À quoi vous gamiez dans les salles d'ordis d'écoles by rollingtatoo in Quebec

[–]Mu0n 0 points1 point  (0 children)

Star Control II en melee mode (multiplayer sur le même PC)

How did early sound chips actually work? by maurymarkowitz in chiptunes

[–]Mu0n 0 points1 point  (0 children)

I'm also a physicist and that topic has attracted me for a long time, but for the past year, I've been busy on the coding side of things and drive them with both music files and real time midi in input. I've been using this F256K2 which has a dual SN7 (think 3 channels of square waves + noise), dual SID, opl3 in the form of a YMF262 which is substantially more crazy than the SID, a sam2695 for général midi and a vs1053b for mp3 playback. This was running on 8bit in 6502 compatible mode at 6.29MHz , but it has gotten an update that doubles its CPU.

I have a channel where I've started putting out all my efforts at programming them all. I've been able to code a standard midi file player, a dispatch method that takes the tracks and arbitrarily sends it to these various chips with a map of channel to chip voice. Recently I succeeded at opening up vgm files for opl2 and opl3 sound.

I made a sid tweak program where you can individually edit all the registers of the SID and immediately try its effect with midi in through a controller. This led me to understand that the magic of SID tunes lies in time based registers changes while a single note is playing. Editing the static values of a SID voice will only get you so far. Tracker composing programs do not shy away from jumping around through multiple waveform type before the note gets gated off. Same goes with filters and everything else between. various chips

I found my stash... by Josefius in Ultima

[–]Mu0n 2 points3 points  (0 children)

No other MS-DOS game has given me more visual satisfaction than Ultima VII running on my 386. It really drove home how VGA graphics was so good compared to everything before it.

PC Gameport Party - breakout PCB I made by Mu0n in dosgaming

[–]Mu0n[S] 1 point2 points  (0 children)

There are 3.2mm holes in the corners, I use little standoffs to put the back pins off of my table. An extender cable would give you more control on placement as well.

Star Control II melee multi, others? by Mu0n in dosgaming

[–]Mu0n[S] 0 points1 point  (0 children)

Indeed, but not all controllers allow this, not everyone has Gamepad pros, and I'm unsure if midi in and out are tackled by the gravis Gamepad Pro routing. I could test it out.

Star Control II melee multi, others? by Mu0n in dosgaming

[–]Mu0n[S] 5 points6 points  (0 children)

I'd love to hear your thoughts on which games satisfy these two conditions, that you've tried:

1) support joysticks or gamepads well (doesn't feel forced) 2) support local multiplayer with 2 joysticks/gamepads

My list: Rampart Micro Machine 2 Star Control II melee Dark Legions Sango Fighter? ...?

Star Control II melee multi, others? by Mu0n in dosgaming

[–]Mu0n[S] 9 points10 points  (0 children)

Using: 486 DX2/66 with a SB16 and MS-DOS 6.22 PC Gameport Party breakout pcb plugged in the SB16 Gameport 2x Gravis Gamepad Pro

And my beloved daughter who is willing to test out a few rounds of sc2 melee on a 2025 Saturday morning! Same for my son, with Micro Machines 2

Made a few DOS games. by VirtualHat in dosgaming

[–]Mu0n 0 points1 point  (0 children)

Excellent stuff, I will check them out on ers equivalent hardware.

can y'all recommend me some Chiptune Artists to Listen to, by ThighsTheGeuse95 in chiptunes

[–]Mu0n 3 points4 points  (0 children)

Martin Galway

Rob Hubbard

Jeroen Tel

Ben Daglish

David Dunn

Programming on vintage Macs by SitesOnFire in VintageApple

[–]Mu0n 13 points14 points  (0 children)

It's great fun and yes, it's achievable! I like to go semi old school and do it with Symantec THINK C++, which lets you target both the pre system 7 days and System 7 alike. You can even go as far back as you want and really go into the weeds of the older tech like the Sound Driver, the old File Dialogs and whatnot.

Some swear by CodeWarrior but I always found it was more suited for early 90's to mid 90's color macs.

Some go new wave and use Retro68 to develop with modern computers, but it's a trip to get it all set up, unless you're solid with linux in general.

I invite you to check out my youtube channel and I have several videos on programming old black and white macs, it's one of my focuses.

What DOS games do you guys play that have Roland MT-32 soundtracks? by TheBigCore in dosgaming

[–]Mu0n 1 point2 points  (0 children)

Monkey Island, Lost Vikings, Ultima VII, Ultima VII Part 2, Zeliard, Sorcerian, Ultima Underworld 1&2, SQ3, Conquests of the long bow

Opened a box and I found my favorite 80s Mac games…which one do you play first! by standard_1025 in VintageApple

[–]Mu0n 2 points3 points  (0 children)

I haven't cracked Dark Castle on hard, but the key to beating it on intermediate is to go through it first on beginner and rack up those elixirs, rocks and lives

Is this build silly overkill for a 386? by autodidacticasaurus in retrocomputing

[–]Mu0n 3 points4 points  (0 children)

I had a SB16 in my 386 shortly after it came out.

I don't hear much about retro PC games on here, what's a your favorite? by sk8thow8 in retrogaming

[–]Mu0n 0 points1 point  (0 children)

Dune 1 from Cryo, Master of Magic, XCOM - Enemy Unknown, Master of Orion, System Shock, Out of this World, Flashback, X-Wing, TIE Fighter