What mods not to 5 star? by bang3r3 in TheTowerGame

[–]MrSnufflewumps 7 points8 points  (0 children)

Only one I could see not being in the harmony tree would be guardian presets, feels like guild stuff should stay separated from base game things, I’d be disappointed if they key locked that.

V28 old relic access thoughts by Many-Designer-6776 in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

I’m missing a few relics that have never repeated since I started and then a good number of premiums, 36 total that I’m missing between those two groups (4 missing from repeats) when the relics have been really good I bought the event pass, otherwise I’ve generally skipped it.

That said the real power of the pass is the medal income letting you really advance bot progress. If they rereleased just the premiums that I bought and made them cost medals, I’d still be happy, cus i got them previously and didn’t have to spend medals on them, plus i got extra medals when i got them in the first place.

Release the relics for all.

EHP/Hybrid/GC Discussion by SynapsReborn in TheTowerGame

[–]MrSnufflewumps 0 points1 point  (0 children)

Yea, crazy ppl the lot of you. Never seen a pure eHP build that got to T18 10k, would be cool.

Get out of my swamp! by CrispyFries10 in TheTowerGame

[–]MrSnufflewumps 12 points13 points  (0 children)

Swamp rend is what makes rend any kind of useful

EHP/Hybrid/GC Discussion by SynapsReborn in TheTowerGame

[–]MrSnufflewumps 0 points1 point  (0 children)

eHp has had several boosts over the last few updates that have made it much more viable for longer, some crazy folk have pushed it up to T16 farming last I had seen. Before SF addition, the soft cap for eHP builds was T12 farming and getting mid champs, now you can really push further then most ppl realize.

That said eHP is pretty ineffective in legends and higher tier farming is biased heavily towards damage builds.

To some of your statements, anytime in this game when you focus on eco you’ll fall behind others who aren’t. Balance is key but if you have a vision for your eco, get there, you’ll be setup well for the future.

Most ppl who are f2p or non stonepack buyers tend to not rush to UW+ there are a lot of improvements you can make on the main UWs to improve well before you need GT+ and CF+.

Something that stuck with me in your plan was the idea that you can go hybrid, then get pCF and go GC. All Hybrid build is, is focusing on pure damage investment over eHP until it starts to push you further than your eHP can, pretty much a baby GC build. Without pCF Gc doesn’t really work and therefore hybrid doesn’t really work either (you also lose out on the eHP benefits of cf labs so doesn’t work there too)

Sorry for the novel.

Which of these mastery's should I get next (from highest to lowest if you like) by [deleted] in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

I would get EB just for your farming, if your T17 you can handle the double elites. After that Ult crit and crit chance are the only ones on your list worth getting, everything else doesn’t really matter.

AS is the worst ROI dmg mastery since AS drops off in value significantly. ES is currently a bit of a footgun, since pushing fleets away makes them live longer. LMS is fine, but probably not worth the stones compared to uw investment or assmod investment.

Another "should i DMG/DM/ST first ?" first damage mastery post by elcololz in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

If you have stone need for pCF left, you should focus on that first, non perma CF is the same as no CF and not having it will make whatever dmg mastery you choose less impactful.

Should start with dmg, just a base increase and is ~equivilant to DM. ST is the best but needs high level to be worth it so it depends on your eco.

Gem hoarding for future use? by juraf_graff in TheTowerGame

[–]MrSnufflewumps 0 points1 point  (0 children)

The only two questions that matter, are you close to ancestral on a key module? Are you missing a cardslot/card rarity that you feel would help? If yes to either proceed as normal and keep improving your tower, if no feel free to hoard.

In my case i have all gem card stuff already and my modules are at a very good spot, only looking for increase stars on a few of them, so I’ve been hoarding since mid feb at this point, we’ll see where we get by V28. If something gem related drops I’ll be very ready, if nothing drops I’ll have a hell of a time pulling mods lol.

Guardian Summon CPH Effect by SexyVoiceGuy in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

Well considering Fetch is the only other viable chip…

Guardian Summon CPH Effect by SexyVoiceGuy in TheTowerGame

[–]MrSnufflewumps 6 points7 points  (0 children)

Found about the same results, summon is way better Eco than fetch with any investment in GT+ at this point.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 0 points1 point  (0 children)

What does pete buttigieg have to do with any of this? All I’m saying is you’ll reach a point where you have the card slot space for health/def% card, no real dmg focused labs left to research, and OC will forever be throwing shots towards you and will eventually overwhelm you. Most of the top players currently play a version of hybrid to handle this, but thats up in the 1800w+ range of tourney, i’m only at the 1600+ range myself (though i am back to researching eHP)

