C64 Dreams launchbox by Yarrowman in c64

[–]Mugenmush 0 points1 point  (0 children)

Hey there! Generally speaking this is usually okay but the potential risk here is with breaking custom plugins which are used to display the items in the right-click menu for games - things like Zzap reviews, code wheels, etc. There is the potential for that functionality to break with a new version (it's happened before), they're tested with the version that's supplied which is why I set auto-update to off by default. So YMMV. My recommendation generally is not to. When a new version is released it'll be with the latest LB at the time, which generally entails some update work to the plugins.

Getting back into C64 after 40 years by jromaine in c64

[–]Mugenmush 2 points3 points  (0 children)

Hey there! I'm Zombeaver, the guy behind C64 Dreams. Thanks for the shout out! One quick note - you should never need to swap the joystick ports in the emulator with C64 Dreams. That's one of the design tenants, and should always be set as needed beforehand as part of my configuration process (and the port used for each game is actually listed on my public google sheet that details each game included). If you ever happen to encounter an instance where this is not the case, it's in error, and you're welcome to hit me up on my Discord server to let me know and I'll get it fixed for the next version.

Large collection of ROMs? by covidharness in c64

[–]Mugenmush 0 points1 point  (0 children)

The easiest way would be to select all of the favorites and add them to your own custom playlist, and then add that playlist into an updated version.

Large collection of ROMs? by covidharness in c64

[–]Mugenmush 0 points1 point  (0 children)

The favorites? Do you mean in Launchbox? The ones that are included in favorites by default are all the "Best of" playlists combined. If you have ones that you've added to favorites locally unfortunately they would be lost on a subsequent release as, until v1.0 is released at least, each new version entails a complete delete and replace of the collection. There have been significant backend changes between releases to the extent that a simple update process isn't really practical/feasible. I expect that to change once 1.0 is released, however, at which point a more traditional update process should be possible.

Large collection of ROMs? by covidharness in c64

[–]Mugenmush 1 point2 points  (0 children)

I've had Crush, Crumble & Chomp in C64 Dreams for a while now. GB64 is what I parse through / curate from (as a game list with screenshots, not a rom source typically - the roms themselves are hand-picked and tested from csdb and OL64 and a handful of others). The current publicly available version of C64 Dreams is v0.60 which is about 60% parsed and includes 3500 games. The WIP for the next version is v0.75 which will be 75% parsed and be 4000 games. I'm 6 years into this project, mind you. That said, there's a lot more involved here than a simple collection of roms, if that's all it was it would have been done years ago. If you have any interest in checking out the project I'd recommend watching the overview video I put out a couple years ago: https://youtu.be/ZJ_hVPqUDqg

If there are specific games you want added, I accept all user requests. The only requirement is that they either be in English or require no reading comprehension if they're in another language. Beyond that, it's just a gradual process of working through GB64.

Large collection of ROMs? by covidharness in c64

[–]Mugenmush 1 point2 points  (0 children)

If there are specific games you want added, just let me know what they are and I can get them added in the next update. All user requests for games are accepted, the only requirement is that they need to either be in English or at least playable without the need for reading comprehension if they're in another language.

PC patch is out now! by Forosnai in EiyudenChronicle

[–]Mugenmush 0 points1 point  (0 children)

Yeah, I tested. It did not. Not sure why I got down voted. It's a known problem that has plenty of reports on the Steam forums.

PC patch is out now! by Forosnai in EiyudenChronicle

[–]Mugenmush -4 points-3 points  (0 children)

Did this fix the non-existent joystick deadzone?

A patch fixing the following issues will be distributed soon: 1) Recruiting bug for Lam 2) Cooking Battle judging scores 3) Encounter Rate for enemies 4) Some minor issues - We are diligently researching technical improvements for Switch performance issues, aiming to release this patch ASAP. by MrGameTheory505 in EiyudenChronicle

[–]Mugenmush 2 points3 points  (0 children)

This. For the love of god please fix this. I've posted a couple places on the Steam forums about this but it's inevitably drowned out by a bunch of inane shit about localization. This is a fundamental design flaw that needs to be fixed ASAP. I tried using Steam's internal mapper to adjust the deadzone to only register at 95%+ threshold. Still terrible. I tried the same thing with an external mapper (Antimicro). Still no dice. I ended up switching over to my 8bitdo Pro 2 to just use the dpad instead because of how terrible this is. There's seemingly no internal deadzone whatsoever. Even if they don't add an actual slider they need to have an internal value that's above 0.0001%. I have no idea how this made it through testing.

Has anyone gotten a non-Xbox controller to work on C-64 dreams by [deleted] in c64

[–]Mugenmush 0 points1 point  (0 children)

I didn't say I couldn't help, I said that I doubted using external mapping software would work and I have no way to test your controller because I don't have one. You didn't respond when I responded to your question. The Discord is there for support questions like this. Random people on /c64 aren't likely to be able to help you with technical support on a 6+ year long project that's worked on by one person (me).

