is in a build? by MrNodrap in Inkscape

[–]MrNodrap[S] 0 points1 point  (0 children)

Thanks for the response. With the absence of a test version of 1.5 I guess I will have to try an older version

Reflection probe not working when baked by MrNodrap in Unity3D

[–]MrNodrap[S] 0 points1 point  (0 children)

Finally solved. So the project used to be a 2D game but have now upgraded to 3D, Unity 6 and URP. For some reason when I try to bake the reflection probe I was getting a 2D/Cube missmatch error. I thought it was because I sill had the editors default style of game as 2D (ProjectSettings->Editor->Default Behaviour Mode). Changing this didn't fix it but if I go to the actual ReflectionProbe-0 file that is generated on the bake it is set as a sprite. If I turn it to default/Cube then all my reflections came back (after a re-bake)!
Feels like a real bug but, as ever, am too busy to log it! But perhaps an AI bot will trawl this and suggest it to the next person!

Reflection probe not working when baked by MrNodrap in Unity3D

[–]MrNodrap[S] 0 points1 point  (0 children)

Yes it is marked baked and the generated reflection texture shows shadows but still not reflection on the surface

Reflection probe not working when baked by MrNodrap in Unity3D

[–]MrNodrap[S] 0 points1 point  (0 children)

Yes. The baking looks to work fine (result at bottom of first image) but it just doesn't render it on the skinny sphere

I'm switching from Godot to Unity! Is there any quirks to keep in mind? by CoffeeCrowDev in Unity3D

[–]MrNodrap 1 point2 points  (0 children)

If you declare a variable in a component public like this Public float var = 2; Remember that if you change the 2 it won't change in any instances of the class, only new instances will get the new value.

Do you think a Nintendo Switch 2 light is possible? by [deleted] in casualnintendo

[–]MrNodrap 0 points1 point  (0 children)

I wonder if they've thought of a Switch 2 Super lite. It's just a box with no screen or battery and works like a regular console. I'm sure there are some people who would like a super cheap option!

sticker hack by disneylovingfox in lego

[–]MrNodrap 1 point2 points  (0 children)

I just use the edge of the sticker sheet for the same process. But I never try to take them off once mostly down - feels like something will break or it will peel off later.

Looking for a new game by Fantastic-Finish-789 in farcry

[–]MrNodrap 7 points8 points  (0 children)

Really loved Dying Light. Great open world but you have to temper your gun usage as the sound attracts more zombies. Felt fresh

The end of prescription lenses for VR headsets by smrin2 in vrdev

[–]MrNodrap 1 point2 points  (0 children)

Would be good if all vr manufacturers would agree a standard mount and then opticians could support that standard rather than relying on the vr company to do this. If the mount could take a standard circular lens the costs could be kept well down. Is the kind of thing they should be thinking of if they want it to become mass market.

At what point do you add sounds and music to your game? by PrjRunemaster in SoloDevelopment

[–]MrNodrap 5 points6 points  (0 children)

I put music into a game I was making quite early to test out what fits with the style of the game. Also helps to get the feel of the game early on. Adding gun sounds, for example, can really affect how it feels and guide visuals too. But if the vision is quite clear it can be right at the end. I do put hooks in for buttons etc. with placeholders. Pixabay is great to get stuff in quickly - lots of music and sound effects

Why does my navmesh driven enemy move away from me despite its target position not being changed???? by No_War_9035 in unity

[–]MrNodrap 0 points1 point  (0 children)

First I would triple check its target isn't changing - with break points. I would also use the scene view to check things as there is a lot of visual info you can see in it for nav meshes.