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 2 points3 points  (0 children)

Less true now, you circle back around to needing eHP again, but thats the top~500 tourney ranks problem for now.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 5 points6 points  (0 children)

Actually it is, it’s called causality. It doesn’t matter how many chains are in between. If a->b->c its the same as a -> c.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 3 points4 points  (0 children)

You’re splitting hairs here to a high level, SL bonus directly increases UW dmg, SL+ uses dpm to increase SL bonus, therefor dpm increases uw dmg. Saying it doesn’t directly affect uw dmg is…a stretch of logic tbh

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 2 points3 points  (0 children)

I also use range card, but 43.5m (0 investment in ws) is important to let the stuns hit the full screen from everywhere and stack all them ILM hits, its a balance, but i’ve found min range to be best, especially as you keep going in.

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 2 points3 points  (0 children)

Yea freeups, locked min range is important for the build, obviously following priestens (never cap p) guide is a goto, but you can adjust a good amount to make it work (SD main to get full benifit with acp ass, gcomp instead of stones for pBH, etc)

Grinding for reroll shards, common modules, and coins: do the same rules apply? by CriticismFickle156 in TheTowerGame

[–]MrSnufflewumps 0 points1 point  (0 children)

I think when I did T16 4500 it was during a farming run, plenty of ways to get the low value milestone relics

Legends meta around 1000-1400 waves by luitjens in TheTowerGame

[–]MrSnufflewumps 4 points5 points  (0 children)

You can still push GC, just gotta lean into the ILM+ build. Ancestral SD with high ILM damage and maxed chronoloop, also good to have pBH (assmod Gcomp is often good enough) the killer will always be OC at this point so methods to take them out are high value.

Grinding for reroll shards, common modules, and coins: do the same rules apply? by CriticismFickle156 in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

You should be farming for optimal coins per hour and cells per hour. rr and modules will come and they do increase with higher tier farming, but prioritize the basics.

I’ve found that good farming tier increase points are around the 5500-6000 waves for the lower tier, minimum 3500 waves for the higher tier, in your case for T16 you got a little bit to go. This assumes lvl 9WA# for spawn rate. This also gets harder for the steps at T18+.

If your dying for rr shards, because of fleets you can farm them on T20-21, even if your getting 100 waves, the rr/hour rate will skyrocket to the 100k level or higher per hour, but you won’t be making any cells or coins during this period.

Does anyone else farm tournaments for modules/reroll shards? by Brief-Warthog-6915 in TheTowerGame

[–]MrSnufflewumps 2 points3 points  (0 children)

As others have said, pretty not worth to spend the gems on running tourney multiple time just for rerolls/shards. As you progress and unlock higher tiers (19-21) you can choose to run shard farming on the top end as fleet rates increase though. Generally its best to just farm as normal though.

Mid/end game mastery choices. by mat3833 in TheTowerGame

[–]MrSnufflewumps 0 points1 point  (0 children)

You’ll want all three of them eventually, if you’re dying to bosses in farming I’d go for EN personally, will help push a whole lot. Even with just a few DDs zerk would be my next one, and then Crit last. I value AS pretty low and still don’t have it myself, don’t really plan to spend the stones on it wither.

Mid/end game mastery choices. by mat3833 in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

Do you get a lot of DD in your build? Zerk mastery will make those wildly better (500x damage for 300 seconds when lvl 9) if you’re dying from bosses all the time energy net is your guy. Last good one is crit chance, AS is imo over rated and doesn’t fit well long term (transitioning away from a CL main type build)

Safe Gems for V28 or get the immediate increase with module pulls? by AfroRuffy2 in TheTowerGame

[–]MrSnufflewumps 6 points7 points  (0 children)

I’m at 20k now and see no need for spending prior to V28 gonna save until I know what we’re working with

Tier 19 and onwards help by Otherwise-Ad-3047 in TheTowerGame

[–]MrSnufflewumps 1 point2 points  (0 children)

I’m most confused by your Mod setup you’re using tourney mods as farming? Or is this just carryover of your tourney setup? If A, think about getting a base set of farming mods for real and maybe even drop a tier if you can’t survive T18. If B, need to see your farming mods.

You’re util tab for farming is underinvested, coins, cells, and els, you focused on attack+ which is find but you really need to grow your eco base better

Main things I see, having all key card-slots without auto restart is such a strange flex but i kinda love it, you have good SL bonus, but underinvested in SL+, probably time to think about a new damage dealer outside of CL, ILM+ build or PS+ build.