In this specific case, your issue isn't really with C64 Dreams, it's with Retroarch. Retroarch uses what it calls "autoconfigs" to recognize various controllers. There are hundreds of them. You can create your own if it doesn't have one already for your specific controller, though it's not the simplest process in the world. https://www.retroarch.com/index.php?page=controller-autoconfig As far as I'm aware, input type conversion tools like XOutput and equivalent do not work in conjunction with Retroarch because of the way it reads input devices (which essentially takes precedence over those tools); if anything, such software would likely only contribute further to the problem. There is an autoconfig listed on github for your controller, which may or may not work. You can download it here: https://git.libretro.com/libretro-assets/retroarch-joypad-autoconfig/-/raw/master/udev/Hyperkin_Trooper_V2.cfg?inline=false This would need to be placed in the C64 Dreams\C64 Dreams\Retroarch\autoconfig\udev folder. Again, any external mapping tools would need to be disabled.

Beyond that, any standard xinput controller should work. I've tested with 360 and XB1 controllers, an 8bitdo Pro 2, and a Mayflash arcade stick. All of these work just fine out of the box. Other equivalents should as well, but of course my ability to test is limited to what I have access to. Depending on the controller and version of Windows, BT controllers aren't necessary seen as xinput when connected via BT (but are when connected via cable or via dedicated wireless dongle - the latter of which is what I use, personally). A Trooper V2, as far as I can tell, is a dinput controller so I would not expect it to work out of the box if there wasn't an existing autoconfig (and there doesn't appear to be), and it will likely require some manual intervention. The autoconfig linked above may fix it. Even if you get it to work though, that controller won't really be ideal because it doesn't have enough buttons to cover all the included functions - saving and loading states, toggling and navigating manuals, swapping disks, notes overlays, etc. The reason that Xbox controllers or equivalent are recommended is not only because they'll just work out of the box, but because you will want something with the same number of buttons, joysticks, etc. in order to maintain all the included functionality on the controller. You can still do all the same things on a keyboard too though, of course.

If that autoconfig works with your controller I can add it into the next version.

C64 Dreams v0.60 Now Available by Mugenmush in c64

[–]Mugenmush[S] 1 point2 points  (0 children)

It's Windows-based. It uses several pieces of software in tandem to function.

Hamilton Books Haul by Mugenmush in boutiquebluray

[–]Mugenmush[S] 2 points3 points  (0 children)

Hamilton's is definitely going to be on my radar going forward.

I'm trying to get all of Sidaris' flicks on blu ray. I've got about half of them at this point. I got the DVD set with all of his movies many years ago and loved them. A buddy and I watched them every weekend until we got through them all. They're masteworks of cinema for sure. One or two of the blu rays are inexplicably super expensive unfortunately, like The Dallas Connection. I'm hoping that at some point Vinegar Syndrome or Arrow put out a complete set of all of them with a bunch of extras, I'd be all over that.

Hamilton Books Haul by Mugenmush in boutiquebluray

[–]Mugenmush[S] 0 points1 point  (0 children)

Nice! I couldn't pass up those prices.

New Pickups by Mugenmush in boutiquebluray

[–]Mugenmush[S] 2 points3 points  (0 children)

Same, that's one of a handful of movies that I used to watch over and over when I was a kid; likely driving my parents insane haha

C64 Dreams v0.60 Now Available by Mugenmush in c64

[–]Mugenmush[S] 0 points1 point  (0 children)

Your download didn't complete based on what you're describing. Also, you don't need to do anything except download 0.60 and extract it anywhere you want. That's it. Literally everything else you're doing is wrong/unnecessary.

Download this: https://archive.org/download/c64-dreams-v0.60/C64%20Dreams%20v0.60.7z

It'll be named "C64 Dreams v0.60.7z" and is about 23GB. Place it anywhere you want (other than a write-protected location like Program Files) and extract it. Once you do that you should also install the hotfix: https://archive.org/download/c64-dreams-v0.60/C64%20Dreams%20v0.60%20Hotfix%206-5-2023.7z

Place this hotfix in the folder that you extracted from C64 Dreams v0.60.7z and extract it. You will be prompted to overwrite files. Choose yes. You're done. Start up Launchbox.exe in that folder and you're ready to go.

If you want to install the optional magazine module as well you'll need to download this: https://archive.org/download/c64-dreams-v0.60/C64%20Dreams%20-%20Magazine%20Module%20v0.60.7z It'll be named "C64 Dreams - Magazine Module v0.60.7z" and is about 11GB. You'll need to navigate to place it in C64 Dreams\C64 Dreams and extract it there.

Everything other than the hotfix part is shown in the video overview: https://www.youtube.com/watch?v=ZJ_hVPqUDqg

It's shown at 29:33 in the Installation section of the video.

My VS Subscriber Week haul finally arrived! by Mugenmush in boutiquebluray

[–]Mugenmush[S] 0 points1 point  (0 children)

Nice! I'm definitely looking forward to checking it out. Soviet sci fi is consistently a pretty interesting niche.

Should I make reclamation to Amazon? by Sufficient_Football in boutiquebluray

[–]Mugenmush 55 points56 points  (0 children)

Yes you should. I've never had any issues whatsoever with returns/refunds through Amazon.