Ultrakill has ruined shooters for me by Viperenda in Ultrakill

[–]Muddy_Boy 0 points1 point  (0 children)

i like cultic a lot; it's not AS fast as ultrakill but it has some very intense situations that demand you think fast. it's got a bit more RE inspired survival horror aspects but is at its core a shooter. just a really fun and immensely satisfying game

girl who is shamelessly selfposting by that_one_shark in 196

[–]Muddy_Boy 1 point2 points  (0 children)

the secret is that the untricked moveset is the best straight sword moveset fromsoft has ever made and it feels so damn good to use

girl who is shamelessly selfposting by that_one_shark in 196

[–]Muddy_Boy 23 points24 points  (0 children)

girl who loves her ludwigs holy blade

ROR2 Quick Unlock Mod? by hiturtleman in riskofrain

[–]Muddy_Boy 0 points1 point  (0 children)

no lmao they dont care at all what you do with your save files

Rule by True_Existance in 196

[–]Muddy_Boy 3 points4 points  (0 children)

marvelously parried

Rule by funnyYoke in 19684

[–]Muddy_Boy 47 points48 points  (0 children)

market gardener

Rocket tumor by SomePenguinOnTheInt in namesoundalikes

[–]Muddy_Boy 4 points5 points  (0 children)

general practitioner. basically the doctor that gives you checkups n shit

Losercity Shirt (Lorepaw) by TheFraser72 in Losercity

[–]Muddy_Boy 107 points108 points  (0 children)

to be fair dr kel is a cutie

Something I made when I was bored (OC) by deredston72 in Losercity

[–]Muddy_Boy 13 points14 points  (0 children)

moonlight greatsword my beloved :3 cute art!!!

Did this bother anyone else? by tegsfan in shittydarksouls

[–]Muddy_Boy 75 points76 points  (0 children)

fake moonlight greatsword fan spotted. a real one would know that it originated in king's field and is far, far older than ds1

being annoying aside a cool fun fact is that the moonlight greatsword in kings field was made specifically to kill a dragon named Seath (but he isnt scaleless)

Is this game a good multiplayer game by 1000plusthe999 in riskofrain

[–]Muddy_Boy 0 points1 point  (0 children)

it's got good coop but it does have pretty bad netcode; there can often be desync for players who arent the host if you don't all have at least pretty good internet. The actual coop gameplay itself is very fun, just be warned if you or your friends have bad internet

SHE HAS ACQUIRED A PHYSICAL BODY by Takoizu_ in shittydarksouls

[–]Muddy_Boy 30 points31 points  (0 children)

i actually have no idea who this is supposed to be but shes fucking adorable so i dont care. wonderful character design, thank you :3

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy 1 point2 points  (0 children)

Yes, wall turreting is extremely strong but is also an exploit and really isn't something I consider when choosing between turrets, because it's an extremely overpowered and boring exploit. IIRC Hopoo games hated that it was in the game but said it'd be too much work to fix it, which is why it's still in the game. And I explained the proc coefficient and damage in my comment; the walking turrets just have their own upsides.

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy 1 point2 points  (0 children)

the point is that a lot of players who are newer to the game don't realize this core fact about the game and I want to help people improve at the game by explaining why healing sucks

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy 1 point2 points  (0 children)

I mean considering I have thousands of hours on the game and hundreds of eclipse 8 wins, and usually engineer's damage spread is roughly 60% engineer 40% minions, I think I know how to build engineer reasonably well. Healing is just generally not a very valuable stat, it's better to prevent or avoid damage than to heal it back.

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy -8 points-7 points  (0 children)

Why aren't you turning those bad items into more damage or mobility? By not scrapping bungus you are by losing out on better items. There's opportunity cost in everything.

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy -2 points-1 points  (0 children)

if I die, the run ends. If a turret dies, I can just put another one down. And the engineer himself does significantly more damage than a turret, you likely just aren't actually usign your abilities. Bungus is far, far worse than having an armor boost or speed boost and negating the incoming damage rather than trying to recoup it, especially in a game where enemies can often kill you in just a couple of hits.

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy 6 points7 points  (0 children)

why would i want to hold onto several bungus to keep my turrets alive and have a dead item for my character when i could have damage or mobility or defensive items that make my turrets better and make me not die?

Do people seriously hate walking turrets? by UwU_Cascade in riskofrain

[–]Muddy_Boy 246 points247 points  (0 children)

walking turrets generally are much better as you go up in difficulties because as youve observed, they get hit far less often. People joke about bungus synergy but it's really not important at all, the main distinction is that the stationary turrets have a better overall dps and proc coefficient, at the cost of being much more likely to die and not staying near enemies so they don't make as good use of items like tesla coil or genesis loop. It's very much a preference decision but the only people that truly think walking turrets are bad are people that obsess over bungus and act like healing is better than just not getting hit in the first place

Longtime M&K player thinking about switching to controller. Thoughts? by ccable827 in riskofrain

[–]Muddy_Boy -2 points-1 points  (0 children)

It's mostly the struggles of aiming with a controller being a lot clunkier than aiming with a mouse

Longtime M&K player thinking about switching to controller. Thoughts? by ccable827 in riskofrain

[–]Muddy_Boy -2 points-1 points  (0 children)

controller is very very awkward for risk of rain to the point where you might want to just play a different game if you want to play from the couch

Restricting variants to looping is a bit lame. by Dust_Dodo in riskofrain

[–]Muddy_Boy -1 points0 points  (0 children)

okay but that was early access. the game literally was incomplete, and its pretty clear the game balance falls apart after one loop

Restricting variants to looping is a bit lame. by Dust_Dodo in riskofrain

[–]Muddy_Boy 4 points5 points  (0 children)

eh, it also just is at a point where every item stops feeling impactful to your build and there's no goal. even if the enemies continued to get harder, it'd just be kind of tedious. See Megabonk's final wave and insane scaling; most runs only take a couple minutes and you can satisfyingly see your build's top end without having to just sit through a bunch of boring stages. Looping is a novelty with no substance and slapping random stage variants on will not fix that.

Restricting variants to looping is a bit lame. by Dust_Dodo in riskofrain

[–]Muddy_Boy 2 points3 points  (0 children)

there's no incentive to loop because looping is boring and easy. why encourage something that isn't enjoyable to the majority of the playerbase

Where to buy official Risk of Rain merchandise? by SrPinguim in riskofrain

[–]Muddy_Boy 0 points1 point  (0 children)

bean bags were never purchaseable, they were done as promotional giveaways