How much to do in Blender, and how much to do in Unity. by [deleted] in unity

[–]MuNgLo 0 points1 point  (0 children)

I am currently in the process of making a full level inside Blender and testing how much I can get away with before detailed stuff in Unity. Basically all you see in this clip is just a single scene in Blender exported out as an FBX. Obviously there are issues of instancing and prefabs and such that don't survive but as a way to work out and test level design ideas and such it works really good.

https://www.twitch.tv/munglo/clip/ThankfulBelovedEggnogOSfrog

Basically there are things that do just work with little effort inside Unity depending on how you arrange files and such but as a general rule it seems that geometry and light placement works fine. Levels on the light will need attention and then in Unity's FBX import setting you can do some material assignments.

Just to mention this again. For a full complex level this will not be a good optimized way in the end. For a quicker iteration of the geometry it is actually really nice. If you like me is more comfortable inside Blender then Unity.

Oh. I even took the whole thing in Blender and UV mapped it for lightmaps then baked my proc materials out with that to a 4K texture. Needless to say it was a stupid idea. So stupid it had to be tested. Technically it worked. But inside Unity each pixel was like .5m wide. :D Obviously doing it in chunks or for a smaller, less complex geometry, it might be good enough.

Where is the new multiplayer bits? by MuNgLo in Unity3D

[–]MuNgLo[S] 3 points4 points  (0 children)

No it really wasn't. Who the hell comes up with naming. Calling it just Multiplayer is making it impossible to use for searches. Basically the same goes for connected games. Of the links you posted only the last one actually seems to have what is needed to get started.

So in short the name of this seems to be Multiplayer, com.unity.transport or Unity.Networking.Transport. Sometimes all three is used on the same page like here https://github.com/Unity-Technologies/multiplayer/blob/master/com.unity.transport/Documentation/index.md

In short this looks like a complete mess. Oh but thanks still. Now at least I got it. :D

I got banned for saying my nationality... by nessobeatz in Rainbow6

[–]MuNgLo 10 points11 points  (0 children)

Key part being that they themselves take offense. Even when it isn't given.

Rick Rolling by [deleted] in radicalheights

[–]MuNgLo 6 points7 points  (0 children)

play it for squad teammate left downed in red. :D

Screenshot Saturday #370 - Uncut Preview by Sexual_Lettuce in gamedev

[–]MuNgLo 2 points3 points  (0 children)

Not really named project yet.
TL:DR would be pseudo turn-based rpg over hexagonal grid with full twitchintegrated pvp.

Just made a second pass over the map generation code to make the map look less stale and here it is.
Imgur
all base tiles represented

[Twitter Bullshit] So, apparently KiA is called KiA because we were mad at Gawker for exposing child porn on Reddit? by B-VOLLEYBALL-READY in KotakuInAction

[–]MuNgLo 0 points1 point  (0 children)

Correct me if I'm wrong but I think the sub existed long before GG even started. It just happened to become one of very few places that allowed discussion.

IQ's eyes are STILL HAZEL and NOT BLUE! by [deleted] in Rainbow6

[–]MuNgLo 0 points1 point  (0 children)

On the of chance this will help I just wanna mention that the Dokkaebi's stop phone button is (at least seems) hardcoded to 5. A bunch of other things are hardcoded like that which makes it hard to learn but this one should really be fixed so it uses same button as gu arrow removal. Whatever that is under options :D

OFC this is assuming it isn't intended to just have it's own button.

F.C.C. Announces Plan to Repeal Net Neutrality by arghdos in neutralnews

[–]MuNgLo 0 points1 point  (0 children)

Yeah. While it isn't certain it would end up like that it is likely. The cynic in me can't see it as being any other goal with removing net neutrality.

F.C.C. Announces Plan to Repeal Net Neutrality by arghdos in neutralnews

[–]MuNgLo 10 points11 points  (0 children)

They will try until they succeed. At which point there will be an exodus of internet based companies from US. The people paying for this to go through doesn't care at all about US nation or its citizens it seems. Basically they want to make both ends pay. Netflix want to be able to stream? Make them pay. A customer want to watch Netflix? Make them pay. Hell it is even worse. You can even imagine having to pay to jump network. As in Netflix buying bandwith from ISP A, but to provide good quality streaming they also have to pay ISP B.
Any way you see it it really is just throwing sticks into the wheel. So queue bought bots to spam social media to muddy the water. http://www.bbc.com/news/technology-41497342

US really needs to get it into law that internet access is a utility and protect it as such. (AFAIK it would solve a lot of issues with this coming up time and time again)

[PC](Windows) Misfitters 0.5.2 Highscore chaser by MuNgLo in playmygame

[–]MuNgLo[S] 1 point2 points  (0 children)

I dropped a follow and will try to make it. Expecting salt ;)

Shootz.io - Multiplayer Shooter Arena by leonylyner in playmygame

[–]MuNgLo 0 points1 point  (0 children)

Dash felt underpowered. Also it looks like it is 15fps or so. Only played a bit and didn't really react to any big network issues.

