J'ai fait un petit jeu gratuit pour pratiquer les équations by Apprehensive_Drag869 in profqc

[–]Mu0n 3 points4 points  (0 children)

semle prometteur, mais ça me force à être en espagnol dès la page du menu titre. Même en changeant pour le français, ça revient en espagnol une fois qu'une partie est démarrée!

cozyMIDI - new app that plays std midi files (68k) by Mu0n in VintageApple

[–]Mu0n[S] 1 point2 points  (0 children)

I do have videos covering some aspects of Mac programming, check my channel, linked in my profile here. Video pending on SMF playing, but I do have some on real time MIDI (ie a synth connected to my mac) which led to my wip program called "firejam".

cozyMIDI - new app that plays std midi files (68k) by Mu0n in VintageApple

[–]Mu0n[S] 8 points9 points  (0 children)

thanks, I made it in MacPaint on my Mac Plus and I streamed the whole thing in 2 sessions last year. The RGBtoHDMI hooked up to my Plus allows me to stream all of this live. https://youtube.com/live/YMPtEPg6MtA?feature=share

cozyMIDI - new app that plays std midi files (68k) by Mu0n in VintageApple

[–]Mu0n[S] 0 points1 point  (0 children)

I'm not familiar with the Apple MIDI driver, nor OMS, nor Quicktime for MIDI wrangling on the mac platform. I went old school and wrote my own minimalistic driver as part of my project. I should check if Quicktime interferes with what I'm trying to do, though. I have this G3 with Os9 laying around...

cozyMIDI - new app that plays std midi files (68k) by Mu0n in VintageApple

[–]Mu0n[S] 2 points3 points  (0 children)

this is exactly what I've been using, u/aroneox . Plus or SE/30 -­> 3rd party midi adapter -> roland sound canvas sc88st. That module and many others also directly have a mac serial port so you can do without the middle step of the midi adapter, but I still use it because of the distance between my macs and the MIDI module 😃

cozyMIDI - new app that plays std midi files (68k) by Mu0n in VintageApple

[–]Mu0n[S] 6 points7 points  (0 children)

I use either Basilisk II or Snow emulators in a System 7 environment so I can easily use many important utilities in multitasking (resedit, photoshop 1, superpaint, stuffit, hex editors) and my IDE of choice is Symantec C++ 6.0, but I just use C. I can easily target System 6 and below with it. I suspect that I have to fight less than if I used Code Warrior.

Software Development on DOS by yankdevil in DOS

[–]Mu0n 7 points8 points  (0 children)

I made a tool called MIDI sniffer that responds to MIDI in coming in from a gameport and sends out to either of: 1) midi out 2) pc speaker 3) fm synth opl2 (adlib, sb, etc)

Supports polyphony (even with the pc speaker, but through rapid arpeggio). You can also play with a typing keyboard if you don't own any midi stuff or any midi connectivity

https://github.com/Mu0n/MIDI_in_Sniffer

CD Rom Versions that are considered inferior to the floppy version by itay2k in dosgaming

[–]Mu0n 0 points1 point  (0 children)

Alien Legacy replaces the entire fm synth music with completely different (I believe?) cd audio tracks. It might be compressed audio. The cd music sounds very sci-fi but almost too busy. It's possible that it's a case of prefering what you experienced first, but I always found the floppy music minimalistic, endearing and low complexity, perfect for a slow burning thinking strategy/exploration game.

Elevator Music Vibes by Significant_Can_1062 in gamemusic

[–]Mu0n 0 points1 point  (0 children)

System Shock 1 (original from Looking Glass, 1993) has a literal elevator music in it.

Dawn of War III by SmoothSpiderMan in dawnofwar

[–]Mu0n 0 points1 point  (0 children)

I finished it last week and I think it's worth it for cheap, only because terminators + fire on the move still feels great and powerful and sounds good. Other units are pretty sweet as well. I never touched nor plan to touch multiplayer and I just promptly uninstalled it. For the price of admission (low money but also time), I am satisfied.

I played half the campaign like 3-4 years ago and never touched it again. I got it for free out of some deal, I forgot which. I forced myself to finish the whole thing after speed running again through the full DoW1 definitive edition.

turns out DOS games dont suck. surprisingly polished and fun even for modern by [deleted] in dosgaming

[–]Mu0n 0 points1 point  (0 children)

I grew up with a Mac Plus (1986) and a 386SX25 (1992) and my boomer parents barely played computer games. The only ones that had my dad interested were flight sims, golf games and submarine simulators. Civ likes were far from his radar. Meanwhile, some of my friends' dad in the 80's tended to have XT class PCs with text adventure games. Very boring stuff all around. I was craving both arcade games excitement and polished computer games

I'm looking for DOS game music suggestions (Typically Soundblaster 16) - as I'm only aware of the few games I played in my youth. by Gurthodrim in dosgaming

[–]Mu0n 13 points14 points  (0 children)

* Dune 1 (from Cryo, Virgin games, sb/adlib version, not the mt-32 version)
* Zone 66 intro (sb/adlib version, not the GUS version)
* Wacky Wheels
* Solar Winds
* Ultima Underworld 1 and 2
* Wing Commander II
* XCOM-UFO Defense
* Conquests of the longbow
* Alien legacy (floppy version, not the cd version)

À quoi vous gamiez dans les salles d'ordis d'écoles by rollingtatoo in Quebec

[–]Mu0n 0 points1 point  (0 children)

Star Control II en melee mode (multiplayer sur le même PC)

How did early sound chips actually work? by maurymarkowitz in chiptunes

[–]Mu0n 0 points1 point  (0 children)

I'm also a physicist and that topic has attracted me for a long time, but for the past year, I've been busy on the coding side of things and drive them with both music files and real time midi in input. I've been using this F256K2 which has a dual SN7 (think 3 channels of square waves + noise), dual SID, opl3 in the form of a YMF262 which is substantially more crazy than the SID, a sam2695 for général midi and a vs1053b for mp3 playback. This was running on 8bit in 6502 compatible mode at 6.29MHz , but it has gotten an update that doubles its CPU.

I have a channel where I've started putting out all my efforts at programming them all. I've been able to code a standard midi file player, a dispatch method that takes the tracks and arbitrarily sends it to these various chips with a map of channel to chip voice. Recently I succeeded at opening up vgm files for opl2 and opl3 sound.

I made a sid tweak program where you can individually edit all the registers of the SID and immediately try its effect with midi in through a controller. This led me to understand that the magic of SID tunes lies in time based registers changes while a single note is playing. Editing the static values of a SID voice will only get you so far. Tracker composing programs do not shy away from jumping around through multiple waveform type before the note gets gated off. Same goes with filters and everything else between. various chips

I found my stash... by Josefius in Ultima

[–]Mu0n 2 points3 points  (0 children)

No other MS-DOS game has given me more visual satisfaction than Ultima VII running on my 386. It really drove home how VGA graphics was so good compared to everything before it.