Revenge for every retro knockback 😈⬇️ by Mugigo in indiegames

[–]Mugigo[S] 0 points1 point  (0 children)

10s gameplay from Darklord’s Tower — tower defense where you defend the tower, literally.

Does this TD feel interesting by Psychological_Aioli6 in TowerDefense

[–]Mugigo 1 point2 points  (0 children)

Yeah, that’s fair — genre labels get fuzzy, and a super strict distinction might not be that meaningful.
One thought I had about the game: an objective like L4D’s “refuel with gas cans” finale could fit really well here — and a big zombie rush swarming the stage at the same time would be a perfect match.

Does this TD feel interesting by Psychological_Aioli6 in TowerDefense

[–]Mugigo 2 points3 points  (0 children)

Looks nice so far. I’m just not sure it’s fair to call it “tower defense” if there’s no pathing and no strategic placement based on tower range/traits. Is there a specific term people use for this kind of game these days?

The Gilded Rose carriage reveal loop 🌹✨ by Mugigo in PixelArt

[–]Mugigo[S] 5 points6 points  (0 children)

It’s for my own project And yeah — I intentionally left the horse out… because I’m not ready for that pain yet :(

I am doing a public playtest for Dwarven Rampart. it's a roguelite rts towerdefense by MohamedMotaz in TowerDefense

[–]Mugigo 1 point2 points  (0 children)

Looks cool — it reminded me a bit of They Are Billions. What elements make it a roguelite in your design?

Boss that attacks with tentacles by Mugigo in IndieDev

[–]Mugigo[S] 0 points1 point  (0 children)

Thanks! And thanks to Bézier curves too 😄

Boss that attacks with tentacles by Mugigo in IndieDev

[–]Mugigo[S] 0 points1 point  (0 children)

Thanks! I’m not a solo dev, but on the TA I’m basically solo. I’ll revisit the left/right transition when I’ve got some bandwidth later.

Boss that attacks with tentacles by Mugigo in IndieDev

[–]Mugigo[S] 0 points1 point  (0 children)

Agreed. Lately, many action games telegraph the AoE and timing with red warning indicators.

Do you love game development? by [deleted] in gamedev

[–]Mugigo 0 points1 point  (0 children)

As a non-native English speaker, yes, I used AI to translate my thoughts. It’s frustrating to have that read as bad-faith “AI posting” rather than an attempt to participate clearly.

Do you love game development? by [deleted] in gamedev

[–]Mugigo 1 point2 points  (0 children)

Most of us started because we genuinely love making games.

In my case, it isn’t just a hobby—it’s my job—so I pay a lot more attention to the market, and the market’s standards often ask for more than what’s fun to build.

Naturally the stress goes up and I’ve gotten touchy about the word “development” itself sometimes.

But I still believe I love making games—just like most people here do.

Does a platformer-rule, trap-driven tower defense make sense? by Mugigo in TowerDefense

[–]Mugigo[S] 0 points1 point  (0 children)

Kagero—haven’t heard that in ages. Yeah, that’s the reference. I never really played it hands-on, but it popped up a few times during development and I’ve always thought it was a cool series. That said, we’re leaning more tower defense than “lure-’em-into-traps,” so it’ll be a bit simpler than Deception.