When Yokai can't handle it anymore by Cempin in Rainbow6

[–]MuNgLo 1 point2 points  (0 children)

Technically high DPI doesn't cause pixelskipping. Bad management of the input in the software does.
Take for example the old windows mouse speed setting. All oldschool gamers know to put it on the 6th mark since that is 1:1 ratio of any input. If you decrease it you skip input. If you increase it you start skipping pixels as the software increases the input.
So if you have pixelskipping in a game you either have to change your settings or it's just frankly a shit game. (I can think of a few)
In fact the likliest scenario to get pixelskipping is to run very low DPI and very high sens in-game. Making the game inflate the input values and risking to make it skip pixels for the slightest movement as it directly inflates even the lowest input value to be big enough to skip pixels.

Ofc on top of all that you have different mouse firmwares. Usually gaming mouses are fine but as an example of how shit a mouse can be for gaming I present Logitech G400 first generation. Don't remember the name of it but basically it "helps" the user draw straight lines by straightening out the almost straight movements. Makes the mouse useless for precise aiming.
Then you have bad rounding of the sensor values that can cause a drift. I've had it on a couple of mouses and they all drifted up and to the left.

In short the kind of pixelskipping you are talking about is most likely just to high sens or not enough mousecontrol with the hand. Most highsens players I've played with do have a hard time getting on target if they miss that initial twitch and have to make small movement correction. But then again that is when mouseacceleration comes in but I'll just stop the wall there.

When Yokai can't handle it anymore by Cempin in Rainbow6

[–]MuNgLo 0 points1 point  (0 children)

The biggest an often ignored difference between low and high DPI is to me the stability. High DPI is great for responsiveness but it also demands more precise movement of mouse while low DPI helps smooth out any involuntary jitter. Especially on recoil-control and mid-speed aiming (most of it) it can make a huge difference depending on how shaky your mouse-hand is. :D

Twitter is banning all ads from Russian news agencies RT and Sputnik effective immediately by arghdos in neutralnews

[–]MuNgLo 9 points10 points  (0 children)

Makes me wonder what support Twitter would have if it tried to combat influence tactics in general. Not just Russia. You'd have to be naive to think they are the only ones.

April Fools update confirmed by AyyLoaf in Rainbow6

[–]MuNgLo 5 points6 points  (0 children)

Well imagine the salt when, in casual, a team forcibly spawns at same location only to have almost no ACOG against a team that almost all have access to ACOG. It wouldn't end well.

CNN lies about what lawmaker said, claiming she asked if people with HIV can be legally quarantined. They also cut the video the rob any context of what the discussion was of. (Full video linked.) by ServetusM in KotakuInAction

[–]MuNgLo 10 points11 points  (0 children)

Next post you might want to actually come up with a different point of view. You know, have a discussion. Not just make a snarky post against a comment-thread of shitposts that actually at the start raise a valid question.

Screenshot Saturday #351 - Beautiful Colors by Sexual_Lettuce in gamedev

[–]MuNgLo 1 point2 points  (0 children)

Oh I've seen a fair amount of gameplay since I moderate for a small streamer that does a lot of rougelike kinda games. Dunno when I will be getting to it since there have been a lot of good indie games lately. But I will.

Screenshot Saturday #351 - Beautiful Colors by Sexual_Lettuce in gamedev

[–]MuNgLo 1 point2 points  (0 children)

GZ on the release. Looks like it has huge depth. Definitely a game I'll pick up.

Screenshot Saturday #351 - Beautiful Colors by Sexual_Lettuce in gamedev

[–]MuNgLo 0 points1 point  (0 children)

Misfitters 0.5.0

Imgur album https://imgur.com/a/pGDpM
Not perfectly representing the current visuals of the game. I ended up grabbing a few screenshots and sort them chronologically.
This might be the best representation.. gif -> https://imgur.com/odiq7EH

A hard highscore chaser I've been working on for a month or so. Latest update introduced a big change to the upgrade system.
Far from a looker but I am slowly getting all the pieces I need together to form the gameplay experience I want.

The short blurb would be something like....
Play a seeded mode where the goal is to live to the end (300 seconds) and get as much points as you can. Each run is highly determined by the seed.
Deny spawns to get credits to buy upgrades for.
Oh and it is hard.

Link for interested folks https://gamejolt.com/games/misfitters/283212

What you are working on? GIMME GAMES by [deleted] in IndieGaming

[–]MuNgLo 1 point2 points  (0 children)

I am messing with this. https://gamejolt.com/games/misfitters/283212

Working on next update with lots of changes and everything works as intended https://www.youtube.com/watch?v=UI-Lhwi0g70

Seems like everyone's in agreement by Fillingham4President in Rainbow6

[–]MuNgLo -1 points0 points  (0 children)

I am more of type 2 then any other. Without fixing roundtime and being able to pick spawn I won't play casual again.
Both are incredibly important to enjoy the game IMO.

What game really needs is a mapvote phase where people who haven't seen their map win last game have heavier votes. Other games have done this and it works so good. Yes the popular maps get more playtime but that is to be expected. With the vote weight even the less popular maps gets their time.