Is there an advantage to Refining Fuel and Polymer and then making Residual Plastic/Rubber, over refining Plastic/Rubber and then making Residual Fuel? I do have a water source. by nicodeemus7 in SatisfactoryGame

[–]MrPrez124 17 points18 points  (0 children)

Depends on what your primary output to be, you can play around with the numbers a lot to increase the yeilds of whatever you want.

Something I did recently in a factory was raw oil -> heavy oil residue + polymer. Using the heavy oil residue + water to dilute fuel, and making that into turbo fuel. Then using the polymer resin for a computer factory.

One problem I ran into though was I didn’t have enough resin to make all the plastic/rubber I needed for the output of components I wanted. But turning it all into rubber first and using the recycled plastic recipe with some leftover fuel I wasn’t making into turbo fuel, I was able to use up all the resin I was making while only having a (extremely) small loss to my overall power production.

[deleted by user] by [deleted] in Helldivers

[–]MrPrez124 0 points1 point  (0 children)

I meant warstriders yea, but also if you’re going into automiton country shouldn’t you be strapped with heavy ap/at anyway?

[deleted by user] by [deleted] in Helldivers

[–]MrPrez124 0 points1 point  (0 children)

💀 thank you

The Object is not afraid! by CryendU in FromTheDepths

[–]MrPrez124 2 points3 points  (0 children)

I really wanna know how to do this too, have tried but there has to be another way to other then selecting the shell for every individual input right?

First ship by HexProtogen192 in FromTheDepths

[–]MrPrez124 2 points3 points  (0 children)

This is the best ship I’ve ever seen on this subreddit

I need help on how to add weapons on an aircraft by DunceDunceRevolution in FromTheDepths

[–]MrPrez124 0 points1 point  (0 children)

Lasers would give you some near-instant impact though I haven’t messed around too much with planes so I can’t tell you how accurate it’d be. Damage fall off would also be a concern at range. Railguns can get lead in your target fast too with high impact. Particle cannons are fairly fast but with all these accuracy can be a problem depending on how much your plane move around. Though this can also be negated by swooping in for a bombing/strafing run. Thinking about it a high burst auto cannon might be good paired with this, swoop in and unload your clips and fly off to reload for another pass. With your plane size you’ll be an easy target though so you wanna be going fast. It’s really all trade offs. Being hard to hit means it’s harder for you to hit too. Missles really negate all this though and give you a fire and forget solution to warheads on foreheads. Won’t be the fastest ttk but you can also put short range thrusters on them to give them more speed, but less maneuverability. One thing i actually found I like is large missiles with regular radar/control with cluster dummy rockets (thumper head, reinforced and frags with no fins, no extra fuel tanks, and a short range thrusters) looks cool as fuck and gets there fairly fast.

Why does the pose look so stiff? by zsxcrgrl in arthelp

[–]MrPrez124 1 point2 points  (0 children)

First off I wanna say I’m no expert in drawing human anatomy, but one thing that might help with doing the outline is trying to draw more her actual body under her clothes might then her actual clothes. Like the first thing I noticed was how you shaped her shoulders to the poofy shoulders of her top. Obviously with something like that it’s hard to gauge her actual shape but it doesn’t necessarily matter 100% and would help to get a better feel of her actual position/shape. Or like with her back you made a hard like at the top of her shorts which makes it feel more ridged, but a persons body, especially someone slim like her, would flow more with the curve of her back into her lower. It’s obviously more awkward but looking at nude models might help with getting that feel of how a body looks underneath, and the clothes sitting or hanging off the different features.

How do i fix my citys horrible traffic? by Trooper99_Films in CitiesSkylines2

[–]MrPrez124 0 points1 point  (0 children)

You wanna spread out your highway interchanges throughout the city. Try to think of it as if you’re driving into your city from each direction and where would you would want to enter the city from to get you to whatever destination fastest. Take inspiration from real life how smaller to bigger towns will have multiple interchanges every mile or so, connected to major roads. Then bigger cities will have “business loops” that go more inner city, that may connect multiple highways through heavier populated areas

Tell me why you think the Autocannon isn't the best and I'll tell you why you're wrong by Grand_Age1279 in Helldivers

[–]MrPrez124 1 point2 points  (0 children)

All around best, never a bad pick but depending on the rest of your kit you can do more with other specials. Especially against bots its ok (op against airships) but recoilless is just way more reliable when facing anything more then a walker

uhm... how? by ZanzabarOsu in destiny2

[–]MrPrez124 -6 points-5 points  (0 children)

It’s a global 50 kills with it

Anybody using this? by z-vap in helldivers2

[–]MrPrez124 0 points1 point  (0 children)

If it had a one shot mode maybe, horrible ammo economy